• Title/Summary/Keyword: object based structure

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A Structured Markup Language for the Object-Oriented Representation and Management of Decision Models on the Web (웹상에서의 의사결정모형의 객체지향적 표현과 관리를 위한 구조적 마크업 언어)

  • Kim, Hyoung-Do
    • Asia pacific journal of information systems
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    • v.8 no.2
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    • pp.53-67
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    • 1998
  • The explosive growth of the Web is providing end-users access to ever-increasing volumes of information. The resources of legacy systems and relational databases have also been made available to the Web browser, which has become an essential business tool. Recently, model management on the Internet/Web is also proposed with its conceptual design or prototypical system like DecisionNet and DSS Web. However, they are also suffering from the same symptoms as the Web, Although we can identify the elements of a page with HTML tags and (declare) the relationships among the various document elements, they are semantically opaque to computer systems and have no domain-specific meaning. However, HTML is not extensible, so developers are forced to invent convoluted, non-standard solutions for embedding and parsing data. Extensible Markup Language (XML) is a simplified subset of SGML that has many benefits for folks who want to improve structure, maintainability, searchability, presentation, and other aspects of their document management. This paper proposes a structured markup language for model representation and management on the Web as an XML application. The language is based on a conceptual modeling framework, Object-Oriented Structured Modeling (OOSM), which is an extension of the structured modeling.

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Preliminary Results of 7-Channel Insertional pTx Array Coil for 3T MRI

  • Ryu, Yeun Chul
    • Journal of Magnetics
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    • v.22 no.2
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    • pp.238-243
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    • 2017
  • In this research, we report the preliminary results of an insertional type parallel transmission (pTx) array that has 7-elements that are placed in the space above a patient table as a transmit (Tx) coil to give an RF transmission ($B_1{^+}$) field for the body object of a 3 Tesla (T) MRI system. In previous research, we have tried to compare the performances of different coil elements and array geometries for a pTx body image. Based on these results, we attempt to obtain a human image with the proposed pTx array. Through the simulation and experimental results, we introduce a possible structure of multi-channel Tx array and verify the utility of a multi-channel Tx body image using $B_1{^+}$ shimming. The insertional pTx array, combined with a receiver (Rx) array coil, provides an enhanced $B_1{^+}$ field homogeneity in a large ROI image as a result of $B_1{^+}$ shimming applied over the full body size object. Through this research, we hope to determine the usefulness of the proposed insertional type RF coil combination for 3 T body imaging.

3D Shape Recovery Using Image Focus through Nonlinear Total Variation (비선형 전변동을 이용한 초점거리 변화 기반의 3 차원 깊이 측정 방법)

  • Mahmood, Muhammad Tariq;Choi, Young Kyu
    • Journal of the Semiconductor & Display Technology
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    • v.12 no.2
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    • pp.27-32
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    • 2013
  • Shape From Focus (SFF) is a passive optical technique to recover 3D structure of an object that utilizes focus information from 2D images of the object taken at different focus levels. Mostly, SFF methods use a single focus measure to compute image focus quality of each pixel in the image sequence. However, it is difficult to recover accurate 3D shape using a single focus measure, as different focus measures perform differently in diverse conditions. In this paper, a nonlinear Total Variation (TV) based approach is proposed for 3D shape recovery. To improve the result of surface reconstruction, several initial depth maps are obtained using different focus measures and the resultant 3D shape is obtained by diffusing them through TV. The proposed method is tested and evaluated by using image sequences of synthetic and real objects. The results and comparative analysis demonstrate the effectiveness of our method.

A Compliance Control Method for Robot Hands with Consideration of Decoupling among Fingers/Joints (손가락/관절 간의 기구학적 독립을 고려한 로봇 손의 컴플라이언스 제어 방법)

  • Kim, Byoung-Ho;Yi, Byung-Ju;Suh, Il-Hong;Oh, Sang-Rok
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.7
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    • pp.568-577
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    • 2000
  • In this paper for an object grasped by a robot hand to work in stiffness control domain we first investigate the number of fingers for successful stiffness modulation in the object operational space. Next we propose a new compliance control method for robot hands which consist of two steps. RIFDS(Resolved Inter-Finger Decoupling Solver) is to decompose the desired compliance characteristic specified in the op-erational space into the compliance characteristic in the fingertip space without inter-finger coupling and RIJDS(Resolved Inter-Joint Decoupling Solver) is to decompose the fingertip space without inter-finger coupling and RIJDS(Resolved inter-Joint Decoupling Solver) is to decompose the compliance characteristic in the finger-tip space into the compliance characteristic given in the joint space without inter-joint coupling. Based on the analysis results the finger structure should be biominetic in the sense that either kniematic redundancy or force redundancy are required to implement the proposed compliance control scheme, Five-bar fingered robot hands are used as an illustrative example to implement the proposed compliance control method. To show the effectiveness of the proposed compliance control method simulations are performed for two-fingered and three-fingered robot hands.

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Development of a 3-D Racing Game Using Java (Java를 이용한 3차원 레이싱 게임 개발)

  • Jeong, Gab-Joong;Jang, Jae-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.627-630
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    • 2005
  • This paper describes the development of a racing game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run java applet program with download of Java Bytecode with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, and thread control module. It uses 2-D linked list data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances the dynamic object moving and viewing in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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Near-infrared polarimetric study of near-Earth object 252P/LINEAR: An implication of scattered light from the evolved dust particles

  • Kwon, Yuna G.;Ishiguro, Masateru;Kwon, Jungmi;Kuroda, Daisuke;Im, Myungshin;Choi, Changsu;Tamura, Motohide;Nagayama, Takahiro;Kawai, Nobuyuki;Watanabe, Jun-Ichi
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.2
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    • pp.44.2-44.2
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    • 2019
  • Comets, one of the least-altered leftovers from the nascent solar system, have probably preserved the primitive structure inside, whereas their surfaces become modified from the initial states after repetitive orbital revolutions around the Sun. Resurfacing makes the surface drier and more consolidated than the bulk nuclei, creating inert refractory dust layer ("dust mantle"). Near-infrared (NIR; 1.25-2.25 m) polarimetry is theoretically expected to maximize contrast of the porosity between inner fresh and evolved dust particles, by harboring more dust constituents in the single wavelength than the optical; thus, intensifies electromagnetic interaction in dust aggregates. Despite such an advantage, only a few studies have been made in this approach mainly due to the limited accessibility of available facilities. Herein, we present our new multi-band NIR polarimetric study of near-Earth object 252P/LINEAR over 12 days near perihelion, together with the results of optical (0.48-0.80m) imaging observations and backward dynamical simulation of the comet. Based on the results, we will characterize the dust properties of the comet and discuss the possible environmental (temperature and UV radiation) effects that could produce the observed phenomena.

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Design of Vehicle-mounted Loading and Unloading Equipment and Autonomous Control Method using Deep Learning Object Detection (차량 탑재형 상·하역 장비의 설계와 딥러닝 객체 인식을 이용한 자동제어 방법)

  • Soon-Kyo Lee;Sunmok Kim;Hyowon Woo;Suk Lee;Ki-Baek Lee
    • The Journal of Korea Robotics Society
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    • v.19 no.1
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    • pp.79-91
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    • 2024
  • Large warehouses are building automation systems to increase efficiency. However, small warehouses, military bases, and local stores are unable to introduce automated logistics systems due to lack of space and budget, and are handling tasks manually, failing to improve efficiency. To solve this problem, this study designed small loading and unloading equipment that can be mounted on transportation vehicles. The equipment can be controlled remotely and is automatically controlled from the point where pallets loaded with cargo are visible using real-time video from an attached camera. Cargo recognition and control command generation for automatic control are achieved through a newly designed deep learning model. This model is designed to be optimized for loading and unloading equipment and mission environments based on the YOLOv3 structure. The trained model recognized 10 types of palettes with different shapes and colors with an average accuracy of 100% and estimated the state with an accuracy of 99.47%. In addition, control commands were created to insert forks into pallets without failure in 14 scenarios assuming actual loading and unloading situations.

Experimental Comparison of CNN-based Steganalysis Methods with Structural Differences (구조적인 차이를 가지는 CNN 기반의 스테그아날리시스 방법의 실험적 비교)

  • Kim, Jaeyoung;Park, Hanhoon;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.24 no.2
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    • pp.315-328
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    • 2019
  • Image steganalysis is an algorithm that classifies input images into stego images with steganography methods and cover images without steganography methods. Previously, handcrafted feature-based steganalysis methods have been mainly studied. However, CNN-based objects recognition has achieved great successes and CNN-based steganalysis is actively studied recently. Unlike object recognition, CNN-based steganalysis requires preprocessing filters to discriminate the subtle difference between cover images from stego images. Therefore, CNN-based steganalysis studies have focused on developing effective preprocessing filters as well as network structures. In this paper, we compare previous studies in same experimental conditions, and based on the results, we analy ze the performance variation caused by the differences in preprocessing filter and network structure.

MPEG-H 3D Audio Decoder Structure and Complexity Analysis (MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석)

  • Moon, Hyeongi;Park, Young-cheol;Lee, Yong Ju;Whang, Young-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.432-443
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    • 2017
  • The primary goal of the MPEG-H 3D Audio standard is to provide immersive audio environments for high-resolution broadcasting services such as UHDTV. This standard incorporates a wide range of technologies such as encoding/decoding technology for multi-channel/object/scene-based signal, rendering technology for providing 3D audio in various playback environments, and post-processing technology. The reference software decoder of this standard is a structure combining several modules and can operate in various modes. Each module is composed of independent executable files and executed sequentially, real time decoding is impossible. In this paper, we make DLL library of the core decoder, format converter, object renderer, and binaural renderer of the standard and integrate them to enable frame-based decoding. In addition, by measuring the computation complexity of each mode of the MPEG-H 3D-Audio decoder, this paper also provides a reference for selecting the appropriate decoding mode for various hardware platforms. As a result of the computational complexity measurement, the low complexity profiles included in Korean broadcasting standard has a computation complexity of 2.8 times to 12.4 times that of the QMF synthesis operation in case of rendering as a channel signals, and it has a computation complexity of 4.1 times to 15.3 times of the QMF synthesis operation in case of rendering as a binaural signals.

Designing of real-time distributed simulator and controller architecture (실시간 분산처리 시뮬레이터 및 제어기 구조 설계)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.744-747
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    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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