• Title/Summary/Keyword: multi-point group communication

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Real-Time Implementation of the 8 kbps CS-ACELP (DSP16210을 이용한 8kbps CS-ACELP 의 실시간 구현)

  • 박지현;박성일정원국임병근
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.1211-1214
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    • 1998
  • Real-time implementation of Conjugate-Structure Algebraic CELP(CS-ACELP) is presented. ITU-T Study Group(SG) 15 has standardized the CS-ACELP speech coding algorithm as G.729. A real-time implementation of the CS-ACELP is achieved using 16 bit fixed point DSP16210 Digital Signal Processor (DSP) of Lucent Technologies. The speech coder has been implemented in the bit-exact manner using the fixed point CS-ACELP C source which is the part of the G.729 standard. To provide a multi-channel vocoder solution to digital communication system, we try to minimize the complexity(e.g., MIPS, ROM, RAM) of CS-ACELP. Our speech coder shows 15.5 MIPS in performance which enables 4 channel CS-ACELP to be processed with one DSP16210.

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A Simulation Study of MAC Protocol Based on Beacon Mode for Considering IEEE 802.15.7 Star Topology Visible Personal Area Network System (IEEE 802.15.7 스타 토폴로지 VPAN 시스템을 고려한 비콘 모드 기반 MAC 프로토콜 성능 평가)

  • Hwang, Junho;Yoo, Myungsik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.4
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    • pp.247-256
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    • 2013
  • According to the complete standard document for PHY/MAC layer of visible light communication through the IEEE 802.15.7 WG on Sept. 2011, visible light communication lays a good foundation for developing a variety of application services. Thus, visible light communication moves to the advanced research period for developing application services, but most of applications are limited only to PtP service model. However, PtMP communication environment for VLC is required to accommodate more various applications. In this paper, we analyze an effect of key parameters on network performance in the star topology based visible personal area network system. We implement a simulator with considering attributes of PHY and MAC layer which are defined by IEEE 802.15.7 standard documents, and analyze the VLC performance.

Space-Time Warp Curve for Synthesizing Multi-character Motions

  • Sung, Mankyu;Choi, Gyu Sang
    • ETRI Journal
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    • v.39 no.4
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    • pp.493-501
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    • 2017
  • This paper introduces a new motion-synthesis technique for animating multiple characters. At a high level, we introduce a hub-sub-control-point scheme that automatically generates many different spline curves from a user scribble. Then, each spline curve becomes a trajectory along which a 3D character moves. Based on the given curves, our algorithm synthesizes motions using a cyclic motion. In this process, space-time warp curves, which are time-warp curves, are embedded in the 3D environment to control the speed of the motions. Since the space-time warp curve represents a trajectory over the time domain, it enables us to verify whether the trajectory causes any collisions between characters by simply checking whether two space-time warp curves intersect. In addition, it is possible to edit space-time warp curves at run time to change the speed of the characters. We use several experiments to demonstrate that the proposed algorithm can efficiently synthesize a group of character motions. Our method creates collision-avoiding trajectories ten times faster than those created manually.

ROI-based Video Transmission using Cooperative Diversity over Wireless Ad-hoc Networks (무선 Ad-hoc 네트워크에서 협력 다이버시티를 이용한 관심영역 중심의 비디오 전송)

  • Jang, Uk;Lee, Sang-Hoon;Bae, Kyung-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.951-961
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    • 2008
  • Cooperative diversity is a cooperative technique which exploits user diversity by decoding the combined signal of the relayed signal and the direct signal in wireless multi-hop networks. Using the cooperation, the performance of the network system can be improved because cooperative diversity which is very strong against the fading channels can be achieved. In this paper, we propose the technique that provides the enhanced visual quality of the reconstructed video using the cooperative diversity with the FMO which is the error resilience tool of H.264/AVC standardization over wireless networks. The eye-tracker can detect the gaze point of user and transmit the gaze information to the nodes. After receiving the gaze information of user, each node performs ROI encoding according to the received gaze information. After encoding, video sources are divided into ROI and Non-ROI. Through the simulation results, the better visual quality of the reconstructed video is achieved when ROI and Non-ROI are transmitted through different channels.