• 제목/요약/키워드: occluded objects

검색결과 99건 처리시간 0.032초

웨이브릿 국부 최대-최소값을 이용한 영상 정합 (Image matching by Wavelet Local Extrema)

  • 박철진;김주영;고광식
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.589-592
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    • 1999
  • Matching is a key problem in computer vision, image analysis and pattern recognition. In this paper a multiscale image matching algorithm by wavelet local extrema is proposed. This algorithm is based on the multiscale wavelet transform of the curvature which can utilize both the information of local extrema positions and magnitudes of transform results. This method has advantages in computational cost to a single scale image matching. It is also rotation-, translation-, and scale-independent image matching method. This matching can be used for the recognition of occluded objects.

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겹쳐진 물체의 인식을 위한 정합 알고리즘 (ON THE MATCHING ALGORITHM FOR THE RECOGNITION OF THE OCCLUDED OBJECTS)

  • 남기곤;박의열;이양성
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1988년도 전기.전자공학 학술대회 논문집
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    • pp.671-674
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    • 1988
  • This paper describes a matching method to solve the problem of occlusion in a two dimensional scene. The technique consist of three steps: generation of hypotheses, clustering of hypotheses by matching probability, updating of hypotheses. Using this algorithm, simulation results have been tested for 20 scenes contained the 80 models, and have obtained 95% of properly correct recognition rate in average.

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감각형 증강현실 환경에서의 손 가림 현상 해결 방안 (Resolving Hand Region Occlusion in Tangible Augmented Reality Envrionments)

  • 문희철;박형준
    • 한국CDE학회논문집
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    • 제16권4호
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    • pp.277-284
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    • 2011
  • In tangible augmented reality (AR) environments for virtual prototyping, the user interacts with virtual products by manipulating tangible objects with his or her hands, but the user often encounter awkward situations in which his or her hands are occluded by augmented virtual objects, which reduces both immersion and ease of interaction. In this paper, we present how to resolve such hand region occlusion in order to enhance natural interaction and immersive visualization. In the AR environment considered, we use two types (product-type and pointer-type) of tangible objects for tangible user interaction with a virtual product of interest. Holding the tangible objects with his or her hands, the user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. We developed a method for resolving hand region occlusion frequently arising during such user interaction, It first detect hand region in a real image and refines the rendered image of the virtual object by subtracting the hand region from the rendered image, Then, it superimposes the refined image onto the real image to obtain an image in which the occlusion is resolved. Incorporated into tangible AR interaction for virtual prototyping of handheld products such as cellular phones and MP3 players, the method has been found by a preliminary user study that it is not only useful to improve natural interaction and immersive visualization of virtual products, but also helpful for making the users experience the products' shapes and functions better.

-건설현장에서의 시공 자동화를 위한 Laser Sensor기반의 Workspace Modeling 방법에 관한 연구- (Human Assisted Fitting and Matching Primitive Objects to Sparse Point Clouds for Rapid Workspace Modeling in Construction Automation)

  • 권순욱
    • 한국건설관리학회논문집
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    • 제5권5호
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    • pp.151-162
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    • 2004
  • Current methods for construction site modeling employ large, expensive laser range scanners that produce dense range point clouds of a scene from different perspectives. Days of skilled interpretation and of automatic segmentation may be required to convert the clouds to a finished CAD model. The dynamic nature of the construction environment requires that a real-time local area modeling system be capable of handling a rapidly changing and uncertain work environment. However, in practice, large, simple, and reasonably accurate embodying volumes are adequate feedback to an operator who, for instance, is attempting to place materials in the midst of obstacles with an occluded view. For real-time obstacle avoidance and automated equipment control functions, such volumes also facilitate computational tractability. In this research, a human operator's ability to quickly evaluate and associate objects in a scene is exploited. The operator directs a laser range finder mounted on a pan and tilt unit to collect range points on objects throughout the workspace. These groups of points form sparse range point clouds. These sparse clouds are then used to create geometric primitives for visualization and modeling purposes. Experimental results indicate that these models can be created rapidly and with sufficient accuracy for automated obstacle avoidance and equipment control functions.

Object Recognition Using Planar Surface Segmentation and Stereo Vision

  • Kim, Do-Wan;Kim, Sung-Il;Won, Sang-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1920-1925
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    • 2004
  • This paper describes a new method for 3D object recognition which used surface segment-based stereo vision. The position and orientation of an objects is identified accurately enabling a robot to pick up, even though the objects are multiple and partially occluded. The stereo vision is used to get the 3D information as 3D sensing, and CAD model with its post processing is used for building models. Matching is initially performed using the model and object features, and calculate roughly the object's position and orientation. Though the fine adjustment step, the accuracy of the position and orientation are improved.

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적응공명이론에 의한 자동 부분형상 인식시스템 (Automatic partial shape recognition system using adaptive resonance theory)

  • 박영태;양진성
    • 전자공학회논문지B
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    • 제33B권3호
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    • pp.79-87
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    • 1996
  • A new method for recognizing and locating partially occluded or overlapped two-dimensional objects regardless of their size, translation, and rotation, is presented. Dominant points approximating occuluding contoures of objects are generated by finding local maxima of smoothed k-cosine function, and then used to guide the contour segment matching procedure. Primitives between the dominant points are produced by projecting the local contours onto the line between the dominant points. Robust classification of primitives. Which is crucial for reliable partial shape matching, is performed using adaptive resonance theory (ART2). The matched primitives having similar scale factors and rotation angles are detected in the hough space to identify the presence of the given model in the object scene. Finally the translation vector is estimated by minimizing the mean squred error of the matched contur segment pairs. This model-based matching algorithm may be used in diveerse factory automation applications since models can be added or changed simply by training ART2 adaptively without modifying the matching algorithm.

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Tangible AR interaction based on fingertip touch using small-sized non-square markers

  • Park, Hyungjun;Jung, Ho-Kyun;Park, Sang-Jin
    • Journal of Computational Design and Engineering
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    • 제1권4호
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    • pp.289-297
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    • 2014
  • Although big-sized markers are good for accurate marker recognition and tracking, they are easily occluded by other objects and deteriorate natural visualization and level of immersion during user interaction in AR environments. In this paper, we propose an approach to exploiting the use of rectangular markers to support tangible AR interaction based on fingertip touch using small-sized markers. It basically adjusts the length, width, and interior area of rectangular markers to make them more suitably fit to longish objects like fingers. It also utilizes convex polygons to resolve the partial occlusion of a marker and properly enlarges the pattern area of a marker while adjusting its size without deteriorating the quality of marker detection. We obtained encouraging results from users that the approach can provide better natural visualization and higher level of immersion, and be accurate and tangible enough to support a pseudo feeling of touching virtual products with human hands or fingertips during design evaluation of digital handheld products.

다각근사화와 좌표이동을 이용한 겹친 2차원 물체인식 (A Study on 2-D Objects Recognition Using Polygonal Approximation and Coordinates Transition)

  • 박원진;김보현;이대영
    • 한국통신학회:학술대회논문집
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    • 한국통신학회 1986년도 추계학술발표회 논문집
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    • pp.45-52
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    • 1986
  • This paper presents an experimental model-based vision system which can identify and locate object in scenes containing multiple occluded parts. The objent are assumed to be regid, planar parta. In any recognition system the type of object that might appear in the image dictates the type of knowledge that is needed to recognize the object. The data is reduced to a seguential list of points or pixel that appear on the boundary of the objects. Next the boundary of the object is smoothed using a polygonal approximation algorithm. Recognition consists in finding the prototype that matches model to image. The best match is obtained by optimising some similarity measure.

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부분적으로 가려진 물체의 인식 룰의 습득 (Learning Rules for Partially Occluded Object Recognition)

  • 정재영;김문현
    • 대한전자공학회논문지
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    • 제27권6호
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    • pp.954-962
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    • 1990
  • Experties of recognizing an object despite of every possible occlusions among objects is difficult to be provided directly to a system. In this paper, we propose a method for inferring inherent shape-characteirstics of an object from training views provided. The method learns rules incrementally by alternating the rule induction process from limited number of training views and the rule verification process from the following taining views. The learned rules are represented using logical expressions to enhance the readability. Thr proposed method is tested by simulating occlusions on 2-dimensional objects to examine the learning process and to show improvement of recognition rate. Thr result shows that it can be applied to a practical system for 3-dimensional object recognition.

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합성영상에서의 이동물체의 SFM분석을 통한 물체의 삽입 (Embedding of Objects Using SFM Analysis in Synthetic Image Sequences)

  • 최경업;김용철
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(3)
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    • pp.181-184
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    • 2000
  • This paper presents an experimental system, where an object extracted from an image sequence is embedded into the desired position in a scene. First, a moving object is detected and the 3-D structure is obtained by SFM analysis of comer trajectories. We constrained the motion to translational motion only. Extracted objects are classified by matching with 3-D models and then the structure of the occluded part is restored. Camera calibration is performed for the background scene which will embed the object. Finally, the object is embedded into the scene. In the experiments, we used synthetic image sequences generated with OpenGL library for easy evaluation of the 3-D structure estimation.

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