• 제목/요약/키워드: online system

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지각된 혜택과 이용자 충성도 분석모형-대학의 온라인 수업 시스템 (Perceived Benefits and User Loyalty Analysis Model - College Online Class System)

  • 김종원;김대길
    • 경영정보학연구
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    • 제25권4호
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    • pp.249-263
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    • 2023
  • 본 연구는 대학의 온라인 수업 시스템을 사용함에 있어 이용자의 인지된 혜택이 만족도와 충성도에 어떠한 영향을 미치는가를 알아보았다. 또한 충성도의 개념을 인지적, 감정적, 의도적, 행위적 충성도로 구분하고, 단계적으로 미치는 영향을 살펴보았다. 대학의 온라인 수업시스템 이용경험이 있는 298명의 대학생으로부터 수집한 설문 조사 데이터를 바탕으로 분석하였다. 설문결과, 지각된 실용적 혜택과 상징적 혜택이 온라인수업 시스템만족도에 양의 영향을 미쳤지만, 감정적 혜택은 만족도에 유의한 영향을 미치지 못하는 것으로 분석되었다. 또한, 지각된 혜택으로 형성된 온라인수업 시스템만족도는 인지적 충성도가 감성적 충성도에 유의한 양의 영향을 미치는 것으로 나타났고, 능동적 충성도와 행동적 충성도에 단계적으로 유의한 양의 영향을 미치는 것으로 나타났다. 본 연구는 대학의 온라인수업 시스템 이용자의 지각된 혜택이 만족도에 미치는 영향과 충성도의 4단계 형성과정에 미치는 영향을 실증적으로 분석하였다는 점에 의미를 부여할 수 있다.

창업 프로세스를 지원하는 온라인 창업 교육 시스템 수용 의도 연구 (The Acceptance Intention of Online Start-up Education Systems for Start-up Process)

  • 강소영;문현실;김재경;최방길
    • 한국IT서비스학회지
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    • 제17권4호
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    • pp.119-137
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    • 2018
  • Recently, the start-up firms have been under the spotlight because they can create many jobs and are regarded as the growth engine of a country in the fourth industrial revolution. Moreover, after the global financial debacle, many countries emphasize on an entrepreneurial spirit and venture firms. they also pay attention to the importance of educations to promote the start-up firms. In this work, based on technology acceptance model, we try to identify the main factors of accepting online start-up education system. We first defined this system as the online start-up education system which refers to a system to support learning for knowledge, experiences and overall process of start-up firms' tasks. This system also simulates tasks related with prep-entrepreneur so that can be regarded as a kind of decision support systems. As this system has some characteristics, we confirmed some factors of extended technology acceptance model. In our experiments, we find that the perceived ease of use and trust are main factors of acceptance for the online start-up education systems. These results mean that the system should be made to be easy and trustful for their users. Therefore, we expect that this work will be helpful to researchers and developers who consider start-up education systems and provide a way to activate founding start-up firms.

Design of a Fuel Cell Power Conditioning System for Online Diagnosis and Load Leveling

  • Nguyen, Thanh-Tuan;Doan, Van-Tuan;Choi, Woojin
    • Journal of Power Electronics
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    • 제16권2호
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    • pp.695-703
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    • 2016
  • A fuel cell power conditioning system for online diagnosis and load leveling under the condition of varying load is developed in this study. The proposed system comprises a unidirectional boost converter and a bidirectional buck-boost converter with a battery. The system operates in two different modes. In normal mode, the bidirectional converter is utilized for load leveling; in diagnostic mode, it is utilized to control load voltage while the boost converter generates perturbation current to implement the online diagnosis function through in-situ electrochemical impedance spectroscopy (EIS). The proposed method can perform EIS for a fuel cell under varying-load conditions with no influence on the load. The validity and feasibility of the proposed system are verified by experiments, and the design procedure of the proposed system is detailed.

Complexity and Algorithms for Optimal Bundle Search Problem with Pairwise Discount

  • Chung, Jibok;Choi, Byungcheon
    • 유통과학연구
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    • 제15권7호
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    • pp.35-41
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    • 2017
  • Purpose - A product bundling is a marketing approach where multiple products or components are packaged together into one bundle solution. This paper aims to introduce an optimal bundle search problem (hereinafter called "OBSP") which may be embedded with online recommendation system to provide an optimized service considering pairwise discount and delivery cost. Research design, data, and methodology - Online retailers have their own discount policy and it is time consuming for online shoppers to find an optimal bundle. Unlike an online system recommending one item for each search, the OBSP considers multiple items for each search. We propose a mathematical formulation with numerical example for the OBSP and analyzed the complexity of the problem. Results - We provide two results from the complexity analysis. In general case, the OBSP belongs to strongly NP-Hard which means the difficulty of the problem while the special case of OBSP can be solved within polynomial time by transforming the OBSP into the minimum weighted perfect matching problem. Conclusions - In this paper, we propose the OBSP to provide a customized service considering bundling price and delivery cost. The results of research will be embedded with an online recommendation system to help customers for easy and smart online shopping.

웹 상의 온라인 비교 쇼핑을 위한 상품 정보 자동 색인 및 검색 시스템의 설계 및 구현에 대한 연구 (A Study on Design and Implementation of Automatic Product Information Indexing and Retrieval System for Online Comparison Shopping on the Web)

  • 강대기;이제선;함호상
    • 한국전자거래학회지
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    • 제3권2호
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    • pp.57-71
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    • 1998
  • In this paper, we describe the approaches of shopping agents and directory services for online comparison shopping on the web, and propose an information indexing and retrieval system, named InfoEye, with a new method for automatic extraction of product information. The developed method is based on the knowledge about presentation of the product information on the Web. The method from the knowledge about presentation of the product information is derived from both the point that online stores display their products to customers in easy-to-browse ways and heuristics made of analyses of product information look-and-feel of domestic online stores. In indexing process, the method is applied to product information extraction from Hypertext Markup Language (HTML) documents collected by a mirroring robot from online stores. We have made InfoEye to a readily usable stage and transferred the technology to Webnara commercial shopping engine. The proposed system is a cutting-edge solution to help customers as a shopping expert by providing information about the reasonable price of a product from dozens of online stores, saving customers shopping time, giving information about new products, and comparing quality factors of products in a same category.

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MMORPG의 버전업 전략을 통한 이용자 유지: 시뮬레이션 기법을 활용한 업데이트와 CRM전략 분석 (Simulation Analysis of Version Up Strategy for Holding Online Game Customers through Update and CRM)

  • 노태우;백수정;이상근
    • 한국정보시스템학회지:정보시스템연구
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    • 제17권4호
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    • pp.281-299
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    • 2008
  • An online game is popular topic due to the increased total online game market volume nowadays. Even though many studies on an online game are released, most studies have used survey method that reveal only section of the situation like a snapshot. For this reason, previous studies have a little limitation that does not show dynamically changing issues like a product life cycle and change in customer's satisfaction. Because of this, we researched on an online game with the system dynamic model which can show dynamic simulation to analysis time series data. We chose MMORPG (Massively Multi-play Online Role Playing Game) in sort of an online game because it has many absorbing factors and enthusiastic users. We assumed that the game developer is ready for updated version game and release that periodically and focused on dormant users who used to be enthusiastic about MMORPG and designed simulation model which analyze how to influence of update and CRM strategy on users. The simulation results showed that the update has positive influences to gather new users and hold established users and CRM strategies help to prevent dormant users from transferring to rivals to offer them re-absorbing factors. Through this study, we confirmed importance of update on a online game and suggested the necessity to introduce CRM strategy in an online game market.

Offline-to-Online Service and Big Data Analysis for End-to-end Freight Management System

  • Selvaraj, Suganya;Kim, Hanjun;Choi, Eunmi
    • Journal of Information Processing Systems
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    • 제16권2호
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    • pp.377-393
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    • 2020
  • Freight management systems require a new business model for rapid decision making to improve their business processes by dynamically analyzing the previous experience data. Moreover, the amount of data generated by daily business activities to be analyzed for making better decisions is enormous. Online-to-offline or offline-to-online (O2O) is an electronic commerce (e-commerce) model used to combine the online and physical services. Data analysis is usually performed offline. In the present paper, to extend its benefits to online and to efficiently apply the big data analysis to the freight management system, we suggested a system architecture based on O2O services. We analyzed and extracted the useful knowledge from the real-time freight data for the period 2014-2017 aiming at further business development. The proposed system was deemed useful for truck management companies as it allowed dynamically obtaining the big data analysis results based on O2O services, which were used to optimize logistic freight, improve customer services, predict customer expectation, reduce costs and overhead by improving profit margins, and perform load balancing.

온라인 매칭 및 물류시스템이 역직구 활성화에 미치는 영향-국가신뢰의 매개 효과 (The Effect of An Online Matching and Logistics System on Reverse Overseas Direct Purchase: The Mediating Effect of Reliability)

  • 최주철;민철홍
    • 무역학회지
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    • 제45권3호
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    • pp.1-19
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    • 2020
  • Recently, traditional trade in the global trade market has stagnated in the aftermath of the US-China trade war and the coronavirus (COVID-19) pandemic. However, the global e-commerce market is growing rapidly, presenting a new opportunity for exports. To examine the effect of an online matching and logistics system on reverse overseas direct purchase and the mediating effect of reliability, this study conducted a questionnaire survey on 320 employees in a Korean trade company from March 10 to April 30, 2018. The study model's goodness of fit was tested, and an analysis was performed using the AMOS statistical package. The online matching and logistics system were found to have a positive effect on reverse overseas direct purchase. Furthermore, results revealed that while a country's reliability mediated online matching and reverse overseas direct purchase, it did not mediate the logistics system. These results mean that online matching is affected by a country's reliability in overseas consumers' buying decision process. This study provides implications for the future directions of export companies and national policies to promote reverse overseas direct purchase. Future research including more countries and companies would be able to make further contributions toward the development of the Korean cross-border e-commerce industry.

국내외 학술지 투고관리시스템의 심사위원 추천 기능 분석 (Automated Reviewers Recommendation on Online Submission System in Journal Publishing)

  • 신은자
    • 한국비블리아학회지
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    • 제33권4호
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    • pp.139-157
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    • 2022
  • 학술지 투고논문 심사에 적합한 심사위원을 찾아내고 선정하는 업무는 간단하지 않다. 이에 해외의 주요 학술지 온라인 투고관리시스템에서는 심사위원을 추천하는 기능을 개발하여 운영 중이다. 투고논문의 참고문헌에 있는 저자를 심사위원 후보로 추천하는 것부터 인용색인을 탐색해 광범위하게 제안하는 것까지 이들이 제공하는 기능은 다양하다. 이 연구는 온라인 투고관리시스템에서 심사위원 후보 추천과 관련하여 어떤 기능을 제공하고 있는지를 조사하였다. 조사결과 해외 주요 온라인 투고관리시스템인 ScholarOne Manuscripts, Editorial Manager 등은 상용 인용색인과 심사이력 플랫폼을 연동해 심사위원 후보를 추천하고 있었다. 반면에 국내 주요 투고관리시스템인 JAMS에는 심사위원 후보 추천 등과 같은 심화 기능이 없었다. 향후 국내에서도 투고논문의 적합 심사위원을 추천하고 심사이력을 활용하는 기능을 개발하는 등 투고관리시스템 기능 향상에 더욱 힘써야 할 것으로 보인다.

네트워크 보드 게임에서의 임의 종료 관리 시스템에 대한 연구 (A Study on Intended Game Over Situation Management System for Network Board Game)

  • 권장우;류현제
    • 감성과학
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    • 제10권3호
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    • pp.321-330
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    • 2007
  • 본 논문의 연구 목적은 보드게임 실행 중 문제점인 임의 종료에 따른 정상 사용자의 처리부분 개선 시스템에 관한 연구이다. 제안한 시스템은 임의 종료 시 게임 사용자의 손실에 대한 부분을 실시간으로 해결할 수 있는 온라인 보드 게임 관리 기법이다. 게임 회사로서는 게임 중 발생하는 임의 종료에 따른 해결 시간과 노동력 및 비용 절감의 효과를 가져 올 수 있다, 또한 게임 서비스 업체로서의 신뢰도 증가를 통한 기존 고객의 이탈 방지 및 신규 고객 유치에 기여할 수 있다.

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