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http://dx.doi.org/10.6109/jkiice.2008.12.8.1363

Development and Application of Automatic Motion Generator for Game Characters  

Ok, Soo-Yol (동명대학교 정보통신대학 게임공학과)
Kang, Young-Min (동명대학교 정보통신대학 게임공학과)
Abstract
As game and character animation industries are growing, techniques for reproducing realistic character behaviors have been required in various fields. Therefore, intensive researches have been performed in order to find various methods for realistic character animation. The most common approaches to character animation involves tedious user input method, simulation with physical laws based on dynamics, and measurement of actors' behaviors with input devices such as motion capture system. These approaches have their own advantages, but they all have common disadvantage in character control. In order to provide users with convenient control, the realistic animation must be generated with high-level parameters, and the modification should also be made with high-level parameters. In this paper we propose techniques for developing an automated character animation tool which operates with high-level parameters, and introduce techniques for developing actual games by utilizing this tool.
Keywords
자동동작 생성기;캐릭터 애니메이션;고수준 파라미터;
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