• Title/Summary/Keyword: multimedia streaming

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Flexible Multimedia Streaming Based on the Adaptive Chunk Algorithm (적응 청크 알고리즘 기반 멀티미디어 스트리밍 알고리즘)

  • Kim Dong-Hwan;Kim Jung-Keun;Chang Tae-Gyu
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.5
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    • pp.324-326
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    • 2005
  • An adaptive Chunk algorithm is newly devised and a collaborative streaming is designed for high quality multimedia streaming service under time varying traffic conditions. An LMS based prediction filter is used to compensate the effect of time varying background traffic of the WAN. The underflow is generated for the $20\~28\%$ of the data stored in the central server by applying the FARIMA(Fractional Autoregressive Integrated Moving Average) traffic modeling method. The proposed algorithm is tested with the MPEG-2 video files and compensates $71\~85\%$ of central stream underflow.

Development of a Multimedia Streaming System using MEP Based on MOST150 for Premium Express Buses (MOST150기반 MEP를 이용한 프리미엄 고속버스용 멀티미디어 스트리밍 시스템 개발)

  • Lee, Jae-kyu;Lee, Sang-yub;Cho, Hyun-joong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.5
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    • pp.1049-1057
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    • 2017
  • In-vehicle multimedia systems are one of the most important factors in the automotive industry. Especially, multimedia systems are more important in advanced commercial vehicles such as premium express buses. In this paper, we proposed a multimedia streaming system architecture using MEP(MOST Ethernet Packets) for premium express buses based on MOST150. We have designed and implemented the prototype of proposed multimedia streaming system. We have designed a board based on i.MX6 to operate a proposed multimedia streaming system. The software has designed a multimedia system for premium express buses based on Android which is an open source platform. MOST(Media Oriented Systems Transport) is a high-speed multimedia network technology for in-vehicle multimedia system. The MOST network is able to manage up to 64 devices and ring topology is used basically. In addition, the MOST Network meets EMI(Electro-Magnetic Interference)/ EMC(Electro-Magnetic Compatibility) requirements because it uses plastic optical fibers(POF).

Multipath SQRT Congestion Control for Multimedia Streaming

  • Le, Tuan-Anh;Hong, Choong-Seon
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.401-403
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    • 2012
  • In this paper, we introduce a multipath congestion control algorithm for audio/video streaming, called MPSQRT. MPSQRT is derived from single-path Square-Root TCP (SQRT TCP) designed for multimedia streaming, where a lower variation of sending rate is important. Based on the fluid model of SQRT for single-path, we extend it towards spreading concurrently packets across multiple paths ensuring load-balancing and fairness to SQRT at shared bottleneck. Through simulations, we evaluate the proposed protocol under various network conditions.

MultiFormat motion picture storage subsystem using DirectShow Filters for a Mutichannel Visual Monitoring System (다채널 영상 감시 시스템을 위한 다중 포맷 동영상 저장 DirectShow Filter설계 및 구현)

  • 정연권;하상석;정선태
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.113-116
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    • 2002
  • Windows provides Directshow for efficient multimedia streaming processings such as multimedia capture, storage, display and etc. Presently, many motion picture codecs and audio codecs are made to be used in Directshow framework and Windows also supports many codecs (MPEG4, H,263, WMV, WMA, ASF, etc.) in addition to a lot of useful tools for multimedia streaming processing. Therefore, Directshow can be effectively utilized for developing windows-based multimedia streaming applications such as visual monitoring systems which needs to store real-time video data for later retrieval. In this paper, we present our efforts for developing a Directshow Filter System supporting storage of motion pictures in various motion picture codecs. Our Directshow Filter system also provides an additional functionality of motion detection.

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The Implementation and Performance Evaluation of a Multi-OS Platform Software Streaming Services (다중 운영체제 플랫폼 소프트웨어 스트리밍 서비스의 구현과 성능평가)

  • O, Chang-Hun;Song, Dong-Ho;Jeon, Yong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1B
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    • pp.25-37
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    • 2008
  • Network streaming technology is a service method which can support several application software via streaming in networks. Although multimedia streaming technology has been developed and widely used, research on the software streaming technology is not yet being progressed actively. In this paper, we design and implement a software streaming technology based on Java language with enhanced performance, compare the existing related systems with it and analyze several characteristics, and perform the performance evaluation. The implemented system has a platform to be used in multiple operating systems in addition to Windows system. It can also be used without installing a software at the client's computer, and has a novel feature that the user's convenience is maximized.

Simultaneously Streaming Method of Multimedia Files (멀티미디어 파일 동시 스트리밍 방법)

  • Kim, Jinyoung;Lee, Eunsang;Im, Sohee;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.5
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    • pp.105-112
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    • 2015
  • In this paper, we propose a simultaneously streaming method of multimedia files. The main features and contributions of the proposed method are as follows. First, to share and play at the same time one video playback in more than two devices to provide convenience for users. Second, to contribute communications and multimedia technologies by developing a streaming technology that can work on two or more devices. The results of implementation and performance evaluation show successful UDP data communication and the simultaneous transfer of streaming multimedia with data to the receiving sides.

A DSP Platform for the HD Multimedia Streaming (HD급 멀티미디어 Streaming을 위한 DSP Platform)

  • Hong, Keun-Pyo;Moon, Jae-Pil;Park, Jong-Son;Kim, Dong-Hwan;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.409-411
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    • 2005
  • 본 논문에서는 HD급 멀티미디어 streaming을 처리할 수 있는 DSP 플랫폼을 개발하였다. DSP 플랫폼은 Tl사의 C6400계열 DSP를 사용하였고 다채널의 오디오와 HD급 화질의 비디오_ 데이터를 처리할 수 있다. DSP가 decoder의 기능을 부담함으로써 하드웨어의 재구성이 용이하며 코덱을 다운로드하기 때문에 유연한 멀티미디어 컨텐츠의 재생이 가능하다. 개발한 DSP 플랫폼을 호스트 PC에 설치하여 PC로부터 DSP Configuration 파일과 멀티미디어 스트리밍 데이터를 전송받는 구조를 가진다. 소프트웨어는 실시간으로 demux를 실행하여 오디와 비디오_ 데이터를 분리하석 DSP 플랫폼의 외부메모리에 저장하고 동시에 비디오와 오디오의 디코딩을 실행한다. 오디오와 비디오 데이터의 버퍼 언더런/오버런을 극할 수 있는 buffer control 기법을 적용하였다. 호스트 PC에서 DSP 플랫폼으로의 스트리밍을 하기 위하여 Open Architecture 기반의 Windows OS에서 스트리밍 서비스 프로그램을 구현 하였다. 마지막으로 MPEG-2 video MP@ML인 비디오 코덱과 5.1ch 48kHz AC3인 오디오 코덱으 구성된 streaming 데이터를 사용하여 DSP 플랫폼을 검증하였다.

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Real-Time Panoramic Video Streaming Technique with Multiple Virtual Cameras (다중 가상 카메라의 실시간 파노라마 비디오 스트리밍 기법)

  • Ok, Sooyol;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.538-549
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    • 2021
  • In this paper, we introduce a technique for 360-degree panoramic video streaming with multiple virtual cameras in real-time. The proposed technique consists of generating 360-degree panoramic video data by ORB feature point detection, texture transformation, panoramic video data compression, and RTSP-based video streaming transmission. Especially, the generating process of 360-degree panoramic video data and texture transformation are accelerated by CUDA for complex processing such as camera calibration, stitching, blending, encoding. Our experiment evaluated the frames per second (fps) of the transmitted 360-degree panoramic video. Experimental results verified that our technique takes at least 30fps at 4K output resolution, which indicates that it can both generates and transmits 360-degree panoramic video data in real time.

Streaming Media QoS Evaluation based on 2-Layer mapping in Wireless Multimedia Sensor Networks (무선 멀티미디어 센서네트워크에서 2-layer 사상을 이용한 스트리밍 미디어 QoS 평가)

  • Lee, Chongdeuk
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.313-318
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    • 2013
  • QoS in wireless multimedia sensor networks is an important issue to enhance streaming media service. This paper proposes a new 2-layer based QoS evaluation scheme for enhancing the streaming media QoS of wireless multimedia sensor networks. The proposed scheme performs the fuzzy relevance to control the streaming between application layer and network layer, and it performs 2-layer mapping process to enhance the transmission reliability and throughput. The simulation results show that the proposed scheme achieves improved performance in packet control ratio, transmission reliability, and delay overhead ratio compared with those of other existing schemes.