• 제목/요약/키워드: multi-language

검색결과 682건 처리시간 0.095초

플러딩 라우팅 프로토콜을 이용한 WSN 기반의 연안 환경 모니터링 시스템 (WSN-based Coastal Environment Monitoring System Using Flooding Routing Protocol)

  • 유재호;이창희;옥영석;정완영
    • 센서학회지
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    • 제21권1호
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    • pp.46-52
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    • 2012
  • The rapid water pollution in stream, river, lake and sea in recent years raises an urgent need for continuous monitoring and policymaking to conserve the global clean environment. In particular, the increasing water pollution in coastal marine areas adds to the importance of the environmental monitoring systems. In this paper, the mobile server is designed to gathers information of the water quality at coastal areas. The obtained data by the server is transmitted from field servers to the base station via multi-hop communication in wireless sensor network. The information collected includes dissolved oxygen(DO), hydrogen ion exponent(pH), temperature, etc. By the information provided the real-time monitoring of water quality at the coastal marine area. In addition, wireless sensor network-based flooding routing protocol was designed and used to transfer the measured water quality information efficiently. Telosb sensor node is programmed using nesC language in TinyOS platform for small scale wireless sensor network monitoring from a remote server.

4세, 5세, 6세 정상 아동의 한국어 단모음 발달 (Korean Monophthong Development in Normal 4-, 5-, and 6-Years-Olds)

  • 강은영
    • 대한통합의학회지
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    • 제7권4호
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    • pp.89-104
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    • 2019
  • Purpose : The purpose of this study was to investigate the development of korean vowels by acoustically analyzing whether children produce Korean vowels differently according to their age and gender between ages 4 and 6. Methods : A total of 104 children aged 4~6 years (56 males and 48 females) participated in this study. The participants were classified as either 4, 5, or 6 years old. Vowel speech data was obtained by asking the subjects to pronounce meaningful words in which the vowel in question was located in the first syllable. Speech analysis was performed using the Multi-speech 3700 program. Results : Age, gender, and vowel being pronounced all had significant effects on intensity. There was significant decrease with increasing age, and the intensity was significantly higher in male children than female children. Neither age, gender, nor the vowel being produced affected the fundamental frequency. The fundamental frequency produced did not differ by age or gender. The first and second formants had considerable effect on age and vowels, significantly decreased with age, and did not have a gender difference. Conclusion : The results of this study showed that children aged 4~6 have similar anatomical structures, but that maturity of speech motor skills required to pronounce vowels was correlated with age. The results of this study can be used to evaluate children's speech and develop speech therapy programs.

40G/100G 이더넷을 위한 PCS 송수신부 설계 및 기능 검증 (Design and Verification of PCS Transmitting and Receiving Module for 40/100 Gigabit-Ethernet)

  • 한경은;김승환;안계현;김광준
    • 한국통신학회논문지
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    • 제35권11B호
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    • pp.1579-1587
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    • 2010
  • 본 논문에서는 40G/100G 이더넷의 구조적 특징을 고려하여 PCS(Physical Coding Sublayer) 송수신부를 설계하고 로직 시뮬레이션을 통하여 각 모듈의 기능을 검증한다. 이를 위하여 PCS 송수신부의 기능 모듈 및 입출력 신호를 정의하고 HDL 프로그래밍 언어를 사용하여 각 가능을 구현하였다. 설계한 PCS 송수신부는 64B/66B 인코딩과 디코팅, 동작 모드에 따른 스크램블링과 디스크램블링, 송수신 프레임의 유효성 여부 판단 기능, 다중 레인 분배 및 정렬 기능을 제공한다. 설계한 PCS 송수신부의 기능 검증을 위하여 ModelSim 시뮬레이터를 이용하였으며, 입력 데이터에 따른 모듈 동작 및 타이밍 관점에서 기능을 확인하였다. 이를 통하여 설계한 PCS 송수신부의 각 기능 모듈에 올바르게 동작함을 확인할 수 있었다.

최적화 기법을 이용한 부유식 해양 플랜트 상부 구조의 다층 배치 모델 (Multi-floor Layout Model for Topsides of Floating Offshore Plant using the Optimization Technique)

  • 정세용;노명일;신현경
    • 대한조선학회논문집
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    • 제52권1호
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    • pp.77-87
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    • 2015
  • For a floating offshore plant such as FPSO(Floating, Production, Storage, and Off-loading unit), various equipment should be installed in the restricted space, as compared with an onshore plant. The requirement for an optimal layout method of the plant has been increased in these days. Thus, a layout method of the floating offshore plant was proposed in this study. For this, an optimization problem for layout design was mathematically formulated, and then an optimization algorithm based on the genetic algorithm was implemented with C++ language in order to solve it. Finally, the proposed method was applied to an example of FPSO topsides. As a result, it was shown that the proposed method can be applied to layout design of the floating offshore plant such as FPSO.

Ambient Intelligence in Distributed Modular Systems

  • Ngo Trung Dung;Lund Henrik Hautop
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 ICEIC The International Conference on Electronics Informations and Communications
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    • pp.421-426
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    • 2004
  • Analyzing adaptive possibilities of agents in multi-agents system, we have discovered new aspects of ambient intelligence in distributed modular systems using intelligent building blocks (I-BLOCKS) [1]. This paper describes early scientific researches related to technical design, applicable experiments and evaluation of adaptive processing and information interaction among I-BLOCKS allowing users to easily develop ambient intelligence applications. The processing technology presented in this paper is embedded inside each DUPLO1 brick by microprocessor as well as selected sensors and actuators in addition. Behaviors of an I-BLOCKS modular structure are defined by the internal processing functionality of each I-Blocks in such structure and communication capacities between I-BLOCKS. Users of the I-BLOCKS system can do 'programming by building' and thereby create specific functionalities of a modular structure of intelligent artefacts without the need to learn and use traditional programming language. From investigating different effects of modem artificial intelligence, I-BLOCKS we have developed might possibly contain potential possibilities for developing applications in ambient intelligence (AmI) environments. To illustrate these possibilities, the paper presents a range of different experimental scenarios in which I-BLOCKS have been used to set-up reconfigurable modular systems. The paper also reports briefly about earlier experiments of I-BLOCKS in different research fields, allowing users to construct AmI applications by a just defined concept of modular artefacts [3].

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A Practical Application of "Writing" Hypertext Literature in the English Education of the Elementary School

  • Oh, Sei-Chan
    • 영어어문교육
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    • 제11권2호
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    • pp.19-34
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    • 2005
  • Hypertext raises question to general assumptions about our conventional conceptions of education. In this essay, three kinds of learning-models are presented by the application of "writing" hypertext literature to the English education of the elementary school. These models, which I call the "scene-centered" system, give knowledge to learners in non-linear, non-sequential structure. The term "scene" is a single concept or idea composed of a single sub-text, which is to be made by the group of students. This system is focused on the collaborative composition of students. Students, by generating sub-texts and connecting texts, perform the educational activities to expand the source text. The "scene-centered" system is, to put it into a Barte's term, a "writerly text." But in order to "write," "reading" should be accompanied. So, this system is a learning model in which writing and reading are carried on simultaneously. In all the process, students play a role of multi-user, with three access rights: read, write, and annotate. So, students making use of hypertext systems will act as reader-authors. And teachers will take the new role in collaborative writing environment. No longer the central authoritarian evaluator, they will become consultants, co-writers, coaches of their students.

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A simplified algorithm for conceptual estimation of the material quantities of rubble-mound breakwaters

  • Sadeghi, Kabir;Nouban, Fatemeh
    • Ocean Systems Engineering
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    • 제10권1호
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    • pp.111-129
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    • 2020
  • A simplified algorithm is proposed for fast estimation of the material quantities required for the construction of rubble-mound breakwaters. The proposed algorithm is able to employ only the data available at feasibility study phase such as the maximum draught of the design ship selected to transport the cargos to the harbor despite, because at the feasibility phase, information for the planned harbor is likely to be very limited. A linear-constant waterdepth model together with a proposed section configuration for the breakwaters, which is customary for harbors, is considered to calculate the quantity of materials. The numerical simulation of the wave characteristics has been verified using the recorded wave data collected by a buoy installed near the Neka harbor in Caspian Sea waters. A case study has been also applied to four harbors to validate the proposed algorithm. The estimated weights using the proposed linear-constant and multi-linear waterdepth models were compared using the bathymetry maps and layouts of these harbors. A computer program, written in QBasic language, has been developed to simulate the wave characteristics and to estimate the material quantities needed to construct a rubble-mound breakwater. The obtained results show that taking into account the acceptable accuracies normally applied to the feasibility study and conceptual design phases, the proposed algorithm is sufficiently accurate and highly effective for the conceptual estimation of materials' quantities of breakwaters in the feasibility study phase of harbor projects.

다중 운영체제 플랫폼 소프트웨어 스트리밍 서비스의 구현과 성능평가 (The Implementation and Performance Evaluation of a Multi-OS Platform Software Streaming Services)

  • 오창훈;송동호;전용희
    • 한국통신학회논문지
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    • 제33권1B호
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    • pp.25-37
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    • 2008
  • 네트워크 스트리밍 기술은 네트워크에서 스트리밍을 통하여 여러 가지의 애플리케이션 소프트웨어를 지원할 수 있는 서비스 방법이다. 멀티미디어 스트리밍 기술이 개발되어 광범위하게 사용되고 있지만, 소프트웨어 스트리밍 기술에 대한 연구는 활발하게 진행되지 않고 있다. 본 논문에서는, 개선된 성능을 가진 자바 언어 기반 소프트웨어 스트리밍 기술을 설계 및 구현하고, 기존 관련 시스템과 비교하고 여러 가지의 특성을 분석하고 성능 평가를 수행한다. 구현된 시스템은 윈도우 체제 이외에 다중 운영체제에서 사용될 플랫폼을 가지고 있다. 또한 클라이언트의 컴퓨터에 소프트웨어를 설치하지 않고 사용할 수 있으며, 사용자의 편리성이 극대화되는 이상적인 특징이 있다.

A Solution towards Eliminating Transaction Malleability in Bitcoin

  • Rajput, Ubaidullah;Abbas, Fizza;Oh, Heekuck
    • Journal of Information Processing Systems
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    • 제14권4호
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    • pp.837-850
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    • 2018
  • Bitcoin is a decentralized crypto-currency, which is based on the peer-to-peer network, and was introduced by Satoshi Nakamoto in 2008. Bitcoin transactions are written by using a scripting language. The hash value of a transaction's script is used to identify the transaction over the network. In February 2014, a Bitcoin exchange company, Mt. Gox, claimed that they had lost hundreds of millions US dollars worth of Bitcoins in an attack known as transaction malleability. Although known about since 2011, this was the first known attack that resulted in a company loosing multi-millions of US dollars in Bitcoins. Our reason for writing this paper is to understand Bitcoin transaction malleability and to propose an efficient solution. Our solution is a softfork (i.e., it can be gradually implemented). Towards the end of the paper we present a detailed analysis of our scheme with respect to various transaction malleability-based attack scenarios to show that our simple solution can prevent future incidents involving transaction malleability from occurring. We compare our scheme with existing approaches and present an analysis regarding the computational cost and storage requirements of our proposed solution, which shows the feasibility of our proposed scheme.

Cloud Computing to Improve JavaScript Processing Efficiency of Mobile Applications

  • Kim, Daewon
    • Journal of Information Processing Systems
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    • 제13권4호
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    • pp.731-751
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    • 2017
  • The burgeoning distribution of smartphone web applications based on various mobile environments is increasingly focusing on the performance of mobile applications implemented by JavaScript and HTML5 (Hyper Text Markup Language 5). If application software has a simple functional processing structure, then the problem is benign. However, browser loads are becoming more burdensome as the amount of JavaScript processing continues to increase. Processing time and capacity of the JavaScript in current mobile browsers are limited. As a solution, the Web Worker is designed to implement multi-threading. However, it cannot guarantee the computing ability as a native application on mobile devices, and is not sufficient to improve processing speed. The method proposed in this research overcomes the limitation of resources as a mobile client and guarantees performance by native application software by providing high computing service. It shifts the JavaScript process of a mobile device on to a cloud-based computer server. A performance evaluation experiment revealed the proposed algorithm to be up to 6 times faster in computing speed compared to the existing mobile browser's JavaScript process, and 3 to 6 times faster than Web Worker. In addition, memory usage was also less than the existing technology.