• Title/Summary/Keyword: perspective view

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A Study on Expansion of Inland Railway Use For Container Cargo (컨테이너 화물의 내륙철도이용 확대에 관한 연구)

  • Choi, Kyoungsuk;Xia, Tongshui
    • Journal of the Korean Society for Railway
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    • v.19 no.1
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    • pp.97-108
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    • 2016
  • Over 80% of Korea's cargo transport relies on public roads. Such over-reliance has created a range of social problems including environmental damage. Korea thus faces an urgent need to establish an alternative mode of cargo transportation. In view of the changing international logistics environment, railway is clearly a superior mode of transport. The prerequisite task today for Korea is to enhance the competitiveness of inland railway by switching to railway and spurring new demand for cargo. This study examines inland railway cargo transport from the demand perspective. Specifically, through the use of a survey, the study identifies key factors influencing the decisions of container shippers regarding the use of railway for cargo transport. The survey responses were statistically tested using Smart PLS structural equation modeling. The results indicate that attitude toward railway use had the strongest influence on choice, while the key variable affecting attitude formation was cost.

Development of Nano Ceramic Structures for HEPA Type Breathing Wall (HEPA Filter형 숨쉬는 벽체용 나노세라믹 여재개발)

  • Kim, Jong-Won;Ahn, Young-Chull;Kim, Gil-Tae
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.20 no.4
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    • pp.274-279
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    • 2008
  • In the perspective of saving energy in buildings, high performance of insulation and air tightness for improving the heating and the cooling efficiency has brought the positive effect in an economical view. However, these building energy saving technologies cause the lack of ventilation, which is the direct cause of increasing the indoor contaminants, and it is also very harmful to residents because they spend over 90% of their time in the indoor area. Therefore, the ventilation is important to keep indoor environment clean and it can also save energy consumption. In this study, a HEPA type breathing wall is designed as a passive ventilation system to collect airborne particles and to supply fresh outdoor air. To make fine porous structures, polymer nano fibers which were made by electro spinning method are used as a precursor. The nano fibers are coated with SiO2 nano particles and finally the HEPA type breathing wall is made by sintering in the electric furnace at $300\sim500^{\circ}C$. The pressure drops of nano ceramic structure are 8.2, 25.5 and 44.9 mmAq at the face velocity of 2.0, 5.9 and 8.8 cm/s, respectively. Also the water vapor permeability is $3.6g/m^2{\cdot}h{\cdot}mmHg$. In this research, the porous nano ceramic structures are obtained and the possibility for the usage of a material for HEPA type breathing wall can be obtained.

Analysis on universal service of mobile data (무선 데이터 서비스의 보편적 요금제 도입에 대한 고찰)

  • Jung, Nakwon;Kim, Sung-Wook
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.1-11
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    • 2018
  • The primary purpose of this study is to investigate whether Moon Jae-in administration's universal service policy of mobile date to lower communications fares can be justified. To do so, this work takes a look into the key features of mobile data in our society based on a theoretical perspective as well as a practical point of view. Also, it attempts to figure out whether mobile data service should be included in the scope of universal service in Korea by analysing the key features of mobile data and rethinking the basic concepts of universal service. As a result, this work reaches a conclusion that the government should reconsider universal service policy of mobile date and reform a universal service system in a different way.

Types of Media Combination and Strategy of Interactivity in Digital Signage: A Case Study in view of Media Creative (디지털 사이니지의 매체결합 유형과 상호작용 전략 -유형별 미디어 크리에이티브 사례분석을 중심으로)

  • Lee, Hyun-Woo;Kim, Woon-Han
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.33-41
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    • 2016
  • This study aims to suggest practical ways to interact effectively with consumers based on current situation of 'media creative' and media use patterns. Cases of digital signage are reviewed in the perspective of cross media, and the strategic meanings of cross media are explored according to interactivity. Results are collected through 'Naver' search engine service, and can be possibly assorted into five media combined types: SNS-combined, QR codes or Augmented Reality(AR)-combined, Brand App(application)-combined, Online to Offline-combined, and Behavioral factors-combined ones. Some strategic suggestions on media creative are given for effective interaction with consumers.

Efficiency Analysis in Korean Railroad Lines using DEA Model (DEA 모형을 이용한 지역간 철도의 노선별 운송효율성 분석)

  • Kim, Hyun-Woong;Lee, Jun;Lee, Jin-Sun
    • Journal of the Korean Society for Railway
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    • v.13 no.3
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    • pp.349-355
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    • 2010
  • The purpose of this paper is to provide basic information on how to make better policies that improves efficiencies and to derive policy directions using DEA (data envelopment analysis) model. Through this paper, we can identify whether or not the railroad service has an excellent performance, if there are any structural problems, in which sector it is experiencing a degree of inefficiency, and, therefore, how to set up a realistic target to improve efficiency of railroad transportation. According to the result, we need to introduce a better resource efficient economic strategy to reduce the rail line extension and the number of passenger cars for better efficiency from a public interest perspective, while to widen headways and/or reduce the rail line extension from an economic point of view.

A Study on the Relationship of Space and Time in Visual Tactility (시각과 시촉각에 의한 운동 측면에서 본 공간과 시간의 관계성 연구 - 연경당 외부공간을 중심으로 -)

  • Yook, Ok-Soo
    • Journal of architectural history
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    • v.20 no.1
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    • pp.77-93
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    • 2011
  • Across the culture of Western Europe, dichotomy based on the visual sense has evolved. They believed eyes and ears requiring a distance related in recognition, are more developed than any other human senses in human body. Dominant position, as a condition to using a perspective, the eye has been just concentrated in the development of optical sight. But developed a variety of modern media, highlighting the importance of the other perception, it makes dichotomy to the expansion of perception over the single function of visuality. Recently, Guille Deleuze and Merleau-Ponty try to recover the sense of tactility segregated in skin from body keeping eyes for distance. By the result, the activity can be happened by being connected to the body rather than to eye in the space between the subject and object. From the phase of recognition where the human body tries to identify the object in the space considering a time, it will be changed for the subject to the phase of structure vice versa. Visual tactility is to eliminate the distance between subject and object. If the visual tactility is to erase the distance different from the visual in dichotomy, it will be occurred to having a tension and makes new relationship to work trying to move the subjective point of view in object. Like this evidence in analysis of architecture, it can be easy to find the Korean architecture rather than western architecture in terms of emphasizing the time and space. The fact, architecture of Lee Dynasty had been preserved and consisted basic form and style over the centuries makes us assume that visual tactility was considered as well as the visual sense. This study will be intensive in terms of visual and tactile inherent in the subject and how it is being connected to the movement in the space and time.

A Study on Preference for Graphic Basic Elements of the UI/UX Design of Game Application (게임 어플리케이션의 UI/UX 디자인의 그래픽 기본요소 선호도 연구)

  • Cho, Hyun seung
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.573-579
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    • 2017
  • The game industry using Smart phones and related market is rapidly growing every year and a graphical view of the game fun and games player is in a diverse environment improvement. Game visuals in the design of the application of the user's perspective, very simple tricks, unlike such as the game's environment is pc, but more sophisticated and to improve the quality of the game, planning is required. Ranking the top rankings, game downloads this study, therefore, has recently structured questionnaire based on the case in existing research conducted a survey. The surveyed more than 200 million people downloaded the Onmyoji game users in China was limited to the preferences of each gui survey analyzed. Preference shown in graphic identify success factors should be improved to lighting of the basic elements of design / ux ui and applications should be taken into account when designing the game. A Study on Design Factors for research purposes. The results verification the importance of visual elements, information elements, manipulation, and rapid response.

Effects of Emotional/Primal Leadership on Job Satisfaction and Organizational Commitment through Mediating Role of Organizational Culture in the Food Service Industry (외식서비스산업에서 조직문화의 매개역할을 통한 감성리더십이 직무만족도와 조직몰입에 미치는 영향)

  • Kang, Kyu-Chul;Oh, Young-ho
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.245-251
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    • 2017
  • The environment of the food service industry is becoming increasingly complicated and unpredictable as modernization and industrialization become more and more common. Moreover, the development of the food service industry is rapidly changing due to the convergence of the inter-industry services. In this study, based on the high reliance on the human resources of the food service industry, it investigates relations of each component as integrated view through leadership, organizational performance, and organizational culture. In particular, the relationship between emotional/primal leadership and organizational performance(as job satisfaction and organizational commitment) was verified through mediating effects of organizational culture. The results of this study will provide an integrated perspective on the understanding and development of the food service industry structure, which requires the importance of human relations, and will help convergent thinking among various service industries.

Utilizing Online Game as a effective learning material - Consideration of a Business Strategy Lecture by Utilizing Online Game, 'Goonzu', for University students as a View of Constructivism - (효과적인 구성주의 학습도구로써 온라인게임의 활용 -대학생을 대상으로 온라인게임 '군주'를 활용한 경영전략 수업의 구성주의적 고찰-)

  • Wi, Jonh-Hyun;Won, Eun-Sok
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.25-37
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    • 2006
  • Although the constructivistic instruction is emphasized in these days, many teachers feel burden to implement their teaching based on constructivistic teaming theory. As the main reason for this, difficulty to find out effective materials which can be utilized in the constructivistic instruction can be argued. According to recent studios, effectiveness of online games as the educational material was proven. Based on this result, the possibility for utilizing online games as effective educational materials in the constructivistic instruction was discussed in this study. For this, total process for the business strategy lecture implemented to 50 students in Chung-Ang univ. during 9 months by utilizing an online game named 'Goonzu' was reviewed by the perspective of constructivistic teaming theories. As a result of this review, it was proven that constructivistic methodologies were applied effectively in that lecture. Based on this, the possibility of utilizing online games as the effective material in the constructivistic teaming activity is discussed in this study.

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A Contemporary Reinterpretation toward Pungsu Geography (풍수지리의 현대적 재해석)

  • Oak, HanSuk;Chung, TeckDong
    • Journal of the Korean Geographical Society
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    • v.48 no.6
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    • pp.967-977
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    • 2013
  • This study aims to analyze the core contents of classical geomancy, and compromising the contemporary interpretation. Also it empahsizes the scientific aspects of reinterpretation. The cores are 'JiGi' and 'Balbok'(Positive change in fortune), followed by subjective methodology, which give a provision about right Pungsu place. Although there are weaknesses in terms of geomancy, scholars searching for classical geomancy have scientific ideas including traditional ecology and adative strategy. Traditional ecology with supported natural science becomes ecological science, and the adaptive strategy is to search for more physiologically comfortable place. These two reinterpretations give new perspective and subjects which lead to traditional view of nature or symbolic system. The subjects could have relationships with health or living a long life or heal.

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