• Title/Summary/Keyword: object shape recognition

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A Framework of Recognition and Tracking for Underwater Objects based on Sonar Images : Part 1. Design and Recognition of Artificial Landmark considering Characteristics of Sonar Images (소나 영상 기반의 수중 물체 인식과 추종을 위한 구조 : Part 1. 소나 영상의 특성을 고려한 인공 표식물 설계 및 인식)

  • Lee, Yeongjun;Lee, Jihong;Choi, Hyun-Taek
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.182-189
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    • 2014
  • This paper proposed a framework of recognition and tracking for underwater objects using sonar images as an alternative of underwater optical camera which has the limitation of usage due to turbidity. In Part 1, a design and recognition method for 2D artificial landmark was proposed considering the practical performance of current imaging sonars. In particular, its materials are selected in order to maximize detectability based on characteristics of imaging sonar and ultrasonic waves. It has a simple and omni-directional shape which allows an easy modeling of object, and it includes region based features as identifications. Also, we proposed a real-time recognition algorithm including edge detector, Hough circle transforms, and shape matrix based recognition algorithm. The proposed methods are verified by basin tests using DIDSON.

The 3-D Object Recognition Using the Shape from Stereo Algorithm (스테레오 기법의 형태정보를 이용한 3차원 물체 인식)

  • 박성만;곽윤식;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.8B
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    • pp.1500-1505
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    • 1999
  • In this paper, we presented the stereo algorithm for 3-D object recognition. In order to solve the problem for matching time in existed methods, we proposed the method which used the moving direction vector. On the other hand, after we extracted the moving vectors by moving direction of objects, rotated object was matched on axis of it. Using the Hough transform, we obtained the 2-D synthesed image as reference images corresponding to the rate of moving, and then compared with the unknown input images.

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Visual Servoing of a Mobile Manipulator Based on Stereo Vision

  • Lee, H.J.;Park, M.G.;Lee, M.C.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.767-771
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    • 2003
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the position of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. However, color information is useful for simple recognition in real-time visual servoing. In this paper, we refer to about object recognition using colors, stereo matching method, recovery of 3D space and the visual servoing.

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Visual Servoing of a Mobile Manipulator Based on Stereo Vision (스테레오 영상을 이용한 이동형 머니퓰레이터의 시각제어)

  • Lee Hyun Jeong;Park Min Gyu;Lee Min Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.5
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    • pp.411-417
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    • 2005
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the potion of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. Color information is useful for simple recognition in real-time visual servoing. This paper addresses object recognition using colors, stereo matching method to reduce its calculation time, recovery of 3D space and the visual servoing.

Real-Time Tracking for Moving Object using Neural Networks (신경망을 이용한 이동성 칼라 물체의 실시간 추적)

  • Choi, Dong-Sun;Lee, Min-Jung;Choi, Young-Kiu
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2358-2361
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    • 2001
  • In recent years there have been increasing interests in real-time object tracking with image information. Since image information is affected by illumination, this paper presents the real-time object tracking method based on neural networks which have robust characteristics under various illuminations. This paper proposes three steps to track the object and the fast tracking method. In the first step the object color is extracted using neural networks. In the second step we detect the object feature information based on invariant moment. Finally the object is tracked through a shape recognition using neural networks. To achieve the fast tracking performance, this paper first has a global search of entire image and tracks the object through local search when the object is recognized.

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Gait Recognition Using Multiple Feature detection (다중 특징점 검출을 이용한 보행인식)

  • Cho, Woon;Kim, Dong-Hyeon;Paik, Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.84-92
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    • 2007
  • The gait recognition is presented for human identification from a sequence of noisy silhouettes segmented from video by capturing at a distance. The proposed gait recognition algorithm gives better performance than the baseline algorithm because of segmentation of the object by using multiple modules; i) motion detection, ii) object region detection, iii) head detection, and iv) active shape models, which solve the baseline algorithm#s problems to make background, to remove shadow, and to be better recognition rates. For the experiment, we used the HumanID Gait Challenge data set, which is the largest gait benchmarking data set with 122 objects, For realistic simulation we use various values for the following parameters; i) viewpoint, ii) shoe, iii) surface, iv) carrying condition, and v) time.

High Performance Object Recognition with Application of the Size and Rotational Invariant Feature of the Fourier Descriptor to the 3D Information of Edges (푸리에 표현자의 크기와 회전 불변 특징을 에지에 대한 3차원 정보에 응용한 고효율의 물체 인식)

  • Wang, Shi;Chen, Hongxin;I, Jun-Ho;Lin, Haiping;Kim, Hyong-Suk;Kim, Jong-Man
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.6
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    • pp.170-178
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    • 2008
  • A high performance object recognition algorithm using Fourier description of the 3D information of the objects is proposed. Object boundaries contain sufficient information for recognition in most of objects. However, it is not well utilized as the key solution of the object recognition since obtaining the accurate boundary information is not easy. Also, object boundaries vary highly depending on the size or orientation of object. The proposed object recognition algorithm is based on 1) the accurate object boundaries extracted from the 3D shape which is obtained by the laser scan device, and 2) reduction of the required database using the size and rotational invariant feature of the Fourier Descriptor. Such Fourier information is compared with the database and the recognition is done by selecting the best matching object. The experiments have been done on the rich database of MPEG 7 Part B.

Shape Recognition of 3-D Object Using Texels (텍셀을 이용한 3차원 물체의 형상 인식)

  • Kim, Do-Nyun;Cho, Dong-Sub
    • Proceedings of the KIEE Conference
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    • 1990.11a
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    • pp.460-464
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    • 1990
  • Texture provides an important source of information about the local orientation of visible surfaces. An important task that arises in many computer vision systems is the reconstruction of three-dimensional depth information from two-dimensional images. The surface orientation of texel is classified by the Artificial Neural Network. The classification method to recognize the shape of 3D object with artificial neural network requires less developing time comparing to conventional method. The segmentation problem is assumed to be solved. The surface in view is smooth and is covered with repeated texture elements. In this study, 3D shape reconstruct using interpolation method.

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Mobile Robot Control using Hand Shape Recognition (손 모양 인식을 이용한 모바일 로봇제어)

  • Kim, Young-Rae;Kim, Eun-Yi;Chang, Jae-Sik;Park, Se-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.4
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    • pp.34-40
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    • 2008
  • This paper presents a vision based walking robot control system using hand shape recognition. To recognize hand shapes, the accurate hand boundary needs to be tracked in image obtained from moving camera. For this, we use an active contour model-based tracking approach with mean shift which reduces dependency of the active contour model to location of initial curve. The proposed system is composed of four modules: a hand detector, a hand tracker, a hand shape recognizer and a robot controller. The hand detector detects a skin color region, which has a specific shape, as hand in an image. Then, the hand tracking is performed using an active contour model with mean shift. Thereafter the hand shape recognition is performed using Hue moments. To assess the validity of the proposed system we tested the proposed system to a walking robot, RCB-1. The experimental results show the effectiveness of the proposed system.

CONSIDERATION OF THE RELATION BETWEEN DISTANCE AND CHANGE OF PANEL COLOR BASED ON AERIAL PERSPECTIVE

  • Horiuchi, Hitoshi;Kaneko, Satoru;Sato, Mie;Ozaki, Koichi;Kasuga, Masao
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.695-698
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    • 2009
  • Three-dimensional (3D) shape recognition and distance recognition methods utilizing monocular camera systems have been required for field of virtual-reality, computer graphics, measurement technology and robot technology. There have been many studies regarding 3D shape and distance recognition based on geometric and optical information, and it is now possible to accurately measure the geometric information of an object at short range distances. However, these methods cannot currently be applied to long range objects. In the field of virtual-reality, all visual objects must be presented at widely varying ranges, even though some objects will be hazed over. In order to achieve distance recognition from a landscape image, we focused on the use of aerial perspective to simulate a type of depth perception and investigated the relationship between distance and color perception. The applicability of our proposed method was demonstrated in experimental results.

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