• 제목/요약/키워드: online lecture

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의과대학에서의 환자안전 교육과정 도입을 위한 환자안전 교육현황조사 및 향후 운영방안 (Current Practices and Future Directions in Patient Safety Education and Curriculum in Medical Schools)

  • 오혜미;이원;장승경;김소윤
    • 의학교육논단
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    • 제21권3호
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    • pp.143-149
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    • 2019
  • In 2018, The Ministry of Health and Welfare announced its first comprehensive plan for patient safety, which included the imperative to develop a patient safety curriculum for students studying to become health professionals. The aim of this study is to assess current patient safety education and points of consideration for introducing new curriculum. An online survey was used to understand the status of patient safety education in medical schools, and key informant interviews and focus group interviews were used to collect qualitative data on the experience of patient safety education. The results of the online survey from 16 out of 40 medical schools (40% response rate) and the qualitative data analysis were integrated and analyzed. Twelve schools (75%) had established courses related to patient safety. The qualitative responses suggest that patient safety education is appropriate both before and after clinical training through a variety of educational methods, and that the topics should be linked with clinical training. The challenge of securing lecture time to address patient safety was mentioned as a realistic obstacle. When patient safety education is integrated in future curriculum, it is necessary to consider it as a priority. Moreover, in the early stages of introducing patient safety education, a step-by-step, policy-based approach is required for seamless adoption and settlement.

뉴노멀(New Normal) 시대 대학수학교육에서의 과정중심 PBL 평가 - '인공지능을 위한 기초수학' 강좌 사례를 중심으로 - (A Study on Evaluation in College Mathematics Education in the New Normal Era)

  • 이상구;함윤미;이재화
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제34권4호
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    • pp.421-437
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    • 2020
  • 신종 코로나바이러스(COVID-19)로 인한 비대면(Untact, 비접촉) 대학수학교육에서 적절하고 공정한 평가에 대한 문제가 제기되고 있다. 이를 위해 본 연구진은 2020년 여름 S대학에서 진행한 도전학기에서 '인공지능을 위한 기초수학' 강좌를 운영하면서 평가의 공정성을 보장하면서도 교육의 양과 질을 향상시킬 수 있도록, 온라인과 오프라인 평가를 혼용한 과정중심 PBL(Problem/Project-Based Learning, 문제/프로젝트 기반학습) 평가를 전면적으로 도입하였다. 그 결과, 해당 강좌를 수강한 대부분의 학생들이 예외 없이 관련 지식을 폭넓게 학습했음을 확인했으며, 학습자들로부터 언택트 시대에 보통의 온라인 강좌에 적용 가능한 이상적이고 공정하며, 합리적이고 동시에 효과적인 평가방법이라는 피드백을 받았다. 본 원고에서는 과정중심 PBL 평가 사례를 구체적으로 증빙과 함께 소개한다.

Evaluation of online video content related to reverse shoulder arthroplasty: a YouTube-based study

  • Mohamad Y. Fares;Jonathan Koa;Peter Boufadel;Jaspal Singh;Amar S. Vadhera;Joseph A. Abboud
    • Clinics in Shoulder and Elbow
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    • 제26권2호
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    • pp.162-168
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    • 2023
  • Background: Reverse shoulder arthroplasty (RSA) has evolved continuously over recent years, with expanded indications and better outcomes. YouTube is one of the most popular sources globally for health-related information available to patients. Evaluating the reliability of YouTube videos concerning RSA is important to ensure proper patient education. Methods: YouTube was queried for the term "reverse shoulder replacement." The first 50 videos were evaluated using three different scores: Journal of the American Medical Association (JAMA) benchmark criteria, the global quality score (GQS), and the reverse shoulder arthroplasty-specific score (RSAS). Multivariate linear regression analyses were conducted to determine the presence of a relationship between video characteristics and quality scores. Results: The average number of views was 64,645.78±264,160.9 per video, and the average number of likes was 414 per video. Mean JAMA, GQS, and RSAS scores were 2.32±0.64, 2.31±0.82, and 5.53±2.43, respectively. Academic centers uploaded the highest number of videos, and surgical techniques/approach videos was the most common video content. Videos with lecture content predicted higher JAMA scores whereas videos uploaded by industry predicted lower RSAS scores. Conclusions: Despite its massive popularity, YouTube videos provide a low quality of information on RSA. Introducing a new editorial review process or developing a new platform for patients' medical education may be necessary. Level of evidence: Not applicable.

플립 러닝을 활용한 서양복식사 수업 사례 및 효과 - 고대 메소포타미아 복식을 중심으로 - (Case studies and effects of flipped learning applied to western costume history)

  • 신혜원;김희라
    • 한국가정과교육학회지
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    • 제30권2호
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    • pp.137-147
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    • 2018
  • 사범대학 가정교육과 대학생 24명을 대상으로 하여 서양복식사 수업 중 고대 메소포타미아 복식 단원에서 새로운 교수학습방법인 플립 러닝 수업을 진행하고 그 효과를 살펴보았다. 플립 러닝 수업은 3단계로 설계하였으며 수업 전 단계에서는 메소포타미아 사회문화적 배경에 관한 동영상과 복식관련 ppt자료를 온라인으로 학습하도록 하였다. 수업 중에는 사전학습여부를 퀴즈로 확인한 후 미니강의를 하고, 심화학습으로 온라인 루브르 박물관을 활용하여 모둠별 과제를 수행하도록 하여 메소포타미아 복식에 대한 자료를 많이 접할 수 있도록 하였다. 과제발표를 통해 학생들이 서로 공유하도록 하였고 피드백을 주어 수정할 수 있도록 하였다. 수업 후 단계에서는 최종적으로 내용을 정리하고 평가하는 시간을 갖도록 하였다. 플립 러닝 수업 효과는 학생들의 수업에 대한 인식과 성찰일지로 살펴보았다. 학생들은 플립 러닝 수업에 적극적으로 참여하고, 플립 러닝 수업의 수준이 적절하다고 하였으며, 동영상과 ppt자료, 퀴즈, 루브르 온라인 박물관을 이용한 복식 분석 과제가 학습에 도움이 되었다고 하였고, 수업에서 상호작용이 원활하다고 하였으며, 플립 러닝 수업에 대한 만족도가 높은 것으로 나타났다. 성찰일지를 내용분석 한 결과 플립 러닝 수업 방식, 루브르 온라인 박물관 과제, 협동학습, 수업 내용과 같은 4개의 요인에 대해 긍정적으로 나타났다. 이상에서 플립 러닝 수업을 메소포타미아 복식 수업에 활용해 보는 것은 학습자 중심의 교수학습방법으로 긍정적 학습효과를 가진 것으로 나타났다.

암환자의 긍정성 증진을 위한 블렌디드 건강코칭 교육프로그램 프로토타입 개발 및 적용 (Developing and Pilot-Testing Blended Learning Program Prototypes for Health Coaching to Support Positive Growth of Cancer Patients)

  • 임철일;박태정;김성욱;윤영호
    • 한국IT서비스학회지
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    • 제18권5호
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    • pp.71-83
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    • 2019
  • This study aimed to develop and pilot-test educational program prototypes of training health coaches to help cancer patients overcome crises and create positive growth. For this purpose, the educational contents and methods of the blended learning program prototypes were derived through learner needs and literature analysis. The prototypes, which consist of introducing of health management and health information and understanding and practice of basic coaching and health coaching, were developed to integrate with four sessions of face-to-face, off-line classes, training practices through 12 tele-classes, and use of online learning system. The prototypes were conducted and pilot-tested by a total of 35 students selected through the document screening and the interview. After participating in the blended learning program, learners expressed greater overall satisfaction with each session program (average score = 4.36, with 5 being most satisfied), satisfaction with learning contents (average score=4.42) satisfaction with course preparation (average score = 4.26) and satisfaction with lecture materials (average score = 4.19). The results of this study show that a systematic and integrative approach for designing a blended learning program can be useful for various educational needs in health and medical fields. In the future, empirical studies are expected to see how these curricula are actually implemented and assess whether the intended learning outcomes are achieved.

Help-Desk 지식관리시스템 모형구축에 관한 연구 (A Study on the Construction of Help-Desk Knowledge Management System Model in the Web Environment)

  • 장우권
    • 한국도서관정보학회지
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    • 제35권4호
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    • pp.423-449
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    • 2004
  • 지식사회에서 주요자원은 지식이 되며 이러한 지식을 관리하는 도서관의 역할이 매우 중요하다. 기하급수적으로 증가하는 지식정보들 중 조직구성원들이 필요하고 유용한 지식만을 선택하여 이용자의 취향에 맞는 형태로 제공할 수 있는 지식정보관리가 필요하다. 따라서 이 연구에서는 기존의 도서관 정보봉사에서 나타나는 문제점들을 해결하기 위해 도서관이 수행해야 할 역할 및 기능들을 Help-Desk 서비스 측면에서 온라인과 오프라인으로 구성요인들을 조사하고 분석하였다. 이 결과를 토대로 웹기반 Help-Desk 지식관리 시스템 모형을 제시하였다.

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The Efficacy of Zoom Technology as an Educational Tool for English Reading Comprehension Achievement in EFL Classroom

  • Kim, HyeJeong
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.198-205
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    • 2020
  • The purpose of this study is to investigate the effect of real-time remote video instruction using zoom on learners' English reading achievement. The study also sought to identify the efficiency of zoom video lectures and consider supplementing them by surveying learners' opinions and satisfaction regarding zoom video lectures. To this end, control and experimental groups were set up, and two achievement tests and a questionnaire were conducted. The study's results demonstrated that zoom video lectures have a positive effect on learners' English reading achievement. The questionnaire found that learners are satisfied with zoom video lectures for the following reasons: 'increased interest in and motivation towards learning', 'self-directed learning', 'active interaction', 'ease of access', 'ease of information retrieval'. At the same time, the questionnaire also found that some learners are dissatisfied with zoom video lectures due to 'mechanical errors or defects', 'poor audio quality', and 'the need to add customized functions for efficient classes'. In practice, zoom video lectures must be supplemented with automatic attendance processing, convenient data upload and download, and more efficient video screen management. Given the recent increase in online classes, we, as instructors, must develop teaching activities and/or strategies for video lectures that can encourage active participation by learners.

강의 평가용 웹 기반 설문정보시스템의 설계 자동화 및 구현 (Design and Implementation of Survey System for Lecture Evaluation)

  • 박영례;강민숙;조동섭
    • 컴퓨터교육학회논문지
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    • 제4권2호
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    • pp.165-178
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    • 2001
  • 인터넷의 보급으로 확산되고 있는 가상교육이 교육의 효과를 내기 위해서는 적절한 강의평가가 요구된다. 웹 기반 교육에서는 설문지를 이용한 평가가 가장 보편적으로 이루어지고 있는데, 이는 간단한 텍스트 형태의 설문지나, CGI나 ASP를 이용하여 인터넷에서 바로 설문에 응할 수 있는 형태 등으로 비교적 다양하게 구성되어 있다. 본 논문에서는 현재 인터넷상에서 이루어지고 있는 설문 시스템을 비교 분석하여 그 특징과 제한점을 알아본 후 그 제한점을 극복할 수 있도록 ASP를 이용하여 설문지를 인터넷상에서 편리하게 만들 수 있고 만들어진 설문을 관리하며 그 설문을 통해 나타난 결과를 교육자에게 피드백하는 시스템을 설계 및 구현한다.

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Technology Odyssey: An Introductory Engineering Course based on Soft Engineering

  • Yoon, Joongsun
    • 공학교육연구
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    • 제23권4호
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    • pp.22-27
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    • 2020
  • We propose and execute an introductory engineering course for investigating the history of technology and the philosophy of technology. Soft engineering, to explore proper technology and appropriate ways of exercising engineering, has been explored. Creative cases for technology are presented following the most creative, successful periods-the ancient greece, the Renaissance and Silicon Valley era. Ancient greek technology has been investigated in terms of "techne" with the origin of technology and/or art, and their equivalences. The Renaissance period has been investigated in terms of "Uomo universale (polymath)" with Firenze geniuses. The successful drives for the Silicon Valley creativeness have been investigated following "entrepreneurship". To overcome the difficult goal to grasp course subject-technology issues, we take a stance as a tourist guide and tourists utilizing offline onsite experiences and online informations. Categorized course materials are surveyed at the beginning of each period and presented following the preferences of the students to maintain the students' interests. Team efforts including group discussions and project executions have been encouraged to seek the aspects of creativeness and/or technology. This paper summarizes the 3-lecture experiences over 2 years for Korean students and/or foreign students conducted at Pusan National University.

반전학습(flipped learning)을 적용한 수학 수업에서 학생들의 참여 요인 탐색 (Analyzing students' engagement factors in flipped mathematics class)

  • 윤정은;조형미;권오남
    • 한국수학교육학회지시리즈A:수학교육
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    • 제55권3호
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    • pp.299-316
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    • 2016
  • The abilities for 21st learners have recently changed and learners' engagement is emphasized. In flipped classroom, students learn the prerequisite concepts of the lecture online in advance and perform various types of activities based on interaction and engagement. As students in flipped classroom construct knowledge actively, students' engagement is very important. Therefore, I conducted a research of flipped mathematics class to help teachers to better understand students' engagement in flipped mathematics class. The flipped mathematics class was conducted for about 3 weeks with 29 middle school students and one teacher. Video and audio recordings, completed student worksheets and interview data were collected and analyzed using the qualitative method. The results of this study showed that students' engagement is influenced by diverse factors. Engagement factors were categorized by teacher factors, community factors, material factors, tasks and strategy factors, classroom culture factors. Each factor facilitates or suppresses behavioral, emotional, cognitive, agentic engagements, and sometimes several factors are related. The results of this study increase understanding of engagement through the example of a case study on flipped mathematics class.