• Title/Summary/Keyword: object based structure

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Modeling of Plant Growth based on Juvenile Energy in Virtual Environment (젊음 에너지를 이용한 가상세계에서의 다양한 식물의 성장 모델링)

  • Kwon Jeong-Woo;Park Jong-Hee
    • The KIPS Transactions:PartB
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    • v.12B no.1 s.97
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    • pp.101-108
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    • 2005
  • Most of the plant models based on L-system or particle systems have focused on visual shape of plant. However, the interaction between the plant and its environment in virtual environment will make the plant more natural in diverse situations so that users will be immersed in system. To this end we structure the plant object organized in an ontology, introduce calculating method of plant growth rate based on juvenile energy.

Efficient Haptic Interaction for Highly Complex Object Generated by Point-based Surfaces (점 기반 곡면으로 이루어진 복잡한 가상 물체와의 효율적인 햅틱 상호작용)

  • Lee, Beom-Chan;Kim, Duck-Bong;Park, Hye-Shin;Kim, Jong-Phil;Lee, Kwan-Heng;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.70-75
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    • 2007
  • 본 논문은 연결정보(connectivity) 및 미리 계산된 계층적 데이터 구조(hierarchical data structure)를 이용하지 않는 그래픽 및 햅틱 렌더링 알고리즘을 제안한다. 제안된 알고리즘은 점 기반 그래픽 표현(point-based graphic representation) 기법을 이용하여 3차원 자유 곡면을 생성한다. 생성된 점 기반 곡면 물체와의 햅틱 상호작용을 위해 그래픽 하드웨어(GPU)에 접근하여 점 기반 곡면에서 생성된 깊이 이미지(depth image)를 이용하여 햅틱 상호작용에 필수 요소인 충돌검출(collision detection) 및 반력 연산(contact force computation)을 수행한다.

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Intelligent Test Plan Metrics on Adaptive Use Case Approach

  • Kim, R. Young Chul;Lee, Jaehyub
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.1
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    • pp.70-77
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    • 2002
  • This paper describes a design driven approach to drive intelligent test plan generation based on adaptive use case (3,5). Its foundation is an object-oriented software design approach which partitions design schema into design architecture of functional components called “design component”. A use case software development methodology of adaptive use case approach developed in I.I .T is employed which preserves this unit architecture on through to the actual code structure. Based on the partition design schema produced during the design phase of this methodology, a test plan is generated which includes a set of component and scenario based test. A software metric is introduced which produces an ordering of this set to enhance productivity and both promote and capitalize on test case reusability, This paper contains an application that illustrates the proposed approach.

A Study on the Fault Diagnosis in Web-based Virtual Machine (웹기반 가상시계에서의 고장진단에 관한 연구)

  • 서정완;강무진
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.430-434
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    • 2001
  • Virtual manufacturing system is integrated computer model that represents the precise and whole structure of manufacturing system and simulates its physical and logical behavior in operation.[1] A virtual machine is computer model that represents a CNC machine tool and one of core elements of virtual manufacturing system. In this paper, it is emphasized that a virtual machine must be web-based system for serving information to all attendants in a real machine tool without the restriction of time or location, and then in the fault diagnosis, one of important modules of a virtual machine, the methods of both using the controller signal and web-based expert system are proposed.

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The Exchage of Feature Data Among CAD System Using XML (XML을 이용한 CAD 시스템간의 형상정보 교환)

  • 정태형;최의성;박승현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.04a
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    • pp.434-440
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    • 2003
  • The exchange of model design date among heterogeneous CAD systems is a difficult task because each system has different data structures suitable for its own functions. STEP has been able to represent product information as a common computer-interpretable form that is required to remain complete and consistent when the product informant is needed to be exchanged among different computer system. However, STEP has difficult architecture in is representing point, line, curve and vectors of element, more over it can't represent geometry data of feature based models. In this study, a structure of XML document that represents geometry data of feature based models as neutral format has been developed. To use the developed XML document, a Converter has also been developed to exchange modules so that it can exchange feature based data models among heterogeneous CAD systems. Aa for evaluation of the developed XML document and Converter, Solidworks and SolidEdge are selected.

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PC based Open Architecture Machine Controller for Intelligent Manufacturing system (지능생산시스템을 위한 PC 기반 개방형 머신제어기)

  • Park, Kyung-Su;Choi, Kyung-Hyun;Lee, Seok-Hee
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.884-889
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    • 2000
  • This paper describes the design and implementation of PCOAMC(PC-based Open Architecture Machine Controller) to be flexible and independent from the vendor-oriented hardware and software structure. This openness approach is able to enhance an intelligence and integration of a manufacturing system. The development methodology of PcOAMC is an Object-Oriented approach, and all modules in PcOAMC are modelled using UML(Unified Modelling Language) that provides an easy understanding and modification. In order to demonstrate an applicability of PcOAMC, a simple test has been executed by using the Client-Server system consisting of two PcOAMCS and bus monitoring system. The good results have been obtained, so that the developed controller is expected to be embedded into IMS(Intelligent Manufacturing System) as a basic unit.

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A study on Support System for Standard Korean Language of e-Learning Contents (e-Learning 콘텐츠의 남북한 표준언어 지원시스템 연구)

  • Choi, Sung;Chung, Ji-Moon;Yoo, Gab-Sang
    • Journal of Digital Convergence
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    • v.5 no.2
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    • pp.25-36
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    • 2007
  • In this paper, we studied on the effective structure of an e-Learning Korean Support System for foreigner based on computer systems which is to obey the rules of IMS/AICC International Standard regulations based on LCMS and SCORM. The most important task on this study is to support the function of self-study module through the review of the analysis and results of Korean learning and learning customs. We studied the effective PMS detail modules as well as the Standard Competency Module Management System, which related to LMS/LCMS, Learning an Individual Competency Management System, Competency Registry/Repository System, Knowledge Management System based on Community Competency Module, Education e-survey System and Module learning Support Service System. We suggested one of standard Effective Model of learning Korean Support System which is adopted in a various techniques for foreigner.

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Start-up Circulation Structure Design based on Corporate Ecosystem and Its Case Studies (기업생태계에 기초한 창업순환 구조설계 및 사례 연구)

  • Yoo, Soonduck
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.245-254
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    • 2015
  • The purpose of this research is to study the cyclic structure of startup ecosystem and draw the necessary conditions for maintaining it to successfully induce the activation entrepreneurship. Therefore, we design start-up cycle structure based on the enterprise ecosystem to verify this, we discussed the Tech City in the United Kingdom and Silicon Valley in USA. Required factors for running the start-up cycle structure is summarized as follows. First, the shared platform is provided to form between components in accordance with the object, second, this can be made based on the excellent human resources, third, a number of consumer groups such as venture capitals and angels that revenue from the virtuous circle should be formed, fourth, get the other regional networks and associated, fifth to make it easy to start-ups through government and institutional support and finally, a stand-alone producers(startups) should be fostering entrepreneurship.

Video Scene Detection using Shot Clustering based on Visual Features (시각적 특징을 기반한 샷 클러스터링을 통한 비디오 씬 탐지 기법)

  • Shin, Dong-Wook;Kim, Tae-Hwan;Choi, Joong-Min
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.47-60
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    • 2012
  • Video data comes in the form of the unstructured and the complex structure. As the importance of efficient management and retrieval for video data increases, studies on the video parsing based on the visual features contained in the video contents are researched to reconstruct video data as the meaningful structure. The early studies on video parsing are focused on splitting video data into shots, but detecting the shot boundary defined with the physical boundary does not cosider the semantic association of video data. Recently, studies on structuralizing video shots having the semantic association to the video scene defined with the semantic boundary by utilizing clustering methods are actively progressed. Previous studies on detecting the video scene try to detect video scenes by utilizing clustering algorithms based on the similarity measure between video shots mainly depended on color features. However, the correct identification of a video shot or scene and the detection of the gradual transitions such as dissolve, fade and wipe are difficult because color features of video data contain a noise and are abruptly changed due to the intervention of an unexpected object. In this paper, to solve these problems, we propose the Scene Detector by using Color histogram, corner Edge and Object color histogram (SDCEO) that clusters similar shots organizing same event based on visual features including the color histogram, the corner edge and the object color histogram to detect video scenes. The SDCEO is worthy of notice in a sense that it uses the edge feature with the color feature, and as a result, it effectively detects the gradual transitions as well as the abrupt transitions. The SDCEO consists of the Shot Bound Identifier and the Video Scene Detector. The Shot Bound Identifier is comprised of the Color Histogram Analysis step and the Corner Edge Analysis step. In the Color Histogram Analysis step, SDCEO uses the color histogram feature to organizing shot boundaries. The color histogram, recording the percentage of each quantized color among all pixels in a frame, are chosen for their good performance, as also reported in other work of content-based image and video analysis. To organize shot boundaries, SDCEO joins associated sequential frames into shot boundaries by measuring the similarity of the color histogram between frames. In the Corner Edge Analysis step, SDCEO identifies the final shot boundaries by using the corner edge feature. SDCEO detect associated shot boundaries comparing the corner edge feature between the last frame of previous shot boundary and the first frame of next shot boundary. In the Key-frame Extraction step, SDCEO compares each frame with all frames and measures the similarity by using histogram euclidean distance, and then select the frame the most similar with all frames contained in same shot boundary as the key-frame. Video Scene Detector clusters associated shots organizing same event by utilizing the hierarchical agglomerative clustering method based on the visual features including the color histogram and the object color histogram. After detecting video scenes, SDCEO organizes final video scene by repetitive clustering until the simiarity distance between shot boundaries less than the threshold h. In this paper, we construct the prototype of SDCEO and experiments are carried out with the baseline data that are manually constructed, and the experimental results that the precision of shot boundary detection is 93.3% and the precision of video scene detection is 83.3% are satisfactory.

Implementation of Markerless Augmented Reality with Deformable Object Simulation (변형물체 시뮬레이션을 활용한 비 마커기반 증강현실 시스템 구현)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.35-42
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    • 2016
  • Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.