• Title/Summary/Keyword: multimedia tools

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Algorithms for Efficient Digital Media Transmission over IoT and Cloud Networking

  • Stergiou, Christos;Psannis, Kostas E.;Plageras, Andreas P.;Ishibashi, Yutaka;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • v.5 no.1
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    • pp.27-34
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    • 2018
  • In recent years, with the blooming of Internet of Things (IoT) and Cloud Computing (CC), researchers have begun to discover new methods of technological support in all areas (e.g. health, transport, education, etc.). In this paper, in order to achieve a type of network that will provide more intelligent media-data transfer new technologies were studied. Additionally, we have been studied the use of various open source tools, such as CC analyzers and simulators. These tools are useful for studying the collection, the storage, the management, the processing, and the analysis of large volumes of data. The simulation platform which have been used for our research is CloudSim, which runs on Eclipse software. Thus, after measuring the network performance with CloudSim, we also use the Cooja emulator of the Contiki OS, with the aim to confirm and access more metrics and options. More specifically, we have implemented a network topology from a small section of the script of CloudSim with Cooja, so that we can test a single network segment. The results of our experimental procedure show that there are not duplicated packets received during the procedure. This research could be a start point for better and more efficient media data transmission.

MPEG-7 Homogeneous Texture Descriptor

  • Ro, Yong-Man;Kim, Mun-Churl;Kang, Ho-Kyung;Manjunath, B.S.;Kim, Jin-Woong
    • ETRI Journal
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    • v.23 no.2
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    • pp.41-51
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    • 2001
  • MPEG-7 standardization work has started with the aims of providing fundamental tools for describing multimedia contents. MPEG-7 defines the syntax and semantics of descriptors and description schemes so that they may be used as fundamental tools for multimedia content description. In this paper, we introduce a texture based image description and retrieval method, which is adopted as the homogeneous texture descriptor in the visual part of the MPEG-7 final committee draft. The current MPEG-7 homogeneous texture descriptor consists of the mean, the standard deviation value of an image, energy, and energy deviation values of Fourier transform of the image. These are extracted from partitioned frequency channels based on the human visual system (HVS). For reliable extraction of the texture descriptor, Radon transformation is employed. This is suitable for HVS behavior. We also introduce various matching methods; for example, intensity-invariant, rotation-invariant and/or scale-invariant matching. This technique retrieves relevant texture images when the user gives a querying texture image. In order to show the promising performance of the texture descriptor, we take the experimental results with the MPEG-7 test sets. Experimental results show that the MPEG-7 texture descriptor gives an efficient and effective retrieval rate. Furthermore, it gives fast feature extraction time for constructing the texture descriptor.

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A Study on the Efficient Development of Teaching-Learning Contents Using Multimedia Authoring Tools (멀티미디어 저작도구를 이용한 효율적인 교수-학습 콘텐츠 개발에 관한 고찰)

  • Kim, Min-Sung;Kim, Yoon;Park, Sung-Hoon
    • Journal of Digital Contents Society
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    • v.11 no.1
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    • pp.1-8
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    • 2010
  • Computers can intensify the students' motivation and understanding about the solution to the problems in class, therefore, computers can be the most appropriate educational tools for the study of problem solving and have been also recognized as a representable study method in the information age, which can pass on various educational experience to the right place at the right time. Mutimedia producing tool helps us develop and maintain the educational courseware by way of using general technology of multimedia system. In this thesis, it presents the efficient development process of educational software by using mutimedia producing tool, its educational advantages and problems, and its future progress direction as well.

Design and Implementation of Authoring Tools for Multimedia Production (멀티미디어 제작을 위한 저작도구의 설계 및 구현)

  • Yoo Su-Mi;Baik Sung-Wook;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.45-55
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    • 2003
  • Due to the rapid development of information & communication technology under high performance computing environments, the multimedia production techniques have been applied to a variety of multimedia fields such as general banner advertisements including texts, images and animations, and the internet-broadcasting dealing with videos and sounds. This paper presents an authoring tool with main functions to setup events objects (image, animation, sound, button, area) and to setup action functions, so that non-experts can easily produce multimedia including images, sounds, animations and so on. The authoring tool implemented in Java can be applied to the CD-ROM title production as well as the web-site construction. We can expect that when this authoring tool is used for in multimedia production, both cost and time will be reduced due to its convenience and powerful functions. We have a future plan to integrate intelligent multimedia presentation techniques with the presented tool for the autonomous multimedia authoring works.

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MPEG-4 Based Multimedia Synchronization Model and Application (MPEG-4 기반의 멀티미디어 동기화 모델과 응용)

  • Sung, Seung-Kyu;Lee, Myeong-Won
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1159-1166
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    • 2004
  • This paper describes a multimedia synchronization model based on the MPEG-4(Moving Picture Expert Group) system. It defines and modifies new nodes for representing temporal relationships between media objects in the BIFS(Binary Format for Scene) of MPEG-4 system which Integrates, manages and transfers multimedia objects such as audio, video, image, etc. The relationships are represented by using a multimedia temporal model during the start, play and delay time interval. In addition, we illustrate a multimedia authoring system that includes the Interface used for defining the temporal relationships. Differently from several contentional tools generally appropriate for professional users who can edit the BIFS nodes of themselves, the system provides end-users with the function that can define the temporal relationships of multimedia objects directly in the interface.

A Flow Analysis Framework for Traffic Video

  • Bai, Lu-Shuang;Xia, Ying;Lee, Sang-Chul
    • Journal of Korea Spatial Information System Society
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    • v.11 no.2
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    • pp.45-53
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    • 2009
  • The fast progress on multimedia data acquisition technologies has enabled collecting vast amount of videos in real time. Although the amount of information gathered from these videos could be high in terms of quantity and quality, the use of the collected data is very limited typically by human-centric monitoring systems. In this paper, we propose a framework for analyzing long traffic video using series of content-based analyses tools. Our framework suggests a method to integrate theses analyses tools to extract highly informative features specific to a traffic video analysis. Our analytical framework provides (1) re-sampling tools for efficient and precise analysis, (2) foreground extraction methods for unbiased traffic flow analysis, (3) frame property analyses tools using variety of frame characteristics including brightness, entropy, Harris corners, and variance of traffic flow, and (4) a visualization tool that summarizes the entire video sequence and automatically highlight a collection of frames based on some metrics defined by semi-automated or fully automated techniques. Based on the proposed framework, we developed an automated traffic flow analysis system, and in our experiments, we show results from two example traffic videos taken from different monitoring angles.

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Web-based Open Distributed HW/SW Codesign Environment (웹에 기반한 개방형 분산 HW/SW 통합설계 환경)

  • 김승권;김종훈
    • Journal of Korea Multimedia Society
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    • v.2 no.4
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    • pp.476-489
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    • 1999
  • HW/SW codesign is integrated design of systems implemented using both hardware and software components. Many design tools has been developed to support this new paradigm, so far. Current codesign tools are not widely used as been expected because of variety problems - rapidly evolving technology, platform dependency, absence of standard specification method, inconsistent user interface, varying target system, different functionality In this paper, we propose a web-based distributed HW/SW codesign environment to remedy this kinds of problem. Our codesign environment has object-based 3 tier client/server architecture. It supports collaborative workspace through session service. Fully object-oriented design of user interface(OOUI) enables easy extension without change of user Interface. Furthermore it contains transaction server and security server for efficient and safe transfer of design data. To show a validity of our design, we developed prototype of web-based HW/SW codesign environment called WebCEDA. Our model of HW/SW codesign can be used for web-based generic CAD tools.

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Distributed Software Tools Enabling Efficient RFID Data Pre-Processing Using Agent Mobility (에이전트 이동성을 이용한 효율적인 전자태그 데이터 전처리 가능한 분산 소프트웨어 도구)

  • Ahn, Yong-Sun;Ahn, Jin-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.608-615
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    • 2009
  • As RFID tag prices have rapidly been declining because of the advance of RFID technology, each tag is attached to an individual item, not a packing box only, for managing the item much more precisely. However, some mechanisms are essential to handle a very large amount of tag data quickly because readers and middlewares processing RFID data have limited hardware resources. In this paper, we design and implement a new mobile agent-based distributed software tools to satisfy this requirement efficiently. These tools provide a convenient environment enabling required data to be pre-processed repeatedly in transit by transferring a mobile agent including its specified data collection policy to numerous mobile readers. This behavior can significantly reduce the elapsed time required for processing huge volumes of tag data at the readers and middlewares with their very high recognition rates compared with the existing one to process the data by fixed readers after having arrived at the destination

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A Study on Technology Trends of CG in Visual Effects and Suggestion (CG 특수효과(VFX) 제작 기술동향분석과 제안)

  • Choi, Sung-Kyu
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.591-599
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    • 2009
  • The rapid development in computer technology has led to remarkable development in the field of VFX that used in making real picture film. In the past, it was very hard work to make the VFX scenes by means of analogue ways. But these days, CG Animation technology has them make rapid progress and dazzle with brilliance. Recently we can judge the most advanced technology and IT technology based on CG technology introduced in VFX. VFX on CG technology becomes the concentration and the symbol of the most advanced technology. I study manufacturing movement of VFX on CG technology. It shows manufacturing tools are subdivided and the interface is convenient to use, so that artists have applied analogue manufacturing technology easily. The improvement of the computer has made it possible to develop CG technology and tools for hyper-realism. Industries and laboratories in the country get excellent result but we have to concentrate on people in this field more. First of all, we get out of technology copy of Hollywood and we have to develop creative and leading tools reflecting the artists' idea. industry.

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A BIFS Generation Module in an MPEG-4 Authoring System (MPEG-4저작 시스템에서 BIFS생성 모듈)

  • Bae, Su-Young;Kim, Sang-Wook;Mah, Pyeong-Soo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.5
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    • pp.520-529
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    • 2002
  • Though BIFS is a complex description language that represents MPEG-4 content as text or bit streams, most traditional MPEG-4 content authoring tools are developed for a BIFS expert. Before using these tools, many authors must invest much time and energy in acquiring knowledge of BIFS. In this paper, we suggest a new manner for saving these efforts. Our proposal supplies the convenient user interface of traditional multimedia authoring tools for MPEG-4 authors and interprets the authored information and transforms it into BIFS. In our user interface, the author generates the minimal authoring information requested for generating BIFS; the BIFS generation module then transforms the information into BIFS format using predefined BIFS construction rules. The resulting BIFS consists of the Scene Tree and the Object Descriptor and Route; they are used for constructing MP4 standard files by mixing with the Elementary Stream.