• Title/Summary/Keyword: music contents

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A Study on the Generation Method of Visual-Auditory Feedback for BCI Rhythm Game (BCI 리듬게임을 위한 시청각 피드백 생성에 관한 연구)

  • Kim, Cheol-Min;Kang, Gyeong-Heon;Kim, Eun-Seok
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.15-26
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    • 2013
  • In recent years, studies in BCI game with popular BCI devices are progressing actively by the development of BCI(Brain Computer Interface) techniques. Most of BCI games have developed as experimental contents for researching. On the game control paradigm, it is insufficient to conduct a study about induced methods of proper barinwave to control the BCI game. In this study, we suggest a rhythm game using BCI which has a new play element that visualizes the rhythm of music and represents the notes of music in sound and a generation method of visual-auditory feedback through the synchronization of the tempo of music with brainwave. Experimental Results make certain that our suggestion is possible for the improvement of game score through the induction of brainwave that is necessary to control the game.

Evolutionary Theory and Twentieth Century Music -Focused on 4'33" by John Cage- (진화론으로 바라본 20세기 현대 음악 -존 케이지 4분 33초를 중심으로-)

  • Kim, Hyokyung
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.100-108
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    • 2020
  • 20th century music has been recognized as disconnected. Some criticized that it is not music. This controversy has been continued over decades in music history. This study applied Darwin's evolutionary theory to John Cage's 4'33", the most popular music in 20th century and tried to prove musical continuity embedded in it. 4'33" has always been a subject of controversy because it has no sound. However, the study found out that 4'33" has the common musical factor, the rest. 4'33" can be interpreted as the variation of the rest in evolutionary view. The rest has undergone a variety of variations in form and meaning since the beginning of the musical notation and was suitable for a new musical environment changed in 20th century. In the evolutionary view, 4'33" is evolved music, not disconnected.

Vertical Integration and Production System Analysis of Korean Popular Music Industry in Creative Economy Era 2000-2013 (창조경제시대의 한국대중음악산업 수직계열화와 생산시스템 분석 2000-2013)

  • Kim, Ki-Deog;Choe, Sok-Ho
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.44-53
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    • 2014
  • This study seeks to analyze vertical integration structure of Korean popular music market focused on corporation concentration and production system by applying production of culture perspective of Peterson, Subject of analysis is Melon weekly music chart(2000-2013), which is No.1 digital music distributor. The result showed vertical integration structure of Korean popular music industry was different from America. Vertical integration of American major was based on open system to be responsible for promotion and distribution by M&A of independent label but entrusted them-with total production to cope-with uncertainty of music market. On the other hand, Korean system was in charge of pure distribution only as digital service provider and it showed modified vertical structure because traditional value chain was destroyed by changing digital music environment. Especially found seriousness of oligopoly by distribution company of conglomerate affiliation. and this is harm against building healthy industry ecosystem in creative economy era and it needs improvement through study of advanced case, open system.

Effect of Music Therapy Using Korean Traditional Rhythmic Modes on the Upper Extremity Function of Elderly People with Dementia (국악장단을 이용한 음악치료가 치매노인의 상지기능 향상에 미치는 영향)

  • Joo, Min Ae;Park, Hye Young
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.222-232
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    • 2017
  • The purpose of this study is to examine the effect of music therapy using Korean traditional rhythmic modes on the upper extremity function of elderly people with dementia. The subjects of this study were 13 patients at the age of 65 or more with dementia receiving long-term care in a nursing home in B City. It was analyzed that the effects of music therapy through the evaluation of manual function test (MFT), Activities of daily living (ADL), Korea dementia rating scale-2 test before and after the experiment. As a result, both of the scores of MFT and ADL were higher than after music therapy(p <.05) as well as Korea dementia rating scale-2 test score(management part). This indicates that the music therapy using Korean traditional rhythmic modes could improve function of the upper extremity with dementia as well as activities of daily living and management of dementia care. In conclusion, music therapy would be helpful to the improvement of not only the physical but also the cognitive function of elderly people with dementia, and it could be effectively employed in clinical settings.

A Study on the Chinese Consumers' Purchase Intention of Digital Music Using an Extended Model of Goal-directed Behavior (EMGB) : Focused on Mobile Digital Music (확장된 목표지향적 행동모형을 적용한 중국인들의 디지털음악 구매의도에 관한 연구: 모바일 디지털음악을 중심으로)

  • Peng, Min;Bae, So Young
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.332-343
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    • 2020
  • As a study on the purchase intention of digital music, the research applied the Extended Model of Goal-directed Behavior(EMGB) with the perceived value and empirically evaluated the impact of variables such as attitude, subjective norms, positive and negative anticipated emotions, perceived behavioral control and desire on the purchase intention. The study was conducted using a survey data collected from valid questionnaires of 342 copies aimed at Chinese mobile music application users and employed the structure equation model. The findings indicate that attitude, negative anticipated emotions, perceived behavioral control towards digital music purchasing and the frequency of past behavior positively influenced users' desire for digital music purchasing. Another result has been confirmed that perceived value, which was an added variable, showed a significant impact on attitude. Along with the frequency of past behavior and desire, perceived value also exerted positive influence on purchase intention.

Development of Content for the Robot that Relieves Depression in the Elderly Using Music Therapy (음악요법을 이용한 노인의 우울증 완화 로봇 'BOOGI'의 콘텐츠 개발)

  • Jung, Yu-Hwa;Jeong, Seong-Won
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.74-85
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    • 2015
  • The positive effect of percussion instruments can induce increases in self-esteem and decreases in depression in the elderly. Based on this, the content for a percussion instrument robot that the elderly can use to play music is developed. The elements of the interaction between the elderly and the robot through the robot content are extracted. Music that arouses positive memories in the elderly is selected as part of the music therapy robot content in order to relieve depression, and a scoring system for playing music is constructed. In addition, the interaction components of the robot's facial expressions, which stimulate emotions and sensitivity in the elderly, are also designed. These components enable the elderly to take an active part in using the instrument to change the robot's facial expressions, which have three degrees of emotion: neutral-happy, happy, and very happy. The robot is not only a music game machine: it also maximizes the relief of depression in the elderly through interactions with the robot that allow the elderly person to listen to what the robot plays and through the elderly person becoming involved and playing music along with the robot.

Design and Implementation of Plagiarism Analysis System of Digital Music Contents (디지털 음악콘텐츠 표절분석시스템 설계 및 구현)

  • Shin, Mi-Hae;Kim, Eui-Jeong;Seo, Su-Seok;Kim, Young-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.3016-3022
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    • 2013
  • In this paper, we propose a novel design and implementation method to detect musical plagiarism which can provide human experts evidences to decide plagiarism using cutting-edge information technologies and thereby can solve exhaustive disputes on cases of musical plagiarism when the cases are decided by human experts' emotional preferences. We first search digital music elements to analyze music source and examine how to use these in plagiarism analysis using IT techniques. Therefore we designed music plagiarism analysis system by using MusicString which is supported in JFugue and construct AST to manipulate music plagiarism analysis efficiently.

The Effect of Music Therapy of Preferred Music on Recovery of Reporters' Job Stress (선호음악 감상의 음악치료가 언론사 기자의 직무스트레스 회복에 미치는 영향)

  • Jeon, Jee-Eun;Jung, Sung-Cheol
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.336-351
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    • 2021
  • The purpose of this research is to find out the effects of music therapy activities using preferred music on job stress, work engagement and flourishing of reporters in broadcasting company. The study targets 51 reporters in S city, with the experimental group consisting of 20 reporters from A broadcasting company and the control group composed of 31 reporters from A newspaper company. The experimental group voluntarily listened to preferred music at least three times a day for two weeks, while the control group did not perform any activities. For data analysis, the job stress scale, work engagement scale, and flourishing scale scores of each group were collected right before and after the experiment, and the results of the analysis were as follows. First, the experimental group's job stress decreased, and significant score differences were also shown in comparison with the control group. Second, work engagement also increased by a noticeable difference. Third, in the case of flourishing, the after experiment's average value rose slightly, but the difference was not statistically significant. In conclusion, this research offered implications for the need for a music therapy activity program to recover from reporters' job stress circumstances and discussed the need for further research.

A Qualitative Study on Utilizing Peer Mentoring for Teachers' Self-efficacy Improvement and Peer Metoring Perception of Pre-Service Music Teachers (동료멘토링을 활용한 중등 예비음악교사들의 교사로서의 자기효능감 향상과 동료멘토링 인식에 대한 질적연구)

  • Kim, Eunjin
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.305-318
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    • 2017
  • The purpose of this study is improving the teachers' self-efficacy for pre-secondary music teachers. The research questions for this study were the improvement for teachers' self-efficacy for pre-secondary music teachers and the pre-secondary music teachers' perception about peer mentoring. In this study performed the interview and analyzed the in self-reflection journal in order to identify the improvement effect of teachers' self-efficacy and the participants' perception change in the peer mentoring. As the results from analyzing the change in participant's perception about peer mentoring the mentors had the opportunity to review previous learning contents and practice experiences while developing their team activity and for the mentees. Mentees said that they were given various help from the mentors' advices and their interactions and communication with mentors. From these results, it could identify that there was positive change in participant's perception about the peer mentoring. Based on these results, this study analyzed that it would need to require some chances for pre-secondary music teachers to be given some educational practice and field experience utilizing various teaching methods in order to improve their self-efficacy and the perception of peer mentoring.

Spacio-temporal Characteristics of Cultural Contents Diffusion: The Case of PSY's "Gangnam Style" Music Video (문화콘텐츠 상품 확산의 시·공간적 특성 -싸이의 "강남스타일" 뮤직비디오를 중심으로-)

  • Lee, Keumsook;Kim, Ho Sung
    • Journal of the Economic Geographical Society of Korea
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    • v.18 no.2
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    • pp.224-241
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    • 2015
  • This study investigates the time-space characteristics of the consumptions of cultural-contents commodities and their spatial diffusion progresses via digital media. For the purpose, we examine the spatial diffusion patterns of PSY's Music Video "Gangnam Style" since it has been launched on the YouTube. By visualizing the spacio-temporal progresses of YouTube, Tweet, and Google searching data during four months after launching, we examine the time-space characteristics of diffusion patterns of the music video via each media. We found that the adapting time and the diffusion progress were not in accordance at each country. The results revel that cultural distance such as characterized by language, cultural linkage, exclusivism or courtesy for the 'Hanrue' affects quite strongly on the spatial diffusion of music video rather than physical distance.

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