• 제목/요약/키워드: number of nodes

검색결과 2,153건 처리시간 0.027초

GPU-Accelerated Password Cracking of PDF Files

  • Kim, Keon-Woo;Lee, Sang-Su;Hong, Do-Won;Ryou, Jae-Cheol
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권11호
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    • pp.2235-2253
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    • 2011
  • Digital document file such as Adobe Acrobat or MS-Office is encrypted by its own ciphering algorithm with a user password. When this password is not known to a user or a forensic inspector, it is necessary to recover the password to open the encrypted file. Password cracking by brute-force search is a perfect approach to discover the password but a time consuming process. This paper presents a new method of speeding up password recovery on Graphic Processing Unit (GPU) using a Compute Unified Device Architecture (CUDA). PDF files are chosen as a password cracking target, and the Abode Acrobat password recovery algorithm is examined. Experimental results show that the proposed method gives high performance at low cost, with a cluster of GPU nodes significantly speeding up the password recovery by exploiting a number of computing nodes. Password cracking performance is increased linearly in proportion to the number of computing nodes and GPUs.

Energy-Aware Node Selection Scheme for Code Update Protocol (코드 업데이트 프로토콜에서 에너지 잔존량에 따른 노드선정 기법)

  • Lee, Seung-Il;Hong, Won-Kee
    • IEMEK Journal of Embedded Systems and Applications
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    • 제5권1호
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    • pp.39-45
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    • 2010
  • As wireless sensor network are being deployed in a wide variety of application areas, the number of sensor nodes in a sensor filed becomes larger and larger. In the past, ISP (In-System Programming) method have been generally used for code update but the large number of sensor nodes requires a new code update method called network reprogramming. There are many challenging issues for network reprogramming since it can make an impact on the network lifetime. In this paper, a new sender selection scheme for network reprogramming protocol is proposed to decrease energy consumption for code update by minimizing overlapped area between sender nodes and reducing data contention. Simulation results show that the proposed scheme can reduce the amount of message traffic and the overall data transmission time.

Localization Estimation Using Artificial Intelligence Technique in Wireless Sensor Networks (WSN기반의 인공지능기술을 이용한 위치 추정기술)

  • Kumar, Shiu;Jeon, Seong Min;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제39C권9호
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    • pp.820-827
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    • 2014
  • One of the basic problems in Wireless Sensor Networks (WSNs) is the localization of the sensor nodes based on the known location of numerous anchor nodes. WSNs generally consist of a large number of sensor nodes and recording the location of each sensor nodes becomes a difficult task. On the other hand, based on the application environment, the nodes may be subject to mobility and their location changes with time. Therefore, a scheme that will autonomously estimate or calculate the position of the sensor nodes is desirable. This paper presents an intelligent localization scheme, which is an artificial neural network (ANN) based localization scheme used to estimate the position of the unknown nodes. In the proposed method, three anchors nodes are used. The mobile or deployed sensor nodes request a beacon from the anchor nodes and utilizes the received signal strength indicator (RSSI) of the beacons received. The RSSI values vary depending on the distance between the mobile and the anchor nodes. The three RSSI values are used as the input to the ANN in order to estimate the location of the sensor nodes. A feed-forward artificial neural network with back propagation method for training has been employed. An average Euclidian distance error of 0.70 m has been achieved using a ANN having 3 inputs, two hidden layers, and two outputs (x and y coordinates of the position).

Scalable Cluster Overlay Source Routing Protocol (확장성을 갖는 클러스터 기반의 라우팅 프로토콜)

  • Jang, Kwang-Soo;Yang, Hyo-Sik
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • 제47권3호
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    • pp.83-89
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    • 2010
  • Scalable routing is one of the key challenges in designing and operating large scale MANETs. Performance of routing protocols proposed so far is only guaranteed under various limitation, i.e., dependent of the number of nodes in the network or needs the location information of destination node. Due to the dependency to the number of nodes in the network, as the number of nodes increases the performance of previous routing protocols degrade dramatically. We propose Cluster Overlay Dynamic Source Routing (CODSR) protocol. We conduct performance analysis by means of computer simulation under various conditions - diameter scaling and density scaling. Developed algorithm outperforms the DSR algorithm, e.g., more than 90% improvement as for the normalized routing load. Operation of CODSR is very simple and we show that the message and time complexity of CODSR is independent of the number of nodes in the network which makes CODSR highly scalable.

Cooperative Spectrum Sensing for Cognitive Radio Networks with Limited Reporting

  • So, Jaewoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권8호
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    • pp.2755-2773
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    • 2015
  • Cooperative spectrum sensing increases the detection performance in a cognitive radio network, based on the number of sensing nodes. However, as the number of sensing nodes increases, the reporting overhead linearly increases. This paper proposes two kinds of cooperative spectrum sensing with limited reporting in a centralized cognitive radio network, a soft combination with threshold-based reporting (SC-TR) and a soft combination with contention-based reporting (SC-CR). In the proposed SC-TR scheme, each sensing node reports its sensing result to the fusion center through its own reporting channel only if the observed energy value is higher than a decision threshold. In the proposed SC-CR scheme, sensing nodes compete to report their sensing results via shared reporting channels. The simulation results show that the proposed schemes significantly reduce the reporting overhead without sacrificing the detection performance too much.

Neighbor-Based Probabilistic Rebroadcast Routing Protocol for Reducing Routing Overhead in Mobile Ad Hoc Networks

  • Harum, Norharyati;Hamid, Erman;Bahaman, Nazrulazhar;Ariff, Nor Azman Mat;Mas'ud, Mohd Zaki
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.1-8
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    • 2021
  • In Mobile Ad-Hoc Network (MANET) Application, routing protocol is essential to ensure successful data transmission to all nodes. Ad-hoc On-demand Distance Vector (AODV) Protocol is a reactive routing protocol that is mostly used in MANET applications. However, the protocol causes Route Request (RREQ) message flooding issue due to the broadcasting method at the route request stage to find a path to a particular destination, where the RREQ will be rebroadcast if no Request Response (RREP) message is received. A scalable neighbor-based routing (SNBR) protocol was then proposed to overcome the issue. In the SNBR protocol, the RREQ message is only rebroadcast if the number of neighbor nodes less than a certain fix number, known as drop factor. However, since a network always have a dynamic characteristic with a dynamic number of neighbor nodes, the fix drop factor in SNBR protocol could not provide an optimal flooding problem solution in a low dense network environment, where the RREQ message is continuously rebroadcast RREQ message until reach the fix drop factor. To overcome this problem, a new broadcasting method as Dynamic SNBR (DSNBR) is proposed, where the drop factor is determined based on current number of neighbor nodes. This method rebroadcast the extra RREQ messages based on the determined dynamic drop factor. The performance of the proposed DSNBR is evaluated using NS2 and compared with the performance of the existing protocol; AODV and SNBR. Simulation results show that the new routing protocol reduces the routing request overhead, energy consumption, MAC Collision and enhances end-to-end delay, network coverage ratio as a result of reducing the extra route request messages.

Finite element modeling of multiplyconnected three-dimensional areas

  • Polatov, Askhad M.;Ikramov, Akhmat M.;Razmukhamedov, Daniyarbek D.
    • Advances in Computational Design
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    • 제5권3호
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    • pp.277-289
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    • 2020
  • This article describes the technology for constructing of a multiply-connected three-dimensional area's finite element representation. Representation of finite-element configuration of an area is described by a discrete set that consist of the number of nodes and elements of the finite-element grid, that are orderly set of nodes' coordinates and numbers of finite elements. Corresponding theorems are given, to prove the correctness of the solution method. The adequacy of multiply-connected area topology's finite element model is shown. The merging of subareas is based on the criterion of boundary nodes' coincidence by establishing a simple hierarchy of volumes, surfaces, lines and points. Renumbering nodes is carried out by the frontal method, where nodes located on the outer edges of the structure are used as the initial front.

A Performance Modeling of Wireless Sensor Networks as a Queueing Network with On and Off Servers

  • Ali, Mustafa K. Mehmet;Gu, Hao
    • Journal of Communications and Networks
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    • 제11권4호
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    • pp.406-415
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    • 2009
  • In this work, we consider performance modeling of a wireless sensor network with a time division multiple access (TDMA) media access protocol with slot reuse. It is assumed that all the nodes are peers of each other and they have two modes of operation, active and sleep modes. We model the sensor network as a Jackson network with unreliable nodes with on and off states. Active and sleep modes of sensor nodes are modeled with on and off states of unreliable nodes. We determine the joint distribution of the sensor node queue lengths in the network. From this result, we derive the probability distribution of the number of active nodes and blocking probability of node activation. Then, we present the mean packet delay, average sleep period of a node and the network throughput. We present numerical results as well as simulation results to verify the analysis. Finally, we discuss how the derived results may be used in the design of sensor networks.

MLP Design Method Optimized for Hidden Neurons on FPGA (FPGA 상에서 은닉층 뉴런에 최적화된 MLP의 설계 방법)

  • Kyoung Dong-Wuk;Jung Kee-Chul
    • The KIPS Transactions:PartB
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    • 제13B권4호
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    • pp.429-438
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    • 2006
  • Neural Networks(NNs) are applied for solving a wide variety of nonlinear problems in several areas, such as image processing, pattern recognition etc. Although NN can be simulated by using software, many potential NN applications required real-time processing. Thus they need to be implemented as hardware. The hardware implementation of multi-layer perceptrons(MLPs) in several kind of NNs usually uses a fixed-point arithmetic due to a simple logic operation and a shorter processing time compared to the floating-point arithmetic. However, the fixed-point arithmetic-based MLP has a drawback which is not able to apply the MLP software that use floating-point arithmetic. We propose a design method for MLPs which has the floating-point arithmetic-based fully-pipelining architecture. It has a processing speed that is proportional to the number of the hidden nodes. The number of input and output nodes of MLPs are generally constrained by given problems, but the number of hidden nodes can be optimized by user experiences. Thus our design method is using optimized number of hidden nodes in order to improve the processing speed, especially in field of a repeated processing such as image processing, pattern recognition, etc.

A Block-based Uniformly Distributed Random Node Arrangement Method Enabling to Wirelessly Link Neighbor Nodes within the Communication Range in Free 3-Dimensional Network Spaces (장애물이 없는 3차원 네트워크 공간에서 통신 범위 내에 무선 링크가 가능한 블록 기반의 균등 분포 무작위 노드 배치 방법)

  • Lim, DongHyun;Kim, Changhwa
    • Journal of Korea Multimedia Society
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    • 제25권10호
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    • pp.1404-1415
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    • 2022
  • The 2-dimensional arrangement method of nodes has been used in most of RF (Radio Frequency) based communication network simulations. However, this method is not useful for the an none-obstacle 3-dimensional space networks in which the propagation delay speed in communication is very slow and, moreover, the values of performance factors such as the communication speed and the error rate change on the depth of node. Such a typical example is an underwater communication network. The 2-dimensional arrangement method is also not useful for the RF based network like some WSNs (Wireless Sensor Networks), IBSs (Intelligent Building Systems), or smart homes, in which the distance between nodes is short or some of nodes can be arranged overlapping with their different heights in similar planar location. In such cases, the 2-dimensional network simulation results are highly inaccurate and unbelievable so that they lead to user's erroneous predictions and judgments. For these reasons, in this paper, we propose a method to place uniformly and randomly communication nodes in 3-dimensional network space, making the wireless link with neighbor node possible. In this method, based on the communication rage of the node, blocks are generated to construct the 3-dimensional network and a node per one block is generated and placed within a block area. In this paper, we also introduce an algorithm based on this method and we show the performance results and evaluations on the average time in a node generation and arrangement, and the arrangement time and scatter-plotted visualization time of all nodes according to the number of them. In addition, comparison with previous studies is conducted. As a result of evaluating the performance of the algorithm, it was found that the processing time of the algorithm was proportional to the number of nodes to be created, and the average generation time of one node was between 0.238 and 0.28 us. ultimately, There is no problem even if a simulation network with a large number of nodes is created, so it can be sufficiently introduced at the time of simulation.