• 제목/요약/키워드: painting technique

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3D애니메이션을 활용한 수묵화기법 표현연구 (Research on the Expression of Ink-and-Wash Painting by using 3D Animation)

  • 한명희
    • 한국멀티미디어학회논문지
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    • 제13권7호
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    • pp.1105-1114
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    • 2010
  • 이 논문은 제13회 부산국제영화제(2008년10월2일부터10월10일까지 개최)조직위원회로부터 의뢰를 받아 필름으로 제작한 20초 분량의 공식트레일러 제작에 관한 연구결과를 요약한 것이다. 디지털콘텐츠 제작에서의 정체성과 방향성 확립이 필요한 시기에 한국적인 수묵채색화 기법을 3D Animation과 접목시켜 제 13회 부산국제영화제의 공식트레일러 제작에 활용하였다. 서양화가 신창식화백의 '아리랑_희망I(공식 포스터)를 모티브로 한국적인 수묵채색화의 특징을 고찰하여 모델링, 쉐이딩, 렌더링 단계에서 먹의 농담, 선의 강약, 수묵채색화의 색채요소를 디지털기법으로 어떻게 표현할 수 있는가에 대한연구결과 이다.

의재(毅齋) 허백련(許百鍊) 남종화(南宗畵)의 예술심미 고찰 (The foundation and Characteristic on the Aesthetic of EuiJae Huh BaekRyun' Namjonghwa)

  • 김도영
    • 문화기술의 융합
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    • 제6권3호
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    • pp.1-8
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    • 2020
  • 호남 남종화의 상징적 거목이자 호남문화의 스승으로 추앙받는 의재 허백련(1891~1977)은 진도출신으로 소치 허련의 방계이며, 미산 허형의 제자이다. 전통 남종화 정신과 그 기법에 충실한 화격(畫格)을 자득(自得)·자화(自化)하였다. 의재(毅齋)는 광주에서 '연진회(鍊眞會)'를 발족시켜 후진양성을 도모하였고, 해방 후 무등산 아래 산장을 짓고 다도인으로서, 그리고 민족정신을 강조하고 실천했던 사회교육자로서의 또 다른 면모도 보였다. 그는 한시와 화론에 조예가 깊었고, 서예에 있어서 독특한 심미경지를 구현하는 등 시(詩)·서(書)·화(畵) 삼절(三絶)의 전형적 서화가였다. 의재(毅齋)는 특히 산수화에서 탁월한 재능을 보였다. 그의 화풍은 예황풍(倪黃風)의 갈필(渴筆)로써 기존 화법을 준수하면서도 문기(文氣)를 중요시 여겼으며, 탈진습기(脫盡習氣)하여 새로운 실험정신으로 끊임없이 도전했다. 의재(毅齋)의 작품세계는 화풍이나 추구하는 관점의 변화를 작품에 사용한 낙관(落款)을 기준으로, 고법(古法)과 사의간원(寫意簡遠)의 숙련기였던 '의재(毅齋)'시대, 실경(實景)과 남화(南畵)의 융합 화풍으로 절정기를 보였던 '의재산인(毅齋散人)'시대, 청담평안(淸談平安)한 신품경지(神品境地) 구현으로 독자적 화풍을 이룬 '의도인(毅道人)'시대 등 총 3시기로 나누어 살펴볼 수 있다. 의재(毅齋)의 공헌은 동양회화의 지류인 한국회화문화의 정통 남종화에 대한 한 축을 이어왔다는 미술사적인 평가를 넘어 남도화의 보편적 정신과 지역적 특성을 바탕한 실경과 정서를 살린 창의적 계승을 통하여 현대를 잇는 조종(祖宗)이었음을 인식하고, 그의 예술정신과 전통에 대한 열정과 실험정신을 계승해야 할 것이다.

최북(崔北) 문인화(文人畵)의 광견적(狂狷的) 예술심미 (Art Aesthetic on madness and stubborn of Choi Buk's Muninhwa)

  • 김도영
    • 문화기술의 융합
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    • 제5권1호
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    • pp.113-118
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    • 2019
  • 최북(崔北)(1712~1786)은 중서층(中庶層) 출신의 여항화가(閭巷畵家)로서 시(詩) 서(書) 화(畵)를 겸비한 삼절작가(三絶作家)이다. 신분적 차별에 대한 저항적 냉소와 스스로 어디에도 구속되지 않는 광방불기(狂放不羈)한 광기(狂氣), 그리고 자신의 예술적 재능에 대한 자부심으로 인한 오만(傲慢)과 명인(名人) 의식 등을 탈속적(脫俗的) 문사적(文士的) 문인화를 통해 개성적 화풍(畵風)으로 광견(狂?)하게 발현하였다. 그의 문인화는 시화일치(詩畵一致)라는 시의도(詩意圖)가 많으며, 화법(畵法)은 근력(筋力)을 위주로 하여 불구격투(不拘格套)의 광필(狂筆)로 대상물을 묘사하였고, 파격적 구도와 필선의 간일(簡逸)함, 여백과 색채의 독창적 운용으로 한 차원 높은 예술의경을 발현하였다. 그의 문인화는 광자(狂者)의 오만한 듯한 진취적 기상과 견자(?者)의 변혁적 심미를 고수하고자 하는 예술관이 작품에 자연스럽게 투영되었다.

데이비드 호크니의 회화 특성을 활용한 패션 슈즈 일러스트레이션 (Fashion shoes illustration applying characteristics of David Hockney's painting)

  • 최연수;제갈미;이연희
    • 한국의상디자인학회지
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    • 제23권4호
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    • pp.19-37
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    • 2021
  • The purpose of this study is to apply the characteristics of David Hockney's paintings to fashion illustration and thereby, review how pure art can be harmoniously grafted onto fashion commodities and thereupon, suggest a far more developed and unique fashion illustration. For the research, this study analyzed David Hockney's late painting works, after the 1980s; the analysis was focused on photo collages, multiple perspectives, the movement of the viewpoint, and lights and colors. In order to produce an artwork, the researcher selected 4 painting works; one work for decade for the period from the 1980s to the 2010s. This study selected 'shoes' as subjects for expression in an effort to depart from the convention approach of focusing on apparel and thereby, suggest some differentiated fashion illustrations. In terms of the artwork production size, four canvases #5 were combined into a set, and thus, a total of four sets were developed. The results are as follows. First, it was very interesting to develop a fashion illustration making use of David Hockney's paintings, and it was proven that the fashion illustration applying the sensitivity of the pure art would provide a unique sense of art. Secondly, as the boundary among disciplines becomes blurred, painting provides a new source of insights and motifs to the diverse design areas to satisfy diversified human needs, and furthermore, the development and diversified application of the fashion illustrations could be confirmed. Thirdly, David Hockney's differentiated world of art, technique of expression and sensitive colors could well be applied to fashion illustrations. This study proves that we fashion artists can depart from the conventional expressions focused on the apparel to expand the fashion illustration into lady's high heels.

현대 패션에 나타난 수묵 기법과 이를 활용한 한국적 패션문화상품 개발 (Sumuk Style in Contemporary Fashion and the Development of Korean Fashion Cultural Products Applied Sumuk Technique)

  • 이혜원;차혜인;장영선;김민자
    • 복식
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    • 제61권7호
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    • pp.125-134
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    • 2011
  • Sumuk drawings are made with water and muk(墨), which are used to express the light, shade and texture of an object. The expression methods of oriental drawing can be divided into three methods: pictorialization, abstractness and realism. The method of pictorialization expresses traditional pictures or letters. Abstractness show an artist's aesthetic feeling through sprinkling, splashing and spreading diffusion of muk. The method of realism is Takbon which makes a copy painting directly from a monument by rubbing a paper with ink. Modern fashion designer attempts to develop a new Sumuk technique based on both oriental drawing style and western watercolor painting style. Rather than following the designated styles of oriental drawings and Korean drawings, new Sumuk technique colors detailed structures expressed as outlines, dots and lines or creates abstract patterns through spreading or spilling in showing theme of flowers, plants and insects. In this study, in order to develop fashion cultural products with Sumuk technique, rubbed copy of the ancient 'Emile bell Takbon' was used. For this study, with the combination of different colors and the patterns from 'Emile bell Takbon', designs for scarfs, shirts and one-piece dresses were created. These techniques enabled to express soft and strong Takbon image in simple Sumuk technique in harmony with modern trends.

현대 의상에 나타난 Cezanne 회화의 조형성에 관한 연구

  • 이효진
    • 복식
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    • 제18권
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    • pp.167-181
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    • 1992
  • This study was conducted to clarify the formativeness of Cezanne's painting and it's influence on the Modern Fashion. Recently, fashion was introduced and applied the originality of paintings into the fabric and fashion designing. To go with the current of the times I already discussed about the Modern Fashion under the influence of the color of Impressionism and N대-Impressionism in the previous paper. In this study, Cezanne's painting and it's influence on the Modern fashion was investigated. As one of the original Impressionist, Paul Cez anne had been so adversely affected by the critical attack on his contributions to the 1874 and 1877 exhibitions that he never again showed with the group. That is, he was the first Impressionist to become dissatisfied with the superficial recording of atmospheric effects. When he turned to nature, it was not simply to depict the objects that occupied a given site but rather to consider relationships among those objects. Cezanne attempted to track down the fundamental laws of geometrical prototypes of sphere, prism and corn. Color too, he found, could be employed according to principle, like the tones of a musical scale. Throughout the Modern Fashion, various forms of Bustle style dress and geometrical style dress were reappered under the influence of the Cez anne's painting technique. And the order and the unity of all nature was illuminated on the fashion's pattern.

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자동차 생산계획 시스템에서 제약만족기법을 이용한 생산 시퀀스 모듈 구현 (Implementation of a Vehicle Production Sequencing Module Using Constraint Satisfaction Technique for Vehicle Production Planning System)

  • 하영훈;우상복;안현식;한형상;박영진
    • 산업공학
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    • 제16권3호
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    • pp.352-361
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    • 2003
  • Vehicle manufacturing plant is a typical mixed-model production system. Generally it consists of three main shops including body shop, painting shop and assembly shop in addition to engine shop. Each shop contains diverse manufacturing processes, all of which are integrated in a form of flow line. Due to the high pressure from the market requesting small-volume large variety production, production planning becomes very critical for the competitiveness of automotive industry. In order to save costs and production time, production planning system is requested to meet some designated requirements for each shop: to balance the work load in body and assembly shops, and to minimize the number of color changes in painting shop. In this context, we developed a sequencing module for a vehicle production planning system using the ILOG Solver Library. It is designed to take into account all the manufacturing constraints at a time with meeting hard constraints in body shop, minimizing the number of soft constraints violated in assembly shop, and minimizing the number of color changes in painting shop.

음식점에 적용된 벽화의 특성 및 실내공간과의 상관성에 관한 연구 (A Study on Characteristics of Mural in The Restaurant and Its Correlation with Interior Space)

  • 오혜경;홍미선
    • 한국실내디자인학회논문집
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    • 제15권6호
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    • pp.229-237
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    • 2006
  • The purpose of this study was to find out the characteristics of murals in the restaurant and its correlation with interior space. A field survey has been done by visiting 9 Western food restaurants and 9 Oriental food restaurants. Detail recording of mural content has been made and photographs of wall painting have been taken. The survey results are as follows; Firstly, majority of murals were painting technique on the wall directly with paint. Secondly, main theme of mural in the Western food restaurant are flower and plant whereas that of Oriental food restaurant are customs of each country and letter characters. Thirdly, the theme of mural has correlation with food served in the restaurant and the theme represents major character of the restaurant. Fourthly, there were analogy among the interior space elements such as finishing materials and colors. Only exception was murals in the Western food restaurant which shows contrast in its form with interior space. Fifthly, the physical and visual weight of mural was significant in most of cases. Even if the painting is not physically large and is not visually noticeable, it plays an important role in image formation.

Hole Filling Algorithm for a Virtual-viewpoint Image by Using a Modified Exemplar Based In-painting

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • 제11권4호
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    • pp.1003-1011
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    • 2016
  • In this paper, a new algorithm by using 3D warping technique to effectively fill holes that are produced when creating a virtual-viewpoint image is proposed. A hole is defined as the region that cannot be seen in the reference view when a virtual view is created. In the proposed algorithm, to reduce the blurring effect that occurs on the hole region filled by conventional algorithms and to enhance the texture quality of the generated virtual view, Exemplar Based In-painting algorithm is used. The boundary noise which occurs in the initial virtual view obtained by 3D warping is also removed. After 3D warping, we estimate the relative location of the background to the holes and then pixels adjacent to the background are filled in priority to get better result by not using only adjacent object's information. Also, the temporal inconsistency between frames can be reduced by expanding the search region up to the previous frame when searching for most similar patch. The superiority of the proposed algorithm compared to the existing algorithms can be shown through the experimental results.