• Title/Summary/Keyword: object based structure

검색결과 768건 처리시간 0.029초

웹상에서의 의사결정모형의 객체지향적 표현과 관리를 위한 구조적 마크업 언어 (A Structured Markup Language for the Object-Oriented Representation and Management of Decision Models on the Web)

  • 김형도
    • Asia pacific journal of information systems
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    • 제8권2호
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    • pp.53-67
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    • 1998
  • The explosive growth of the Web is providing end-users access to ever-increasing volumes of information. The resources of legacy systems and relational databases have also been made available to the Web browser, which has become an essential business tool. Recently, model management on the Internet/Web is also proposed with its conceptual design or prototypical system like DecisionNet and DSS Web. However, they are also suffering from the same symptoms as the Web, Although we can identify the elements of a page with HTML tags and (declare) the relationships among the various document elements, they are semantically opaque to computer systems and have no domain-specific meaning. However, HTML is not extensible, so developers are forced to invent convoluted, non-standard solutions for embedding and parsing data. Extensible Markup Language (XML) is a simplified subset of SGML that has many benefits for folks who want to improve structure, maintainability, searchability, presentation, and other aspects of their document management. This paper proposes a structured markup language for model representation and management on the Web as an XML application. The language is based on a conceptual modeling framework, Object-Oriented Structured Modeling (OOSM), which is an extension of the structured modeling.

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Preliminary Results of 7-Channel Insertional pTx Array Coil for 3T MRI

  • Ryu, Yeun Chul
    • Journal of Magnetics
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    • 제22권2호
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    • pp.238-243
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    • 2017
  • In this research, we report the preliminary results of an insertional type parallel transmission (pTx) array that has 7-elements that are placed in the space above a patient table as a transmit (Tx) coil to give an RF transmission ($B_1{^+}$) field for the body object of a 3 Tesla (T) MRI system. In previous research, we have tried to compare the performances of different coil elements and array geometries for a pTx body image. Based on these results, we attempt to obtain a human image with the proposed pTx array. Through the simulation and experimental results, we introduce a possible structure of multi-channel Tx array and verify the utility of a multi-channel Tx body image using $B_1{^+}$ shimming. The insertional pTx array, combined with a receiver (Rx) array coil, provides an enhanced $B_1{^+}$ field homogeneity in a large ROI image as a result of $B_1{^+}$ shimming applied over the full body size object. Through this research, we hope to determine the usefulness of the proposed insertional type RF coil combination for 3 T body imaging.

비선형 전변동을 이용한 초점거리 변화 기반의 3 차원 깊이 측정 방법 (3D Shape Recovery Using Image Focus through Nonlinear Total Variation)

  • 무하마드 타릭 마흐무드;최영규
    • 반도체디스플레이기술학회지
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    • 제12권2호
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    • pp.27-32
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    • 2013
  • Shape From Focus (SFF) is a passive optical technique to recover 3D structure of an object that utilizes focus information from 2D images of the object taken at different focus levels. Mostly, SFF methods use a single focus measure to compute image focus quality of each pixel in the image sequence. However, it is difficult to recover accurate 3D shape using a single focus measure, as different focus measures perform differently in diverse conditions. In this paper, a nonlinear Total Variation (TV) based approach is proposed for 3D shape recovery. To improve the result of surface reconstruction, several initial depth maps are obtained using different focus measures and the resultant 3D shape is obtained by diffusing them through TV. The proposed method is tested and evaluated by using image sequences of synthetic and real objects. The results and comparative analysis demonstrate the effectiveness of our method.

손가락/관절 간의 기구학적 독립을 고려한 로봇 손의 컴플라이언스 제어 방법 (A Compliance Control Method for Robot Hands with Consideration of Decoupling among Fingers/Joints)

  • 김병호;이병주;서일홍;오상록
    • 제어로봇시스템학회논문지
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    • 제6권7호
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    • pp.568-577
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    • 2000
  • In this paper for an object grasped by a robot hand to work in stiffness control domain we first investigate the number of fingers for successful stiffness modulation in the object operational space. Next we propose a new compliance control method for robot hands which consist of two steps. RIFDS(Resolved Inter-Finger Decoupling Solver) is to decompose the desired compliance characteristic specified in the op-erational space into the compliance characteristic in the fingertip space without inter-finger coupling and RIJDS(Resolved Inter-Joint Decoupling Solver) is to decompose the fingertip space without inter-finger coupling and RIJDS(Resolved inter-Joint Decoupling Solver) is to decompose the compliance characteristic in the finger-tip space into the compliance characteristic given in the joint space without inter-joint coupling. Based on the analysis results the finger structure should be biominetic in the sense that either kniematic redundancy or force redundancy are required to implement the proposed compliance control scheme, Five-bar fingered robot hands are used as an illustrative example to implement the proposed compliance control method. To show the effectiveness of the proposed compliance control method simulations are performed for two-fingered and three-fingered robot hands.

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Java를 이용한 3차원 레이싱 게임 개발 (Development of a 3-D Racing Game Using Java)

  • 정갑중;장재원
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2005년도 추계종합학술대회
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    • pp.627-630
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    • 2005
  • 본 논문은 웹기반 게임 소프트웨어로써 3차원 레이싱 게임 개발에 대한 논문이다. 웹을 이용한 클라이언트 접속자는 자바 애플릿을 이용하여 웹상에서 접근 가능하고 JAVA Bytecode의 다운로드에 의해 각 클라이언트 접속자의 하드웨어시스템에 무관하게 작동가능하다. 소프트웨어 구성은 뷰 포트 및 GUI 사용자 인터페이스기, 초기 공간 생성기, 이벤트 처리기, 쓰레드 관리기, 결과 분석기로 크게 5개의 부분으로 되어 있다. 뷰 포트 내의 백그라운드 이미지를 삽입할 수 있도록 하여 사용자에게 지역적인 관광 정보다 특정 홍보 이미지의 전달을 용이하게 하는데 응용이 가능하도록 이용할 수 있다.

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Near-infrared polarimetric study of near-Earth object 252P/LINEAR: An implication of scattered light from the evolved dust particles

  • Kwon, Yuna G.;Ishiguro, Masateru;Kwon, Jungmi;Kuroda, Daisuke;Im, Myungshin;Choi, Changsu;Tamura, Motohide;Nagayama, Takahiro;Kawai, Nobuyuki;Watanabe, Jun-Ichi
    • 천문학회보
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    • 제44권2호
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    • pp.44.2-44.2
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    • 2019
  • Comets, one of the least-altered leftovers from the nascent solar system, have probably preserved the primitive structure inside, whereas their surfaces become modified from the initial states after repetitive orbital revolutions around the Sun. Resurfacing makes the surface drier and more consolidated than the bulk nuclei, creating inert refractory dust layer ("dust mantle"). Near-infrared (NIR; 1.25-2.25 m) polarimetry is theoretically expected to maximize contrast of the porosity between inner fresh and evolved dust particles, by harboring more dust constituents in the single wavelength than the optical; thus, intensifies electromagnetic interaction in dust aggregates. Despite such an advantage, only a few studies have been made in this approach mainly due to the limited accessibility of available facilities. Herein, we present our new multi-band NIR polarimetric study of near-Earth object 252P/LINEAR over 12 days near perihelion, together with the results of optical (0.48-0.80m) imaging observations and backward dynamical simulation of the comet. Based on the results, we will characterize the dust properties of the comet and discuss the possible environmental (temperature and UV radiation) effects that could produce the observed phenomena.

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차량 탑재형 상·하역 장비의 설계와 딥러닝 객체 인식을 이용한 자동제어 방법 (Design of Vehicle-mounted Loading and Unloading Equipment and Autonomous Control Method using Deep Learning Object Detection)

  • 이순교;김선목;우효원;이석;이기백
    • 로봇학회논문지
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    • 제19권1호
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    • pp.79-91
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    • 2024
  • Large warehouses are building automation systems to increase efficiency. However, small warehouses, military bases, and local stores are unable to introduce automated logistics systems due to lack of space and budget, and are handling tasks manually, failing to improve efficiency. To solve this problem, this study designed small loading and unloading equipment that can be mounted on transportation vehicles. The equipment can be controlled remotely and is automatically controlled from the point where pallets loaded with cargo are visible using real-time video from an attached camera. Cargo recognition and control command generation for automatic control are achieved through a newly designed deep learning model. This model is designed to be optimized for loading and unloading equipment and mission environments based on the YOLOv3 structure. The trained model recognized 10 types of palettes with different shapes and colors with an average accuracy of 100% and estimated the state with an accuracy of 99.47%. In addition, control commands were created to insert forks into pallets without failure in 14 scenarios assuming actual loading and unloading situations.

구조적인 차이를 가지는 CNN 기반의 스테그아날리시스 방법의 실험적 비교 (Experimental Comparison of CNN-based Steganalysis Methods with Structural Differences)

  • 김재영;박한훈;박종일
    • 방송공학회논문지
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    • 제24권2호
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    • pp.315-328
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    • 2019
  • 영상 스테그아날리시스는 입력 영상을 스테가노그래피 알고리즘이 적용된 스테고 영상과 스테가노그래피 알고리즘이 적용되지 않은 커버 영상으로 분류하는 알고리즘이다. 기존에는 주로 수제 특징 기반의 스테그아날리시스를 연구하였다. 하지만 CNN 기반의 물체 인식이 큰 성과를 이루면서 최근 CNN 기반의 스테그아날리시스가 활발히 연구되고 있다. CNN 기반의 스테그아날리시스는 물체 인식과는 달리 커버 영상과 스테고 영상의 미세한 차이를 식별하기 위해서 전처리 필터를 필요로 한다. 그러므로, CNN 기반의 스테그아날리시스 연구들은 효과적인 전처리 필터와 네트워크 구조를 개발하는 데 초점을 두고 있다. 본 논문에서는 동일한 실험 조건에서 기존 연구들을 비교하고, 그 결과를 기반으로 전처리 필터와 네트워크 구조적인 차이에 의한 성능 변화를 분석한다.

MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석 (MPEG-H 3D Audio Decoder Structure and Complexity Analysis)

  • 문현기;박영철;이용주;황영수
    • 한국통신학회논문지
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    • 제42권2호
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    • pp.432-443
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    • 2017
  • MPEG-H 3D 오디오 표준은 UHDTV 등의 초고해상도 방송서비스에 대응하는 실감음향 서비스의 제공을 목표로 한다. 이를 위해 본 표준은 다채널 신호, 객체 신호, 장면 기반 신호의 부호화/복호화 기술과 다양한 재생 환경에서 3차원 오디오 제공을 위한 렌더링 기술, 후처리 기술 등 방대한 기술을 통합하였다. 본 표준의 참조 소프트웨어 복호화기는 여러 모듈들이 결합된 구조로 다양한 모드에서 동작이 가능하며, 각 모듈들이 독립된 실행파일로 순차적으로 실행되어 실시간 처리가 불가능하다. 본 논문에서는 MPEG-H 3D 오디오의 코어 복호화기, 포맷 변환기, 객체 렌더러, 바이노럴 렌더러의 각 함수를 동적 라이브러리화 및 통합하여 프레임 기반 복호화가 가능하도록 하였다. 또한 MPEG-H 3D 오디오의 각 모드별 연산량을 측정하여 다양한 하드웨어 플랫폼에서 적합한 모드를 선택하기 위한 참고 자료를 제공한다. 연산량 분석 결과, 한국 방송 표준에 포함된 저연산량 프로파일은 채널 신호로 렌더링을 할 경우 QMF 합성 연산의 2.8배에서 12.4배의 연산량을 가지며, 바이노럴 렌더링을 할 경우 QMF 합성 연산의 4.1배에서 15.3배의 연산량을 가진다.

실시간 분산처리 시뮬레이터 및 제어기 구조 설계 (Designing of real-time distributed simulator and controller architecture)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.744-747
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    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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