• 제목/요약/키워드: path finding

검색결과 561건 처리시간 0.025초

가중치 학습과 결합된 전술적 경로 찾기의 구현 (Implementation of Tactical Path-finding Integrated with Weight Learning)

  • 유견아
    • 한국시뮬레이션학회논문지
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    • 제19권2호
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    • pp.91-98
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    • 2010
  • 기존의 경로 찾기는 장애물을 피하는 짧은 경로를 찾는 것에 집중되어 왔다. 그러나 컴퓨터 게임이 점점 복잡해지면서 경로 찾기에 매복지점이나 적으로부터의 가시성과 같은 전술적 정보를 포함하는 것이 요구되고 있다. 이와 같은 정보를 경로 찾기에 반영하는 한 가지 방법은 탐색 알고리즘의 휴리스틱 함수를 전술들의 가중치 합으로 나타내는 것이다. 본 논문에서는 주어진 전술적 정보에 대해 경로 찾기를 최적화하도록 휴리스틱을 학습하는 문제를 다룬다. 여기서 학습이란 휴리스틱 함수를 위한 좋은 가중치 벡터를 찾아내는 것을 의미한다. 학습용 훈련 예제는 게임 레벨 설계자가 제공하며 매 탐색 레벨마다 실제 탐색결과와 비교되어 가중치를 갱신하는데 사용된다. 본 논문에서는 전술적 경로 찾기를 위해 탐색과 결합된 학습 알고리즘을 제안한다. 가중치를 갱신하는데 사용된 퍼셉트론 유사 방법을 설명하며 이를 구현한 시뮬레이션 도구를 소개한다. 시뮬레이션 도구에서는 레벨 설계자가 캐릭터의 특성에 따라 바람직한 이동경로를 제시할 수 있고, 이를 훈련 예제로 이용하여 가중치를 학습하며 훈련에 따라 변화하는 경로의 자취를 보여주는 기능을 제공한다.

On Finding an Optimal Departure Time in Time-Dependent Networks

  • Park, Chan-Kyoo;Lee, Sangwook;Park, Soondal
    • Management Science and Financial Engineering
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    • 제10권1호
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    • pp.53-75
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    • 2004
  • Most existing studies on time-dependent networks have been focused on finding a minimum delay path given a departure time at the origin. There, however, frequently happens a situation where users can select any departure time in a certain time interval and want to spend as little time as possible on traveling the networks. In that case. the delay spent on traveling networks depends on not only paths but also the actual departure time at the origin. In this paper, we propose a new problem in time-dependent networks whose objective is to find an optimal departure time given possible departure time interval at the origin. From the optimal departure time, we can obtain a path with minimum delay among all paths for possible departure times at the origin. In addition, we present an algorithm for finding an optimal departure time by enumerating trees which remain shortest path tree for a certain time interval.

Automatic NC-Date Generation Method for 5-axis Cutting of Turbine-Blades by Finding Safe Heel-Angles and Adaptive

  • Piao, Cheng-Dao;Lee, Cheol-Soo;Cho, Kyu-Zong;Park, Gwang--Ryeol
    • Journal of Mechanical Science and Technology
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    • 제18권5호
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    • pp.753-761
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    • 2004
  • In this paper, an efficient method for generating 5-axis cutting data for a turbine blade is presented. The interference elimination of 5-axis cutting currently is very complicated, and it takes up a lot of time. The proposed method can generate an interference-free tool path, within an allowance range. Generating the cutting data just point to the cutting process and using it to obtain NC data by calculating the feed rate, allows us to maintain the proper feed rate of the 5-axis machine. This paper includes the algorithms for: (1) CL data generation by detecting an interference-free heel angle, (2) finding the optimal tool path interval considering the cusp-height, (3) finding the adaptive feed rate values for each cutter path, and (4) the inverse kinematics depending on the structure of the 5-axis machine, for generating the NC data.

초음파 센서 기반 장애물 인지 이동 로봇 설계 (Design of Ultrasonic Sensor Based Obstacle Recognition Mobile Robot)

  • 문인석;홍원기;류정탁
    • 대한임베디드공학회논문지
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    • 제6권5호
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    • pp.327-333
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    • 2011
  • Intelligent robots are widely needed in various areas of industry from extremely dangerous environments to service tasks. For autonomous mobile robots, it is significant to move itself safely to a destination point, recognizing its surroundings. Advances in sensor technology and its applications are achieved in order to develop an intelligent robot. In this paper, a mobile robot with a path-finding algorithm is presented. The path-finding algorithm is the one that does not only find a path to designated destination and also recognizes obstacles on the way, calculating its distance. 10 ultrasonic sensor are mounted on the front and rear of the mobile robot to figure out its position. Specular reflection and wide viewing angle, which are inherent characteristics of ultrasonic waves, cause errors in measuring distance.

최단경로문제에서 k개의 치명호를 결정하는 유전알고리듬 (An Evolutionary Algorithm for Determining the k Most Vital Arcs in Shortest Path Problem)

  • 정호연
    • 한국국방경영분석학회지
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    • 제26권2호
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    • pp.120-130
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    • 2000
  • The purpose of this study is to present a method for determining the k most vital arcs in shortest path problem using an evolutionary algorithm. The problem of finding the k most vital arcs in shortest path problem is to find a set of k arcs whose simultaneous removal from the network causes the greatest increase in the total length of shortest path. Generally, the problem determining the k most vital arcs in shortest path problem has known as NP-hard. Therefore, in order to deal with the problem of real world the heuristic algorithm is needed. In this study we propose to the method of finding the k most vital arcs in shortest path problem using an evolutionary algorithm which known as the most efficient algorithm among heuristics. The method presented in this study is developed using the library of the evolutionary algorithm framework and then the performance of algorithm is analyzed through the computer experiment.

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최저 속력 동적 휴리스틱을 이용한 경로탐색 (Path Finding with Minimum Speed Dynamic Heuristic)

  • 문대진;조대수
    • 한국공간정보시스템학회 논문지
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    • 제10권2호
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    • pp.35-48
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    • 2008
  • 이 논문에서는 단말기 기반 시스템에서 경로를 탐색할 때 탐색비용을 줄이고, 경로탐색의 질을 높이기 위해 동적 휴리스틱을 제안한다. 동적 휴리스틱이란 고정된 정보가 아닌 서버로부터 지속적으로 전송받는 휴리스틱으로, 교통정보를 계산한 데이터이다. 서버 기반의 경로탐색 서비스는 서버에서 경로를 탐색하여 결과를 클라이언트에 제공하지만, 제안하는 방법은 휴리스틱 정보만을 클라이언트에 전송하고 이를 활용하여 경로탐색을 하게 된다. 이 논문에서는 제안하는 동적 휴리스틱을 적용하기 위해 새로운 알고리즘을 제안한다. 제안하는 동적 휴리스틱은 지도를 그리드로 나누고, 각 그리드는 구역내 간선들의 최저속도 정보를 가진다. 그리드의 최저속도가 기준치에 미달되면 해당 그리드를 제거하고 경로를 탐색한다.

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3차원 공간 맵핑을 통한 로봇의 경로 구현 (Implementation of Path Finding Method using 3D Mapping for Autonomous Robotic)

  • 손은호;김영철;정길도
    • 제어로봇시스템학회논문지
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    • 제14권2호
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    • pp.168-177
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    • 2008
  • Path finding is a key element in the navigation of a mobile robot. To find a path, robot should know their position exactly, since the position error exposes a robot to many dangerous conditions. It could make a robot move to a wrong direction so that it may have damage by collision by the surrounding obstacles. We propose a method obtaining an accurate robot position. The localization of a mobile robot in its working environment performs by using a vision system and Virtual Reality Modeling Language(VRML). The robot identifies landmarks located in the environment. An image processing and neural network pattern matching techniques have been applied to find location of the robot. After the self-positioning procedure, the 2-D scene of the vision is overlaid onto a VRML scene. This paper describes how to realize the self-positioning, and shows the overlay between the 2-D and VRML scenes. The suggested method defines a robot's path successfully. An experiment using the suggested algorithm apply to a mobile robot has been performed and the result shows a good path tracking.

Faster pipe auto-routing using improved jump point search

  • Min, Jwa-Geun;Ruy, Won-Sun;Park, Chul Su
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제12권1호
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    • pp.596-604
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    • 2020
  • Previous studies on pipe auto-routing algorithms generally used such algorithms as A*, Dijkstra, Genetic Algorithm, Particle Swarm Optimization, and Ant Colony Optimization, to satisfy the relevant constraints of its own field and improve the output quality. On the other hand, this study aimed to significantly improve path-finding speed by applying the Jump Point Search (JPS) algorithm, which requires lower search cost than the abovementioned algorithms, for pipe routing. The existing JPS, however, is limited to two-dimensional spaces and can only find the shortest path. Thus, it requires several improvements to be applied to pipe routing. Pipe routing is performed in a three-dimensional space, and the path of piping must be parallel to the axis to minimize its interference with other facilities. In addition, the number of elbows must be reduced to the maximum from an economic perspective, and preferred spaces in the path must also be included. The existing JPS was improved for the pipe routing problem such that it can consider the above-mentioned problem. The fast path-finding speed of the proposed algorithm was verified by comparing it with the conventional A* algorithm in terms of resolution.

A*를 이용한 장애물 회피 (Avoidance obstacles using A* algorithm in the Eyebot)

  • 정현룡;김영배
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.468-471
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    • 2003
  • The A* algorithm is usually used in game programming, mainly because it is fast in finding a optimal path to goal. In this paper. This algorithm was utilized for path finding, HIMM(Histogramic In-Motion Mapping) method is used in map-building. Map is updated continuously with range data sampled by PSD sensors From the map, A* algorithm finds a optimal path and sends subsequently the most suitable point to the Eyebot. A* algorithm has been tested on the Eyebot in various unknown maps of unknown and proved to work well. It could escape the local minimum, also.

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칼만필터를 이용한 초대형 용접구조물의 용접선 추적에 관한 연구 (A Study on Welding Path Finding For The Large Structure Using Kalman Filter)

  • 주해호;이화조;김석환
    • 한국정밀공학회지
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    • 제17권1호
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    • pp.45-51
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    • 2000
  • In this Paper a basic technique of gantry robot control system has been developed to weld the curved part of a large structure. A welding robot is designed to rotate torch and make the torch angle normal to the welding surface. The Kalman filter is applied to obtain the smooth welding path signal from the noised Sensing data. A welding path finding algorithm has been developed in Turbo-C language.

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