• Title/Summary/Keyword: one-to-one shortest path

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A Study on the Shortest Path Algorithm With Direction of the Postal Route Optimization System (방향성을 고려한 우편 경로 최적화 시스템의 최단 경로 생성 알고리즘 연구)

  • Nam, Sang-U;Park, Mun-Seong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.2
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    • pp.491-498
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    • 1997
  • Geographic Infprmation System(GIS)is being apply to extended from specified ppkication to general purpose deu to the omprovement of computing power.As one part of postal Integarated Information Servies, Postalroute Optimication system(PROS) is comprsed of the composed of the shortest pathe genrator for providing fast and shortest route of postal delivery, the ischronal area generator, the boudary relacation generator, GIS engine, road map, and rdelational database , etc.This paper is related to creation algorithm of the shortest path generation (SPAWD;Shortest Path Algorithm With Direction)from PEOS model.To differ from the exsting shortest path generating methods, this paper suggests SPAWD alforithm for searching destinations of fast time between start and destination points with dirdstion.It comapares and analyzes the new algorithm with existion algorithms, and suggests directions of future studies.

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Quickest Path Algorithm for Improving Quality of Services in Communication Networks (통신 품질 향상을 위한 최단 시간 경로 알고리즘)

  • 윤석환;김평중;김진수
    • Journal of Korean Society for Quality Management
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    • v.26 no.1
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    • pp.192-200
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    • 1998
  • The quickest path problem is one of the important things for quality of services in communication networks. It is to find a path to send a given amount of data from the source to the sink with minimum transmission time, where the transmission time is dependent on both the capacities and the traversal times of the arcs in the network. This is found under the networks that the capacity and the lead time of each ring are predetermined. It is general to solve the quickest path problem using shortest path algorithms. The relevant algorithms proposed till now are based on the capacity of rings in distributed environments. When the configuration of networks is changed, there can be two a, pp.oaches to find the quickest paths. The one is to find new quickest paths, and the other is to update the current quickest paths. As one of the algorithms for the latter, the distributed quickest path update algorithm was proposed. This paper aims to propose the distributed algorithm a, pp.icable to find the quickest path, when the configuration of networks is changed, using the quickest path tree update altorithm, and to verify its possibility of a, pp.ication by analyzing the transmission amount of data from one node to another from the theoretical point of view.

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An One-to-One Shortest Path Algorithm using Two-Queue (Two-Queue를 이용한 One-to-One 최단경로 알고리즘)

  • 심충섭;김진석
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.613-615
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    • 2001
  • 최단경로 탐색에 있어서 출발지와 목적지 사이의 최단경로를 계산하는데 있어서 Label-Setting 알고리즘이 Label-Correcting 알고리즘보다 낫다고 믿어왔다. 하지만 특수한 경우에는 Label-Correcting 알고리즘이 GIS기반의 도로에서 더 좋은 결과를 보인다고 Benjamin의 논문에서 밝혔다[1]. 본 논문에서는 Label-Correcting 알고리즘인 Pallottino의 Graph Growth 알고리즘을 수정하여 One-to-One 최단경로탐색에 적합한 알고리즘을 제안한다.

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A Simple Fully Polynomial Approximation Scheme for the Restricted Shortest Path Problem (추가제약 최단경로문제를 위한 간단한 완전 다항시간 근사해법군)

  • Hong, Sung-Pil;Chung, Sung-Jin;Park, Bum-Hwan
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.4
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    • pp.379-383
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    • 2001
  • The restricted shortest path problem is known to be weakly NP-hard and solvable in pseudo-polynomial time. Four fully polynomial approximation schemes (FPAS) are available in the literature, and most of these are based on pseudo-polynomial algorithms. In this paper, we propose a new FPAS that can be easily derived from a combination of a set of standard techniques. Although the complexity of the suggested algorithm is not as good as the fastest one available in the literature, it is practical in the sense that it does not rely on the bound tightening phase based on approximate binary search as in Hassin's fastest algorithm. In addition, we provide a review of standard techniques of existing works as a useful reference.

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Non-stacked-via maze ruting for module generation (모듈 합성을 위한 비아 겹침이 없는 미로 배선)

  • 권성훈;오명섭;신현철
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.1
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    • pp.222-233
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    • 1995
  • For effective module generation, a detailed router which can handle complicated routing regions on multimple layers of interconnection under various constraints is necessary. In this paper, a new improved maze routing technique is described, which can find the shortest path for each net without allowing stacked vias. In this method, two cost values are stored at each grid point. The cost values represent the routing costs from the terminal of the net being routed to the grid point. One cost value shows the cost of the shortest path without making a via at the grid point and the other cost value shows that with making a via at the grid point. This is the first systematic maze routing technique which can find the shortest path without via-stacking.

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Design and Implementation of Indoor Positioning & Shortest Path Navigation System Using GPS and Beacons in Narrow Buildings

  • Sang-Hyeon, Park;Huhnkuk, Lim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.11-16
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    • 2023
  • As techniques for indoor positioning, fingerprinting, indoor positioning method using trilateration, and utilizing information obtained from equipments by Wi-Fi/Bluetooth, etc are common and representative methods to specify the user's indoor position. However, in these methods, an indoor space should be provided with enough space to install a large number of equipment (AP, Beacon). In this paper, we propose a technique that can express the user's location within a building by simultaneously using the GPS signal and the signal transmitted from the beacon in a building structure where the conventional method cannot be applied, such as a narrow building. A shortest path search system was designed and implemented by applying the Dijkstra Algorithm, one of the most representative and efficient shortest path search algorithms for shortest path search. The proposed technique can be considered as one of the methods for measuring the user's indoor location considering the structural characteristics of a building in the future.

Massive Graph Expression and Shortest Path Search in Interpersonal Relationship Network (인물관계망의 대용량 그래프 표현과 최단 경로 탐색)

  • Min, Kyoung-Ju;Jin, Byeong-Chan;Jung, Man-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.4
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    • pp.624-632
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    • 2022
  • Relationship networks such as an interpersonal relationship network or navigation route search can be expressed in graph form. However, as the amount of data increase, there is a problem that it is difficult to search for the desired data when it is displayed on one screen. In this paper, we propose a visualization method for searching for people, searching for the shortest path between people, and using graphs to express an interpersonal relationship network with many nodes. Unlike the search for the shortest path in the routing table, the shortest path in the interpersonal relationship network should be changeable according to the intension or importance of the researcher or user who is analyzing it. To this end, the BFS algorithm was modified to apply the characteristics of the interpersonal relationship network. For the verification of the results, the data in the character relationship information of the Korean Classics DB in the Korean Classics Translation Institute was used.

Efficient Implementations of a Delay-Constrained Least-Cost Multicast Algorithm

  • Feng, Gang;Makki, Kia;Pissinou, Niki
    • Journal of Communications and Networks
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    • v.4 no.3
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    • pp.246-255
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    • 2002
  • Constrained minimum Steiner tree (CMST) problem is a key issue in multicast routing with quality of service (QoS) support. Bounded shortest path algorithm (BSMA) has been recognized as one of the best algorithms for the CMST problem due to its excellent cost performance. This algorithm starts with a minimumdelay tree, and then iteratively uses a -shortest-path (KSP) algorithm to search for a better path to replace a “superedge” in the existing tree, and consequently reduces the cost of the tree. The major drawback of BSMA is its high time complexity because of the use of the KSP algorithm. For this reason, we investigate in this paper the possibility of more efficient implementations of BSMA by using different methods to locate the target path for replacing a superedge. Our experimental results indicate that our methods can significantly reduce the time complexity of BSMA without deteriorating the cost performance.

A Study on Bicycle Route Selection Using Optimal Path Search (최적 경로 탐색을 이용한 자전거 경로 선정에 관한 연구)

  • Baik, Seung Heon;Han, Dong Yeob
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.30 no.5
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    • pp.425-433
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    • 2012
  • Dijkstra's algorithm is one of well-known methods to find shortest paths over a network. However, more research on $A^*$ algorithm is necessary to discover the shortest route to a goal point with the heuristic information rather than Dijkstra's algorithm which aims to find a path considering only the shortest distance to any point for an optimal path search. Therefore, in this paper, we compared Dijkstra's algorithm and $A^*$ algorithm for bicycle route selection. For this purpose, the horizontal distance according to slope angle and average speed were calculated based on factors which influence bicycle route selection. And bicycle routes were selected considering the shortest distance or time-dependent shortest path using Dijkstra's or $A^*$ algorithm. The result indicated that the $A^*$ algorithm performs faster than Dijkstra's algorithm on processing time in large study areas. For the future, optimal path selection algorithm can be used for bicycle route plan or a real-time mobile services.

Routing Service Implementation using a Dual Graph (듀얼 그래프를 이용한 라우팅 서비스 구현)

  • 김성수;허태욱;박종현;이종훈
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.171-174
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    • 2003
  • Shortest path problems are among the most studied network flow optimization problems, with interesting applications in various fields. One such field is the route determination service, where various kinds of shortest path problems need to be solved in location-based service. Our research aim is to propose a route technique in real-time location-based service (LBS) environments according to user's route preferences such as shortest, fastest, easiest and so on. Turn costs modeling and computation are important procedures in route planning. We propose a new rest modeling method for turn costs which are traditionally attached to edges in a graph. Our proposed route determination technique also has an advantage that can provide service interoperability by implementing XML web service for the OpenLS route determination service specification.

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