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http://dx.doi.org/10.7583/JKGS.2022.22.1.77

Media archaeological research on arcade games since the 1990s: Focusing on the rhythm action game  

Jeon, Eun Ki (Cheonggyecheon Technological Culture Laboratory Institute of Globalization and Multicultural Studies)
Abstract
This article argues that electronic entertainment has continued to this day, contrary to the existing view that it has been absorbed by digital games since the 1990s. From a media archaeological point of view, it tracks in what cultural and technical context the electronic entertainment called "Pump It Up", which has been popular since the late 1990s, has been accepted and used by gamers. The big trend of 'Pump' took place through a "performative shift" of gamers' creative game performing, and the rise and fall of the 'Pump' took place through competitions and interactions between imaginaries and practices that each subject surrounded the game had. In conclusion, it suggests the necessity of media archaeological research on various genres of arcade games.
Keywords
Media archaeology; Performative Shift; Electronic entertainment; Recursive Publics; Pump it up;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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