• Title/Summary/Keyword: multimedia tools

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A Study on the Planning of Telecommunications Infrastructure for Educational Buildings (학교건물의 정보통신기반시설 계획에 관한 연구)

  • Park, Tong-So
    • Journal of the Korean Institute of Educational Facilities
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    • v.9 no.5
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    • pp.5-12
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    • 2002
  • High-speed telecommunication has brought variety of changes in every field of the world at large. In the field of education, use of multimedia has been positively introduced as teaching and learning tools. In addition, introduction of remote education as well as information and communication technology (ICT) has led an educational system gone into melting pot. These changes have known to be impossible without the provision of the infrastructure of telecommunications such as cabling, cable pathway, telecommunication equipments, and space for the equipments. Although the infrastructure of telecommunications should be fully considered from the early stage of the building design, most of the existing buildings have only cabling for voice communication such as telephone. As a result, heavy expenses are required for the installation of new telecommunication equipments. Such problems as defilement of the appearance of the building and a falling-off in reliability of telecommunication line are caused by the exposed cabling, when the cabling pathway and/or the space for the equipments are not reserved. Considering over 70% of error in telecommunication is coming from the cabling in building, it is necessary to reserve the space for efficient maintenance of the cabling and the equipments. In recent years, the national standard(TTAS.KO-04.0005) on the reservation of space for telecommunication cabling and equipments in residential and commercial building is established and applied for the building design. As well, the standard is in force for the educational buildings. In this study, we try to provide the guidelines for the design of telecommunications infrastructure in educational buildings for the purpose of efficient operation of education information and ICT.

21 Century Video Image Fashion Communication - Focusing on Prada Fashion Animation - (21세기 영상 패션 커뮤니케이션 - 프라다 패션 애니메이션을 중심으로 -)

  • Jang, Ra-Yoon;Yang, Sook-Hi
    • The Research Journal of the Costume Culture
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    • v.18 no.6
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    • pp.1318-1330
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    • 2010
  • The 21st century is the age when a sensational image has more explanatory power and can deliver a more powerful message than a message consisting of logical thinking. Powerful visual images create a big impact on many people throughout the world, overcoming linguistic barriers and even replacing language as a means of communication. In the fashion field, the concept and power of visual images within the new multimedia of the 21st century are becoming increasingly important. In recent years, other than the above methods, videos, movies and animation features have been produced directly to enhance visual effects and attempts are increasing to use these new tools as communication methods. This study focuses on animation contents that have been used in the fashion industry to overcome prejudice of luxury international brands that feature images that emphasize value, quality and heritage. The purpose of this study is to focus on the specific character of fashion animation in order to overview the concept of 21st video fashion communication and to show how the collection concept that includes color and detail places an emphasis on visual images. Analysis of previous research, theoretical research through literature and case study on Prada fashion animation led to the following conclusion. The common features of two different Prada fashion animation show that both animation have the following features in common : realism, dramatic impact and convergence for expression methods, and creativeness, hybrid and a happy ending for contents. Beginning with this study, I believe that various angles of interest and concern about communication in the fashion world, which is a social and cultural phenomenon that changes rapidly, can be will be looked at and learned from.

Design and Implementation of a Virtual Robot Education System (가상 로봇 교육 시스템 설계 및 구현)

  • Hongyu, Xiong;So, Won-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.108-115
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    • 2011
  • Virtual Robot Education System (VRES), which is for programming education with a Lego Mindstorm NXT robot, is designed and implemented. Through this system, program learners can edit source code, compile, download it into the robot, and run their executive program. In order to observe it, the system includes web cameras and provide monitoring services. Thus, students are able to verify the operation of robot into which they download their program in detail and to debug if necessary. In addition, we design a new simple user-friendly programming language and a corresponding compiler for it. With those tools, learner can more easily create programs for NXT robot and test them than Java language. A educator can control and manage the robot for the subject of a class with direct control mode of our system. Therefore, the proposed system is able to support students to learn robot programming during or after regular classes with web browsers through Internet.

Apparel Pattern CAD Education Based on Blended Learning for I-Generation (I-세대의 어패럴캐드 교육을 위한 블렌디드 러닝 활용 제안)

  • Choi, Young Lim
    • Fashion & Textile Research Journal
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    • v.18 no.6
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    • pp.766-775
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    • 2016
  • In the era of globalization and unlimited competition, Korean universities need a breakthrough in their education system according to the changing education landscape, such as lower graduation requirements to cultivate more multi-talented convergence leaders. While each student has different learning capabilities, which results in different performance and achievements in the same class, the uniform education that most universities are currently offering fails to accommodate such differences. Blended learning, synergically combining offline and online classes, enlarges learning space and enriches learning experiences through diversified tools and materials, including multimedia. Recently, universities are increasingly adopting video contents and on-offline convergence learning strategy. Thus, this study suggests a teaching method based on blended learning to more effectively teach existing pattern CAD and virtual CAD in the Apparel Pattern CAD class. To this end, this researcher developed a teaching-learning method and curriculum according to the blended learning phase and video-based contents. The curriculum consisted of 2D CAD (SuperAlpha: Plus) and 3D CAD (CLO) software learning for 15 weeks. Then, it was loaded to the Learning Management System (LMS) and operated for 15 weeks both online and offline. The performance analysis of LMS usage found that class materials, among online postings, were viewed the most. The discussion menu most accurately depicted students' participation, and students who did not participate in discussions were estimated to check postings less than participating students. A survey on the blended learning found that students prefer digital or more digitized classes, while preferring face to face for Q&As.

A Web-based Education System with Remote Experimentation Environment for Embedded Systems Education (원격실험실 환경을 제공하는 임베디드 시스템 활용 교육을 위한 웹기반 교육 시스템)

  • Moon, Il-Hyeun;Jeon, Jae-Wook;Lee, You-Sang;Choi, kwan-Sun;Kim, Dong-Sik;Jeon, Chang-Wan;Lee, Sun-heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.39-49
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    • 2007
  • In this paper, a web-based, advanced education system for embedded systems have been implemented, which provide students reality through remote controlled experiment environment when they conduct experiments through web, in addition to the creative multimedia contents. Students can use the server-side remote experiment environment through telnet client using Java technology to conduct a variety of experiments on the embedded system remotely. Our system can be used as economical education tools for expensive experiment equipments in shared fashion through web as well as effective and convenient ones for embedded systems anywhere and anytime when internet access is available, compensating for lack in reality of virtual educations.

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Design and Development of Digital Contents Authoring System for Cyber University Using Programing Skills (프로그래밍 기법을 활용한 가상대학 컨텐츠 제작 시스템 설계 및 개발)

  • Cho Sae-Hong
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.1-7
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    • 2001
  • The authoring systems for digital contents using multimedia technologies ate requested in many fields such as education, medical science, entertainment market e-commerce and etc. Especially, the emergence of cyber universities and the rapid expansion of on-line education market require the effective contents authoring systems, which have various functions to generate the qualified contents. Therefore, many systems arc developed and currently used. However, since the developed systems considered only the developer's convenience, the generated digital contents by using these systems are failed to draw tile users'(or learners') active interaction with contents. That is, since the users just watch the contents like watching a drama or a film, it causes many problems in delivering the contents effectively or in evaluating the users. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and continuous evaluation to the users.

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Systematic Evaluation on the Quantitative and Qualitative Aspects of Korean Nutrition Education Websites (우리나라 영양교육 관련 웹 사이트의 양적 및 질적 현황 평가)

  • Ahn, Hong-Seok;Ku, Bon-Suk;Lee, Seung-Min
    • Journal of the Korean Dietetic Association
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    • v.14 no.3
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    • pp.218-228
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    • 2008
  • This study was conducted to evaluate the quantitative and qualitative aspects of Korean websites related to nutrition education. A total of 30 websites were ultimately selected through 4 major Internet search engines, including Naver, Yahoo, Daum, and Nate, using several key words (i.e., nutrition education, dietary life education, nutrition information, nutrition management, etc.). A systematic review was conducted for each of the selected websites based on the American Library Association (ALA) website checklist and a data abstract form that was adapted from a previous study. Approximately two thirds of the websites were established between 2002 and 2005, and 46.6% were administrated by public health centers or schools/colleges. The most frequently targeted group was the generally healthy population (30.0%). Among the various topics of nutrition information provided, “balanced diet” was the topic most often provided by the websites. Also, an increasing trend for utilizing multimedia tools was observed; however, little technical support or instruction was provided by the websites. Only 50.0% and 63.3% of the sites clearly stated their operators and sources of provided information, respectively. Overall, the purposes of sites were clearly stated, and were not overshadowed by advertising. And most features of design, stability, and content were found to be appropriate, but several aspects, such as establishing a help/FAQ menu, regularly updating nutrition information, and converting provided information into a database for easier search and update, needed improvement. In addition, active operational strategies are greatly needed to encourage the application of materials found on sites into real educational settings.

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Adaptive Intra Fast Algorithm of H.264 for Video Surveillance (보안 영상 시스템에 적합한 H.264의 적응적 인트라 고속 알고리즘)

  • Jang, Ki-Young;Kim, Eung-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12C
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    • pp.1055-1061
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    • 2008
  • H.264 is the prominent video coding standard in various applications such as real-time streaming and digital multimedia broadcasting, since it provides enhanced compression performance, error resilience tools, and network adaptation. Compression efficiency of H.264 has been improved, however, it requires more computing and memory access than traditional methods. In this paper we proposed adaptive intra fast algorithm for real-time video surveillance system reducing the encoding complexity of H264/A VC. For this aim, temporal interrelationship between macroblock in the previous and the current frame is used to decide the encoding mode of macroblock fast. As a result, though video quality was deteriorated a little, less than 0.04dB, and bit rate was somewhat increased in suggested method, however, proposed method improved encoding time significantly and, in particular, encoding time of an image with little changes of neighboring background such as surveillance video was more shortened than traditional methods.

Web Information of General Radiography an Cervical Vertebrae Fracture in Patients (경추골절 환자에서 방사선촬영 영상의 웹 정보화)

  • Park, Byung-Rae
    • Journal of radiological science and technology
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    • v.28 no.2
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    • pp.123-128
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    • 2005
  • It is necessary to obtain images of high diagnosis worth based on ability and skill of radiological technologist in case of acquisition of medical radiologaphy information. In addition, we need the various kinds of education considering individual radiological technologist variation and the organization of clinical education according to the large amount of learning and more expensive knowledge of radiology. In this paper, we implement CAI system for cervical vertebrae fracture radiograph with multimedia authoring tools on web environments. The CAI system can train a new radiological technologist and study a lot of radiological technologist on the cervical vertebrae fracture radiography acquisition based on more objective and systematical data in radiography room. The proposed CAI system is also expected as a useful program which can help to cure patients based on accurate diagnosis as well as obtain radiography more quickly using a technology of radiography acquisition for cervical vertebrae fracture.

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An Identification of the Image Retrieval Domain from the Perspective of Library and Information Science with Author Co-citation and Author Bibliographic Coupling Analyses

  • Yoon, JungWon;Chung, EunKyung;Byun, Jihye
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.4
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    • pp.99-124
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    • 2015
  • As the improvement of digital technologies increases the use of images from various fields, the domain of image retrieval has evolved and become a growing topic of research in the Library and Information Science field. The purpose of this study is to identify the knowledge structure of the image retrieval domain by using the author co-citation analysis and author bibliographic coupling as analytical tools in order to understand the domain's past and present. The data set for this study is 245 articles with 8,031 cited articles in the field of image retrieval from 1998 to 2013, from the Web of Science citation database. According to the results of author co-citation analysis for the past of the image retrieval domain, our findings demonstrate that the intellectual structure of image retrieval in the LIS field consists of predominantly user-oriented approaches, but also includes some areas influenced by the CBIR area. More specifically, the user-oriented approach contains six specific areas which include image needs, information seeking, image needs and search behavior, image indexing and access, indexing of image collection, and web image search. On the other hand, for CBIR approaches, it contains feature-based image indexing, shape-based indexing, and IR & CBIR. The recent trends of image retrieval based on the results from author bibliographic coupling analysis show that the domain is expanding to emerging areas of medical images, multimedia, ontology- and tag-based indexing which thus reflects a new paradigm of information environment.