• Title/Summary/Keyword: pen-input

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Usability Evaluation between Pen and Touch Method in SmartPhone (스마트폰에서 펜 방식과 터치 방식의 사용성 평가)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.518-519
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    • 2014
  • The smartphone of pen input device makes a stage appearance by the development of the latest technology. Such smartphone chooses both touch method using hand and pen input device simultaneously. This research try to conduct usability evaluation in order to find the user's preference between pen input and touch input method. We recruit five novices and five expert for it. We presented all participants the task of touch input and pen input in series. This research conducts the unstructured interview after doing tasks as a pilot study. As a result, we found that it was influenced according to the feature of the task. However, most of the participants prefer to do touch method overall. Specially the result of this research reveals that the novice group prefers the pen input method. We expect to suggest the design guideline for product development to extend pen input method in smartphone.

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An Efficient Feature Point Detection for Interactive Pen-Input Display Applications (인터액티브 펜-입력 디스플레이 애플리케이션을 위한 효과적인 특징점 추출법)

  • Kim Dae-Hyun;Kim Myoung-Jun
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.11_12
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    • pp.705-716
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    • 2005
  • There exist many feature point detection algorithms that developed in pattern recognition research . However, interactive applications for the pen-input displays such as Tablet PCs and LCD tablets have set different goals; reliable segmentation for different drawing styles and real-time on-the-fly fieature point defection. This paper presents a curvature estimation method crucial for segmenting freeHand pen input. It considers only local shape descriptors, thus, peforming a novel curvature estimation on-the-fly while drawing on a pen-input display This has been used for pen marking recognition to build a 3D sketch-based modeling application.

Comparison of Soft Keyboard Types for Stylus Pen and Finger-based Interaction on Tablet PCs (태블릿 PC에서의 스타일러스 펜 및 손 기반인터랙션을 위한 소프트 키보드 타입 비교)

  • Ahn, Jinho;Ahn, Junyoung;Lee, Jai Ill;Kim, Kyungdoh
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.1
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    • pp.57-64
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    • 2016
  • Pen-based interaction is universally available on smart devices and especially on Tablet PCs. Previous studies compared various input methods like fingers, a mouse or a stylus pen on PCs or on a touchscreen based devices such as smart phones. At the same time, various soft keyboard applications are being developed on application stores of smart devices. However, these previous studies did not suggest which one is a suitable keyboard application for Tablet PCs when users perform a certain interaction as input type. In this study, we compared two types of input methods (finger and pen) and three types of soft keyboard applications (QWERTY, Gesture and Swype) in a Tablet PC using performance measurements (accuracy and input speed) and discussed what types of applications showed better performance with each interaction on tablet PC. From these results, recommendations for the keyboard types depending on the input methods on tablet PCs were developed.

The Implementation of Digital Input System for Cellular-phone using the Accelerometer and PIC (Accelerometer Sensor와 PIC를 이용한 Cellular-phone용 Digital Input System 구현)

  • 여영호;손수국;윤나서
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1495-1498
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    • 2003
  • This paper has been studied about designed digital-pen using PIC and Accelerometer and about calculated acceleration by the measure analog signal from accelerometer Finally, we calculate the coordinates and the tilt about the acceleration and discuss the possibility of using the digital-pen from cellular phone. And we discuss about the full-duplex communication of input data that displayed in cellular phone.

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A Pen Drawing Method by Tensor-based Strokes Generation (텐서 기반 스트로크 생성에 의한 펜화기법)

  • Shin, Do-kyung;Ahn, Eun-young
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.713-720
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    • 2017
  • We present a non-photo realistic pen-ink drawing method for outlining and shading of the input image. Especially, we focus on the detailed illustration of the image of which stroke's direction is important. The pen-ink renderer is an alternative display models user can generate traditional illustration renderings of their photo realistic image. The previously proposed pen drawing methods produce feasible description in general image but it is difficult to express in detail for the sophisticated images that need to consider the direction of stroke for each image region. In order to overcome the disadvantages of the conventional method, a direction vector is extracted from a tensor field and we determine a stroke's direction in consideration of not only an edge area but also a gradient of a surrounding area in the image. For more detailed description for the sophisticated image, we generate white noises based on the light and shade of the input image and determine the direction and length of the stroke by using the tensor field for each generated white noise. The proposed method works particularly well for traditional architectural images where the direction and detailed description of the pen is important.

Sketch-based Modification of the Cubic B-Splines for the Pen-input Displays (펜-입력 디스플레이에서의 큐빅 B-Spline의 스케치-기반 편집 방법 연구)

  • Kim, Dae-Hyun;Kim, Myoung-Jun
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.4
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    • pp.205-215
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    • 2006
  • Pen-input displays, such as LCD tablets and tablet PCs, are already popular for its usability in CAD design, in particular. in concept design phase. We propose an intuitive B-Spline modification scheme that can be used for the CAD systems targeting for such devices. Differently from the control point based modification schemes for the B-splines, our scheme relates user pen marking to determining the final shape of the target curve and surface. This, eventually, reduces time for interacting with the shape parameters (i.e., by control points or direct manipulators), which has been regarded as an unavoidable routine tasks for design. To prove its usability, we made an experiments with selected subjects who have been working for industrial design.

Digital Pen System for Inputting the Actual Amount of Labor Input at Construction Site (건설현장의 실투입 노무량 입력을 위한 디지털펜 시스템)

  • Kim, Daewon;Kim, Tae-Yong;Shin, Yoonseok;Kim, Gwang-Hee
    • Journal of the Korea Institute of Building Construction
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    • v.16 no.2
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    • pp.133-140
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    • 2016
  • The amount of labor input in a construction project is used as source data to estimate construction cost and to understand the productivity of the construction industry. However, there is a significant difference between the standard of estimation and the actual amount of labor input, and a plan is needed to resolve this problem. For this reason, to establish a system with which the actual amount of labor input can be inputted in a more accurate and simpler manner, a new method is proposed in this study. In the new method, a digital pen is used to minimize the difference from traditional handwriting on paper using a pen, and eliminate the redundant input of information. This study is expected not only to reduce the actual amount of labor input but also to contribute to the productivity of construction cost estimate through the sharing or utilization of the information on the web.

Development of Gesture-allowed Electronic Ink Editor (제스쳐 허용 전자 잉크 에디터의 개발)

  • 조미경;오암석
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1054-1061
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    • 2003
  • Electronic ink is multimedia data that have emerged from the development of pen-based computers such as PDAs whose major input device is a stylus pen. Recently with the development and supply of pen-based mobile computers, the necessity of data processing techniques of electronic ink has increased. Techniques to develop a gesture-allowed text editor in electronic ink domain were studied in this paper. Gesture and electronic ink data are a promising feature of pen-based user interface, but they have not yet been fully exploited. A new gesture recognition algorithm to identify pen gestures and a segmentation method for electronic ink to execute gesture commands were proposed. An electronic ink editor, called GesEdit was developed using proposed algorithms. The gesture recognition algorithm is based on eight features of input strokes. Convex hull and input time have been used to segment electronic ink data into GC(Gesture Components) unit. A variety of experiments by ten people showed that the average recognition rate reached 99.6% for nine gestures.

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A Study on Light Pen Emulator Implementation using Mouse and Touch Screen (마우스와 터치스크린을 이용한 전자펜 에뮬레이터구현에 대한 연구)

  • Cho, Young-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.39-44
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    • 2014
  • In this paper, we study the light pen emulator implementation that can be used in industrial computer. For use in industrial control field, an input device of an industrial machine is an electronic pen is usually used, but now many cases, a light pen cannot be used to the computer. In this study, the light pen emulator to substitute for the function that is available to the peripheral device on the PC, now. So we want to increase the utilization of industrial computer in this research. The light pen emulator was designed by USB HOST, CPLD and MPU. Light pen signal, after interpret the input from the touch screen and mouse and USB system data, was output by calculating screen coordinates. As a result, we showed that it is possible to use the computer in a variety of industrial devices such as a mouse, digitizer, touch screen, stylus, and designed emulator.

An Empirical Study of Minimum Required Size and the Minimum Number of Targets for Pen Input on the Small Display (소형 정보기기의 화면 디자인에서 최적의 펜입력을 위한 구성요소의 크기와 개수에 대한 경험적 연구)

  • Park, Jeong-Soon
    • Archives of design research
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    • v.17 no.4
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    • pp.61-68
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    • 2004
  • A great variety of handheld device are coming onto the market. Some have advanced features compacted into very small sized hardware. In order to maximize the capability of these devices, we need to understand the characteristics of different input methods and utilize them in a sufficient way. Our study aims to understand characteristics of each device, so that we can design user interfaces more effectively. Two experiments were conducted to compare target pointing performance with a pen and with a hardware key on small displays. In experiment 1, we examined participants' performance of target pointing with both input methods at different target sizes. It was found that pen operation is more erroneous than key based operation when target size is smaller than 5mm, but at a target size of 5mm, the error rate decreased to the same level as for key input. In experiment 2, we examined the effect of the number of targets. The results showed, with a target size of 5mm, the pen could point to targets quicker than with key input, when the distance to the target exeeds a path length of 3 steps.

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