• Title/Summary/Keyword: multimedia service

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Wireless Multimedia Service Interacting with the Key Input of a Phone Number (휴대용 단말기 전화 번호 키 입력과 상호작용하는 멀티미디어 서비스)

  • Jeong Gu-Min;Ahn Hyun-Sik
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.2
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    • pp.72-74
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    • 2006
  • In this paper, a wireless multimedia service interacting with key input of a phone number is Presented. In the conventional handset, when the key button is pressed, numbers are displayed or the embedded sound is played. Also, the contents are fixed and cannot be changed. In this paper, we propose a wireless multimedia service playing multimedia contents in accordance with the key input of a phone number. The contents can be downloaded from the wireless internet server. To implement this service, file format, fast codec and download structure are proposed. Using the presented structure, this service is being provided by a telecommunication company in Korea. Various applications based on this service are being expected.

Design and Implementation of Ontology-Based Context Reasoning System for Adaptive Multimedia Service Migration (적응형 멀티미디어 서비스 이동을 위한 온톨로지 기반의 상황 추론 시스템 설계 및 구현)

  • Kim Jae-Heon;Lee Suk-Ho;Lee Jung-Tae;Hwang Won-Joo
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.460-469
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    • 2006
  • Recently, a demand of adaptive multimedia service, which supports multimedia service migration according to user's location and characteristics of user device, is increased. In this paper, we propose a service migration system, which becomes aware of user device using intelligent agent. And we design and implement the ontology-based intelligent agent, which is aware of the context in its environment. Moreover, we implement a context reasoning system using location information.

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Price Competition in Duopoly Multimedia Cloud Service Market (복점 멀티미디어 클라우드 서비스 시장에서의 가격 경쟁)

  • Lee, Doo Ho
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.79-90
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    • 2019
  • As an increasing number of cloud service providers begin to provide cloud computing services, they form a competitive market to compete for users. Due to different resource configurations and service workloads, users may observe different response times for their service requests and experience different levels of service quality. To compete for cloud users, it is crucial for each cloud service provider to determine an optimal price that best corresponds to their service qualities while also guaranteeing maximum profit. To achieve this goal, the underlying rationale and characteristics in this competitive market must be clarified. In this paper, we analyze price competition in the multimedia cloud service market with two service providers. We characterize the nature of non-cooperative games in a duopoly multimedia cloud service market with the goal of capturing how each cloud service provider determines its optimal price to compete with the other and maximize its own profit. To do this, we introduce a queueing model to characterize the service process in a multimedia cloud data center. Based on performance measures of the proposed queueing model, we suggest a price competition problem in a duopoly multimedia cloud service market. By solving this problem, we can obtain the optimal equilibrium prices.

Broadcasting and Communication Convergent Network Based on MPEG-21: Design and Implementation of Multimedia Service Framework

  • Cho, Yong-Ju;Kim, Jae-Gon;Hong, Jin-Woo
    • ETRI Journal
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    • v.28 no.5
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    • pp.561-573
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    • 2006
  • In this paper, we present a practical implementation of the MPEG-21 multimedia framework for broadcasting and communication convergent services. MPEG-21 standard technology was exploited to build a convergent service framework. Using this framework, a service model and several scenarios have been successfully designed and implemented. In addition, interoperability, which is the main objective of a multimedia framework, especially in a convergent environment consisting of heterogeneous networks and various types of devices, has been addressed in detail. The experimental results show that the implemented test bed provides a next-generation multimedia service; that is, universal multimedia access (UMA), meeting the requirements of a broadcasting and communication convergent environment.

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Effective Handover Decision Method for High Quality Multimedia Service in Heterogeneous Wireless/Mobile networks (이종망 환경에서 핸드오버 시 고품질 멀티미디어 서비스 제공을 위한 효율적인 핸드오버 Decision 방안)

  • Lim, Jeong-Seob;Kim, Sung-Jin;Choi, Young-Soo;Kim, Yong-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.197-200
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    • 2009
  • Since various type of wireless/mobile network likes WLAN, WIBRO, HSDPA were come to us, technology providing high quality multimedia service while user move are actively researched such as MIH (Media Independent Handover) proposed by IEEE for interworking between heterogeneous network and CMIP (Client Mobile IP), PMIP (Proxy Mobile IP) for mobility. Despite the technology about interworking and handover between heterogeneous network are actively researched, handover decision method need to be researched. In this paper we suggest a simple and effective handover method for high quality multimedia service in real wireless environment. For this, we use MIH+CMIP platform for target multimedia service to make handover decision rule in WIBRO and HSDPA networks. After apply this rule, we verified effectiveness of handover decision method through real test.

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A Cross-Layer Approach to Fair Resource Allocation for Multimedia Service in WiMAX

  • Hong, Seok-Hoon;Lee, Yong-Hun;Jung, Jae-Yoon;Suh, Doug-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1006-1022
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    • 2010
  • In this paper, a cross-layer resource allocation mechanism is proposed for wireless multimedia service. In particular, a game theory based on quality of service (QoS) for multimedia users is introduced to deal with the fairness of network resource allocation in wireless networks. Moreover, the channel states of wireless users are additionally regarded under the cross-layer design in WiMAX environment. In details, the bargaining solution is adopted to discover the efficient and fair resource allocation strategy for multimedia service in considering QoS in the peak signal-to-noise ratio (PSNR) and the channel states in the carrier-to-interface ratio (CINR). The proposed mechanism is illustrated and evaluated by simulation results of transmitting video sequences in WiMAX environment.

Service Platform of Grid Systems for Ubiquitous Multimedia Applications (유비쿼터스 멀티미디어 응용을 위한 그리드 시스템의 서비스 플랫폼)

  • Park Eun-jeong;Shin Heon-shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.1B
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    • pp.9-18
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    • 2006
  • Advances in wireless network are enabling the development of ubiquitous multimedia services. These multimedia services need efficient platforms to comply with the requirements of mobile computing. We introduce an adaptive service platform based on mobile agent and grid systems while specifying the challenges of ubiquitous multimedia services and focusing on frequent disconnections and scarce resources. We applied our platform to framework RtoA (Ready-to-Attend) which supports mobile users to access compute-intensive multimedia service, specifically, mobile education and video conferencing. RtoA includes hand-off, speaker and listener service which enable people to attend a conference or a class with satisfying quality of multimedia service. ns-2 based simulation verifies that our scheme is an efficient way to reduce energy consumption of mobile devices and to improve the response time of mobile applications.

Service Mobility Scheme and Implementation for Multimedia Service in Home Network Environment (홈네트워크 환경에서 멀티미디어 서비스 이동성 기술 적용 방안 및 실증 시험)

  • Kim, Jong-Chan;Choi, Yun-Jin;Jung, Hee-Chang;Choi, Seong-Gon
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.28-36
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    • 2008
  • In this paper, a service mobility scheme using user's location & service information table management and user recognition skill is proposed to support the movement of the multimedia service user and provide the seamless multimedia service environment in home network. We analyzed the proposed scheme using queueing system and we built test bed for experiment onthe proposed scheme to verify the operation and performance. As a result, we can show the proposed scheme provides a seamless multimedia service through the new client terminal when a user move to the new location and shows the performance completing the service mobility through the new client terminal within the service delay time which is shorter than the service delay time generated in the previous scheme.

Service Block Based Resource Allocation Scheme for Macrocell-Femtocell Networks

  • Lee, Jong-Chan;Lee, Moon-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.6
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    • pp.29-35
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    • 2015
  • The heterogeneous LTE (Long Term Evolution)-Advanced networks comprising a macrocell and femtocells can provide an efficient solution not only to extend macrocell coverage but also to deal with packet traffics increasing explosively within macrocells. An efficient resource management scheme is necessary to maintain the QoS (Quality of Service) of mobile multimedia services because the LTE-Advanced system should support not only voice but also mobile applications such as data, image and video. This paper proposes a resource management scheme to guarantee QoS continuity of multimedia services and to maximize the resource utilization in OFDMA (Orthogonal Frequency Division Multiple Access) based LTE-Advanced systems. This scheme divides the resources into several service blocks and allocates those resources based on the competition between macrocell and femtocell. Simulation results show that it provides better performances than the conventional one in respect of handover failure rate and blocking rate.

Downlink Wireless Adaptive Modulation and Coding Scheme (AMC)-based Priority Queuing Scheduling Algorithm for Multimedia Services

  • Park, Seung-Young;Kim, Dong-Hoi
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1622-1631
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    • 2007
  • To realize the wireless packet scheduler which efficiently considers both the effect of adaptive modulation and coding (AMC) scheme due to variable wireless communication channel information from physical layer and the QoS differentiation of multimedia services from internet protocol (IP) layer, this paper proposes a new downlink AMC-based priority queuing (APQ) scheduler which combines AMC scheme and service priority method in multimedia services at the same time. The result of numerical analysis shows that the proposed APQ algorithm plays a role in increasing the number of services satisfying the mean waiting time requirements per each service in multimedia services because the APQ scheme allows the mean waiting time of each service to be reduced much more than existing packet scheduler having only user selection processor.

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