• Title/Summary/Keyword: mz세대

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DMZ의 지속 가능한 이용에 대한 전략에 있어서의 교육의 이용과 환경적 해석

  • Jones, Grant
    • Hwankyungkyoyuk
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    • v.10 no.1
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    • pp.115-128
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    • 1997
  • MZ는 국제적 환경 생태 지대가 될 수 있으며, 황해의 한-임진 강어귀를 열곡 중심에 있는 철원 유역과 이으며, 동해안 바위투성이 해안에 있는 설악산과 금강산 사이의 태백산까지 잇는다. 이 통일의 자연 기념비는 인류의 희망의 성지와 많은 사람들이 목숨을 잃은 국경 지대에서 평화의 상정이 된 멸종 위기의 학의 보호 구역이 될 수 있다. White-napped 학 (Grus vipio), Red-necked 학 (Grus japonensis), 아시아에서 충성의 상징인 Hooked 학 (Grus monacha)은 곧 멸종할 운명에 처해 있다. 임진강 어귀 근처에서 시작되는 귀중한 풍경은 여러분의 유산을 재발경하고, 풍경에 내재된 본질적인 자연?문화적 가치를 포착하고, 그리고 환경적으로 건강한 개발을 하면서도 다음 세대를 위해 그것들을 보존할 완전한 자원망이다. 환경교육은 '고객으로서의 장소'의 모델과 연계된 환경 교육은 DMZ의 미래를 위한 일치된 의견을 이뤄내는 관문이 될 것이다.

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A Study on Strengthening the Persistence of ARG Game (ARG 게임의 지속성 강화에 대한 연구)

  • Chang, Hae-Jung;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.613-615
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    • 2021
  • 다양한 문화 콘텐츠가 MZ 세대를 위주로 발전된 만큼, 게임 또한 새로운 방향성들을 제시하고 있다. 그중 하나가 바로 '대체 현실 게임(ARG)'이다. ARG는 그 자체가 게임이 될 수도 있고, 세부적인 요인으로 작용될 수 있는 매력적인 장르이다. 하지만 리얼 타임과 배경을 고려한 만큼 게임의 주제가 시대적 혹은 트렌드에 뒤쳐졌을 경우 지속적으로 운영을 할 수 없게 되는 딜레마에 빠지게 된다. 본 논문에서는 '현실'과 '가상'의 상황이 적절하게 타협하여 지속성을 강화할 방법을 모색한다.

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A Design of Personal Clothing Designer System by Fabric Dyeing based on Deep Learning (딥러닝 기반 의류원단 염색을 통한 개인 맞춤형 의상 제작시스템 설계)

  • Seo-Won Park;Do-Yun Kim;Kwang-Woo Park ;Kwang-Young Park
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.663-664
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    • 2023
  • 코로나 19 이후 트렌드에 민감한 MZ 세대가 패션을 선도하면서 다양한 패션이 출현하여 사람들의 선택지를 확장하고 있으며 패션에 관심을 갖고 의상을 구매하는 사례가 증가함에 따라 사람들은 자신을 돋보이게 해주는 의상을 선택하는데 많은 시간을 할애한다. 본 논문에서 개인의 피부 톤, 눈색, 머리색을 분석하여 추출한 퍼스널 컬러를 기반으로 염색된 개인 맞춤 의상을 제공하는 시스템을 제안한다. 기존에 염색공정 시스템의 한계점을 해결하기 위해 딥러닝 모델을 기반으로 원단 염색을 고도화하고 개인 맞춤형 의상 제작의 새로운 제안으로 의류산업에 변화를 주고자 한다. 향후 제안한 시스템의 현실적인 검증과 성능 평가가 필요하다.

Study on the Factors Affecting the Intention to Participate in the Boycott: Focusing on the Mediating Effect of Anger and the Moderating Effect of Online and SNS News Usage (불매운동 참여의도에 영향을 미치는 요인에 관한 연구: 분노의 매개효과와 온라인 및 SNS 뉴스이용의 조절효과를 중심으로)

  • Lee, Jang-Suk;Kim, Ye-In
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.436-447
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    • 2021
  • The boycott of Japanese products triggered by Japan's economic retaliation has heated up the Republic of Korea. This study examined the factors affecting the boycott participation intention in 217 college students and ordinary people in their 20s and 30s. The results of the study showed that perceived egregiousness, self-efficacy, and subjective norm had a positive effect on boycott participation intention, and perceived egregiousness had an indirect effect on boycott participation intention through anger. In addition, these overall impacts were moderated by online and SNS news usage. This study is significant in providing academic and practical implications for understanding boycott phenomena by verifying various influencing factors on consumer boycott intentions and comprehensively reviewing the mediating effect of anger and the moderating effect of online and SNS news usage.

CNN and SVM-Based Personalized Clothing Recommendation System: Focused on Military Personnel (CNN 및 SVM 기반의 개인 맞춤형 피복추천 시스템: 군(軍) 장병 중심으로)

  • Park, GunWoo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.347-353
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    • 2023
  • Currently, soldiers enlisted in the military (Army) are receiving measurements (automatic, manual) of body parts and trying on sample clothing at boot training centers, and then receiving clothing in the desired size. Due to the low accuracy of the measured size during the measurement process, in the military, which uses a relatively more detailed sizing system than civilian casual clothes, the supplied clothes do not fit properly, so the frequency of changing the clothes is very frequent. In addition, there is a problem in that inventory is managed inefficiently by applying the measurement system based on the old generation body shape data collected more than a decade ago without reflecting the western-changed body type change of the MZ generation. That is, military uniforms of the necessary size are insufficient, and many unnecessary-sized military uniforms are in stock. Therefore, in order to reduce the frequency of clothing replacement and improve the efficiency of stock management, deep learning-based automatic measurement of body size, big data analysis, and machine learning-based "Personalized Combat Uniform Automatic Recommendation System for Enlisted Soldiers" is proposed.

Video-conference fatigue of college students (MZ세대의 화상회의 피로감)

  • Lee, Eunji
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.589-594
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    • 2022
  • In an acceleration of 'untact' society during the COVID-19 pandemic, video conferencing platforms have been provided to connect the isolated and to overcome the limit of having interpersonal relationships. While these services brought a great deal of benefits, they also increased the number of people who suffer from additional fatigue from video conferencing. This study, thus, aimed to identify the factors of using video conferencing services and further to examine the relationship between the factors and the users' overall fatigue. Through focus-group interviews and survey, four main factors of fatigue (restriction from untact communication, difficulty of use, background set-ups, discomfort from excessive attention) were identified. This study also found the positive relationships of restriction from untact communication and background set-ups on the users' overall fatigue. The results does not only provide implication on defining new fatigue factors from young generations but also help practitioners and service providers to improve the deficits of services that the real users currently experience.

The Effect of Humble Leadership on Voice Behavior and Innovative Behavior: Focused on the Mediating Effect of Emotional Regulation (겸손리더십이 구성원의 발언행동과 혁신행동에 미치는 영향: 감성활용의 매개효과를 중심으로)

  • Kim, Jong-Kwan
    • Journal of Industrial Convergence
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    • v.20 no.3
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    • pp.1-10
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    • 2022
  • The results(Boje et al. 2004) suggest that corporate image is severely damaged due to arrogance and a sense of power among some of the executives. With the advent of the MZ generation, the humility of leaders who lead the organization becomes more and more important(Morris et al. 2005; Vera, Rodriguez-Lopez, 2004; Owens et al. 2013). This paper tried to empirically analyze the mediating effect of emotional regulation in the relationship between humble leadership, voice behavior, and innovative behavior. To this end, a survey was conducted from November to December 2021 for corporate employees in Busan, Gyeongnam, and Gyeongbuk, and was empirically analyzed through the results of a total of 145 surveys. As a result, it was verified that humble leadership had a positive(+) effect on voice behavior and innovative behavior, and the mediating effect of emotional regulation in the relationship between humble leadership and voice behavior and innovative behavior was also verified. Through this, this study expanded the scope of research by newly illuminating the relationship between humble leadership and emotional regulation, which are the core competencies of leaders, and revealing the causal relationship. In future research, we intend to explore the relationship between humble leadership and various variables and to investigate the relationship through various research methods.

Proposal for Possibility of Using Metaverse in the 'Earth and Space' Area of Pre-service Elementary Teachers' (초등예비교사의 '지구와 우주' 영역에서 메타버스 활용가능성 제안)

  • Lee, Yong-Seob
    • Journal of the Korean Society of Earth Science Education
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    • v.14 no.3
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    • pp.248-256
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    • 2021
  • The purpose of this study is to investigate the perception of pre-service elementary teachers on the educational approach to metaverse. Questions about metaverse were asked to 71 pre-service elementary teachers who were taking the course 'Study of Textbooks in Elementary Science II'. The results of analyzing the contents of the questions are as follows. The results and conclusions were presented through numerical analysis and static analysis based on the responses to questions presented using the university's LMS system. First, the level of understanding of the metaverse of pre-service elementary teachers is very high. Pre-service elementary teachers, as the MZ generation, are already living in a very fast IT environment that can be the basis of the metaverse, so it would have been helpful to understand the metaverse. Second, the need for the metaverse of pre-service elementary teachers is very high. There was a tendency to think that the perception of pre-service elementary teachers is because the metaverse has many factors that can provide higher quality education beyond the current educational environment. Third, in the question of applicability exploration in the 'Earth and Space' domain of Pre-service elementary teachers, there have been few cases in which instructional design was planned based on instructional design principles. Based on these results, if the possibility of metaverse application is proposed in the 'Earth and Space' domain, educational contents using virtual space that can transcend time and space will be very necessary. Based on these results, suggestions are made as follows. First, educational content incorporating the metaverse technique based on instructional design should be developed and utilized. Second, financial support should be provided so that the metaverse can be implemented in the educational environment. Third, it is necessary to provide training opportunities for teachers (including Pre-service elementary teachers) to give lectures on metaverse.

A Study on the Change of Editing Style in YouTube Short-From Content (Youtube 숏폼 콘텐츠의 편집스타일 변화에 대한 연구)

  • Kim, Mimi;Byun, Daniel H.
    • Trans-
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    • v.13
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    • pp.59-90
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    • 2022
  • Short-form content, which means "short video content within 10 minutes," is rapidly emerging as a recent trend among MZ generations based on the fact that it can be viewed whenever there is a short running time, and they are physically short, colorful, and deliver a lot of information in a compressed time, showing differences in both long-form content and format. In addition, entertainment videos such as information delivery videos, eating shows, web entertainment, and dance challenges are mainly produced and distributed, so there is no need to take expertise as a creative work of video experts, and consumers often become producers by directly participating in production using low-end equipment such as smartphones. For these reasons, shortform content creates new image styles rather than general existing image forms such as long-form contents, and this study focuses on changes in editing styles. This study summarized the following five characteristic changes by analyzing the editing style of short form content that has changed compared to long form content according to the 'visual' aspect. The use of frames, memes, screen division, blue screen, and subtitles are included, and by organizing each characteristic, we identified the editing style of shortform content that has emerged as a recent trend and learned about the changes.

Case Study for Introduction and Use of Metaverse in the Financial Sector (금융권 메타버스(Metaverse) 도입 및 활용 사례 연구)

  • Byung-Jun, Kim;Sou-Bin, Yun;Su-Jin, Jang;Sam-Hyun, Chun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.171-176
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    • 2023
  • The purpose of this study is to analyze the introduction and use cases of Metaverse in the financial sector to learn lessons and implications. Let's take a look. The era of the metaverse is coming. The financial sector is pioneering the blue ocean market in a new era and working with the MZ generation. In order to expand contact points, we are very interested in the new business model, Metaverse, and are actively engaged in research and development. appear to be participating. In the case of finance, information is efficiently transmitted through metaverse, and customers It is predicted that the convenience of customers will be greatly improved by making it possible to use convenient services without visiting a branch. Additionally, by utilizing technologies such as AR and VR, we are trying to provide services linked to the metaverse in earnest. In addition, new financial services such as non-face-to-face asset management consulting services and brokerage services for funds through Metaverse Business models are also expected to be created. It is still in its infancy, and it is currently in its infancy, Metaverse is being used for educational purposes.