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Effect of plate slope and water jetting on the penetration depth of a jack-up spud-can for surficial sands

  • Han, Dong-Seop;Kim, Seung-Jun;Kim, Moo-Hyun
    • Ocean Systems Engineering
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    • v.4 no.4
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    • pp.263-278
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    • 2014
  • The spudcan requires the suitable design considering the soil, platform, and environmental conditions. Its shape needs to be designed to secure sufficient reaction of soil so that it can prevent overturning accidents. Its shape also has to minimize the installation and extraction time. Even in the same soil condition, the reaction of soil may be different depending on the shape of spud can, mainly the slope of top and bottom plates. Therefore, in this study, the relation between the slope of plates and the reaction of soil with and without water jetting is analyzed to better understand their interactions and correlations. For the investigation, a wind turbine installation jack-up rig (WTIJ) is selected as the target platform and the Gulf of Mexico is considered as the target site. A multi layered (sand overlying two clays) soil profile is applied as the assumed soil condition and the soil-structure interaction (SSI) analysis is performed by using ANSYS to analyze the effect of the slope change of the bottom plate and water jetting on the reaction of soil. This kind of investigation and simulation is needed to develop optimal and smart spudcan with water-jetting control in the future.

Network-Adaptive N-Screen Game System on Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 네트워크 적응적 N-스크린 게임 시스템)

  • Ryu, Eun-Seok;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.59-68
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    • 2012
  • This paper describes the design and implementation of a network-adaptive N-screen game system to be used in cloud computing. The system we are considering needs to generate game video in a cloud server and transmit the video to multiple game devices over an in-home wireless network via a home game server. It is difficult to support multiple screens which have different resolutions with a single bitstream of game video. Therefore, we developed a new network-adaptive game-video extraction and transmission method using (1) scalable video coding and (2) Raptor code techniques. The simulation, conducted with real game-video, verified the efficiency of the proposed video streaming system.

Algorithm and Implementation for Real-Time Intelligent Browsing of HD Bitstream in DTV PVR (DTV PVR에서 HD급 데이터의 실시간 지능형 검색을 위한 알고리즘 및 구현)

  • 정수운;장경훈;이동호
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.6
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    • pp.118-126
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    • 2003
  • This paper presents a low-complexity algorithm lot browsing a HD bit stream in DTV PVR according to its characteristics and also presents its implementation results. We propose an efficient algorithm which detects shots using some information after decoding MPEG-2 data, clusters them into scene and episode, and intelligently browses them according to some criteria after calculating their complexity. Some simulation results are presented to show the performance feasibility of the proposed algorithm. To implement it in real time, we propose an efficient hybrid architecture which partitions the algorithm into two parts of hardware and software. The hardware covers decoding process and extraction of some basic information which take most complexity in implementing the algorithm. The software covers the heuristic part of tile algorithm which has low complexity and needs to be expandable.

A Study on the Operating Characteristics by Heat Flow Analysis of HYPER Beam Window (HYPER 빔창의 열수력 해석에 의한 운전특성에 관한 연구)

  • Song, Min-Geun;Choi, Jin-Ho;Ju, Eun-Sun;Song, Tae-Young
    • Proceedings of the KSME Conference
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    • 2001.06d
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    • pp.915-920
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    • 2001
  • A spent fuel problem has prevented the nuclear power from claiming to be a completely clean energy source. The nuclear transmutation technology to incinerate the long lived radioactive nuclides and produce energy during the incineration process is believed to be one or the best solutions. HYPER(Hybrid Power Extraction Reactor) is the accelerator driven transmutation system which is being developed by KAERI(Korea Atomic Energy Research Institute). Some major feature of HYPER have been developed and employed. On-power fueling concepts are employed to keep system power constant with minimum variation of accelerator power. A hollow cylinder-type metal fuel is designed for the on-line refueling concept. Lead-bismuth(Pb-Bi) is adopted as a coolant and Spallation target material. HYPER is a subcritical reactor which needs an external neutron source. 1GeV proton beam is irradiated to Lead-bismuth(Pb-Bi) target inside HYPER, and spallation neutrons are produced. When proton beams are irradiated, much heat is also deposited in the Pb-Bi target and beam window which separates Pb-Bi and accelerator vacuum. Therfore, an effective cooling is needed for HYPER target. In this paper, we performed the thermal-hydraulic analysis of HYPER target using FLUENT code, and also calculated thermal and mechanical stress of the beam window using ANSYS code.

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Moving Object Tracking Using Active Contour Model (동적 윤곽 모델을 이용한 이동 물체 추적)

  • Han, Kyu-Bum;Baek, Yoon-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.5
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    • pp.697-704
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    • 2003
  • In this paper, the visual tracking system for arbitrary shaped moving object is proposed. The established tracking system can be divided into model based method that needs previous model for target object and image based method that uses image feature. In the model based method, the reliable tracking is possible, but simplification of the shape is necessary and the application is restricted to definite target mod el. On the other hand, in the image based method, the process speed can be increased, but the shape information is lost and the tracking system is sensitive to image noise. The proposed tracking system is composed of the extraction process that recognizes the existence of moving object and tracking process that extracts dynamic characteristics and shape information of the target objects. Specially, active contour model is used to effectively track the object that is undergoing shape change. In initializatio n process of the contour model, the semi-automatic operation can be avoided and the convergence speed of the contour can be increased by the proposed effective initialization method. Also, for the efficient solution of the correspondence problem in multiple objects tracking, the variation function that uses the variation of position structure in image frame and snake energy level is proposed. In order to verify the validity and effectiveness of the proposed tracking system, real time tracking experiment for multiple moving objects is implemented.

Character Recognition System using Fast Preprocessing Method (전처리의 고속화에 기반한 문자 인식 시스템)

  • 공용해
    • Journal of Korea Multimedia Society
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    • v.2 no.3
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    • pp.297-307
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    • 1999
  • A character recognition system, where a large amount of character images arrive continuously in real time, must preprocess character images very quickly. Moreover, information loss due to image trans-formations such as geometric normalization and thinning needs to be minimized especially when character images are small and noisy. Therefore, we suggest a prompt and effective feature extraction method without transforming original images. For this, boundary pixels are defined in terms of the degree in classification, and those boundary pixels are considered selectively in extracting features. The proposed method is tested by a handwritten character recognition and a car plate number recognition. The experiments show that the proposed method is effective in recognition compared to conventional methods. And an overall reduction of execution time is achieved by completing all the required processing by a single image scan.

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Analysis of Collaborization and Extraction of Technologies to Develop Collaboration Systems for Manufacturing Companies (제조기업의 협업화 분석 및 협업시스템 구축기술 도출)

  • Ryu, Kwang-Yeol;Kim, Bo-Hyun;Choi, Hon-Zong
    • IE interfaces
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    • v.23 no.2
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    • pp.182-192
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    • 2010
  • Customer needs for final products are very unpredictable because product specifications and technologies are being improved very quickly thereby their requirement level is also elevated correspondingly. In order to survive and to enhance competitiveness in the global market, many manufacturing companies are trying to find a breakthrough from collaborization. Even though they want to collaborate with others, however, they do not exactly know what kind of system they have to develop or which technology they have to use. In this paper, therefore, we first investigate status and trend of information systems and infrastructure that are essential for collaboration. We then clearly describe definition and classification of collaboration with various point of views considering collaboration pattern, timing condition of collaborative activities, organizational structure, etc. With web-based collaboration systems already developed by i-Manufacturing (Korean-style Manufacturing Innovation) project, led by Korean government from 2004, we introduce main functions and analyze collaboration types of each system. Strategically important technologies for supporting collaboration will also be illustrated by reorganizing collaborization technologies after evaluating them with respect to emergency and importance of each technology. We hope this research will provide a guideline on collaboration especially for small and medium sized manufacturing companies.

A Study on the Korean-Engligh Semantic Thesaurus Construction for Knowledge Management System (지식관리시스템을 위한 의미형 한영 시소러스 구축에 관한 연구)

  • 남영준
    • Journal of Korean Library and Information Science Society
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    • v.32 no.4
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    • pp.77-98
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    • 2001
  • As the role of a library has changed to the integrated management system of knowledge, the library needs new information retrieval tools. The purpose of this study is to propose a method and principle of the Korean-English semantic thesaurus construction for a knowledge management system. The method and principle is as follows; 1) in collecting terminology, I included not only internal documents but external documents on the web as a source for the descriptors extraction. 2) conceptual descriptors are more needed than semantic ones. I also proposed the necessity of the authority files for complement. 3) I proposed the appropriate scale of the descriptors to be 15,000 in a thesaurus. And 4) I proposed a hybrid method that used both a manual and an automatic process in establishing the relationship.

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A Study on the Real-time Distributed Content-based Web Image Retrieval System using PC Cluster (PC 클러스터를 이용한 실시간 분산 웹 영상 내용기반 검색 시스템에 관한 연구)

  • 이은애;하석운
    • Journal of Korea Multimedia Society
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    • v.4 no.6
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    • pp.534-542
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    • 2001
  • Recent content-based image retrieval systems make use of a local single server contained a limited number of images. So these systems are not satisfactory for the Web user's needs that make request for various images on the Web. A content-based image retrieval system that has regard for a great number of Web images has to stand on the basis of real-time first of all. Therefore, to implement the above system we have to resolve a problem of large waste time to take for an image collection and feature extractions. In recent, PC clusters with a load distribution are implemented for the purpose of high-performance data processing. In this paper, we decreased the whole retrieval time by distributing the tasks of image collection and feature extraction to take much time among the slave computers of the PC cluster, and so we found the possibility of the real-time processing in the retrieval of Web images.

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Tiled Stereo Display System for Immersive Telemeeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • Journal of Information Display
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    • v.8 no.4
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    • pp.27-31
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    • 2007
  • In this paper, we present an efficient tiled stereo display system for tangible meeting. For tangible meeting, it is important to provide immersive display with high resolution image to cover up the field of view and provide to the local user the same environment as that of remote site. To achieve these, a high resolution image needs to be transmitted for reconstruction of remote world, and it should be displayed using a tiled display. However, it is hard to transmit high resolution image in real time due to the limit of network bandwidth, and so we receive multiple images and reconstruct a remote world with received images in advance. Then, we update only a specific area where remote user exists by receiving low resolution image in realtime. We synthesize the transmitted image to the existing environmental map of remote world and display it as a stereo image. For this, we developed a new system which supports GPU based real time warping and blending, automatic feature extraction using machine vision technique.