• Title/Summary/Keyword: multimedia streaming

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Flexible Multimedia Streaming Based on the Adaptive Chunk Algorithm (적응 청크 알고리즘 기반 멀티미디어 스트리밍 알고리즘)

  • Kim Dong-Hwan;Kim Jung-Keun;Chang Tae-Gyu
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.5
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    • pp.324-326
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    • 2005
  • An adaptive Chunk algorithm is newly devised and a collaborative streaming is designed for high quality multimedia streaming service under time varying traffic conditions. An LMS based prediction filter is used to compensate the effect of time varying background traffic of the WAN. The underflow is generated for the $20\~28\%$ of the data stored in the central server by applying the FARIMA(Fractional Autoregressive Integrated Moving Average) traffic modeling method. The proposed algorithm is tested with the MPEG-2 video files and compensates $71\~85\%$ of central stream underflow.

Development of a Multimedia Streaming System using MEP Based on MOST150 for Premium Express Buses (MOST150기반 MEP를 이용한 프리미엄 고속버스용 멀티미디어 스트리밍 시스템 개발)

  • Lee, Jae-kyu;Lee, Sang-yub;Cho, Hyun-joong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.5
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    • pp.1049-1057
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    • 2017
  • In-vehicle multimedia systems are one of the most important factors in the automotive industry. Especially, multimedia systems are more important in advanced commercial vehicles such as premium express buses. In this paper, we proposed a multimedia streaming system architecture using MEP(MOST Ethernet Packets) for premium express buses based on MOST150. We have designed and implemented the prototype of proposed multimedia streaming system. We have designed a board based on i.MX6 to operate a proposed multimedia streaming system. The software has designed a multimedia system for premium express buses based on Android which is an open source platform. MOST(Media Oriented Systems Transport) is a high-speed multimedia network technology for in-vehicle multimedia system. The MOST network is able to manage up to 64 devices and ring topology is used basically. In addition, the MOST Network meets EMI(Electro-Magnetic Interference)/ EMC(Electro-Magnetic Compatibility) requirements because it uses plastic optical fibers(POF).

Multipath SQRT Congestion Control for Multimedia Streaming

  • Le, Tuan-Anh;Hong, Choong-Seon
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.401-403
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    • 2012
  • In this paper, we introduce a multipath congestion control algorithm for audio/video streaming, called MPSQRT. MPSQRT is derived from single-path Square-Root TCP (SQRT TCP) designed for multimedia streaming, where a lower variation of sending rate is important. Based on the fluid model of SQRT for single-path, we extend it towards spreading concurrently packets across multiple paths ensuring load-balancing and fairness to SQRT at shared bottleneck. Through simulations, we evaluate the proposed protocol under various network conditions.

MultiFormat motion picture storage subsystem using DirectShow Filters for a Mutichannel Visual Monitoring System (다채널 영상 감시 시스템을 위한 다중 포맷 동영상 저장 DirectShow Filter설계 및 구현)

  • 정연권;하상석;정선태
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.113-116
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    • 2002
  • Windows provides Directshow for efficient multimedia streaming processings such as multimedia capture, storage, display and etc. Presently, many motion picture codecs and audio codecs are made to be used in Directshow framework and Windows also supports many codecs (MPEG4, H,263, WMV, WMA, ASF, etc.) in addition to a lot of useful tools for multimedia streaming processing. Therefore, Directshow can be effectively utilized for developing windows-based multimedia streaming applications such as visual monitoring systems which needs to store real-time video data for later retrieval. In this paper, we present our efforts for developing a Directshow Filter System supporting storage of motion pictures in various motion picture codecs. Our Directshow Filter system also provides an additional functionality of motion detection.

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The Implementation and Performance Evaluation of a Multi-OS Platform Software Streaming Services (다중 운영체제 플랫폼 소프트웨어 스트리밍 서비스의 구현과 성능평가)

  • O, Chang-Hun;Song, Dong-Ho;Jeon, Yong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1B
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    • pp.25-37
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    • 2008
  • Network streaming technology is a service method which can support several application software via streaming in networks. Although multimedia streaming technology has been developed and widely used, research on the software streaming technology is not yet being progressed actively. In this paper, we design and implement a software streaming technology based on Java language with enhanced performance, compare the existing related systems with it and analyze several characteristics, and perform the performance evaluation. The implemented system has a platform to be used in multiple operating systems in addition to Windows system. It can also be used without installing a software at the client's computer, and has a novel feature that the user's convenience is maximized.

Simultaneously Streaming Method of Multimedia Files (멀티미디어 파일 동시 스트리밍 방법)

  • Kim, Jinyoung;Lee, Eunsang;Im, Sohee;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.5
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    • pp.105-112
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    • 2015
  • In this paper, we propose a simultaneously streaming method of multimedia files. The main features and contributions of the proposed method are as follows. First, to share and play at the same time one video playback in more than two devices to provide convenience for users. Second, to contribute communications and multimedia technologies by developing a streaming technology that can work on two or more devices. The results of implementation and performance evaluation show successful UDP data communication and the simultaneous transfer of streaming multimedia with data to the receiving sides.

Streaming Media QoS Evaluation based on 2-Layer mapping in Wireless Multimedia Sensor Networks (무선 멀티미디어 센서네트워크에서 2-layer 사상을 이용한 스트리밍 미디어 QoS 평가)

  • Lee, Chongdeuk
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.313-318
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    • 2013
  • QoS in wireless multimedia sensor networks is an important issue to enhance streaming media service. This paper proposes a new 2-layer based QoS evaluation scheme for enhancing the streaming media QoS of wireless multimedia sensor networks. The proposed scheme performs the fuzzy relevance to control the streaming between application layer and network layer, and it performs 2-layer mapping process to enhance the transmission reliability and throughput. The simulation results show that the proposed scheme achieves improved performance in packet control ratio, transmission reliability, and delay overhead ratio compared with those of other existing schemes.

Efficient Real-time Multimedia Streaming System Using Partial Transport Stream for IPTV Services

  • Lee, Eun-Jo;Park, Sung-Kwon
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.88-96
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    • 2008
  • IPTV Content delivery systems over wired networks confront scalability problems due to their high network bandwidth requirement for real-time services. Especially, VoD service provides Trick Mode features such as pause, fast forward and similar operations. However, Trick Mode services are delivered by the method of unicast only for controlling of the stream. With a point of views, this paper propose a new real-time multimedia streaming architecture over IP Networks, which tries to achieve bandwidth efficiency and supporting for mass clients better than traditional unicast services. The proposed methods divide the Transport Stream into a series of segments. After that, this divided partial Transport Stream makes multicast streaming periodically. Meanwhile Set-top Box of a client makes a rearrangement orderly by using Presentation Time Stamp field from the served Transport Stream packets. While the current Transport Stream segment is playing, it should be guaranteed that the next segment is downloaded on time. Consequently, the original video content can be played out continuously. The detail introduction of a new real-time multimedia streaming system with analysis and simulation follows as below.

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Block Level Refinement of Popularity-Aware Interval Caching for Multimedia Streaming Servers (멀티미디어 스트리밍 서버를 위한 인기도 기반 인터벌 캐슁의 블록 수준 세분화 기법)

  • Kwon, Oh-Hoon;Kim, Tae-Seok;Bahn, Hyo-Kyung;Koh, Kern
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.4
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    • pp.138-144
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    • 2007
  • With recent proliferation of video-on-demand services, caching in a multimedia streaming server is becoming increasingly important. Previous studies have shown that request interval based caching and its extension for considering different video popularity performs well in various streaming environments. In this paper, we show that block level refinement of this existing scheme can further improve the performance of streaming servers. Trace driven simulations with real world VOD traces have shown that the proposed scheme improves the cache hit rate and the startup latency.