• Title/Summary/Keyword: multi-media resources

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A Basic Study on the Development of the Plant-Mat for Ecological Restoration (생태복원용 식물매트 개발에 관한 기초연구)

  • Lee, Dong-Kun;Lee, Joon-Woo;Shim, Sang-Ryul
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.6 no.2
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    • pp.78-88
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    • 2003
  • This study was conducted to develop the plant-mat for ecological restoration which was formed as the thin multi-layers of woven nets, soil media, seeds, etc. The experimental site was selected at a slope of 240$m^2$ at the rear of Design College of Sangmyung University and divided into 8 sub-experimental plots (20$m^2$ each) according to mat types. (forest-type and grass-type mats with and without seed attachment, respectively) Also, the existing vegetation plot and the no-treatment plot were included in this experiment for comparison. The experiment construction was conducted on September 3, 2002. Mat covered plots regardless of seed attachment showed nearly no signs of erosion even if rainy season in summer compared to the no-treatment plot. Vegetation monitoring result showed that germination rates were somewhat high in both forest and grass-type mats without seed attachment in the initial germination stage. Although germination rates of seed attached mats were somewhat slower than non-seed attached mats in the germination stage, but over time, it showed a good rooting and shooting environment for germinated tree and grass species because of soil media existence within the mat. This indicates that while non seed-attached mats require follow-up maintenance, seed-attached mats does not require maintenance after rooting and germination.

Development of Numerical Model for Simulating Remediation Efficiency Using Surfactant in a NAPL Contaminated Area (계면활성제에 의한 NAPL 오염의 정화효율 수치 모의를 위한 모델 개발)

  • Suk, Heejun;Son, Bongho;Park, Sungmin;Jeon, Byonghun
    • Clean Technology
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    • v.25 no.3
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    • pp.206-222
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    • 2019
  • Recently, various multiphase flows have been developed, and among them some models have been commercialized. However, most of them have been developed based on a pressure-based approach; therefore, various numerical difficulties were involved inherently. Accordingly, in order to overcome these numerical difficulties, a multiphase flow model, MultiPhaSe flow (MPS), following a fractional-flow based approach was developed. In this study, by combining a contaminant transport module describing an enhanced dissolution effect of a surfactant with MPS, a MultiPhaSe flow and TranSport (MPSTS) model was developed. The developed model was verified using the analytical solution of Clement. The MPSTS model can simulate the process of surfactant enhanced aquifer remediation including interphase mass transfer and contaminant transport in multiphase flow by using the coupled particle tracking method and Lagrangian-Eulerian method. In this study, a surfactant was used in a non aqueous phase liquid (NAPL) contaminated area, and the effect of hydro-geological heterogeneity in the layered media on remediation efficiency was studied using the developed model. According to the numerical simulation, when hydraulic conductivity in a lower layer is 10 times, 20 times, and 50 times larger than that in an upper layer, the concentration of dissolved diesel in the lower layer is much higher than that in the upper layer because the surfactant moves faster along the lower layer owing to preferential flow; thus, the surfactant enhances dissolution of residual non aqueous phase liquid in the lower layer.

The Phenomenological Comparison between Results from Single-hole and Cross-hole Hydraulic Test (균열암반 매질 내 단공 및 공간 간섭 시험에 대한 현상적 비교)

  • Kim, Tae-Hee;Kim, Kue-Young;Oh, Jun-Ho;Hwang, Se-Ho
    • Journal of Soil and Groundwater Environment
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    • v.12 no.5
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    • pp.39-53
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    • 2007
  • Generally, fractured medium can be described with some key parameters, such as hydraulic conductivities or random field of hydraulic conductivities (continuum model), spatial and statistical distribution of permeable fractures (discrete fracture network model). Investigating the practical applicability of the well-known conceptual models for the description of groundwater flow in fractured media, various types of hydraulic tests were applied to studies on the highly fractured media in Geumsan, Korea. Results from single-hole packer test show that the horizontal hydraulic conductivities in the permeable media are between $7.67{\times}10^{-10}{\sim}3.16{\times}10^{-6}$ m/sec, with $7.70{\times}10^{-7}$ m/sec arithmetic mean and $2.16{\times}10^{-7}$ m/sec geometric mean. Total number of test interval is 110 at 8 holes. The number of completely impermeable interval is 9, and the low permeable interval - below $1.0{\times}10^{-8}$ m/sec is 14. In other words, most of test intervals are permeable. The vertical distribution of hydraulic conductivities shows apparently the good correlation with the results of flowmeter test. But the results from the cross-hole test show some different features. The results from the cross-hole test are highly related to the connectivity and/or the binary properties of fractured media; permeable and impermeable. From the viewpoint of the connection, the application of the general stochastic approach with a single continuum model may not be appropriate even in the moderately or highly permeable fractured medium. Then, further studies on the investigation method and the analysis procedures should be required for the reasonable and practical design of the conceptual model, with which the binary properties, including permeable/impermeable features, can be described.

A Study on Competition among Three Game Platforms in aspect of User's Gratification in Multi-channel Era (다매체 시대의 게임 플랫폼 경쟁에 관한 연구: 이용자 만족 요인을 중심으로)

  • Kim, Yoo-Jin;Yu, Sae-Kyung
    • Korean journal of communication and information
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    • v.66
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    • pp.159-183
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    • 2014
  • This study analyzed the competition among three game platforms, PC, Console and Mobile in aspect of user's gratifications using niche analysis. To do this, four gratification factors, 'transportability and accessibility', 'liveliness and variety', 'availability and economic feasibility', 'relationship', were assessed. To investigate competition level among three game platforms, niche breadth, niche overlap, competitive superiority of four gratification factors were analyzed. The results of niche analysis show that mobile platform appeared as a most competitive platform because it utilized diverse resources for game user gratification and had competitive superiority in 'transportability and accessibility' which appeared as most important factor determining user's gratification. However there was no game platform which had competitive superiority in all four gratification factors.

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Draft Design of AI Services through Concept Extension of Connected Data Architecture (Connected Data Architecture 개념의 확장을 통한 AI 서비스 초안 설계)

  • Cha, ByungRae;Park, Sun;Oh, Su-Yeol;Kim, JongWon
    • Smart Media Journal
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    • v.7 no.4
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    • pp.30-36
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    • 2018
  • Single domain model like DataLake framework is in spotlight because it can improve data efficiency and process data smarter in big data environment, where large scaled business system generates huge amount of data. In particular, efficient operation of network, storage, and computing resources in logical single domain model is very important for physically partitioned multi-site data process. Based on the advantages of Data Lake framework, we define and extend the concept of Connected Data Architecture and functions of DataLake framework for integrating multiple sites in various domains and managing the lifecycle of data. Also, we propose the design of CDA-based AI service and utilization scenarios in various application domain.

Unity Engine-based Underwater Robot 3D Positioning Program Implementation (Unity Engine 기반 수중 로봇 3차원 포지셔닝 프로그램 구현)

  • Choi, Chul-Ho;Kim, Jong-Hun;Kim, Jun-Yeong;Park, Jun;Park, Sung-Wook;Jung, Se-Hoon;Sim, Chun-Bo
    • Smart Media Journal
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    • v.11 no.9
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    • pp.64-74
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    • 2022
  • A number of studies related to underwater robots are being conducted to utilize marine resources. However, unlike ordinary drones, underwater robots have a problem that it is not easy to locate because the medium is water, not air. The monitoring and positioning program of underwater robots, an existing study for identifying underwater locations, has difficulty in locating and monitoring in small spaces because it aims to be utilized in large spaces. Therefore, in this paper, we propose a three-dimensional positioning program for continuous monitoring and command delivery in small spaces. The proposed program consists of a multi-dimensional positioning monitoring function and a ability to control the path of travel through a three-dimensional screen so that the depth of the underwater robot can be identified. Through the performance evaluation, a robot underwater could be monitored and verified from various angles with a 3D screen, and an error within the assumed range was verified as the difference between the set path and the actual position is within 6.44 m on average.

Self-adaptive testing to determine sample size for flash memory solutions

  • Byun, Chul-Hoon;Jeon, Chang-Kyun;Lee, Taek;In, Hoh Peter
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.6
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    • pp.2139-2151
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    • 2014
  • Embedded system testing, especially long-term reliability testing, of flash memory solutions such as embedded multi-media card, secure digital card and solid-state drive involves strategic decision making related to test sample size to achieve high test coverage. The test sample size is the number of flash memory devices used in a test. Earlier, there were physical limitations on the testing period and the number of test devices that could be used. Hence, decisions regarding the sample size depended on the experience of human testers owing to the absence of well-defined standards. Moreover, a lack of understanding of the importance of the sample size resulted in field defects due to unexpected user scenarios. In worst cases, users finally detected these defects after several years. In this paper, we propose that a large number of potential field defects can be detected if an adequately large test sample size is used to target weak features during long-term reliability testing of flash memory solutions. In general, a larger test sample size yields better results. However, owing to the limited availability of physical resources, there is a limit on the test sample size that can be used. In this paper, we address this problem by proposing a self-adaptive reliability testing scheme to decide the sample size for effective long-term reliability testing.

Implementation of Authoring and Consuming System for IPTV Package Contents (IPTV 융합콘텐츠 저작 및 소비 시스템 구현)

  • Ryu, Jee-Woong;Shin, Geuk-Jae;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1164-1170
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    • 2010
  • IPTV hasn't fulfilled the expectations that it will substitute existing digital broadcasting service and serve new type of services such as interactive and multi-channels. Today's IPTV service just seems to change existing service platform to new one. In this situation, Open IPTV service has been on the rise, which make it possible for consumers to choice contents regardless of contents providers. However, the integration of variety service platforms such as rights protection solution is essential to provide Open IPTV service. In this paper, authoring and consuming system for package contents based on MPEG-21 Multimedia Framework which is developed for distributing media resources.

Training-Free Hardware-Aware Neural Architecture Search with Reinforcement Learning

  • Tran, Linh Tam;Bae, Sung-Ho
    • Journal of Broadcast Engineering
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    • v.26 no.7
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    • pp.855-861
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    • 2021
  • Neural Architecture Search (NAS) is cutting-edge technology in the machine learning community. NAS Without Training (NASWOT) recently has been proposed to tackle the high demand of computational resources in NAS by leveraging some indicators to predict the performance of architectures before training. The advantage of these indicators is that they do not require any training. Thus, NASWOT reduces the searching time and computational cost significantly. However, NASWOT only considers high-performing networks which does not guarantee a fast inference speed on hardware devices. In this paper, we propose a multi objectives reward function, which considers the network's latency and the predicted performance, and incorporate it into the Reinforcement Learning approach to search for the best networks with low latency. Unlike other methods, which use FLOPs to measure the latency that does not reflect the actual latency, we obtain the network's latency from the hardware NAS bench. We conduct extensive experiments on NAS-Bench-201 using CIFAR-10, CIFAR-100, and ImageNet-16-120 datasets, and show that the proposed method is capable of generating the best network under latency constrained without training subnetworks.

A Photo Management Model for Semantic Web (시맨틱 웹을 위한 사진 관리 모델)

  • Han Jeong-Hwan;Koo Yong-Wan
    • Journal of Korea Society of Industrial Information Systems
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    • v.10 no.3
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    • pp.15-20
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    • 2005
  • Since the invention of Web, it became part of our daily life replacing the routine information search and effecting many activities which otherwise could have been done off-line without it. It was a natural evolution of the web technology, which had started out as a simple test based pattern matching, to be based on the optimized match process for its multi-media Web environment, like still images, music and movies that we are to face today. In this paper, we proposed and implemented the model which the multimedia resources can be efficiently shared in semantic web. After converting multimedia resource information(metadata) into RDF, for efficient management, the model separate and allotment actual multimedia resource and corresponding metadata changed to RDF to each server. The proposed model could be applied in all multimedia resources. For easy explanation and implementation, however, we applied it to the digital photograph in example.

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