• Title/Summary/Keyword: personal live broadcasting

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A Study on Personal Live Broadcasting Systems (개인 생방송 시스템 연구)

  • Yim, Jaegeol;Joo, Jaehun;Woo, Jinseok;Bae, Thomas
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.55-58
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    • 2013
  • 본 논문은 실시간 개인 생방송 시스템 구현 사례를 소개한다. 본 시스템은 개인용 단말기에서 실행되면서 개인이 실시간 생방송을 할 수 있는 환경을 제공하는 클라이언트 프로그램, 클라이언트에서 웹캠코더로 제작된 영상을 참조영상, 이미지, 문자 등과 합성하여 HDMI, SDI, RTSP 출력을 제공하는 데이터 관리 프로그램, 그리고 방송스케줄 등록과 큐 쉬트(Cue Sheet) 등록 기능 및 사용자 관리 기능을 제공하는 운영관리 프로그램 등으로 구성된다. 본 시스템의 특징은 생방송 지연 시간이 1초 미만이며, 방송 영상과 배경화면을 합성하는 기능, 그리고 고화질 영상을 출력하는 기능을 제공하는 것이다.

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Development of a Scalable Clustering A/V Server for the Internet Personal-Live Broadcasting (인터넷 개인 생방송을 위한 Scalable Clustering A/V Server 개발)

  • Lee, Sang-Moon;Kang, Sin-Jun;Min, Byung-Seok;Kim, Hag-Bae;Park, Jin-Bae
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.107-114
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    • 2002
  • In these days, rapid advances of the computer system and the high speed network have made the multimedia services popularized among various applications and services in the internet. Internet live broadcasting, a part of multimedia services, makes it possible to provide not only existing broadcasting services including audio and video but also interactive communications which also expand application scopes by freeing from both temporal and spatial limitation. In the Paper, an interned Personal-live broadcasting server system is developed by allowing individual users to actively create or join live-broadcasting services with such basic multimedia devices as a PC camera and a sound card. As the number of broadcasters and participants increases, concurrent multiple channels are established and groups are to be expanded. The system should also guarantee High Availability (HA) for continuous services even in the presence of partial failure of the cluster. Furthermore, a transmission mode switching is supported to consider network environments in the user system.

Telepresence in Video Game Streaming: Understanding Viewers' Perception of Personal Internet Broadcasting

  • Kyubin Cho;Choong C. Lee;Haejung Yun
    • Asia pacific journal of information systems
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    • v.32 no.3
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    • pp.684-705
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    • 2022
  • A new trend has been emerging in recent years, with video game live streaming becoming a meeting ground for gamers, as well as a marketing strategy for game developers. In line with this trend, the emergence of the "Let's Play" culture has significantly changed the manner in which people enjoyed video games. In order to academically explore this new experience, this study seeks to answer the following research questions: (1) Does engaging in video game streaming offer the same feeling as playing the game? (2) If so, what are the factors that affect the feeling of telepresence from viewers' perspective? and (3) How does the feeling of telepresence affect viewers' learning experience of the streamed game? We generated and empirically tested a comprehensive research model based on the telepresence and consumer learning theories. The research findings revealed that the authenticity and pleasantness of the streamer and the interaction of viewers positively affect telepresence, which in turn is positively associated with the gained knowledge and a positive attitude toward the streamed game. Based on the research findings, various practical implications are discussed for game developers as well as platform providers.

Analysis on the Viewing Intention of Mobile Personal Broadcasting by using Hedonic-Motivation System Adoption Model (모바일 개인방송 시청 요인 분석: HMSAM 모델을 중심으로)

  • Jae-Wan Lim;Byung-Ho Park
    • Information Systems Review
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    • v.18 no.4
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    • pp.89-106
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    • 2016
  • The latest movement in live video streaming service is mobile personal broadcasting (MPB), which refers to consumers accessing the service through social media with mobile devices, such as smartphones and tablet PCs. This service is possible through the advancements in mobile video technology and platforms. Features such as enhanced user interaction, personalization, and real-time broadcasting, combined with a greater variety of content, have led to the development of MPB. The increase in MPB users calls for research, including that on the hedonic motivational angle. This study aims to assess MPB users' intrinsic motives through the hedonic-motivation system adoption model (HMSAM) using seven factors: joy, temporal dissociation, escapism, focused immersion, perceived ease of use, perceived usefulness and intention to watch. Survey data collected from 154 samples were analyzed with statistical techniques, such as structural equation modeling. Results showed that time dissociation, escapism, and perceived ease of use have a positive relationship with heightened enjoyment. Joy significantly affects focused immersion and intention to watch. Escapism also had a statistically significant influence on focused immersion. This study contributes to the advancement of the MPB study under the HMSAM theoretical framework and offers practical suggestions to managers to enhance MPB content viewership.

An Adaptive TTL Allocation Scheme for Live and On-Demand Personal Broadcasting Service (실시간 라이브 및 비실시간 개인방송 서비스를 위한 적응적 TTL 할당기법)

  • Kim, Namtae;You, Dongho;Jang, Jungyup;Seo, Bong-seok;Jeong, Eun-young;Kim, Dong Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.45-46
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    • 2016
  • 본 논문은 CDN(Content Delivery Network)의 동적 캐싱 방식을 기반으로 하는 적응적 TTL(Time-To-Live) 할당기법을 제안한다. 이는 클라이언트가 실시간 개인방송을 시청하는 중 지나간 과거의 특정 장면을 다시 시청할 때 근원(Origin)서버의 부하를 효율적으로 줄일 수 있을 뿐만 아니라 캐시(Cache)서버의 저장 공간도 효율적으로 사용할 수 있는 장점이 있다. 따라서 본 논문에서 제안하는 적응적 TTL 할당기법은 개인방송 시청자들이 지나간 과거의 영상들을 선택적으로 시청할 때 보다 나은 서비스를 제공할 수 있을 것으로 기대된다.

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The Design and Implementation of DELAY Module for Real-Time Broadcast Delay (실시간 방송 지연을 위한 DELAY 모듈의 설계 및 구현)

  • Ahn, Heuihak;Gu, Jayeong;Lee, Daesik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.45-53
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    • 2019
  • Moving image sharing technology has developed various servers and programs for personal broadcasting. In this paper, we propose the method of transmitting the multiple moving image, including the output channel of external streaming server. It also implements and tests multiple real-time broadcast channel automatic transmission systems that assign multiple output channels to automatic output channels. As a result of the experiment, it is easy to allocate moving image to broadcast channels that are output through the external streaming server's output channels regardless of the size of the streaming server, enabling the management of efficient output channels at the time of transmission of multiple moving image. The moving image can be provided through streaming method regardless of the type of moving image from the moving image provider terminal, and the moving image transmission can be controlled in various ways, including adding and changing channels for which the moving image is sent, and sending delayed to the moving image.

Video Highlight Prediction Using Multiple Time-Interval Information of Chat and Audio (채팅과 오디오의 다중 시구간 정보를 이용한 영상의 하이라이트 예측)

  • Kim, Eunyul;Lee, Gyemin
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.553-563
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    • 2019
  • As the number of videos uploaded on live streaming platforms rapidly increases, the demand for providing highlight videos is increasing to promote viewer experiences. In this paper, we present novel methods for predicting highlights using chat logs and audio data in videos. The proposed models employ bi-directional LSTMs to understand the contextual flow of a video. We also propose to use the features over various time-intervals to understand the mid-to-long term flows. The proposed Our methods are demonstrated on e-Sports and baseball videos collected from personal broadcasting platforms such as Twitch and Kakao TV. The results show that the information from multiple time-intervals is useful in predicting video highlights.

Data-Based Monitoring System for Smart Kitchen Farm

  • Yoon, Ye Dong;Jang, Woo Sung;Moon, So Young;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.211-218
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    • 2022
  • Pandemic situations such as COVID-19 can occur supply chain crisis. Under the supply chain crisis, delivering farm products from the farm to the city is also very challenging. Therefore it is essential to prepare food sufficiency people who live in a city. We firmly insist on food self-production/consumption systems in each home. However, since it is impossible to grow high-quality crops without expertise knowledge. Therefore expert system is essential to grow high-quality crops in home. To address this problem, we propose a smart kitchen farm as a data-based monitoring system and platform with ICT convergence technology. Our proposed approach 1) collects data and makes judgments based on expert knowledge for home users, 2) increases product quality of the smart kitchen farms by predicting abnormal/normal crops, and 3) controls each personal home cultivation environment through data-based monitoring within the smart central server. We expect people can cultivate high-quality crops in thir kitchens through this system without expert knowledge about cultivation.

People Re-identification: A Multidisciplinary Challenge (사람 재식별: 학제간 연구 과제)

  • Cheng, Dong-Seon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.135-139
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    • 2012
  • The wide diffusion of internet and the overall increased reliance on technology for information communication, dissemination and gathering have created an unparalleled mass of data. Sifting through this data is defining and will define in the foreseeable future a big part of contemporary computer science. Within this data, a growing proportion is given by personal information, which represents a unique opportunity to study human activities extensively and live. One important recurring challenge in many disciplines is the problem of people re-identification. In its broadest definition, re-identification is the problem of newly recognizing previously identified people, such as following an unknown person while he walks through many different surveillance cameras in different locations. Our goals is to review how several diverse disciplines define and meet this challenge, from person re-identification in video-surveillance to authorship attribution in text samples to distinguishing users based on their preferences of pictures. We further envision a situation where multidisciplinary solutions might be beneficial.

The Effect of Paid YouTube Channel Membership Motivation on Usage Satisfaction and Continuance Intention: Based on Consumption Value Theory (유료 유튜브 채널멤버십 이용동기가 이용만족과 지속이용의도에 미치는 영향: 소비가치이론을 기반으로)

  • Chengnan Jiang;Ji Yoon Kwon;Sung-Byung Yang
    • Journal of Service Research and Studies
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    • v.13 no.2
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    • pp.181-203
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    • 2023
  • YouTube exhibits a hybrid personality, incorporating traits of both over-the-top (OTT) and personal broadcasting platforms. However, limited research has investigated these hybrid characteristics, particularly in the context of paid YouTube channel memberships. Therefore, building upon consumption value theory and prior literature, this study examines the influence of consumption value factors associated with paid YouTube channel memberships on usage satisfaction and continuance intention. Specifically, the study identifies four perceived consumption value factors (functional, social, emotional, and epistemic values) within the paid YouTube channel membership context and assesses their impact on usage satisfaction and continuance intention. Additionally, the study explores the moderating role of conditional value (the experience of watching live streams on paid YouTube channels) in these relationships. Data was collected via an online survey from Korean adults who subscribed to multiple paid YouTube channel memberships, resulting in 274 responses. The proposed hypotheses were tested using structural equation modeling (SEM). The SEM results indicate that all four consumption value factors significantly influence usage satisfaction, with usage satisfaction in turn positively affecting continuance intention. Furthermore, the study reveals that conditional value moderates the relationships between functional/emotional values and usage satisfaction, as well as between usage satisfaction and continuance intention. This study is the first to focus on YouTube channel paid memberships, which encompass characteristics from both OTT and personal broadcasting platforms. It is anticipated that this research will offer insights to personal broadcasters and stakeholders regarding the motivational factors that impact user satisfaction and encourage subscriptions to channel memberships.