• Title/Summary/Keyword: network computing

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Significant Factors for Building Enterprise Mobile Cloud (기업용 모바일 클라우드 시스템 구축 시 고려 요인)

  • Lee, Jae-Jin;Oh, Jun-Seok;Lee, Bong-Gyou
    • The KIPS Transactions:PartD
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    • v.18D no.6
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    • pp.481-492
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    • 2011
  • Recently, various mobile services are provided by the spread of wireless network infrastructures and smart devices. The improvement of cloud computing technologies increases the interests for enterprise mobile cloud services in various IT companies as well. By increasing the interests for enterprise mobile cloud services, it is necessary to evaluate the use of enterprise mobile cloud services. Therefore, the factors which affect the user acceptance of enterprise mobile cloud services are analyzed on the basis of Davis' technology acceptance model in this research. As analysis results, four external variables have significant effects on perceived ease of use of mobile cloud services. Also, these variables indirectly affect attitude toward using cloud services. The results show that the security is the most important factor for attitude toward using enterprise mobile cloud services. The service users also consider the interoperability as an important factor for the user acceptance of cloud services. The perceived ease of use has more contribution than the perceive usefulness on attitude toward using enterprise mobile cloud services. This research has both industrial and academic contributions because it provides the guideline to companies for introducing the enterprise mobile cloud services and apply the technology acceptance model on new IT services.

Optimizing Multi-way Join Query Over Data Streams (데이타 스트림에서의 다중 조인 질의 최적화 방법)

  • Park, Hong-Kyu;Lee, Won-Suk
    • Journal of KIISE:Databases
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    • v.35 no.6
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    • pp.459-468
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    • 2008
  • A data stream which is a massive unbounded sequence of data elements continuously generated at a rapid rate. Many recent research activities for emerging applications often need to deal with the data stream. Such applications can be web click monitoring, sensor data processing, network traffic analysis. telephone records and multi-media data. For this. data processing over a data stream are not performed on the stored data but performed the newly updated data with pre-registered queries, and then return a result immediately or periodically. Recently, many studies are focused on dealing with a data stream more than a stored data set. Especially. there are many researches to optimize continuous queries in order to perform them efficiently. This paper proposes a query optimization algorithm to manage continuous query which has multiple join operators(Multi-way join) over data streams. It is called by an Extended Greedy query optimization based on a greedy algorithm. It defines a join cost by a required operation to compute a join and an operation to process a result and then stores all information for computing join cost and join cost in the statistics catalog. To overcome a weak point of greedy algorithm which has poor performance, the algorithm selects the set of operators with a small lay, instead of operator with the smallest cost. The set is influenced the accuracy and execution time of the algorithm and can be controlled adaptively by two user-defined values. Experiment results illustrate the performance of the EGA algorithm in various stream environments.

Fuzzy Expert System for Detecting Anti-Forensic Activities (안티 포렌식 행위 탐지를 위한 퍼지 전문가 시스템)

  • Kim, Se-Ryoung;Kim, Huy-Kang
    • Journal of Internet Computing and Services
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    • v.12 no.5
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    • pp.47-61
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    • 2011
  • Recently, the importance of digital forensic has been magnified because of the dramatic increase of cyber crimes and the increasing complexity of the investigation of target systems such as PCs, servers, and database systems. Moreover, some systems have to be investigated with live forensic techniques. However, even though live forensic techniques have been improved, they are still vulnerable to anti-forensic activities when the target systems are remotely accessible by criminals or their accomplices. To solve this problem, we first suggest a layer-based model and the anti-forensic scenarios which can actually be applicable to each layer. Our suggested model, the Anti-Forensic Activites layer-based model, has 5 layers - the physical layer, network layer, OS layer, database application layer and data layer. Each layer has possible anti-forensic scenarios with detailed commands. Second, we propose a fuzzy expert system for effectively detecting anti-forensic activities. Some anti-forensic activities are hardly distinguished from normal activities. So, we use fuzzy logic for handling ambiguous data. We make rule sets with extracted commands and their arguments from pre-defined scenarios and the fuzzy expert system learns the rule sets. With this system, we can detect anti-forensic activities in real time when performing live forensic.

Performance of Serial Communication Protocols through Conducting Threads (전도성사를 매체로 한 직렬 통신 프로토콜 성능)

  • Kim, Na-Young;Kim, Hwan;Kim, Juk-Young;Kwon, Young-Mi
    • Journal of Internet Computing and Services
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    • v.12 no.5
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    • pp.21-28
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    • 2011
  • Recently medical and entertainment applications using conducting textile are suggested, but the data of conducting threads are not characterized, classified and verified. Only the data sheet published by manufacturing companies is available. Thus we need to verify the performances of the threading threads in communication. And we need a guideline if the existing communication protocols can be used for the conducting threads communication or the new specific communication protocols have to be developed for the communication. This paper classifies the characteristics of conducting threads made by domestic and overseas companies. Based on the criteria we classified conducting threads into three classes: class A, class B and class C. Further we carried out experiments to verify the adaptability of existing simple serial communication protocols such as RS232. Six different conducting threads are used in experiments and the length of each thread was 0.5m, 1m, 2m and 3m. The data transmission rate and error rate are collected and analyzed. RS485 is very prone to error due to static electricity from human and environment. So it may not be appropriate as long-distance communication protocol up to 12km which is possible in theory. RS232 shows stable and error-less data transmission ability even though every conducting thread didn’t show transmission capability over RS232. USB protocol shows high data rate transmission but the distance cannot be exceeded over 2m. Additionally, USB requires stable power supply. But if the power is supplied through conducting thread, its function is not.

Frequently Occurred Information Extraction from a Collection of Labeled Trees (라벨 트리 데이터의 빈번하게 발생하는 정보 추출)

  • Paik, Ju-Ryon;Nam, Jung-Hyun;Ahn, Sung-Joon;Kim, Ung-Mo
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.65-78
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    • 2009
  • The most commonly adopted approach to find valuable information from tree data is to extract frequently occurring subtree patterns from them. Because mining frequent tree patterns has a wide range of applications such as xml mining, web usage mining, bioinformatics, and network multicast routing, many algorithms have been recently proposed to find the patterns. However, existing tree mining algorithms suffer from several serious pitfalls in finding frequent tree patterns from massive tree datasets. Some of the major problems are due to (1) modeling data as hierarchical tree structure, (2) the computationally high cost of the candidate maintenance, (3) the repetitious input dataset scans, and (4) the high memory dependency. These problems stem from that most of these algorithms are based on the well-known apriori algorithm and have used anti-monotone property for candidate generation and frequency counting in their algorithms. To solve the problems, we base a pattern-growth approach rather than the apriori approach, and choose to extract maximal frequent subtree patterns instead of frequent subtree patterns. The proposed method not only gets rid of the process for infrequent subtrees pruning, but also totally eliminates the problem of generating candidate subtrees. Hence, it significantly improves the whole mining process.

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A Multicast Middleware for the Remote Educational Systems (원격 교육 시스템을 위한 멀티캐스트 미들웨어)

  • Byun, Sang-Seon;Jin, Hyun-Wook;Yoo, Hyuck
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.100-108
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    • 2003
  • By choosing Multicast for transmission of educational contents in the Remote Educational System, we can reduce the server load and increase network bandwidth utilization. We design and implement Multicast Middleware for the Remote Educational System in this paper. There are three characteristics in this Multicast Middleware: 1) Through Centralized Multicast Group Management for passive members, it allows a host to make multicast group, which is composed of receivers, called Group Member and who are chosen by the host, called group Maker. Because, all groups are created by the Group Maker in Centralized Group Management, Group Member's join action will be passive 2) Maintenance and recovery of multicast group information in order to restore from exception and crash; the maintenance and recovery mechanism of Group Maker is distinct from that of Group Member. 3) The mechanism which enables to transmit large size multimedia data through multicasting and remove additional copy operation through shared buffer. Fragmentation/de-fragmentation for large data delivery results in additional copy operation in user level. But by using user level shared buffer, it can be done without user Bevel copy operation. By applying to Remote Educational environment which consists of 30 PCs and Fast Ethernet, we can examine the efficiency of this middleware, which can transmit 18frames/sec movie which resolution 320 $\times$ 120 pixels, 128Kbps encoded sound data and some text data.

Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.498-509
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    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

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An Effective Error-Concealment Approach for Video Data Transmission over Internet (인터넷상의 비디오 데이타 전송에 효과적인 오류 은닉 기법)

  • 김진옥
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.736-745
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    • 2002
  • In network delivery of compressed video, packets may be lost if the channel is unreliable like Internet. Such losses tend to of cur in burst like continuous bit-stream error. In this paper, we propose an effective error-concealment approach to which an error resilient video encoding approach is applied against burst errors and which reduces a complexity of error concealment at the decoder using data hiding. To improve the performance of error concealment, a temporal and spatial error resilient video encoding approach at encoder is developed to be robust against burst errors. For spatial area of error concealment, block shuffling scheme is introduced to isolate erroneous blocks caused by packet losses. For temporal area of error concealment, we embed parity bits in content data for motion vectors between intra frames or continuous inter frames and recovery loss packet with it at decoder after transmission While error concealment is performed on error blocks of video data at decoder, it is computationally costly to interpolate error video block using neighboring information. So, in this paper, a set of feature are extracted at the encoder and embedded imperceptibly into the original media. If some part of the media data is damaged during transmission, the embedded features can be extracted and used for recovery of lost data with bi-direction interpolation. The use of data hiding leads to reduced complexity at the decoder. Experimental results suggest that our approach can achieve a reasonable quality for packet loss up to 30% over a wide range of video materials.

Effective Index and Backup Techniques for HLR System in Mobile Networks (이동통신 HLR 시스템에서의 효과적인 색인 및 백업 기법)

  • 김장환;이충세
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.33-46
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    • 2003
  • A Home Location Register(HLR) database system manages each subscriber's location information, which continuously changes in a cellular network. For this purpose, the HLR database system provides table management, index management, and backup management facilities. In this thesis, we propose using a two-level index method for the mobile directory number(MDN) as a suitable method and a chained bucket hashing method for the electronic serial number(ESN). Both the MDN and the ESN are used as keys in the HLR database system. We also propose an efficient backup method that takes into account the characteristics of HLR database transactions. The retrieval speed and the memory usage of the two-level index method are better than those of the R-tree index method. The insertion and deletion overhead of the chained bucket hashing method is less than that of the modified linear hashing method. In the proposed backup method, we use two kinds of dirty flags in order to solve the performance degradation problem caused by frequent registration-location operations. For a million subscribers, proposed techniques support reduction of memory size(more than 62%), directory operations (2500,000 times), and backup operations(more than 80%) compared with current techniques.

Collaborative Authoring System using 3D Spatio-Temporal Space (삼차원 시.공간을 이용하는 프레젠테이션 공동저작 시스템)

  • 이도형;성미영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.623-634
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    • 2003
  • In this paper, we propose a collaborative multimedia authoring system. Our authoring system represents a multimedia presentation in a 3D coordinate system. One axis represents the traditional timeline information (T-zone), and the other two axes represent spatial coordinates (XY-zone). Our system represents a visual media objects as a 3D parallelepipeds and audio media objects as cylinders. This interface allows for simultaneous authoring and manipulation of both the temporal and the spatial aspects of a presentation. Using our system, users can design multimedia presentations collaboratively in the unified spatio-temporal space while freely traversing the spatial domain and the temporal domain without changing the context of authoring. In addition, we suggest an efficient mechanism of concurrency control for shared objects generated by our collaborative writing system. The mechanism is mainly based on the user awareness, the multiple versions, and the access permission of shared objects. Our concurrency control mechanism is designed to keep data consistency by minimizing the collision due to the delay or the failure of network communication and to allow maximum responsiveness for users using optimistic concurrency control. Also, the mechanism maximize the responsiveness by refining the locking granularity and applying different concurrency control mechanisms to each.