• Title/Summary/Keyword: performative

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Walking in the City and the Museumification of Urban Space: Daegu's Modern Street Tour as a Performative Space (도시 속 걷기와 도시 공간의 박물관화: 수행적 공간으로서 대구 근대골목투어)

  • Lee, Heesang
    • Journal of the Korean Geographical Society
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    • v.48 no.5
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    • pp.728-749
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    • 2013
  • When it comes to museumification, it has often been approached in terms of false history, placelessness or simulacra. However, this research aims at exploring the relation between the bodily-spatial performance of walking in the city and the museumification of urban space. For this, first it reviews theoretical discussions of walking as a bodily-spatial performance. Then, in the case of Daegu's Modern Street Tour and particularly focusing on the tour map, it looks at how the bodily performance of walking constructs the urban space of the tour as a museumified space. Finally, seeing the participants' blogs and other websites as another performative space, it examines how the bodily performance of walking reproduces the discourse and space of the tour in virtual space as well as in actual space. The study suggests the elusive assemblage of heterogeneous and multiple time-spaces immanent in urban space, which is different from the absolute and linear order of time-space in museum space.

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An Explorative Case Study of Flipped College General English Class (대학 일반영어 플립드 러닝 수업 방식의 탐색적 사례연구)

  • Kim, Young-hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.5
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    • pp.259-271
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    • 2019
  • The purpose of this study is to examine the potential of flip learning in Korea and to explore the possibilities of university English education. To this end, participants are sought for classes wherein general English class is taught and the researcher is in charge of teaching. 25 students of media-English class is chosen for the study. Instruments for the study include class evaluation and feedbacks, mid-term and final exams, group performative evaluation, on-line class views and participations. The findings of the study are: As students progress in flipped learning classes, their exam results significantly improved, and their performative evaluation results also improved significant across different groups. The effects are more eminent among higher levels of students, but students with mid and low level of English still improved significantly once they engage themselves in preview activity on a regular basis and self-directedly.

A Study on the Performative Case of Contemporary Ceramics through Convergence with Performance (퍼포먼스와 융합을 통한 현대 도예의 수행적 사례 연구)

  • Chung, Yong Hyun
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.227-232
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    • 2022
  • This thesis studies and analyzes the performative expression and meaning of ceramic performance art in the diversifying contemporary ceramic art. Therefore, after analyzing the ceramic performance works of Miquel Barcelό, Josef Nadj, Kang-hyo Lee, Teri Frame, and J. J. McCracken, I tried to find out the performativity and effectiveness of the performance. As a result of the study, the ceramic performance shows the expandability beyond the expression form and production process shown in general ceramic artworks through physical actions using clay. In addition, the real-time performance of the actor is a process embodiment of creating an event, and the open structure in which the artist and the audience relate to each other enables interpretation and understanding in a different way than before. Convergence attempts with other media imply borderlessness in contemporary ceramics and show the possibility of expanding into new field. This is expected to have a positive impact that breaks the ideological frame of the ceramic arts field, which has strong craft characteristics.

Media archaeological research on arcade games since the 1990s: Focusing on the rhythm action game (1990년대 이후 아케이드 게임에 대한 미디어 고고학적 연구: 리듬액션게임을 중심으로)

  • Jeon, Eun Ki
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.77-86
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    • 2022
  • This article argues that electronic entertainment has continued to this day, contrary to the existing view that it has been absorbed by digital games since the 1990s. From a media archaeological point of view, it tracks in what cultural and technical context the electronic entertainment called "Pump It Up", which has been popular since the late 1990s, has been accepted and used by gamers. The big trend of 'Pump' took place through a "performative shift" of gamers' creative game performing, and the rise and fall of the 'Pump' took place through competitions and interactions between imaginaries and practices that each subject surrounded the game had. In conclusion, it suggests the necessity of media archaeological research on various genres of arcade games.

A Study on Sustainable Tall Building by Rating System and Incentive Policy through Case Study (해외사례조사를 통해 본 친환경 인증 초고층 빌딩과 인센티브정책에 관한 연구)

  • Kim, Hyeong Il;Shin, Sung Woo
    • KIEAE Journal
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    • v.10 no.3
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    • pp.81-88
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    • 2010
  • Current trend on sustainable tall building shows significant efforts on the integrated design approaches for the performative design to achieve efficient building for the energy, structural and materials. The design of tall buildings should take into consideration of environmental impact and economic benefits from sustainable approaches to ensure low energy consumption and CO2 emissions. Designing sustainable tall building require concerns and comprehensive understanding of sustainable building technology, sustainable rating system and supporting incentive policy. The research has been conducted on available rating system and the incentive policy for sustainable building design methodology through cases studies for this study. In the paper, author tried to emphasis the role of the incentive policy for the sustainable building and provides survey of the impact on rating, adaptable use of sustainable building technology on the current practice of tall building design.

Re-made in Korea: Adult Adoptees' Homecoming and Gendered Performance in Recent American Plays (한국인 다시 되기: 최근 미국 연극에 나타난 성인 입양인의 귀환과 젠더 연습)

  • Na, Eunha
    • American Studies
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    • v.43 no.1
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    • pp.25-56
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    • 2020
  • The essay examines two contemporary American plays that portray adult Korean American adoptees' return to South Korea: How to Be a Korean Woman (2012) by Sunmee Chomet and Middle Brother (2014) by Eric Sharp. While the existing scholarship on transnational adoption has discussed homecoming as a predominantly female experience of birth mothers and daughters, Chomet and Sharp suggest the differing ways in which the adoptee subjectivity is re-imagined in particularly gendered ways after homecoming. In these plays, adult adoptees' repeated, mundane bodily performances of Korean cultural norms illustrate how notions of femininity and masculinity are inscribed onto the body of adoptee individuals under the patriarchal system. Such performative construction of Korean-ness departs from the earlier theatrical representations of young, adolescent adoptees' homecoming that served as a symbolic rite of passage, a necessary process through which they would gain cultural hybridity and mature into cosmopolitan American-ness.

In the Log Cabin with My Favorite Player: Appreciating Traditional American Masculinity Through Homoerotic Language in Baseball Fandom

  • Shin, Hyerin;Jie, Sue Hyun
    • American Studies
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    • v.42 no.1
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    • pp.133-159
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    • 2019
  • On the website r/NYYankees, a sub-forum ("subreddit") of Reddit is devoted to the Major League Baseball team New York Yankees, with its predominantly male users showing their appreciation for baseball heroes by expressing erotic desires towards the players. When a player performs well, the subreddit is filled with admiration of desires to become the player's intimate lover-explicitly expressed by "male" fans. This paper explains the phenomenon of young male fans' desire for the now-lost model of traditional masculinity of domination and control, displayed in the context of baseball players' dominant performances. The discrepancy between a fan's non-homosexual real-world self and his homoerotic language on the subreddit is explained using the "performative fandom" theory, developed by Osborne and Coombs borrowing Butler's notion of performativity. This paper suggests how this desire for traditional masculinity serves as recognition to the collapse of masculinity in the modern American society.

Escape from Binary Opposition -Analysis of Performative Method in - (이항대립(二項對立)으로부터의 탈주 -<오목어>에서의 매체 수행 방식 분석-)

  • Suh, Yong-Chu
    • Cartoon and Animation Studies
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    • s.41
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    • pp.511-531
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    • 2015
  • The underlying impetus of the birth of animated film is attraction about a moving image. And the animation image occurs from the process of performative relationship between an animator and apparatus. Therefore, analysing the method how the moving image is constructed will be the focal starting point to deal with an animated film as a text. In this context, that conveys the theme in more sensuous way will be examined in a dimension of the material, technique and image-making method. KIM Jin-man's is a Stop Motion Animated Film with Noodlescreen about a journey of a fish that wishes to go outside of the water. KIM created original and friendly images out of plain thin noodle which is a common ingredient in Korea, and dealt with the ontological introspection based of the concept of Nondualism. Nondualism based on the interconnected and cyclical eastern philosophy which is different from the western dualistic theory points to the idea that the universe and all its multiplicity are ultimately expressions or appearances of one essential reality. This paper focuses on KIM's recent work and sees how Nondualism is applied throughout the animated film by analysing the performative method of mediums, technique, and structure. First of all, the form of Noodlescreen will be reviewed in Chapter Two. Pinscreen Animation which was invented by Alexander Alexeieff and Claire Parker will be also compared with Noodlescreen in the aesthetic viewpoint here. In Chapter Three, it will be analysed how the description of the image of binary opposition itself provides expanded sense and rich metaphor. Lastly, the format of Mise-en-abyme going constantly towards outer space will be dealt how it exposes the cinematic illusion and spatiality in Chapter Four. Throughout the whole chapters, it will reviewed how the concept of Nondualism relates the images of and deactivate the boundary of binary opposition in terms of both the story development and the visualization method. By this methodology, it will be confirmed that image of animated film not only explains the narrative but also activates the perception about the theme and provides integrated sensory experiences in the independent and expanded dimension.

The actual condition analysis of 『Human resources development program of small and medium enterprise·technical high school's customized link』 operation. -based on the school and the small and medium enterprise which participate in- (기업·공고 연계 맞춤형 인력양성 프로그램 운영 실태 분석 -참여 공고 및 중소기업을 중심으로-)

  • Lee, Byung-Wook;Ryu, Byung-Ku
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.72-96
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    • 2008
  • This study was done through survey of the school and the small and medium enterprise which participated in "Human resources development program of small and medium enterprise technical high school's customized link", and we researched the problem with the actual condition of the program operation and analyzed the results of them. The analysis results are as follows. Firstly, the teachers recognized the purpose of this program operation as the activation of the occupation education between school and job world, On the other hand, people in charge of the company recognized the purpose of this program operation as the professional human resources supply to the small and medium enterprises. Secondly, the teachers perceived that the students' performative competence had improved through the operation of this program, while the inducement of some excellent students was not always available. Finally people in charge of the company responded that this program was helpful for the manpower guarantee, the profits of the company, the enhancement of the performative competence and adaptability of the high school graduates, and the cooperation of the technical high school and the company. However, they admitted that this program lacked the maintenance and repairing competence of the utilities, ability of grasping problems and the problem-solving skills, and the competence of the functional expertise of the high school graduates. Generally, the teachers of technical high school and people in charge of the company which participate in "Human resources program of small and medium enterprise technical high school's customized link" expressed positive appreciation for efficient management and potential development of this program.

Performative Gender Identity of Women in Disney Animations (디즈니 애니메이션 여성 캐릭터의 수행적 젠더 정체성 연구)

  • Ryu, Da-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.380-389
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    • 2019
  • Animation is a medium that can be enjoyed by many age groups, and it often reflects the discourse and ideology of the time. Therefore, studying the tendency of gender identity as it is expressed in animations is meaningful as a process to understand current trends. Therefore, I examined how the female characters' performative gender identity has been expressed in Disney animations and how it has changed. Disney animations have stuck to dichotomous gender performance, with men playing active and adventurous roles, while women play submissive and passive roles. Disney began to deviate slightly from the dichotomous gender performance through "Pocahontas" and "Mullan", which emphasized the heroic role of women. However, these animations have been limited in the way that love stories between men and women make up the main theme. In "Frozen", however, women actively explored their lives by overcoming these limitations, and expressed their happiness through sisterhood rather than love between men and women. Therefore, "Frozen," which expresses an active female character who sets up her own kingdom as an independent entity, is meaningful in that it has demonstrated the changed gender performance.