• Title/Summary/Keyword: online education

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The Development of an Online Scientific Inquiry Learning System (온라인 과학 탐구 학습체제의 개발)

  • Lee, Bong-Woo;Son, Jeong-Woo;Jeong, Hyun-Chul
    • Journal of Korean Elementary Science Education
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    • v.25 no.3
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    • pp.271-280
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    • 2006
  • In this paper, an Online Scientific Inquiry Learning System was developed with the aim of improving student's scientific literacy and scientific inquiry ability. It was determined that there should be 4 distinct principles applicable to the design of the Learning system. First, it should enrich learner's motivation. Second, it should provide students with the chance for reflecting on the inquiry process. Third, it should emphasize multi-dimensional forms of interaction. Fourth, students should be able to create new information through it. The server system including the database, equation editor, reporting tool, search engine were all utilized for developing the learning system. In addition, the authors produced 24 web-based projects which were guided inquiry activities in which various inquiry abilities (reasoning, prediction, experiment design) could be developed. An Online Scientific Inquiry Learning System is not the only program which could be utilized in improving scientific inquiry abilities, but at the very least, such a system can serve as the prototype for developing an online learning system.

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Predictability of Elementary Students' Self-Regulated Learning, GRIT and Parents Support on Computational Thinking and Learning Satisfaction in Online Software Education (온라인 SW교육에서 초등학생의 컴퓨팅사고력 및 학습만족도에 대한 자기조절학습, 그릿, 부모지원의 예측력 규명)

  • Lee, Jeongmin;Chae, Yoojung;Lee, Myunghwa
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.689-699
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    • 2018
  • The purpose of this study was to investigate the prediction of self-regulated learning, GRIT and parents support on computational thinking and learning satisfaction in online software education. The participants were 71 elementary students who attended to an online software education which K university offered in Spring 2018. The 63 of cases were used to analyze by SPSS. The key findings were as follows: First, self-regulated learning and GRIT significantly predicted computational thinking. Second, self-regulated learning and GRIT significantly predicted learning satisfaction. This research suggested the implications for computational thinking and learning satisfaction in online software education.

Development of a Building Construction Blended Learning Curriculum Based on Team-Based Learning (팀기반학습을 중심으로 한 건축시공학 블렌디드러닝 교육과정 개발)

  • Kim, Jae-Yeob
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.3
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    • pp.327-336
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    • 2022
  • Due to the COVID-19 pandemic, the ratio of online education in domestic universities has rapidly increased. This research has developed a curriculum that can be blended with online education-especaally for building construction. The realities of building construction education provided by domestic universities during the COVID-19 pandemic were analyzed. It was revealed that approximately 66.1% of the education was provided online, while approximately 33.9% of the education was provided in the form of face-to-face lectures. It was thus found that the ratio of online education had rapidly increased. We developed a blended learning curriculum of building construction subjects. The curriculum focused on weekly education procedures and the contents of education for each 15-week period. The curriculum proposed by this research could be applied flexibly according to the education goals of the instructor and the learning capabilities of the students.

Science-Gifted Students' Scientific Inquiry Change in Online Argumentative Discussion

  • Lee, Bong-Woo;Son, Jeong-Woo;Lee, Sung-Muk
    • Journal of The Korean Association For Science Education
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    • v.25 no.6
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    • pp.642-649
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    • 2005
  • Argumentative discussion is one of the important components of an educational program, which allows students not only to learn the process of social negotiation through discussions, but also to improve students' overall research abilities. The purpose of this study was to examine a) the changes between inquiry of before-argumentative discussion and inquiry of after-argumentative discussion, and b) the connections between the inquiry changes and online argumentative discussion. This study analysed 726 messages in an online argumentative discussion, as well as in first research reports and second research reports. The results of the study indicate that science-gifted students' research abilities were improved through on-line argumentative discussion that provided them with feedback based on interactive discussions, and encouraged them to re-examine hypotheses and experiment processes. The science-gifted students showed knowledge and abilities for identifying simple errors in research processes and arguing problems in the flow of the whole logic of research.

An Efficient Repository Model for Online Software Education

  • Lee, Won Joo;Baek, Yuncheol;Yang, Byung Seok
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.219-226
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    • 2016
  • In this paper, we propose an efficient repository model for online software education. The software education of app development consists of 7 stages: coding & debugging, submit, collaboration, review, validate, deployment, certification. Proposed repository model supports all 7 stages efficiently. In the coding & debugging stage, the students repeat coding and debugging of source. In the submit stage, the output of previous process such as source codes, project, and videos, are uploaded to repository server. In the collaboration stage, other students or experts can optimize or upgrade version of source code, project, and videos stored in the repository. In the review stage, mentors can review and send feedbacks to students. In the validate stage, the specialists validate the source code, project, and the videos. In the deployment stage, the verified source code, project, and videos are deployed. In the certification stage, the source code, project, and the videos are evaluated to issue the certificate.

A Study on Education Utilizing Metaverse for Effective Communication in a Convergence Subject

  • Jeon, Ju Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.129-134
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    • 2021
  • Since the first semester of 2020, domestic and overseas universities mostly provided untact online classes and limitedly provided face-to-face classes due to COVID-19 in operating courses. The convergence subjects provided in undergraduate courses attach importance to contents-centered, design-based, hands-on education, and field experience. In the situation where online education was not revitalized, instructors in charge of convergence subjects had difficulty in developing online class materials, and students' satisfaction with the classes was not high. Especially, a problem was raised that students taking the convergence subjects that included practice had difficulty in communicating with the instructors. We would investigate the present condition of distance learning in domestic universities, which came suddenly due to the global pandemic of infectious disease and make suggestions for effective distance learning in the coming era of Metaverse by emphasizing the interaction and communication between instructors and learners through an analysis of distance learning of a convergence subject.

A Study on the Health Changes of Students in Long-Term Online Classes due to COVID-19

  • Seon Ahr Cho;Hong Chul Chae;Jun Sik Min;Seong Jae Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.18-25
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    • 2023
  • The COVID-19 pandemic has had a significant impact on the educational landscape for students across the globe, leading to a shift towards long-term online learning. This study aims to examine the changes in the health status of college and university students before and after the transition to online classes. We conducted a survey questionnaire among 200 students enrolled at K University in Gangwon-do, including participants from both the Department of Visual Optics and the Department of Physical Therapy. The survey employed a 5-point Likert scale to evaluate a range of health-related factors, including physical and mental well-being, alterations in lifestyle, and academic performance. Both male and female students experienced a decline in physical strength and exercise during the online class period, while mental health and overall happiness showed improvement, particularly among female students. Notable shifts in lifestyle emerged, including an increased usage of electronic devices and enhanced familial connections. The study also shed light on intriguing trends related to academic accomplishments and adherence to official quarantine guidelines. In sum, the findings of this study offer valuable foundational information for the maintenance of students' well-being during online learning, as well as the development of effective strategies for online education in future academic settings.

Using topic modeling-based network visualization and generative AI in online discussions, how learners' perception of usability affects their reflection on feedback

  • Mingyeong JANG;Hyeonwoo LEE
    • Educational Technology International
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    • v.25 no.1
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    • pp.1-25
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    • 2024
  • This study aims to analyze the impact of learners' usability perceptions of topic modeling-based visual feedback and generative AI interpretation on reflection levels in online discussions. To achieve this, we asked 17 students in the Department of Korean language education to conduct an online discussion. Text data generated from online discussions were analyzed using LDA topic modeling to extract five clusters of related words, or topics. These topics were then visualized in a network format, and interpretive feedback was constructed through generative AI. The feedback was presented on a website and rated highly for usability, with learners valuing its information usefulness. Furthermore, an analysis using the non-parametric Mann-Whitney U test based on levels of usability perception revealed that the group with higher perceived usability demonstrated higher levels of reflection. This suggests that well-designed and user-friendly visual feedback can significantly promote deeper reflection and engagement in online discussions. The integration of topic modeling and generative AI can enhance visual feedback in online discussions, reinforcing the efficacy of such feedback in learning. The research highlights the educational significance of these design strategies and clears a path for innovation.

A Study on Introduction of Online Education to Provide Opportunities for Spreading University-level Program (고교-대학 연계 심화과정의 기회 확대 제공을 위한 온라인 교육 도입 방안 연구)

  • Han, Oakyoung;Chung, Mihyun;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.117-124
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    • 2014
  • This paper studies on introduction of online education to provide opportunities for spreading university-level program by analyzing perception of high school students and teachers. The university-level program can be defined as the fulfillment of learning needs and the value offer of excellence education for outstanding high school students who want to improve their potential capabilities. For the study, a survey was conducted at high school students and teachers. As the result of the survey for high school students, the efficiency of education was the most important factor for the university-level program. The order of next important factors was the aid to entering university, the method of education, the satisfaction, and the recommendation of others. The result of high school teacher indicated that the efficiency of education was the most important factor as the high school students. The order of next important factors by high school teachers was the satisfaction, the aid to entering university, and the method of education. An activation of the university-level programs can be spread by analyzing the results of the survey. With the introduction of online education for the university-level program can conclude the guarantee of the right of studying and the reduction of education gap. This paper proposed an online education for the university-level program to guarantee the right of studying and to reduce the education gap.

A Study on Development of Customized Education and Training Model Using Online Learning Platform (온라인학습플랫폼을 활용한 맞춤형 교육훈련 모델 수립방안에 관한 연구)

  • Rim, Kyung-hwa;Shin, Jung-min;Lee, Sookyoung
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.75-86
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    • 2019
  • Globally, the change in higher education is gradually moving toward a trend that seeks a change in innovative higher education through the revitalization of digital-based education. Accordingly, this study designed a customized education model based on e-learning that can be used in undergraduate education and development of lifelong vocational skills. The use of online learning platforms and the expansion of education are major factors that change the overall higher education system as the form and content of curriculum changes around the world. In order to establish a customized education model using online learning platform, this study analyzed major overseas advanced education cases and selected the basic direction of customized learning as personalized learning, competency based learning, and training for talents leading the 4th Industrial Revolution. Then, FGI was conducted for undergraduate and lifelong vocational ability development experts. As a result, a customized education model using an online learning platform was derived from a degree-type model available in undergraduate education and a non-degree-type model available in the field of lifelong vocational ability development, and each operation strategy was suggested.