• Title/Summary/Keyword: multimedia tools

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A Study on Design and Implementation of Gesture Proposal System (제스처 제안 시스템의 설계 및 구현에 관한 연구)

  • Moon, Sung-Hyun;Yoon, Tae-Hyun;Hwang, In-Sung;Kim, Seok-Kyoo;Park, Jun;Han, Sang-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1311-1322
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    • 2011
  • Gesture is applied in many applications such as smart-phone, tablet-PC, and web-browser since it is a fast and simple way to invoke commands. For gesture applications, a gesture designer needs to consider both user and system during designing gestures. In spite of development of gesture design tools, some difficulties for gesture design still remains as followings; first, a designer must design every gesture manually one by one, and, second, a designer must repeatedly train gestures. In this paper, we propose a gesture proposal system that automates gesture training and gesture generation to provide more simple gesture design environment. Using automation of gesture training, a designer does not need to manually train gestures. Proposed gesture proposal system would decrease difficulties of gesture design by suggesting gestures of high recognition possibility that are generated based on mahalanobis distance calculation among generated and pre-existing gestures.

Development of Education Program for Nursing Process based on Mobile Application (모바일 응용 기반 간호과정 교육 프로그램 개발)

  • Cho, Hune;Hong, Hae-Sook;Kim, Hwa-Sun
    • Journal of Korea Multimedia Society
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    • v.14 no.9
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    • pp.1190-1201
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    • 2011
  • The purpose of this research paper is to develop Mobile application-based Nursing Process Programs on 'Nursing Diagnosis', 'Nursing Interventions' and 'Nursing Outcomes Classification' targeting nurses and nurse students. To achieve it, this paper uses 'standard classification-focused research data' on the basis of Nursing Diagnosis Classification established by NANDA (North American Nursing Diagnosis Association), NIC (Nursing Interventions Classification) and NOC (Nursing Outcomes Classification) mainly developed by Iowa State University. The existing research methods are difficult to be applied to patients, since such methods put a restriction on choosing, developing, and generalizing 'Nursing Process Programs' in clinical spheres. But, this research thesis focuses on developing guidelines applicable to any clinical experiences, with the use of the framework in mutual links with all the nursing diagnosisoutcomes- interventions. In this regard, the Korean version programs were developed and registered in App store in March. Thus, it is expected that these programs would be wildly-available as tools for nursing education.

A Study on the Structured Weakness Classification for Mobile Applications (모바일 애플리케이션을 위한 보안약점 구조화 기법에 대한 연구)

  • Son, Yunsik;Oh, Se-Man
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1349-1357
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    • 2012
  • In recent years, security accidents which are becoming the socially hot issue not only cause financial damages but also raise outflow of private information. Most of the accidents have been immediately caused by the software weakness. Moreover, it is difficult for software today to assure reliability because they exchange data across the internet. In order to solve the software weakness, developing the secure software is the most effective way than to strengthen the security system for external environments. Therefore, suggests that the coding guide has emerged as a major security issue to eliminate vulnerabilities in the coding stage for the prevention of security accidents. Developers or administrators effectively in order to use secure coding coding secure full set of security weaknesses organized structurally and must be managed. And the constant need to update new information, but the existing Secure Coding and Security weakness is organized structurally do not. In this paper, we will define and introduce the structured weakness for mobile applications by the surveys of existing secure coding and coding rules for code analysis tools in Java.

Participatory Web Users’ Information Activities and Credibility Assessment

  • Rieh, Soo-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.4
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    • pp.155-178
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    • 2010
  • Assessment of information credibility is a ubiquitous human activity given that people constantly make decisions and selections based on the value of information in a variety of information seeking and use contexts. Today, people are increasingly engaging in diverse online activities beyond searching for and reading information, including activities such as creating, tagging and rating content, shopping, and listening to and watching multimedia content. The Web 2.0 environment presents new challenges for people because the burden of information evaluation is shifted from professional gatekeepers to individual information consumers. At the same time, however, it also provides unprecedented opportunities for people to use tools and features that help them to make informed credibility judgments by relying on other people's ratings and recommendations. This paper introduces fundamental notions and dimensions of credibility, and contends that credibility assessment can be best understood with respect to human information behavior because it encompasses both the level of effort people exert as well as the heuristics they employ to evaluate information. The paper reports on a survey study investigating people's credibility judgments with respect to online information, focusing on the constructs, heuristics, and interactions involved in people's credibility assessment processes within the context of their everyday life information activities. Using an online activity diary method, empirical data about people's online activities and their associated credibility assessments were collected at multiple points throughout the day for three days. The results indicate that distinct credibility assessment heuristics are emerging as people engage in diverse online activities involving more user-generated and multimedia content. A heuristic approach suggests that people apply mental shortcuts or rules of thumb in order to minimize the amount of cognitive effort and time required to make credibility judgments. The paper discusses why a heuristic approach is key to reaching a more comprehensive understanding of people's credibility assessments within the information-abundant online environment.

Measuring Perceived Depth For The Object Using 3D Content Depth Measuring Instrument (3D 콘텐츠 깊이 측정기를 이용한 오브젝트의 돌출거리 측정)

  • Han, Dong-Hee;Kang, Hang-Bong;Ki, Seok-Ho
    • Journal of Korea Multimedia Society
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    • v.16 no.9
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    • pp.1109-1118
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    • 2013
  • Recently, stereoscopic three-dimensional(S3D) movie and video are becoming globally popular. However, there are some people who could not perceive 3D depth information well. Traditional stereopsia test tools could not analyze the subject's perceived depth accurately. Therefore, it is necessary to have a test tool that accurately measures the degree of perceived depth of subjects. In this paper, we suggested a 3D content depth measuring instrument and produced suitable 3D contents for the instrument. We measured subjects' perceived depth of 3D foreground objects in terms of $+1^{\circ}$, $-1^{\circ}$, $-2^{\circ}$ binocular disparity and compared the measured values with the theoretical values. Measured values were slightly bigger than the theoretical values. Deviation between the measured values and theoretical values increased with extrusion distances.

Improvement of Sparse Representation based Classifier using Fisher Discrimination Dictionary Learning for Malignant Mass Detection (피셔 분별 사전학습을 이용해 개선된 Sparse 표현 기반 악성 종괴 검출)

  • Kim, Seong Tae;Lee, Seung Hyun;Min, Hyun-Seok;Ro, Yong Man
    • Journal of Korea Multimedia Society
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    • v.16 no.5
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    • pp.558-565
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    • 2013
  • Mammography, the process of using X-ray to examine the woman breast, is the one of the effective tools for detecting breast cancer at an early state. In screening mammogram, Computer-Aided Detection(CAD) system helps radiologist to diagnose cases by detecting malignant masses. A mass is an important lesion in the breast that can indicate a cancer. Due to various shapes and unclear boundaries of the masses, detecting breast masses is considered a challenging task. To this end, CAD system detects a lot of regions of interest including normal tissues. Thus it is important to develop the well-organized classifier. In this paper, we propose an enhanced sparse representation (SR) based classifier using Fisher discrimination dictionary learning. Experimental results show that the proposed method outperforms the existing support vector machine (SVM) classifier.

The Study on an Using Effect of Head Mounted Display to the Body in Virtual Environments (가상환경에서의 HMD사용이 인체에 미치는 영향에 관한 연구)

  • 이창민;정진희
    • Journal of Korea Multimedia Society
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    • v.3 no.4
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    • pp.389-398
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    • 2000
  • The focus of this study is to investigate how personal display system - Head Mounted Display(HMD) and VDU-affect to the body in virtual environments. This prediction was tested by a comparing of playing 3D games while wearing a HMD and monitoring a VDU for an hour. As quantitative measuring and analyzing tools, SSQ, RSSQ, pre and post posture stability test and vision test are used. The results showed that SSQ and RSSQ total score (TS) are related with the results of pre and post posture stability test and SSQ and RSSQ TS of HMD is higher than TS of VDU by one point five times. Especially, TS of MRG3C, having large field of view, has a possibility by two times of simulator sickness (SS). And in order to investigate the degree of SS regarding to the simulator control condition, two conditions, subjective-passive and subjective-active environments were compared. However, there was no significant difference between two environments. The repetition of the same environment has no effect to reduce the SS. Disorientation and oculomotor scores of the SSQ and RSSQ are higher than that of another symptoms. In addition, RSSQ score of strain/confusion is higher than that of nausea. Therefore, we assume that personal fear could possibly increase the simulator sickness in virtual environments.

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Design and Implementation of Modified Web Contents Detection System (웹 컨텐츠 변경 탐지 시스템의 설계 및 구현)

  • 김영선;장덕철
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.91-97
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    • 2004
  • As the electronic commercial transaction is being transacted by contents which can get an illegal intrusion from the outside, we sincerely require security for them. We must consider a protection countermeasure about intrusion from protection of the passive form to protection intrusion of the active one. So the security is required against hackers illegality intrusion into the contents. As soon as the intrusion happens about the contents, the tools providing the monitor of contents are required to minimize the damage to the systems. Modified web contents detection system in this paper prevents the loss of resources and manpower required through individually monitoring on the web. Also, this paper offers rapid support of security that it analyzes the weakness of contents security of the web environment and the cause of the problem with the leakage of information. So this system has the pur pose of protecting the weakness of contents security and the leakage of information.

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A Study on the Establishment of a Production Pipeline Imported 3D Computer Graphics for Clay Characters (3D 컴퓨터그래픽을 도입한 클레이 캐릭터 제작 공정 개발에 관한 연구)

  • Kim, Jung-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1245-1257
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    • 2008
  • The establishment of a production pipeline imported 30 computer graphics is suggested in this paper to improve the efficiency of existing production pipeline of clay animation. The point is that the process of building clay characters that remains labor intensive among the existing procedures is replaced by the process of creating computer generated characters. In order to create characters out of clay by means of 30 computer graphics, a diffuse map and displacement map are made of an oil-based clay according to the UVW coordination of polygon modeling, which is the same color and kind of clay used to make a clay character. In addition, a panoramic HDRI recording system is developed to record the lighting information of shooting environment for miniature sets, which is imported in 3D computer graphic tools as digital light source. On account of the new production pipeline, a hyper realistic rendering image can be produced, and at the same time it improves the traditional pipeline of stop motion animation that is know-how based procedure of a complete artist by the engineering approach to the automatic process.

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AVS Video Decoder Implementation for Multimedia DSP (멀티미디어 DSP를 위한 AVS 비디오 복호화기 구현)

  • Kang, Dae-Beom;Sim, Dong-Gyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.5
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    • pp.151-161
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    • 2009
  • Audio Video Standard (AVS) is the audio and video compression standard that was developed for domestic video applications in China. AVS employs low complexity tools to minimize degradation of RD performance of the state-the-art video codec, H.264/AVC. The AVS video codec consists of $8{\times}8$ block prediction and the same size transform to improve compression efficiency for VGA and higher resolution sequences. Currently, the AVS has been adopted more and more for IPTV services and mobile applications in China. So, many consumer electronics companies and multimedia-related laboratories have been developing applications and chips for the AVS. In this paper, we implemented the AVS video decoder and optimize it on TI's Davinci EVM DSP board. For improving the decoding speed and clocks, we removed unnecessary memory operations and we also used high-speed VLD algorithm, linear assembly, intrinsic functions and so forth. Test results show that decoding speed of the optimized decoder is $5{\sim}7$ times faster than that of the reference software (RM 5.2J).