• Title/Summary/Keyword: multimedia industry

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Interfacing the Visual Projector to PC using the Parallel Port (PC 병렬 포트를 이용한 실물화상기 인터페이스)

  • 이재혁
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.173-176
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    • 2000
  • In this study, a new multimedia data converter is proposed. Also the PC interfacing met hod using the parallel port of is suggested. The image compression/decompression is based on the JPEG algorithm, which is widely used for an effective compression in the image processing industry. The suggested interfacing method is based on the IEEE1284 and IEEE1284.3 protocol, which is a standard in the PC's parallel port interface.

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Development of HMI Which Took in a Animation Object (애니메이션 객체를 도입한 HMI의 개발)

  • Kim, Min-Seok;Kim, Han-Sung;Hong, Jung-Gi
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.463-465
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    • 2005
  • Our society experiences a big change recently for ten years. The public of multimedia by development of a PC and Internet diffusion is it. this situation was applied in the field of industry. HMI of an industrial field experienced a big change these days. it comes out in new general ideas one after another, for example Interface of an Internet base, the animated graphic object, etc.. A study of a book is contents about animation function development of Human Interface Station(HIS) which is HMI of existing DCS system.

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Current semiconductor Packaging in Japan

  • Nishi, Kunihiko
    • Proceedings of the International Microelectronics And Packaging Society Conference
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    • 1999.12a
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    • pp.45-61
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    • 1999
  • General trend in electronics industry towards multimedia in the 21 century is presented here. All equipments require fast graphic processing together with thin and lightweight assembly technology. In Japan, CSP was developed and applied to mobile equipments for several years, and recently stacked die assembly technology is being developed. In addition, so-called flip chip technology is also being developed and which is applied to MCP and MCM little by little these days. Here current packaging technology in Japan is presented including above.

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Environmental Changes & Technical Responses in Printed Circuit Board Industry (PCB 산업의 환경변화와 기술적 대응)

  • 이진호
    • Journal of the Microelectronics and Packaging Society
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    • v.6 no.4
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    • pp.73-77
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    • 1999
  • Revolutionary changes on multimedia, network and PDA(Personal digital assistants) causes PCB(Printed circuit beard) manufacturers to change their attitudes to product. Traditional idea for current market such as price, market, and service has collapsed down and new digitalization urges PCB manufacturers to deal with new technologies, shorter lead time with reasonable price, high qualities. Therefore PCB manufacturers have an effort to develop new marketing, products, processes for low cost to keep up pace with assembly makers.

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Algorithms, Processes, and Services for Future ICT

  • Jeong, Young-Sik;Park, Jong Hyuk
    • Journal of Information Processing Systems
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    • v.16 no.6
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    • pp.1231-1237
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    • 2020
  • In recent years, future information and communication technology (ICT) has influenced and changed our lives. Without various ICT-based applications, we would have difficulty in securely storing, efficiently processing, and conveniently communicating information. In the future, ICT will play a very important role in the convergence of computing, communication, and all other computational sciences and application. ICT will also influence various fields including communication, science, engineering, industry, business, law, politics, culture, and medicine. In this paper, we investigate the latest algorithms, processes, and services in future fields.

Development of Management and Evaluation System for Realistic Virtual Reality Field Training Exercise Contents : A Case Study (실감형 가상현실 실전훈련 콘텐츠를 위한 관리 평가 시스템 개발 사례연구)

  • Kim, J.;Park, D.;Lee, P.;Cho, J.;Yoon, S.H.;Park, S.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.111-121
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    • 2020
  • Realistic training contents utilizing intensive immersion of virtual reality are being used in various fields such as industry, education, and medical care. High-risk, high-cost education training, in particular, is difficult to conduct in reality, but it can be applied with the latest virtual reality technology that enhances educational effectiveness by efficiently and safely experiencing it in an environment similar to reality. This study introduces a management system that systematically manages realistic virtual training contents and visualizes training results in schematic pictures based on defined evaluation elements. The management system can store the information generated from the content in the database and manage the training records of each trainee in a practical way. In addition, a content-based scenario can be created in multiple scenarios by setting training goals, number of participants, and methods for applying evaluation elements. This paper describes the management system's production method and the results based on the virtual reality training content as an application example.

A Study on the chronicle of TV format industry : Focusing on the sociohistorical background of content industry in the UK (방송포맷산업에 대한 연대기적 고찰 : 영국 방송포맷산업의 사회역사적 배경을 중심으로)

  • Joo, Jaewon
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.559-568
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    • 2014
  • In this age of multimedia, the content of media works as an important factor rather than the format of media. Popular television programs are being supplied cross-border and they go through the process of adaption to the local viewers which is called "formatting". This kind of "formatting" industry had begun in the States, then the Europeans have taken the inactive from 1990s. Since then, it has been settled firmly by the "super-formats". It now has the assumed value of 31 hundred million Euro per year. Especially after 2000s, England has been the center of world broadcasting format industry, and its case has lots of suggestions to Koreans trying to foster the cultural content industry. So this study aims to find the suggestions to Korean content industry by considering the history of broadcast format industry chronically and examining the industrial background of English as a powerful nation of content.

Multimedia Information Industry Promotion Policy (멀티미디어 정보산업 육성 정책 - 데이터베이스산업을 중심으로 -)

  • Kim, Ho
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.63-80
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    • 1997
  • 선진 각국은 21세기 정보사회의 주도권 확보를 위해 초고속정보통신기반 구축 및 관련 기술개발을 강력히 추진하고 있다. 데이터베이스는 초고속정보통신망의 핵심내용물로서 기술혁신에 따라 멀티미디어화 되고 있다. 우리나라는 멀티미디어 정보산업의 활성화를 위해 데이터베이스 산업의 육성과 더불어 멀티미디어 데이터베이스의 활성화를 대비해야 한다. 정부는 통합적이고 전략적인 차원에서 멀티미디어 데이터베이스 육성정책을 정보화지원사업과 연계하고 그러한 틀 하에서 데이터베이스의 종합적 육성방안을 마련할 것이다. 또한 민간의 창의와 활력을 토대로 한 시장경쟁원리에 입각하여 다양하고 수요지향적인 서비스의 창출을 유도하기 위해 연구개발 지원, 인력개발, 각종 법제도 정비 등 기반정비와 민간투자유도에 초점을 둘 것이다.

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Study on the Job Execution Time of Mobile Cloud Computing (모바일 클라우드 컴퓨팅의 작업 실행 시간에 대한 연구)

  • Jung, Sung Min;Kim, Tae Kyung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.99-105
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    • 2012
  • Given the numbers of smartphones, tablets and other mobile devices shipped every day, more and more users are relying on the cloud as the main driver for satisfying their computing needs, whether it is data storage, applications or infrastructure. Mobile cloud computing is simply cloud computing in which at least some of the devices involved are mobile. Each node is owned by a different user and is likely to be mobile. Using mobile hardware for cloud computing has advantages over using traditional hardware. These advantage include computational access to multimedia and sensor data without the need for large network transfer, more efficient access to data stored on other mobile devices and distributed ownership and maintenance of hardware. It is important to predict job execution time in mobile cloud computing because there are many mobile nodes with different capabilities. This paper analyzes the job execution time for mobile cloud computing in terms of network environment and heterogeneous mobile nodes using a mathematical model.