• Title/Summary/Keyword: multimedia processing

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Design and Implemention of Multimedia Integrated Processing Unit for Computer-Nased Video Conference (컴퓨터 영상회의를 위한 멀티미디어 통합처리장치의 설계 및 구현)

  • 김현기;홍재근
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.3
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    • pp.59-68
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    • 1998
  • This paper propose a hardware architecure of multimediasysgem for integrated processing of the multimedia data such as audio and video, and describes on the design and implementation of multimedia integrated processing Unit. The unit comprises most commonly needed multimedia processing function for computer-based video conference: audio-visual datacapture, playback, compression, decompression as well as interleaving/disinterleaving of compressed audio-visual data. The proposed architecture minimizes the CPU overhead that might be caused by multimedia data processing and assures the fluent data flow among system components. Also, this unit is tested and analyzed under the computer-based video conference to confirm the multimedia unit of proposed architecture using communication protocol and application software through Ethernet and FDDI (Fiber Distributed Data Interface) networks.

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Analysis of Implementing Mobile Heterogeneous Computing for Image Sequence Processing

  • BAEK, Aram;LEE, Kangwoon;KIM, Jae-Gon;CHOI, Haechul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.10
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    • pp.4948-4967
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    • 2017
  • On mobile devices, image sequences are widely used for multimedia applications such as computer vision, video enhancement, and augmented reality. However, the real-time processing of mobile devices is still a challenge because of constraints and demands for higher resolution images. Recently, heterogeneous computing methods that utilize both a central processing unit (CPU) and a graphics processing unit (GPU) have been researched to accelerate the image sequence processing. This paper deals with various optimizing techniques such as parallel processing by the CPU and GPU, distributed processing on the CPU, frame buffer object, and double buffering for parallel and/or distributed tasks. Using the optimizing techniques both individually and combined, several heterogeneous computing structures were implemented and their effectiveness were analyzed. The experimental results show that the heterogeneous computing facilitates executions up to 3.5 times faster than CPU-only processing.

Terrain editing and processing system design for construction work (건축 공사를 위한 지형 편집 및 처리 시스템 설계)

  • Gao, Rui;Hao, Shujia;Huang, Kaisi;Jin, Yong;Xi, Yulong;Chu, Phuong;Lee, Dajeong;Cho, Seoungjae;Lee, Seungsoo;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.825-826
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    • 2018
  • In this paper, we propose a terrain processing system that can display real and large terrains. The system integrates real terrain display and interaction, which makes up for the lack of interactive functions in mainstream terrain visualization software. In addition, the system provides functions such as line marking, volume calculation, and contour display.

A design of a low power mobile multimedia system architecture (저전력 모바일 멀티미디어 시스템 구조 설계에 관한 연구)

  • Lee, Eun-Seo;Lee, Jae-Sik;Kim, Byung-Il;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.231-233
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    • 2005
  • For the low-power design of the mobile multimedia system architecture, this paper modeling the mobile multimedia system and analysis the power consumption profile about the whole communication environment. The mobile system model consist of air interface, RIP front-end, base-band processing module and human interface. For the result of power consumption profile analysis, the power consumption of multimedia processing is above 60% compare to the whole power consumption in mobile multimedia system. To minimize the power consumption in processing module which consumes the large power, this paper proposed the Microscopic DVS technique which applies the optimum voltage for the each multimedia frame. For the simulation result, proposed power minimization technique reduce the power consumption about 30%.

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Design of Real-time Data Measurement Processing and Data Monitoring System (UTM의 고속화된 계측 처리 및 데이터 모니터링 시스템 설계)

  • Oh, Youngmo;Kim, Donghyun;Jung, Sungmo;Leem, Hyoyoung;Geun, Sogeol;Yang, Shuo;Lim, Jaehyun;Kim, Chiyoung;Kim, Seoksoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.218-220
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    • 2014
  • 시스템은 자발성, 자율성, 사회성, 반응성을 갖는 독립된 프로그램인 에이전트를 조합하여 구성되는 시스템으로 일반 사용자에게 편리하고 자연수러운 메타포를 제공한다. 그러나 개발자 측면에서는 에이전트 시스템에서 요구하는 각종 기능 및 제약규칙.

Batch Resizing Policies and Techniques for Fine-Grain Grid Tasks: The Nuts and Bolts

  • Muthuvelu, Nithiapidary;Chai, Ian;Chikkannan, Eswaran;Buyya, Rajkumar
    • Journal of Information Processing Systems
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    • v.7 no.2
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    • pp.299-320
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    • 2011
  • The overhead of processing fine-grain tasks on a grid induces the need for batch processing or task group deployment in order to minimise overall application turnaround time. When deciding the granularity of a batch, the processing requirements of each task should be considered as well as the utilisation constraints of the interconnecting network and the designated resources. However, the dynamic nature of a grid requires the batch size to be adaptable to the latest grid status. In this paper, we describe the policies and the specific techniques involved in the batch resizing process. We explain the nuts and bolts of these techniques in order to maximise the resulting benefits of batch processing. We conduct experiments to determine the nature of the policies and techniques in response to a real grid environment. The techniques are further investigated to highlight the important parameters for obtaining the appropriate task granularity for a grid resource.

Design and Implementation of FPGA-based High Speed Multimedia Data Reassembly Processor (FPGA 기반의 고속 멀티미디어 데이터 재조합 프로세서 설계 및 구현)

  • Kim, Won-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.3
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    • pp.213-218
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    • 2008
  • This paper describes hardware-based high speed multimedia data reassembly processor for remote multimedia Set-Top-Box(MSTB) of interactive satellite multimedia communication system. The conventional multimedia data reassembly scheme is based on software processing of MSTB. As increasing of transmission rate for multimedia data services, the CPU load of remote MSTB is increased and reassembly performance of MSTB is limited. To provide high speed multimedia data service to end user, we proposed hardware based high speed multimedia data reassembly processor. It is implemented by using an FPGA, a PCI interface chip, and RAMs. And it is integrated in MSTB and tested. It has been confirmed to meet required all functions and processing rate up to 116Mbps.

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An Object-Oriented, Client-Server Architecture for a Generalized Multimedia a Processing Model in a Distributed Multimedia System (분산 멀티미디어 시스템을 위한 범용 멀티미디어 처리 모델의 객체지향, 클라이언트 -서버 구조)

  • Kim, Doo-Hyun;Lim, Young-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.9-32
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    • 1996
  • In this paper, we describe a multimedia data processing model that supports wide variety of applications based on multimedia production model. This model supports network-transparent access to stored multimedia data, real-time mult media input devices, and multimedia processing. The model addresses real-time dato a switching and delivery, as well as acquisition, processing, and output. Most translation, compression, and synchronization services are integrated. This model consists of three layers: (1) stream, (2) multimedia presentation, (3) hyperpresentaion. This paper describes the data abstractions associated with each layer. These data abstractions provide a framework for defining the services provided by each layer, and describe the object-oriented mechanisms that provide those services. A sample scenario is presentated to illustrate the use of this model. A server-client architecture and implementation issues, and future directions are also discussed. sed.

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A Novel Algorithm for Discrimination of Voiced Sounds (유성음 구간 검출 알고리즘에 관한 연구)

  • Jang, Gyu-Cheol;Woo, Soo-Young;Yoo, Chang-D.
    • Speech Sciences
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    • v.9 no.3
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    • pp.35-45
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    • 2002
  • A simple algorithm for discriminating voiced sounds in a speech is proposed. In addition to low-frequency energy and zero-crossing rate (ZCR), both of which have been widely used in the past for identifying voiced sounds, the proposed algorithm incorporates pitch variation to improve the discrimination rate. Based on TIMIT corpus, evaluation result shows an improvement of 13% in the discrimination of voiced phonemes over that of the traditional algorithm using only energy and ZCR.

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An Image Processing based Method for HMD-Leap Motion Position Calibration (HMD-립모션 위치 캘리브레이션을 위한 영상처리 기법)

  • Park, San;Cho, Seoungjae;Jang, Hyeonjun;Sung, Yunsick;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.952-953
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    • 2017
  • 립모션(Leap Motion)은 가상현실 환경의 상호작용 장치로 각광받는 기기이다. 이에 따라 가상현실 출력장치인 HMD에 립모션을 부착해 사용하는 콘텐츠가 늘고 있다. 하지만, 립모션이 HMD상의 부착된 위치가 매번 다르기 때문에, 립모션의 손가락 감지범위와 HMD의 출력 범위가 서로 다르다는 문제점이 있다. 이를 해결하기 위해 본 논문에서는 번들 조정 알고리즘을 이용해 HMD와 립모션의 상대위치를 추정하는 기법을 제안한다. 제안하는 기법을 통해 HMD와 립모션을 부착해 이용하는 콘텐츠에 전처리기로 활용할 수 있을 전망이다.