• Title/Summary/Keyword: object-based IP storage

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Design and Implementation of Low-Power Object-based IP Storage for Mobile Devices using WLAN Power Control (WLAN 전력제어를 적용한 모바일 단말용 저전력 객체기반 IP 스토리지 설계 및 구현)

  • Nam, Young-Jin;Choi, Min-Seok;Jeon, Young-Joon;Ryu, Jeong-Tak;Moon, Byung-Hyun
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.4
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    • pp.32-40
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    • 2007
  • A mobile device accesses large-sized data in object-based IP storage as an object unit over IP network. It relies heavily on a WLAN device, which has been known as one of the major power consumers. This paper designs and implements low-power object-based IP storage for mobile devices using an efficient WLAN power control. The proposed WLAN power control exploits prefetch buffer to maximize the idleness for incoming network traffic and controls available WLAN power modes to minimize the power consumption. Our experimental results reveal that the proposed WLAN control can save the total power consumption in a PXA270-based mobile device about 9% while playing the multimedia contents through an object-based IP storage device

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Object-based Multimedia Contents Storage for Mobile Devices

  • Nam, Young-Jin;Choi, Min-Seok;Nam, In-Gil
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.31-34
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    • 2005
  • Mobile devices, such as PDAs, portable multimedia players, are more likely to encompass large storage devices with prevalance of high-quality multimedia contents. This paper proposes an object-based multimedia contents storage architecture that employs the object-based storage device model and the iSCSI protocol. It also provides a multimedia content player that operates directly with the proposed storage architecture. We implement both the proposed storage architecture and the multimedia content player upon the Linux environment. Performance evaluation by playing MP3 multimedia contents reveals that the proposed storage architecture reduces the total power consumption by 9%, compared with an existing networked storage. This enhancement is mainly contributed to the fact that a large portion of the file system is moved into the object-based multimedia contents storage from the mobile device.

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OASIS : Large-scale, wide-area storage system based on IP (OASIS : IP 기반의 대규모 광역 스토리지 시스템)

  • Kim, Hong-Yeon;Kim, Young-Chul;Jin, Ki-Sung;Kim, Young-Kyun;Lee, Mi-Young
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.275-279
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    • 2004
  • In this paper, a large-scale, wide-area storage system based on IP is proposed which is under development. OASIS is a storage system enforced with very high-scalability up to hundreds and thousands of clients over IP network, and it is able to extend the service to the wide area network. For this purpose, we adopt an storage interconnection technology based on IP, the object based storage technology and a clustered server architecture which provides high-scalability and availability to our system. This system can be utilized to provide network storage service which gains more reality with the incoming FTTH and WiBro services.

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System Design for Improvement of Multimedia Contents Playback Performance on Object-based IP Storage (객체기반 IP 스토리지 상의 멀티미디어 콘텐츠 재생 성능 향상을 고려한 시스템 설계)

  • Choi, Min-Seok;Jeon, Young-Joon;Nam, Young-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.955-957
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    • 2007
  • 본 연구에서는 모바일 기기의 중요한 성능 요소 중 하나인 스토리지에 초점을 맞추고 멀티미디어 콘텐츠 재생 성능 향상을 위한 시스템을 제안한다. 이를 위해 모바일 기기에서 사용 가능한 여러 스토리지 기술 중 최신 기술인 객체기반 IP 스토리지 시스템을 기반으로 모바일 단말 측에 캐시 및 선반입(prefech) 기능을 적용하여 네트워크를 사용하는 입출력으로 인한 재생 시스템의 성능저하를 보완한다.

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An User Controllable Object Audio File Format and Audio Scene Description (사용자 기반 실감 객체 오디오 파일 포맷 및 오디오 장면 묘사 기법)

  • Cho, Choong-Sang;Kim, Je-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.25-33
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    • 2010
  • Multi-media service has been changed into user based audio services, which service supports actively user's preference and interaction with the users. In the market, multi-media products which can support the highest audio-quality by using lossless audio technology have been released and object audio music which user can select the objects has been serviced. In this paper, we design user's preference information based object audio file format and audio scene description for storage and transmission media. The designed file format is designed based on MPEG-4 file format because high-quality audio codecs in MPEG-4 audio can be easily used and the track of file format can be flexibly controlled depend on the number of the instrument in music. The encoded audio data of each objects and encoded audio scene description by binary encoding that has independent track are packed in a file. The scene description for storage media is consist of full and object scene description, the scene description for transmission media has an essential description for object audio operation and a specific description for real audio sound. The designed file format based simulator is developed and it generates an object audio file with several scene descriptions. Also, the real audio sound is serviced by the interaction with user and the unpacked scene description.

Design of Low-Power Object-based Mobile Storage System by WLAN Power Control (WLAN 전력제어를 통한 저전력 객체기반 모바일 스토리지 시스템의 설계)

  • Jeon, Young-Joon;Choi, Min-Seok;Nam, Young-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06b
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    • pp.441-444
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    • 2007
  • 본 논문에서는 객체기반 IP 스토리지를 이용하여 모바일 기기에서 멀티미디어 콘텐츠 재생에 적합한 저전력 객체기반 모바일 스토리지 시스템 구조를 제안한다. 멀티미디어 콘텐츠의 재생 성능을 높이기 위해 모바일 단말 측 OSD 계층에 버퍼 캐시(buffer cache)와 선반입(prefetch) 기능을 추가한다. 그리고 모바일 단말의 WLAN 전력제어를 통하여 WLAN이 가능한 한 오랜 시간 동안 Sleep 상태 또는 Power Off 상태에 있을 수 있도록 하여 전력의 소비를 줄인다. 본 연구에서는 캐시 및 선반입 기능을 위해 버퍼 캐시관리자(buffer cache manager)와 선반입 관리자(prefetch manager)를 설계하였고, WLAN 전력관리 기능을 위해 WLAN 관리자(WLAN manager)를 설계하였다.

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