• 제목/요약/키워드: oneness

검색결과 40건 처리시간 0.019초

유휴산업시설 재생을 통한 상하이 창의공간에 나타난 디자인 표현 특성 (Characteristics of Design Expression Reflected in Creative Space in Shanghai through Regeneration of Abandoned Industrial Facilities)

  • 박미라;김문덕
    • 한국실내디자인학회논문집
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    • 제23권6호
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    • pp.33-41
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    • 2014
  • Regeneration of abandoned industrial facilities can heighten the availability through potential values that cannot be found in newly-built buildings and through the sense of overscale space. Furthermore, backward regions can be activated by assigning their identity and establishing social-cultural infrastructures. The aim of the present study is to analyze and integrate of characteristics of design expression based on a case of creative space in Shanghai. A research on the creative space in Shanghi designedly proceeded according to government's extensive administrative support and policy. We keep appearances of industrial buildings as close as possible to their original condition, thereby revealing symbolism and forming unique characteristics that distinguish them from those of other areas. While keeping the shape characteristics of the bridge8, M50, Red Town, 2577 Greative Garden and 1933 Shanghai, we designed spaces in terms of spacial variability, oneness, accessibility and continuity and activated areas by inducing residents' participation and fostering art and cultural oriented facilities. These characteristics of design expression are factors to be considered in regenerating abandoned industrial facilities internally and hopefully they are used as a reference of design plan.

한국의례복식의 기호학적 분석(1) -조선시대 혼례복식을 중심으로- (A Semiotic Approach to Korean Ceremonial Dress -Focusing on Wedding Dress in Choson Dynasty)

  • 나수임
    • 복식문화연구
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    • 제4권3호
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    • pp.395-406
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    • 1996
  • This article aims, by analyzing structurally the codification of dress sign in Korean society, the signifying system of the codes and their message communicated, to make clear a signifying structure that would be codified through the relationship between abstract concepts and real condition of dress. I used the semiotic theory of Ferdinand de Saussure′s conception on structuralismly the codification, cultural semiology of Roland Barthes and Myung-Sook Han′s formula of dress structure as tools analyse may objective of wedding dress of folks in Choson Dynasty, which has been successive our traditional Korean wedding dress. My results of the study are : The procedure of wedding ceremony in Choson Dynasty was presented in texts like Juga-garye, Sarye-peonram and Kukjo-orye, its dress system has been more emphasized on language, and aspect of social system, than parole, one of individual realization. In addition, the meanings of marrage such as "Oneness of bride and bridegroom", "Mixture of two sexes", "Blessing of good luck", were included in the signified like the style, pattern and color of the wedding dress, and specially, pattern and color, the articulated morphemes, was emphasized, When we combinated terms of dress in Choson Dynasty with syntagmatic, regarding their list as paradigmatic, it will signify a wedding dress, and according to combinating ways, it amy be divided as sign of dresses of bride and bridgeroom by sex or king, gentry and common people by class. Wedding Dress in Choson Dynasty = [{ODx(U/Dxu/d)}+AC·H·FW].

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다니엘 리베스킨트 전시공간을 통해 본 조형적 내러티브 연구 (A Study on the Formative Narrative Seen from the Exhibition Space of Architect Daniel Libeskind)

  • 김영을
    • 한국실내디자인학회논문집
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    • 제21권2호
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    • pp.207-214
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    • 2012
  • Today, museum exhibition can be divided into two sub-categories: a. informative exhibition with various useful auxiliary media to convey knowledge and b. appreciative exhibition considering aesthetic conveyance and visual/perceptual environment. In addition to this, the concept of memorial exhibition as a field that tangible and intangible memories are transmitted and reproduced is creating another genre of exhibition. As an example of such a memorial exhibition above, the work of de-constructive architect Daniel Libeskind was selected. Jewish Museum and Imperial War Museum North both of which maximized the exhibition space by grafting architectural language to exhibition narrative were analyzed and compared to see if the same architectural language can be displayed differently in another form of exhibition after being drawn into the exhibition space depending on the changes in time and perspective. Therefore, in the narrative display combining the selection of exhibition contents and storytelling, the formative language of space can confirm that exhibition narrative as an ending structure changed into a retelling story with more extended meanings through interactive factors. Eventually, in this formative narrative, when the display of historical facts and exhibition themes is combined with the architectural language in an exhibition hall according to the approach direction, the memorial exhibition can create a formative language stimulating sensibility in the memories of space and a differentiated formative exhibition space where one is truly moved by oneness of contents.

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영화와 공학의 소통 방식 (The Communication Aspect of Film and Engineering)

  • 함종호
    • 공학교육연구
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    • 제18권6호
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    • pp.88-97
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    • 2015
  • This is paper aims to figure out the way movies and engineering have communicated and the right direction for better communication between them. Engineering no longer should be treated as playing a key role when it comes to film making. Engineering is essential in making films look real. It means that movies gain credibility from utilizing engineering, which all other types of arts also seek after. Films can be resonated better through mutual communication with engineering. The paper takes a close look at emotional aspects to figure out what the new direction of communication between movies and engineering is. People's lives shown in films and the material world that engineering represents are mingled to attain the emotional oneness between the two. This can be easily observed in Japanese movies where robots and humans have a close relationship or recent films whose theme is emotional exchange among humans and robots. This kind of contact leads us to explore newly found humans' position that was brought about in the wake of development in engineering and existential conditions that humans need to have accordingly. Artificial intelligence and neurology sectors that the engineering field is today earnestly working on are in line with it. Therefore, this article seeks to find out the meaning and value of communication between movies and engineering when establishing the fresh mankind model based on emotions and pursuit of diversity.

조선시대 궁궐공간의 관념적 구성에 관한 연구 (A study on the ideological structure of palace space in Josun period)

  • 김영모;최기수
    • 한국조경학회지
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    • 제25권4호
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    • pp.141-157
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    • 1998
  • It has been general view to Josun palace space that the Kyongbok palace, a main palace, is arranged with symmetric geometrical composition principles and, unlikely main palace, sub-palaces such as Changduk, Changkyong and Kyonghee palace are placed in organic structure adapted to natural land form. With that view, there are no common factors to be considered between these palace, main and sub palace, in composting principles of the space. In this study, because of same ideological period, although there is external difference of that palaces, that common ideological principles are projected to these two palaces types through compositing space is assumed. On this hypostasis, this study has been focused on finding the ideological principles projected to these palace space commonly. As result of study, some of them are considered as common principles; Firstly, they are arranged in the text of contents through the way of naming to building, enterence and so on. The second point is ; it is viewed that the Oheung and symmetric arrangement method based on Oheung are used in compositing of palace space. The third is ; through analizing central space of Kyongbok palace, it is analized that oneness composition principles, which are based on the theory of Umyangheong, are projected to different palace space commonly.

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한 사상과 간호 (Han-Thought and Nursing)

  • 김문실;고효정;김애경;이옥자
    • 대한간호학회지
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    • 제21권3호
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    • pp.295-306
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    • 1991
  • Han-Thought is a philosophy unique to the native to Korean culture. From the point view of etymological analysis the word “Han” means “Large”, “High” means “Whole” Ancient Korean people planted their philosophical roots deep in what has come to be known an Han-Thought. The goal of this study was to explore “Han-Thought” for concepts and principles which may contribute to the building of a Korean nursing philosophy, ethic, paradigm, theory and eventully practice. Ontologlly, our ancient people attempted to learn what was most essential and meaningful in life Han-Thought embraces the thought of complete harmony with in wholeness. Han encompasses everything in the universe. A chracteristic of Han-Thought is that all things relate to each other in harmonic balance, not in conflict. The harmonious balance of all things excludes both disruption and confrontation, making all things into a large oneness. Thus Han-Thought applied to Holism traditionally embraced by nursing philosophy. The principles of Han-Thought emphasize the love of peace. Extreme individualism and egoism are not allowed in Han-Thought. Thus Han-Thought provide a humanistic and ethical foundation for nursing philosophy. Han-Thought is a valuable philosophy for Korean nurse to explore toward the development of the discipline in Korea.

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미국 원주민 문학과 보편성 문제-실코의 『의식』을 중심으로 (Native American Literature and the Question of Universality Focusing on Silko's Ceremony)

  • 김지영
    • 영미문화
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    • 제14권2호
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    • pp.97-125
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    • 2014
  • This paper delves into the question of universality in Native American Literature focusing on Leslie Marmon Silko's Ceremony, exploring some different definitions of universality and looking at the work in the light of these definitions. In this paper I proposed four possible definitions or faces of universality applicable to the narrative of the oppressed people. Firstly, the colonizers indoctrinate their colonized persons with the colonialists' beliefs through the process of assimilation purposefully imposed in the name of universality. In Ceremony Rocky and Emo are the victims of assimilation including militarization. Secondly, the colonized people hold on to their traditional values in face of colonizers' universalism. In Ceremony Tayo shows an attachment to tribal stories in opposition to whites' lies. Thirdly, the colonized can get together by sharing experiences of violence, occupation, and loss of their land and language, forming a bond of "commonality" among them. In Ceremony the story of a medicine man, Betonie, suggests oneness of victims against the evil power of destroyers represented by nuclear bombs. Fourthly and lastly, the universal consists in the subject's trial and practice attempting to achieve universalism against the existing order, not in the stipulation defining what is universal. In the story Tayo endeavors to retrieve his cattle by transgressing whites' property and makes a hole in the established dichotomy of whites and Indians. In sum, Ceremony as a minor literature shows the developmental aspects of universality, culminating in Tayo's refusal to assimilate himself to whites' lies.

이주민 배제 생성 기제에 대한 연구 -상층부 연구접근- (A study of the creation mechanism of exclusion against the immigrant)

  • 김영숙
    • 사회복지연구
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    • 제44권2호
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    • pp.5-33
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    • 2013
  • 본 연구는 상층부 연구로서 한국적 상황에서 이주민들에 대한 차별과 편견을 생성하는 사회적 기제를 분석하고자 했다. 질적연구방법인 생애사 연구로 접근했다. 연구에는 반 다문화적 성향이 강한 한국인 10명이 참여했다. 자료는 심층면담을 통해 수집했고 수집된 자료를 기초로 개별 생애사 텍스트를 구성했다. 생애사 텍스트는 Mandelbaum(1973)이 제안한 분석틀에 의거하여 삶의 영역, 전환점, 적응을 분석했다. 연구결과는 다음과 같다. 연구자는 이주민 배제의 생성기제로 ① 동일지평의 기획, ② 새로운 희생양 찾기, ③ 열등감의 전이를 제시했다. 연구결과에 근거하여 연구자는 「교차문화교육」, 「내국인들이 참여하는 통합프로그램」, 「이주민들과 내국인들의 갈등을 조절하는 지역사회차원에서의 거점센터 설치와 전문인력 양성」을 제안했다.

모바일 역할수행 게임 전투 콘텐츠의 플레이 패턴 연구 - <세븐 나이츠>를 중심으로 - (Analysis on Playing Pattern of Mobile RPG's Combat Contents - Focus on -)

  • 류철균;김화현
    • 한국게임학회 논문지
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    • 제16권5호
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    • pp.69-78
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    • 2016
  • 한국에서의 역할수행 게임은 역할놀이 보다는 콘텐츠에서의 플레이어와 아바타의 조작을 통한 일체감이 강조되어 왔다. 스마트폰 기반 모바일 게임에서 역시 역할수행 게임은 전투 콘텐츠를 중심으로 구성되어 있다. 모바일 역할수행 게임은 PvE보다는 PvP가 강조되는 충돌의 형태를 지니고 있으며, 그에 따라 플레이 양상도 반복, 조작 등으로 상이하게 나타난다. 또한 자동전투를 게임 시스템 안에서 지원하기 때문에 섬세한 조작보다는 플레이어가 입력한 전략이 예측대로 출력되었는지를 확인하는 심성 모델에 대한 실험에서 재미가 발생한다. 이러한 모바일 역할수행 게임의 특성을 대표적인 게임인 <세븐 나이츠>를 통해 분석했다. 플레이어는 자원 생산과 같은 단조로운 활동은 자동화하고, 단시간에 집약적인 재미를 경험할 수 있는 레이드, PvP 콘텐츠에 집중하는 플레이 패턴을 생성한다.

전일적 디자인사고와 디자인방법에 대한 연구 (A Monistic Design Thought and Method)

  • 이순종
    • 디자인학연구
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    • 제17권2호
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    • pp.479-486
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    • 2004
  • 20세기에는 물질과 분석적 디자인의 중시로 환경문제가 크게 대두되었다. 이제 21세기를 맞아 의미와 전체와의 조화의 개념이 중시되는 전일적 디자인방법이 필요하다. 따라서 본 연구의 목적은 동양의 전일적 사고에 바탕한 21세기의 새로운 디자인패러다임과 디자인방법을 제시하는데 있다. 구체적인 연구의 내용으로는 '유ㆍ불ㆍ도교 등의 동양사상에서 나타나는 전일적 개념이 파악되고(4장)', '통일성, 조화성, 변화성을 중심으로 한 전일적사고의 주요가치들이 분석되었으며(5장)', 이를 바탕으로 새로운 디자인방법의 대안으로서 '첫째-대상관찰, 둘째-대상평가, 셋째-대상개선의 3단계로 구성된 전일적인 디자인프로세스가 제시되었다(6장)' 그리고 결론으로서 각 단계의 중심적 디자인가치가 아래와 같이 규명되었다. 대상관찰 단계-대상을 바라봄에 있어 분리보다는 '전일적 관점'을 중시한다. 대상평가-가치를 판단함에 있어 차별과 대립보다는 '화합과 조화를 중시' 한다. 대상개선-창조의 개념은 변증법적 발전(creation)보다는 '순환과 변용과정의 개선적 변화(process of transformation)'를 중시한다.

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