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Low-Complexity and Low-Power MIMO Symbol Detector for Mobile Devices with Two TX/RX Antennas

  • Jang, Soohyun;Lee, Seongjoo;Jung, Yunho
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.15 no.2
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    • pp.255-266
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    • 2015
  • In this paper, a low-complexity and low-power soft output multiple input multiple output (MIMO) symbol detector is proposed for mobile devices with two transmit and two receive antennas. The proposed symbol detector can support both the spatial multiplexing mode and spatial diversity mode in single hardware and shows the optimal maximum likelihood (ML) performance. By applying a multi-stage pipeline structure and using a complex multiplier based on the polar-coordinate, the complexity of the proposed architecture is dramatically decreased. Also, by applying a clock-gating scheme to the internal modules for MIMO modes, the power consumption is also reduced. The proposed symbol detector was designed using a hardware description language (HDL) and implemented using a 65nm CMOS standard cell library. With the proposed architecture, the proposed MIMO detector takes up an area of approximately $0.31mm^2$ with 183K equivalent gates and achieves a 150Mbps throughput. Also, the power estimation results show that the proposed MIMO detector can reduce the power consumption by a maximum of 85% for the various test cases.

Design of High-performance Parallel BCH Decoder for Error Collection in MLC Flash Memory (MLC 낸드 플래시 메모리 오류정정을 위한 고속 병렬 BCH 복호기 설계)

  • Choi, Won-Jung;Lee, Je-Hoon;Sung, Won-Ki
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.91-101
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    • 2016
  • This paper presents the design of new parallel BCH decoder for MLC NAND flash memory. The proposed decoder supports the multi-byte parallel operations to enhance its throughput. In addition, it employs a LFSR-based parallel syndrome generator for compact hardware design. The proposed BCH decoder is synthesized with hardware description language, VHDL and it is verified using Xilinx FPGA board. From the simulation results, the proposed BCH decoder enhances the throughput by 2.4 times than its predecessor employing byte-wise parallel operation. Compared to the other counterpart employing a GFM-based parallel syndrome generator, the proposed BCH decoder requires the same number of cycles to complete the given works but the circuit size is reduced to less than one-third.

Design of Gesture based Interfaces for Controlling GUI Applications (GUI 어플리케이션 제어를 위한 제스처 인터페이스 모델 설계)

  • Park, Ki-Chang;Seo, Seong-Chae;Jeong, Seung-Moon;Kang, Im-Cheol;Kim, Byung-Gi
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.55-63
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    • 2013
  • NUI(Natural User Interfaces) has been developed through CLI(Command Line Interfaces) and GUI(Graphical User Interfaces). NUI uses many different input modalities, including multi-touch, motion tracking, voice and stylus. In order to adopt NUI to legacy GUI applications, he/she must add device libraries, modify relevant source code and debug it. In this paper, we propose a gesture-based interface model that can be applied without modification of the existing event-based GUI applications and also present the XML schema for the specification of the model proposed. This paper shows a method of using the proposed model through a prototype.

Teleoperation System of a Mobile Robot over the Internet (인터넷을 이용한 이동로봇의 원격 운용 시스템)

  • Park, Taehyun;Gang, Geun-Taek;Lee, Wonchang
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.3
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    • pp.270-274
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    • 2002
  • This paper presents a teleoperation system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision over the Internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a web browser and a computer connected to the communication network and so they can command the robot in a remote location through the home page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the client part for the user interface and robot control as well as the server part for communication between users and robot. The server and client systems are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore. this system offers an image compression method using JPEG concept which reduces large time delay that occurs in network during image transmission.

WSN-based Coastal Environment Monitoring System Using Flooding Routing Protocol (플러딩 라우팅 프로토콜을 이용한 WSN 기반의 연안 환경 모니터링 시스템)

  • Yoo, Jae-Ho;Lee, Chang-Hee;Ock, Young-Seok;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.21 no.1
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    • pp.46-52
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    • 2012
  • The rapid water pollution in stream, river, lake and sea in recent years raises an urgent need for continuous monitoring and policymaking to conserve the global clean environment. In particular, the increasing water pollution in coastal marine areas adds to the importance of the environmental monitoring systems. In this paper, the mobile server is designed to gathers information of the water quality at coastal areas. The obtained data by the server is transmitted from field servers to the base station via multi-hop communication in wireless sensor network. The information collected includes dissolved oxygen(DO), hydrogen ion exponent(pH), temperature, etc. By the information provided the real-time monitoring of water quality at the coastal marine area. In addition, wireless sensor network-based flooding routing protocol was designed and used to transfer the measured water quality information efficiently. Telosb sensor node is programmed using nesC language in TinyOS platform for small scale wireless sensor network monitoring from a remote server.

Korean Monophthong Development in Normal 4-, 5-, and 6-Years-Olds (4세, 5세, 6세 정상 아동의 한국어 단모음 발달)

  • Kang, Eunyeong
    • Journal of The Korean Society of Integrative Medicine
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    • v.7 no.4
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    • pp.89-104
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    • 2019
  • Purpose : The purpose of this study was to investigate the development of korean vowels by acoustically analyzing whether children produce Korean vowels differently according to their age and gender between ages 4 and 6. Methods : A total of 104 children aged 4~6 years (56 males and 48 females) participated in this study. The participants were classified as either 4, 5, or 6 years old. Vowel speech data was obtained by asking the subjects to pronounce meaningful words in which the vowel in question was located in the first syllable. Speech analysis was performed using the Multi-speech 3700 program. Results : Age, gender, and vowel being pronounced all had significant effects on intensity. There was significant decrease with increasing age, and the intensity was significantly higher in male children than female children. Neither age, gender, nor the vowel being produced affected the fundamental frequency. The fundamental frequency produced did not differ by age or gender. The first and second formants had considerable effect on age and vowels, significantly decreased with age, and did not have a gender difference. Conclusion : The results of this study showed that children aged 4~6 have similar anatomical structures, but that maturity of speech motor skills required to pronounce vowels was correlated with age. The results of this study can be used to evaluate children's speech and develop speech therapy programs.

Design and Verification of PCS Transmitting and Receiving Module for 40/100 Gigabit-Ethernet (40G/100G 이더넷을 위한 PCS 송수신부 설계 및 기능 검증)

  • Han, Kyeong-Eun;Kim, Seung-Hwan;Ahn, Kye-Hyun;Kim, Kwang-Joon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11B
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    • pp.1579-1587
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    • 2010
  • In this paper, we design the PCS(Physical Coding Sublayer) transmitting and receiving module for 400/1000 Ethernet and verify the performance of it through logic simulation. In this work, we defined each function module and internal/external control signals and implemented them using HDL programming language. We also designed 64B/66B encoding/decoding, scrambling/descrambling including operation mode, detection of invalid frames, and multi-lane based distribution/arrangement. It was simulated using ModelSim and verified in terms of the operation and timing according to input data. The simulation result shows that all designed modules in 400/100G Ethernet are correctly performed.

Multi-floor Layout Model for Topsides of Floating Offshore Plant using the Optimization Technique (최적화 기법을 이용한 부유식 해양 플랜트 상부 구조의 다층 배치 모델)

  • Jeong, Se-Yong;Roh, Myung-Il;Shin, Hyunkyoung
    • Journal of the Society of Naval Architects of Korea
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    • v.52 no.1
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    • pp.77-87
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    • 2015
  • For a floating offshore plant such as FPSO(Floating, Production, Storage, and Off-loading unit), various equipment should be installed in the restricted space, as compared with an onshore plant. The requirement for an optimal layout method of the plant has been increased in these days. Thus, a layout method of the floating offshore plant was proposed in this study. For this, an optimization problem for layout design was mathematically formulated, and then an optimization algorithm based on the genetic algorithm was implemented with C++ language in order to solve it. Finally, the proposed method was applied to an example of FPSO topsides. As a result, it was shown that the proposed method can be applied to layout design of the floating offshore plant such as FPSO.

Ambient Intelligence in Distributed Modular Systems

  • Ngo Trung Dung;Lund Henrik Hautop
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.421-426
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    • 2004
  • Analyzing adaptive possibilities of agents in multi-agents system, we have discovered new aspects of ambient intelligence in distributed modular systems using intelligent building blocks (I-BLOCKS) [1]. This paper describes early scientific researches related to technical design, applicable experiments and evaluation of adaptive processing and information interaction among I-BLOCKS allowing users to easily develop ambient intelligence applications. The processing technology presented in this paper is embedded inside each DUPLO1 brick by microprocessor as well as selected sensors and actuators in addition. Behaviors of an I-BLOCKS modular structure are defined by the internal processing functionality of each I-Blocks in such structure and communication capacities between I-BLOCKS. Users of the I-BLOCKS system can do 'programming by building' and thereby create specific functionalities of a modular structure of intelligent artefacts without the need to learn and use traditional programming language. From investigating different effects of modem artificial intelligence, I-BLOCKS we have developed might possibly contain potential possibilities for developing applications in ambient intelligence (AmI) environments. To illustrate these possibilities, the paper presents a range of different experimental scenarios in which I-BLOCKS have been used to set-up reconfigurable modular systems. The paper also reports briefly about earlier experiments of I-BLOCKS in different research fields, allowing users to construct AmI applications by a just defined concept of modular artefacts [3].

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A Practical Application of "Writing" Hypertext Literature in the English Education of the Elementary School

  • Oh, Sei-Chan
    • English Language & Literature Teaching
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    • v.11 no.2
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    • pp.19-34
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    • 2005
  • Hypertext raises question to general assumptions about our conventional conceptions of education. In this essay, three kinds of learning-models are presented by the application of "writing" hypertext literature to the English education of the elementary school. These models, which I call the "scene-centered" system, give knowledge to learners in non-linear, non-sequential structure. The term "scene" is a single concept or idea composed of a single sub-text, which is to be made by the group of students. This system is focused on the collaborative composition of students. Students, by generating sub-texts and connecting texts, perform the educational activities to expand the source text. The "scene-centered" system is, to put it into a Barte's term, a "writerly text." But in order to "write," "reading" should be accompanied. So, this system is a learning model in which writing and reading are carried on simultaneously. In all the process, students play a role of multi-user, with three access rights: read, write, and annotate. So, students making use of hypertext systems will act as reader-authors. And teachers will take the new role in collaborative writing environment. No longer the central authoritarian evaluator, they will become consultants, co-writers, coaches of their students.

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