• Title/Summary/Keyword: museum performance

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Observation Likelihood Function Design and Slippage Error Compensation Scheme for Indoor Mobile Robots (실내용 이동로봇을 위한 위치추정 관측모델 설계 및 미끄러짐 오차 보상 기법 개발)

  • Moon, Chang-Bae;Kim, Kyoung-Rok;Song, Jae-Bok;Chung, Woo-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.11
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    • pp.1092-1098
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    • 2007
  • A mobile robot localization problem can be classified into following three sub-problems as an observation likelihood model, a motion model and a filtering technique. So far, we have developed the range sensor based, integrated localization scheme, which can be used in human-coexisting real environment such as a science museum and office buildings. From those experiences, we found out that there are several significant issues to be solved. In this paper, we focus on three key issues, and then illustrate our solutions to the presented problems. Three issues are listed as follows: (1) Investigation of design requirements of a desirable observation likelihood model, and performance analysis of our design (2) Performance evaluation of the localization result by computing the matching error (3) The semi-global localization scheme to deal with localization failure due to abrupt wheel slippage In this paper, we show the significance of each concept, developed solutions and the experimental results. Experiments were carried out in a typical modern building environment, and the results clearly show that the proposed solutions are useful to develop practical and integrated localization schemes.

Walking in the City and the Museumification of Urban Space: Daegu's Modern Street Tour as a Performative Space (도시 속 걷기와 도시 공간의 박물관화: 수행적 공간으로서 대구 근대골목투어)

  • Lee, Heesang
    • Journal of the Korean Geographical Society
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    • v.48 no.5
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    • pp.728-749
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    • 2013
  • When it comes to museumification, it has often been approached in terms of false history, placelessness or simulacra. However, this research aims at exploring the relation between the bodily-spatial performance of walking in the city and the museumification of urban space. For this, first it reviews theoretical discussions of walking as a bodily-spatial performance. Then, in the case of Daegu's Modern Street Tour and particularly focusing on the tour map, it looks at how the bodily performance of walking constructs the urban space of the tour as a museumified space. Finally, seeing the participants' blogs and other websites as another performative space, it examines how the bodily performance of walking reproduces the discourse and space of the tour in virtual space as well as in actual space. The study suggests the elusive assemblage of heterogeneous and multiple time-spaces immanent in urban space, which is different from the absolute and linear order of time-space in museum space.

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A Study on the Characteristics and Preference of the Symbol Mark Modeling Performance in Chinese Regional History Museums (중국 지역 역사 박물관 심벌마크의 조형적 표현 특징 및 선호도 연구)

  • Zeng, Long;Park, Yong-Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.225-238
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    • 2022
  • The purpose of this study is to explore the performance characteristics and laws of the symbol mark design of representative regional history museums in China, as well as the preferences of Chinese audiences for the symbol marks of different types of Chinese regional history museums. First, the performance theme, performance type, and type performance tendency of symbol mark modeling of the regional history museums among the top 100 museums in China are analyzed. Second, design laws based on the interrelationship of performance theme types and design performance types are explored. Finally, the questionnaire survey is carried out to explore preference from the aspects of attention, readability, closeness, originality, aesthetics and comprehensiveness. According to the results, the theme of regional history is the most in terms of themes. As for the modeling performance types, the concrete type and the visualization of Chinese character are the most. According to the content characteristics of different performance types, the following model characteristics are formed: expressing the theme of regional history, architecture, and regional natural ecological environment through the concrete type, expressing the concept through the abstract type, and expressing the concept and implying some building features through the geometric abstract figure. The three forms of the literal type, the concrete type expressing architecture, regional history, and regional natural ecological environment theme content, and the abstract type expressing concept are combined with each other, and expressed through the visualization of character, the mixture of abstract and literal type, the mixture of concrete and abstract type, and the mixture of concrete and abstract literal type in the mixture type. According to the survey results, Chinese audiences have higher preference for the concrete type in the symbol mark performance type and the regional historical theme in the performance content.

Performance Style of the Emperor Gojong' Birth Anniversary Memorial Banquet in the 1910s (1910년대 고종 탄신 기념 연회의 공연 양상)

  • Lee, Jung-hee
    • (The) Research of the performance art and culture
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    • no.35
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    • pp.287-338
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    • 2017
  • Gojong' Birth Anniversary Memorial Banquet in the 1910s was forced to be performed differently from the performance style in Joseon Dynasty period that featured a harmonious majestic beauty of etiquette music. The banquet was separated into three different sessions of ceremony, luncheon and performance', which clearly revealed a distinctive pattern of etiquette music. The performance was accompanied by the dinner party or was lightly implemented as part of evening entertainment. With the use of the term entertainment, the performances belonging to this category fell into nothing but something to enjoy, amusement, fun and play. The contents of such performances were not closely woven into the fabric of the entire banquet but were individualized and scattered in a way of putting the performances in a state of flux in line with the circumstances. Therefore, it became increasingly hard to expect a high degree of completion and solid structure of performances. The items of performance included western music, popular vocal music, popular instrumental music, magic, and film, which were not played in traditional court banquet in the presence of Gojong rather than traditional music and dance performed in court. In other words, the court performance could not maintain its traditional heritage but was transformed into a mixture of popular performance and new forms of art. It was driven by the Japanese imperialism toward the atmosphere of entertainment in oblivion of tradition but not toward the external extension of court performances.

Information provide and learning system using augmented reality of exhibition environment (전시 환경의 증강현실을 이용한 정보제공&학습 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.545-553
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    • 2016
  • In this study, we propose an information providing and learning system using augmented reality in the exhibition (museum, performance) environment. In a typical exhibition space, a description of a picture or a photograph is provided in a printed matter or a space in the form of an information space (explanatory space), or an auxiliary explanation using an 'audio guide' or a 'docent' program. Augmented reality technology is applied to the exhibition space in the form of a fusion of these methods, and the description of the exhibition is provided to the user in various forms such as text, picture, audio and image, thereby providing stereoscopic information and learning. We apply the augmented reality technology in a specific exhibition space and utilize it as a tool of providing information and learning using image description of pictures.

A Study on the Expression of Behavior Using Furniture in Visual Arts (조형예술에서 가구를 활용한 행위 표현에 관한 연구)

  • Kim, So Hyun
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.278-285
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    • 2017
  • The meaning and context of objects has been changed in various ways depending on the times. Functionality of objects has been developed in various directions according to the point of view of the objects. Objects have been used as mediums to realize art in daily life, and to realize the relational forms. Based on this, it is confirmed that furniture can be an appropriate medium to articulate everyday life and to derive relational form. The 'furniture as a behavior' has the following characteristics. First, it functions to make daily life unfamiliar. By doing something unfamiliar in everyday life, users experience similar experiences as when they entered the surreal world of art museum. In this way, the possibility of everyday arts is acquired. Second, the mental and behavioral functions of furniture are continuously changed by interaction with the user. Behavior does not occur unconsciously, but involves changes in consciousness that the user intentionally does. Therefore, as the user's level of consciousness grows, personal experience changes, and the behavioral function of the household changes. The study of 'furniture as a behavior' is suggested as one approach to design furniture.

A Study on Transition Process and factor of Exhibition Design - Based on the Exhibition's Transition in the Independence Hall - (전시디자인의 변천과정과 요인에 관한 연구 - 독립기념관의 시기별 전시변화를 중심으로 -)

  • Kwon, Soon-Kwan
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.265-272
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    • 2006
  • Traditionally exhibition design as been restricted to architectural, interior, and lighting design, but recently it has begun to overlap into environmental, performance, and installation art. Exhibition design also increasingly involves the application of film, fashion, and the new media. In the past, exhibits were arranged and displayed for the visitor to view directly, but with the development of more effective exhibit media a connection has been created between the exhibit and the visitor. However exhibition design has reached the limits of continuous growth without background theory, when now it must take Into consideration the museum's activation and the importance of the exhibition's design. Exhibition design has developed and grown rapidly since the Taejeon Expo in 1993, but it is a difficult development without a theoretical structure. The flow of exhibition design must be systemized, as the systemization of the transition process of exhibition design has not yet been achieved. This study aims to present an arrangement of exhibition design flow, and to investigate the variation factors in the transition process of exhibition design and exhibit medium development, based on the 18 year history of the Independence Hall that introduced the first systematic planning of an exhibition in 1987.

A Study on Design and Implementation of the Tesla Coil using Semiconductor Device (반도체 소자를 이용한 테슬라 코일의 설계 및 제작)

  • Kim, Young-Sun;Kim, Dong-Jin;Lee, Ki-Sik
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.9
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    • pp.1571-1576
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    • 2016
  • A Tesla coil is an electrical resonant transformer circuit invented by Nikola Tesla in 1891. It is used to produce high-voltage, low-current, high frequency alternating-current electricity. Tesla coil can generate a long streamer with several million volts of electricity as a high voltage device. It is basically consists of a voltage transformer, high voltage capacitor, spark gap, primary coil, secondary coil and toroid. It is difficult to appear in the output size of the streamer is controlled by the spark gap. The general decision method of the length of streamer is to display the electric output in accordance with the design specifications in initial development plan. Design specifications and the electric output is determined by the application of facilities. In this paper the spark gap is replaced with periodic switching semiconductor device to control output voltage easily in order to apply overvoltage protective circuit due to a secondary coil and a performance test. In these days, their main use is for entertainment and educational displays of the museum, although small coils are still used as leak detectors for high vacuum systems.

A Study on the Type and Characteristics of the Spatial Structure in Major Space of Museums (박물관 대공간의 공간구조 형식과 특성에 관한 연구)

  • Park, Se-Min;Jung, Sung-Wook
    • Korean Institute of Interior Design Journal
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    • v.17 no.6
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    • pp.178-187
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    • 2008
  • This study aims to analyze general features and forms of spatial structure of major space in museums and for the scope of this study, set up major space and the surrounding areas structured around major space and for the target of analysis, selected 10 museums of overseas examples from 19th century to 2006. And this study on focus, on the circulation structure and visual structure will be analyzed in qualitative method by focusing on the floor plan and section structures; deepening process of analysis, visual structure will turn into numerical value to analyze the spatial structure of the major space. The results of this study are as follow. First, vertical elements should be critically considered in a circulation plan for functional performance of dimensional circulation distribution in a major space. Second, a plan by location of vertical and horizontal moving elements related to a major space affects a circulation relation more than a connection type between a major space and an exhibition area. Third, it could be categorized into 4 types by considering the features of spatial structure followed by connecting relationship between areas. Fourth, comparable figures were drawn out among large space and surrounding areas but it couldn't draw out types.

A Study on the Community Space for Socialization of Secondary School Students - Focused on Alternative Educational Perspective Using Examples of Schools from Other Countries - (중등학교 학생의 사회성 확대를 위한 커뮤니티 공간에 관한 연구 - 대안교육 관점의 해외학교 사례 분석을 중심으로 -)

  • Lee, Jae-Rim
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.12 no.2
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    • pp.43-52
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    • 2013
  • This study aims to theoretically examine the educational and living elements that are needed for social education in the school system and suggest an approach to apply this result to the environmental aspects of the space in schools. To do this, characteristics of space in exemplary middle school oversee were analyzed. Also, the characteristics and status of the school space environment that foster socialization were examined. In order to increase students' social skills, the following community space should be considered. 1) teaching and learning spaces facilitating a variety of teaching methods, such as lecture, discussion, seminar classes, 2) open-spaces for communication among students, such as home base, hall, library, museum, and restaurant, 3) open-spaces for STEM education, 4) transparent windows located in the boundary wall between classrooms and hallways, 5) a large performance stage for presentation of student activities and experiences, 6) smart-learning spaces for fluent ICT system in classes and in public spaces, 7) restaurants and libraries located in the middle space of the school, and 8) ecological environments for student learning.