• 제목/요약/키워드: multi-agent control

검색결과 193건 처리시간 0.026초

Development of a Mobile Robot for Handicapped People

  • Shin, Ig-Awa;Kim, Hyoung-Seop;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.25.2-25
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    • 2001
  • This paper describes a mobile robot intended for being employed in a multi-agent system. We have already proposed a multi-agent system which realizes patient-aid by helping a lying patient take a distant object on the table. In this paper, a mobile robot agent is developed and is included in the system. An effective man-machine communication strategy is proposed by use of a vision agent settled on the ceiling. If a human (assumed to be a patient) wishes to take an object distant on the floor, he points to the object. The vision agent detects the direction of his arm by image processing and guesses which object he intends to take. The vision agent asks him if it is what he wants and, if yes, the mobile robot runs to take and bring it to him. The system is overviewed with the explanation of a mobile robot. Some experimental results are shown with discussion.

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Evolutionary Design of a Fuzzy Logic Controller for Multi-Agent Systems

  • Jeong, Il-Kwon;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1998년도 제13차 학술회의논문집
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    • pp.507-512
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    • 1998
  • It is an interesting area in the field of artificial intelligence to and an analytic model of cooperative structure for multi-agent system accomplishing a given task. Usually it is difficult to design controllers for multi-agent systems without a comprehensive knowledge about the system. One of the way to overcome this limitation is to implement an evolutionary approach to design the controllers. This paper introduces the use of a genetic algorithm to discover a fuzzy logic controller with rules that govern emergent co-operative behavior: A modified genetic algorithm was applied to automating the discovery of a fuzzy logic controller jot multi-agents playing a pursuit game. Simulation results indicate that, given the complexity of the problem, an evolutionary approach to and the fuzzy logic controller seems to be promising.

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지능로봇: 지능 에이전트를 기초로 한 접근방법 (Intelligent Robot Design: Intelligent Agent Based Approach)

  • 강진식
    • 한국지능시스템학회논문지
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    • 제14권4호
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    • pp.457-467
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    • 2004
  • 본 논문에서는 로봇을 하나의 에이전트로 보고 로봇에 필요한 기능-환경인지, 지능, 행동-등을 부-에이전트로 하는 로봇 구조를 제안하였다. 각각의 부 에이전트들은 로봇 기능의 기초단위를 구성하는 마이크로 에이전트로 구성된다. 로봇의 제어 구조는 행위기반 반사행동 제어 형태와 행동 선택 에이전트로 구성되며, 행동 선택 에이전트에서의 행동 선택은 행동 우선순위, 수행성능, 강화학습에 의한 학습기능을 부가하였다. 제시된 로봇 구조는 다중 부-에이전트 구조로 각각의 기능에 대하여 지능을 부여하기 쉬우며 다중 로봇 제어를 위한 새로운 접근 방법이다. 제시된 로봇을 장애물을 회피와 chaotic한 탐색을 목표로 하여 모의실험을 수행하였으며 8bit 마이크로 콘트롤러를 이용하여 제작 실험하였다.

게임 환경에서의 지능형 다중 에이전트 개발 (Development of Intelligent Multi-Agent in the Game Environment)

  • 김동민;최진우;우종우
    • 인터넷정보학회논문지
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    • 제16권6호
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    • pp.69-78
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    • 2015
  • 다중 에이전트 시스템에 대한 연구는 최근 다양한 분야에서 활성화 되고 있으며, 복잡한 시스템의 제어 및 최적화에 관한 연구가 진행되어 왔다. 본 논문에서는 게임 환경에서의 NPC(Non-Player Character) 시뮬레이션을 위한 다중 에이전트 시스템을 개발한다. 시스템 개발의 목적은 동적 이산사건 영역의 상황을 추론하여 신속하고 정확한 판단을 제공하고 에이전트 시스템의 최적화 과정을 보다 손쉽게 도와주는데 있다. 이를 위한 에이전트 시스템의 기본 모델은 페트리넷을 활용하여 구조를 단순화 하고 퍼지 추론엔진을 사용하여 다양한 상황을 결정할 수 있도록 하였다. 본 연구 시스템의 실험은 NPC간의 가상 전장 상황을 묘사하며, 퍼지 규칙이 적용된 에이전트와 유한 상태 기계로 구현된 NPC를 시뮬레이션 하여 에이전트의 승률과 생존율을 산출하였다. 실험 결과 퍼지 규칙 기반 에이전트의 승률과 생존율이 유한 상태 기계로 구현된 NPC보다 더 높은 것으로 나타났다.

Analysis of Multi-Agent-Based Adaptive Droop-Controlled AC Microgrids with PSCAD: Modeling and Simulation

  • Li, Zhongwen;Zang, Chuanzhi;Zeng, Peng;Yu, Haibin;Li, Hepeng;Li, Shuhui
    • Journal of Power Electronics
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    • 제15권2호
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    • pp.455-468
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    • 2015
  • A microgrid (MG) with integrated renewable energy resources can benefit both utility companies and customers. As a result, they are attracting a great deal of attention. The control of a MG is very important for the stable operation of a MG. The droop-control method is popular since it avoids circulating currents among the converters without using any critical communication between them. Traditional droop control methods have the drawback of an inherent trade-off between power sharing and voltage and frequency regulation. An adaptive droop control method is proposed, which can operate in both the island mode and the grid-connected mode. It can also ensure smooth switching between these two modes. Furthermore, the voltage and frequency of a MG can be restored by using the proposed droop controller. Meanwhile, the active power can be dispatched appropriately in both operating modes based on the capacity or running cost of the Distributed Generators (DGs). The global information (such as the average voltage and output active power of the MG and so on) required by the proposed droop control method to restore the voltage and frequency deviations can be acquired distributedly based on the Multi Agent System (MAS). Simulation studies in PSCAD demonstrate the effectiveness of the proposed control method.

강화학습을 이용한 다중 에이전트 제어 전략 (Multagent Control Strategy Using Reinforcement Learning)

  • 이형일;김병천
    • 정보처리학회논문지B
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    • 제10B권3호
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    • pp.249-256
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    • 2003
  • 다중 에이전트 시스템에서 가장 중요한 문제는 여러 에이전트가 서로 효율적인 협동(coordination)을 통해서 목표(goal)를 성취하는 것과 다른 에이전트들과의 충돌(collision) 을 방지하는 것이다. 본 논문에서는 먹이 추적 문제의 목표를 효율적으로 성취하기 위해 새로운 전략 방법을 제안한다. 제안된 제어 전략은 다중 에이전트를 제어하기 위해 강화 학습을 이용하였고, 에이전트들간의 거리관계와 공간 관계를 고려하였다.

Distributed Secondary Voltage Control of Islanded Microgrids with Event-Triggered Scheme

  • Guo, Qian;Cai, Hui;Wang, Ying;Chen, Weimin
    • Journal of Power Electronics
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    • 제17권6호
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    • pp.1650-1657
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    • 2017
  • In this study, the distributed secondary voltage control of islanded microgrids with multi-agent consensus algorithm is investigated. As an alternative to a time-triggered approach, an event-triggered scheme is proposed to reduce the communication load among inverter-based distributed generators (DGs). The proposed aperiodic control scheme reduced unnecessary utilization of limited network bandwidth without degrading control performance. By properly establishing a distributed triggering condition in DG local controller, each inverter is only required to send voltage information when its own event occurs. The compensation of voltage amplitude deviation can be realized, and redundant data exchange related to fixed high sampling rate can be avoided. Therefore, an efficient use of communication infrastructure can be realized, particularly when the system is operating in steady state. The effectiveness of the proposed scheme is verified by simulations on a microgrid test system.

Learning soccer robot using genetic programming

  • Wang, Xiaoshu;Sugisaka, Masanori
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1999년도 제14차 학술회의논문집
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    • pp.292-297
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    • 1999
  • Evolving in artificial agent is an extremely difficult problem, but on the other hand, a challenging task. At present the studies mainly centered on single agent learning problem. In our case, we use simulated soccer to investigate multi-agent cooperative learning. Consider the fundamental differences in learning mechanism, existing reinforcement learning algorithms can be roughly classified into two types-that based on evaluation functions and that of searching policy space directly. Genetic Programming developed from Genetic Algorithms is one of the most well known approaches belonging to the latter. In this paper, we give detailed algorithm description as well as data construction that are necessary for learning single agent strategies at first. In following step moreover, we will extend developed methods into multiple robot domains. game. We investigate and contrast two different methods-simple team learning and sub-group loaming and conclude the paper with some experimental results.

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가상현실과 모바일 환경 기반의 통합 에이전트 제어 시스템 (An Integrated Agent Control System Based on Virtual Reality and Mobile Environment)

  • 박준홍;변광호;석정호;안현식
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2002년도 추계학술발표논문집 (상)
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    • pp.27-30
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    • 2002
  • Recently, there are lots of concerning on the control of multi-agent control system and mixed reality integrating real and virtual environments. In this paper, an integrated agent control system based on mixed reality and mobile environment is proposed. The system consists of a manager, agents, a mapping module, a geographic information module, a WAP server, and a mobile manager. The manager has Hybrid Device Manager(HDM) working for revising images and position data of the agents to display that at the 3D virtual and mobile environments respectively. Especially, the images of the agent is translated to LBM format and displayed on the mobile phone, and the current position of the agent is displayed on the display screen, so that a user are able to control the agent when he is moving. Experimental results shows the proposed system lets us control the agents conveniently at a computer and a mobile phone.

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Agent-Oriented Fuzzy Traffic Control Simulation

  • Kim, Jong-Wan;Lee, Seunga;Kim, Youngsoon
    • 한국지능시스템학회논문지
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    • 제10권6호
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    • pp.584-590
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    • 2000
  • Urban traffic situations are extremely complex and highly interactive. The multi-agent systems approach can provide a new desirable solution. Currently, a traffic simulator is needed to understand and explore the difficulties in an agent-oriented traffic control. This paper presents an agent-oriented fuzzy logic controller for multiple crossroads simulation. A fuzzy logic control simulation with variables of arrival, queue, and traffic volume could alleviate traffic congestion. We developed an agent-oriented simulator suitable for traffic junctions with η$\times$η intersections in Visual C++. The proposed method adaptively controls the cycle of traffic signals even though the traffic volume varies. The effectiveness of this method was shown through simulation of multiple intersections.

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