• 제목/요약/키워드: pattern development

검색결과 5,144건 처리시간 0.035초

관광상품개발을 위한 전통창살 문양의 티셔츠 디자인 연구 (T-shirts Design Using Traditional Window-Frame Pattern on Tourism Souvenir Development)

  • 신정숙;정혜정
    • 한국의상디자인학회지
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    • 제3권2호
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    • pp.121-135
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    • 2001
  • Foreign tourists prefer a T-shirts as a souvenir and it can be used practically. The objective of this study is to development T-shirts design using traditional window frame pattern for tourism souvenir. T-shirts design applied traditional window-frame pattern, which is a geometrical figure among traditional shapes. The results are as follows. 1. Window-frame pattern were general shape and complicated shape. 2. Window-frame pattern is visually ordered and stabled because has perfect ratio. 3. Geometrical line of window-frame applied on a T-shirt and match with modern sense.

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규칙기반 분석 패턴과 UML Components을 사용한 가변적인 비즈니스 컴포넌트 개발과 적용 사례 (A Variable Business Component Development and Case Study Using a Rule Based Analysis Pattern and UML Components)

  • 이용환;민덕기
    • 정보처리학회논문지D
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    • 제13D권7호
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    • pp.947-958
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    • 2006
  • 컴포넌트 확장성 및 재사용성을 향상시키기 위해서는 분석단계에서부터 가변적인 것들을 규칙기반으로 분석해서 컴포넌트로 식별할 필요가 있다. 본 논문에서는 시스템 외부 이벤트에 대해 트랜잭션 처리를 규칙기반으로 처리해야 하는 도메인 상에서 객체 기반의 중요 개념을 규칙기반으로 효과적으로 추출해 UML Components 개발 프로세스 상에서 가변적인 컴포넌트를 개발할 수 있는 규칙 기반 분석 패턴을 제시한다. 업무 지식이나 경험이 다른 많은 분석가들이 서브 시스템 많은 규칙 기반의 가변적인 복잡한 비즈니스 업무 분석 시 제안한 분석 패턴을 사용할 경우 분석 산출물의 일관성이나 가독성을 좋게 하며 또한 UML Components 방법론상에서 효과적으로 가변적인 비즈니스 컴포넌트들을 식별할 수 있다. 이러한 분석 패턴의 타당성을 증명하기 위해 본 논문에서는 가변적인 규칙기반으로 업무를 처리하는 은행 수신과 수출입 업무 도메인에 적용한 결과 패턴에서 제시한 중요 개념을 기반으로 거의 유사한 비즈니스 개념 모델을 도출할 수 있었으며 또한 이들 중요 개념을 기반으로 UML Components 개발 프로세스 상에서 가변적인 비즈니스 컴포넌트를 효과적으로 식별할 수 있었다.

A Study on the Automatic Pattern Development of Adult Male Basic Pattern Using 3D Body Scan Data

  • Jeong, Mi-E;Nam, Yun-Ja
    • 패션비즈니스
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    • 제11권3호
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    • pp.35-45
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    • 2007
  • This study examined how to create 2D basic pattern of individuals by means of 3-D body figure, which is to develop a flat of individual basic pattern directly from the 3-D body scan data of each subject using that of the upper body of a male adult. In terms of methodology, this study adopted 3D body scan data on system and body to make examinations in the following steps: 1. Standard point and line were set on human body, along with 3-D definition points(feature points). 2. PB was created by modifying horizontal and longitudinal section of scan data. 3. Ways to set reserve were established in the findings of PB planar development. Respective developed flat patterns were compared with pattern findings in previous studies by means of sensory evaluation. As a result, it was found that both system and body model are basic pattern and belong to appropriate pattern as semi-tight-fit basic pattern with overall appropriate tolerances. Thus, this study came to a conclusion that it is feasible and valid to develop theories for flat development as considered herein.

MTM 생산을 위한 공군 동약정복 셔츠 패턴 제도법 및 자동 제도 프로그램 개발 (Development of Air Force Winter Service Uniform Shirt Pattern and Automatic Pattern Drafting Program for MTM Production)

  • 김인화;남윤자;김성민
    • 한국의류학회지
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    • 제35권11호
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    • pp.1271-1284
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    • 2011
  • This study improves the fitness of Air Force winter service uniforms through the development of a shirt pattern drafting method and automatic pattern drafting program for MTM production. A calculation formula is formed through a correlation analysis and regression analysis using Size Korea 2004 3D measurement data after analyzing 4 kinds of existing shirt pattern drafting methods and 3 types of shirt patterns currently used for the Air Force service uniform. The results of this study are as follows: The developed pattern drafting method has 4 parts that use calculated dimensions: neck base width, front interscye, back interscye and scye depth. Other body measuring parts that have a high correlation with calculation parts are inserted into regression analysis as independent variables to create dimension calculation formulas. The result of the final study patterns were better than existing winter service uniforms in nearly all items for the appearance evaluation and motion adaptability evaluations. The method was converted into an automatic pattern drafting program using C++ after the completion of pattern drafting method development.

Linked Observer 패턴을 적용한 안드로이드 게임 프레임워크 설계 및 구현 (Design and Implementation for Android Game Framework Using the Linked Observer Pattern)

  • 서문석
    • 한국IT서비스학회지
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    • 제12권3호
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    • pp.421-432
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    • 2013
  • The changes in the game platform is appeared since the advent of smart-phones. Apple's iOS or Google's Android platform is gradually expanding their territories in the mobile game area. Android's platform fragmentation and the absence of game development framework act as barriers for game developments. In the development of game applications on the smart-phone, the standardized development procedures under game framework can achieve the productivity improvement. In this paper, we propose a new design pattern suitable for the design of a framework for new areas of application through the expansion of existing framework. The design and implementation of the Android game development framework is presented by taking advantage of existing design patterns and a proposed pattern. Also we propose the standardized development procedure of game applications under the proposed framework.

평면재단과 입체재단 비교를 통한 체형별 원형 연구 (A Study on the Drafting Method According to the Somatotype)

  • 이정임
    • 한국의류학회지
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    • 제15권3호
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    • pp.309-320
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    • 1991
  • The purpose of this study was to develope a pattern drafting method for various somatotype which contribute largely to increase the fitness and comfort of garments. This study had 8 subjects who were college girls who had prominent somatic characteristics. The study was carried out by the following procedures. 1. The 8 subjects who had prominent somatic characteristics were cheesed by photograph- ing. The somatotypes of 8 subjects were classified into Standard somatotype, Turning over somatotype, Bending somatotype and Turning over-Bending somatotype. 2. Under the criterion of the body surface development, the comparative investigation on the pattern and the sensory evaluation were accomplished in the flat pattern method and the draping pattern method. 3. The body surface development of them were made by the draping pattern method. 4. In the result of the comparative investigation and the sensory evaluation, it was found that the flat pattern had better appearance and comfort than the draping pattern, and the draping pattern included more somatic characteristics than the flat pattern. 5. On the basis of those result, the pattern drafting method according to the somatotype was indicated and it was examinated by the clothing experiment. 6. The sensory evaluation for appearance and comfort was applied to evaluate the new basic pattern for four somatotype by comparing it with the conventional basic pattern (Rim, won ja' 5). The result of the sensory evaluation, it was found that the new basic pattern was more suitable for each somatotype than the conventional basic pattern.

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패턴 기반 소프트웨어 개발을 위한 효과적인 패턴 선정 프로세스 (An Effective Pattern Selection Process for Developing of Pattern Based Software)

  • 최진명;류성열
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제32권5호
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    • pp.346-356
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    • 2005
  • 디자인 패턴은 지난 10년 이상 소프트웨어 공학 영역에서 활발하게 연구되어 여러 유형의 디자인 패턴이 정의되었다. 그러나 이들 패턴은 자료구조와 알고리즘에 비해 소프트웨어 개발 과정에 빈번하게 사용되지 못하고 있다. 더욱이 CBD96, RUP, MaRMI III 같은 CBD 방법론들은 분석, 설계, 개발 과정중에 디자인 패턴을 선정하고 적용하는 방법이 언급되어 있지 않다. 본 논문에서는 GoF, J2EE 패턴 카타로그에 제시된 디자인 패턴을 중심으로 응용 소프트웨어를 개발하기 위해 분석, 설계, 개발 단계에 적용되는 디자인 패턴을 효과적으로 선정하는 프로세스를 제시한다. 제시된 프로세스를 항공업무 어플리케이션 개발 과정에 적용하여 패턴 기반 소프트웨어를 개발해 나가는 효과적인 방법을 보이고 RUP와의 차이점 및 유용함을 제시한다.

Adapter패턴을 이용한 EJB 컴포넌트 조립 기법 및 응용 (An Approach to Composite Techniques and Application of EJB Component using Adapter Pattern)

  • 정화영
    • 인터넷정보학회논문지
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    • 제4권1호
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    • pp.67-74
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    • 2003
  • 디자인 패턴, 컴포넌트 기반 기법 등의 소프트웨어 개발기법 변화에 따라 웹 서버 시스템 개발 부분에서도 이를 도입하여 다양한 사용자 요구사항에 맞도록 능동적으로 대처하고 있다. 특히, EJB는 서버측 컴포넌트 모델로서 쉽고 다양한 개발지원으로 인하여 많은 연구 및 도입되고 있다. 또한, 컴포넌트 조립기법은 메시지 전달방법에 의한 아키텍처기반의 C2 스타일 아키텍처가 쉽고 효율적인 적용방안으로 많은 관심을 받고 있다. 그러나, 쓰레드를 호출 할 수 없는 EJB컴포넌트의 경우, C2 스타일 아키텍처에 의한 컴포넌트 합성을 위해서는 C2 프레임워크의 수정이 불가피하다. 이를 위해 패턴 중 구조패턴의 하나인 Adapter패턴을 이용한 기법을 제안하고자 한다. 즉, Adapter패턴에 의하여 쓰레드를 호츨할 수 있는 EJB로 변환함으로써 C2 스타일 아키텍처에 의한 컴포넌트 합성이 가능하도록 하였다.

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팬츠패턴의 설계요인 분석 - 밑위관련 항목을 중심으로 - (An Analysis on the Design Factors for Pants Pattern - Focused on Crotch Region -)

  • 문지현;전은경
    • 한국의류산업학회지
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    • 제13권3호
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    • pp.382-389
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    • 2011
  • Pants is an item of clothes of which physical suitability for improvement of appearance and movement is greatly emphasized. The pattern design of pants is very important because the fitness of crotch region, which is difficult to measure, is structurally essential in pants. This study gives detailed pattern development data for the future pattern design by considering design factors related with crotch region of pants and by suggesting related data. For this study, we measured and analyzed the measuring size of each parts of pattern and the design methods related with crotch region selecting 20 textbooks used in universities and institutes of higher education. Through this study, crotch region of pants pattern related design data were obtained and this result could be a primary information in development and education of pants pattern.

철릭 원피스 패턴 개발과 착의 평가 (Cheollik Dress Pattern Development and Wearing Evaluations)

  • 하지현;김희은
    • 한국의류산업학회지
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    • 제21권5호
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    • pp.656-664
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    • 2019
  • This study was to develop the patterns based on the study of commercial Cheollik dress pattern analysis that verify the effects of pattern improvement by performing wearing evaluations. The commercial Cheollik dress pattern analysis was divided into A type composed of a traditional hanbok flat sleeve type and B type composed of western three-dimensional sleeves type. The prototype pattern of A type and prototype pattern of B type were fabricated after modifying and supplementing the pattern on the basis of precedent research. Appearance evaluations and mobility evaluations were also conducted. In the evaluations of the appearance, the prototype pattern in both A type and B type rated better than the control pattern in all items, so it can be judged to be a pattern that creates a better appearance in terms of allowance and design ratio. In the evaluations of the mobility, the prototype pattern was more convenient and a functional pattern with better scores in both A type and B type. If the Cheollik dress prototype patterns developed in this study are distributed, the Cheollik dress will be easy and comfortable to wear as a casual wear, which will help to make dailyization and popularization of Hanbok.