• 제목/요약/키워드: new generation culture

검색결과 265건 처리시간 0.026초

제3세대 고속열차(HEMU-400X) 디자인 프로세스의 기본개념에 대한 고찰 (A Perspective of Basic Concept in Design Process for The 3rd Generation KTX(HEMU-400X))

  • 김성룡;이종호
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2009년도 춘계학술대회 논문집 특별세미나,특별/일반세션
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    • pp.295-308
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    • 2009
  • Now, the goal of the third generation KTX project is to create a new species of high speed train in order to open a new era of high speed railway system in history by authentic Korean technology and innovative design. Now the third generation KTX, must go beyond the original stagnant paradigm and be positioned as an emotional resource which is creating a shift in the public's perspective of transportation and expanding the idea that transportation intersects the two distinct realms of culture and environment as well. In addition, the overall design should reflect the Korean culture and characteristics, simple yet resonant, both the interior space and the exterior fuselage should portray the dynamic heritage of Korea such as the powerful yet subdued energy of Jung Joong Dong. In short, through the symbolic in Korean, Dong(Dynamics), Mek(Pulse), Ryu(Flow), Gam(Sensibility), the third generation KTX design project aims to create an new identity of Korean high speed railway which can stand globally.

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우즈베키스탄 고려인의 세대별 식생활 문화의 특성 : 고려인 2세대와 3세대 간의 비교를 중심으로 (Impact of Generation on the Food Culture of Uzbekistan-Koreans : Comparison between Second and Third Generation)

  • 박영선;정영숙
    • 동아시아식생활학회지
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    • 제19권4호
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    • pp.479-492
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    • 2009
  • The purpose of this study was to identify the impact of generation on the traditional food culture of Uzbekistan-Koreans. The generation of Uzbekistan-Koreans was divided into two groups i.e., the second and third generation. The second generation suffered from the compulsory emigration during 1930s because of the minority racial breakup policy by the Soviet Russia. The third generation was born after the compulsory emigration and the economic condition was much better for them. In terms of identifying traditional food culture, generation was an important factor because each generation had different social environments and different life styles. Data were collected from 634 Koreans living in Uzbekistan and analyzed by chi-square and correlation analysis. The results of this study revealed that the impact of generation was an important factor regarding the traditional food culture. Chi-square analysis showed that factors related to making a menu, food priority, and consideration of the person preparing the food were likely to vary depending on the generation. Also, reasons for preferring traditional food and preparing foods for family events as well as national holidays were different between the second and the third generation. The second generation preferred traditional food because of flavor, while the third generation preferred traditional food because of nutrition. For family events and national holidays such as New Year's Day, the second generation was more likely to prepare traditional foods than the third generation. The correlation analysis indicated that the relationship between preference and intake frequency of traditional foods was positively related, and the degree of correlation was higher for the second than the third generation. Similarities and differences between generations were discussed, and implications for food and nutrition specialists and food marketers were provided.

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신세대 기혼여성의 여가시설선호 및 여가활동참여가 생활만족에 미치는 영향 (The Effects of Leisure Facilities Preference and Leisure Participation on the Life Satisfaction of New-generation Married Women)

  • 이정우;이윤미
    • 가족자원경영과 정책
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    • 제3권2호
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    • pp.1-16
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    • 1999
  • The purpose of this empirical study is to examine the effect of leisure facilities preferences and leisure activities of new-generation married women on their life satisfaction. The samples was composed of 195 married women under 35 years. old, selected by age and local distribution. The major findings of this study re as follows. The new-generation wives preferred culture.intellectual arts facilities to sport facilities to sport facilities and participated in home-oriented activities. The more new-generation married women participated in active leisure, the higher level they showed in life satisfaction. There is no significant affect of leisure facilities preference on life satisfaction. The finding of this study provide implications regarding the policies on leisure facilities and leisure education programs to enhance the quality of life of the new-generation wives, such as establishing community leisure facilities which can help the mother as well as young children enjoy their leisure activities with less expense, and managing continuing education programs in which the new-generation wives easily participate with their families.

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민화와 풍속화를 이용한 AI 기반의 콘텐츠 원천 데이터 생성 모델의 연구 (A Study of an AI-Based Content Source Data Generation Model using Folk Paintings and Genre Paintings)

  • 양석환;이영숙
    • 한국멀티미디어학회논문지
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    • 제24권5호
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    • pp.736-743
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    • 2021
  • Due to COVID-19, the non-face-to-face content market is growing rapidly. However, most of the non-face-to-face content such as webtoons and web novels are produced based on the traditional culture of other countries, not Korean traditional culture. The biggest cause of this situation is the lack of reference materials for creating based on Korean traditional culture. Therefore, the need for materials on traditional Korean culture that can be used for content creation is emerging. In this paper, we propose a generation model of source data based on traditional folk paintings through the fusion of traditional Korean folk paintings and AI technology. The proposed model secures basic data based on folk tales, analyzes the style and characteristics of folk tales, and converts historical backgrounds and various stories related to folk tales into data. In addition, using the built data, various new stories are created based on AI technology. The proposed model is highly utilized in that it provides a foundation for new creation based on Korean traditional folk painting and AI technology.

코스튬플레이 패션에 대한 연구 (A Study on the Costume Play Fashion)

  • 이은영;백천의
    • 한국의상디자인학회지
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    • 제3권2호
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    • pp.75-86
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    • 2001
  • The article is alms to investigate the characteristics, the originality, and the interest of fashion design of costume play, which is recently specifically popularized among young fashion mania. The influence of commercialization power of the Disneyland and the animation characters of Japanese caricatures makes the costume play to be one of the main new generation culture. Since the costume play just begins at this moment, the full understanding of the costume play is hard because of the small amount of the materials and happenings of the phenomena. However it reveals the design trends and creativity of the new generation. As the investigation of costume play fashion and the types of costume play, the following results are obtained. 1. The originality of the costume play is thought to be induced from the mask which is used against the ghost in primitive ages, the fancy parade of halloween festival, commercial advertisements of Disneyland, the Japanese caricatures, and the animation games. 2. The distinctive characteristics of Korean costume play shows the massive behaviour, which is different from the individualized costume play in Japan. This facts show the parts of the interest culture of the persons who has the equal interest. The costume play is applied as the sound showing culture, in which the young generation express and enjoy themselves by"kki" - the passion of young energy. 3. The boom of costume play introduce the increased number of costume play shop, pro model, and designer. It also introduce the interest of the new fashion design for the young generations. Thus it is expected the new fashion infra structure in near future.ar future.

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오팔세대의 라이프스타일과 노후준비에 관한 연구 (A Study on the Life Style and the Preparation of Old Age in Opal Generation)

  • 임미정;최규석
    • 문화기술의 융합
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    • 제8권6호
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    • pp.59-65
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    • 2022
  • 최근에 신중년이라 불리는 1955년에서 1974년 사이에 태어난 베이비붐 세대는 거대 인구 집단을 형성하며 이전의 전통적 노인 세대와는 다른 특성을 보이고 있다. 전체 국가 인구의 33%를 차지하는 이들의 은퇴가 본격화되면서 신세대 노인인구집단의 등장과 이에 따른 정책변화가 요구되고 있다. 오팔세대라고 불리기도 하는 신중년층은 평균수명의 증가로 늘어난 노년기를 생산적이고 자율적으로 보내고 싶어 하며 노후에 해외여행을 즐기는 등 어느 정도 경제적 능력도 지니고 있지만, 다른 한편 여가·취미활동, 대인관계 등 활동적 노년에 대한 준비가 미흡해서 신세대로서의 신중년층을 위한 정책적 관심이 요구되고 있다. 본 논문에서는 베이비붐 세대를 중심으로 오팔세대의 정의, 그들의 소비생활을 비롯한 태도, 사회활동, 여가활동, 건강에 대한 노력 등의 라이프스타일에 대해 알아보고, 오팔세대에 맞는 고용창출, 사회적 재교육, 지역의료시설 구축, 여가문화 생활을 위한 사회적 배려 등 노후준비에 대해 실천적 방안을 제시하고자 한다.

노스탤지어 관점에서의 한국 레트로 패션 문화 연구 -신문기사를 중심으로- (A Study on Retro Fashion Culture in South Korea from the Perspective of Nostalgia -A Focus on Newspapers-)

  • 정다울;하지수
    • 한국의류학회지
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    • 제46권5호
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    • pp.789-804
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    • 2022
  • Retro fashion is emerging among young people as an approach to discovering a new meaning in Korea's historical culture. Research on Korea's unique retro fashion culture is required because there is no research on retro fashion culture based on Korea's historical background. Therefore, this study examined how retro fashion culture has progressed based on Korea's historical background from a nostalgic perspective. All retro-related newspaper articles from 1950 to 2020 were collected, and content analysis was conducted for each semantic unit. The results revealed that personal nostalgia is based on personal experience and is extending to younger generations. In terms of nostalgia in interpersonal relationships, the younger generation reinterpreted the fashion culture of the older generation after the 2010s. In terms of vicarious nostalgia, a retro culture reminiscent of the 1990s with a background in economic development and consumption culture appeared after 2012. The youth culture and university culture of the 1970s and 1980s were reinterpreted as street fashion. Since the late 2010s, the younger generation has been exhibiting cultural nostalgia, believing that the historical Korean culture is not outdated but has a unique heritage formed during the modernization process. Symbolic nostalgia appeared in Korean fashion culture during modernization.

MZ세대의 콘텐츠 콜라보레이션을 활용한 패션브랜드의 가치창출 사례연구 (A case study on value creation of fashion brands using content collaboration targeting MZ generation)

  • 신혜경
    • 복식문화연구
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    • 제28권6호
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    • pp.830-844
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    • 2020
  • The fourth Industrial Revolution, known as digital transformation, has made MZ generation to be the focus of the new consumer market, brought about the use of technological platforms a new consumption method. Currently, as various types of content collaboration are emerging that specifically targeting at the MZ generation. Content collaboration are considered an integration of content to create new values through co-existence and co-prosperity. This study identified the characteristics of collaboration of fashion brands from 2018 using literature and online news articles, and identified and classified through case studies of it determined movie content, game and virtual characters. By this research, it shown that collaboration with movie contents have increased the collaborative synergy by using the story in global media content. Collaboration with mobile games was generally used by young casual and sportswear brands. These brands which utilized characters from mobile games popular with to attract more teen consumers and strengthen brand awareness by adding values of high-technology and scarcity to the familiar images. In addition, collaboration with virtual characters has expanded value of the collaborative approach on expanding the range of advanced digital technology, from a promotional strategy during the distribution process through to the use of virtual models. As such, collaboration using the various types of content has developed beyond simple integration of identities among various areas, integrated products or brands that as a new value.

N세대 의류 브랜드명의 유형분류와 특성에 관한 연구 (A Study on the Type and Character of Apparel Brand Names for the Net-Generation)

  • 이민경;한명숙
    • 복식문화연구
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    • 제8권5호
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    • pp.707-716
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    • 2000
  • The purpose of this study was to explane the Net generation's characters appearing in the apparel brand naming for them. For this study, first I was trying to explane the New generation characters, second 45 apparel brands were selected by market research and questionaire survey was conducted on 53 the Net generation collage women of age 20 thru 21. Third, the apparel brands were classified into four types according to the characters reflecting in the apparel brand naming : First, the apparel brand type using the figures such as STORM=292513, 1492Miles. Second, the apparel brand type that two or more words are abbreviated into one word. Third, the apparel brand type containing more than one meaning in a brand naming or spelling the words as it pronunciate. Fourth, the apparel brand type using of slang. In conclusion, These types of the apparel brands were related to characters of the New generation, i.e., they who have grown in the advance of digital civilization are skilled in the communication through computer, internet and mobile phone, so that they are familiar with the figures, combined words, or abbreviated words etc. Also, they have individual, sensitivity character and seek after individuality, current fashion. They have also a tendency to accept various the sense of value, while they have a refusing tendency a custom or convention which the older generation has conformited.

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한국 신세대 여성의 패션 특성에 관한 고찰 - 1990년부터 1995년까지 라이프스타일과 의복행동을 중심으로서- (A Study on the Characteristics in the Women′s Fashion of the New-Aged Korean - with a Life Style and a Clothing Behavior from 1990 to 1995 -)

  • 박유리;유수경
    • 복식문화연구
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    • 제6권1호
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    • pp.14-24
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    • 1998
  • This treatise, distinguishing the Korean in modern times who abruptly came to appear as newly-flowing group in the 1990 into 10, 20 and 30s respectively and giving new appellations like New kids for teenages, X-generation for 20s, Missy for 30s, is for search of their clothing phenomena. In this research, I have investigated several major factors which caused rapid developments and changes in cloths and present situation of various causes influenced by clothing phenomena, value in their life, tendencies, life style of these ranging from teenages, so-called New kids, to X-generation, forming wide scopes of clothes and to 30s, so-called Missy appearing with instigating another dimension of sensational turning-point in the field of fashion in Korea.

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