• Title/Summary/Keyword: multi server

Search Result 637, Processing Time 0.023 seconds

Design And Implementation of Linux Based Parallel Media Stream Server System (리눅스 기반의 고성능 병렬 미디어 스트림 서버 설계 및 구현)

  • 김서균;김경훈;류재상;남지승
    • The KIPS Transactions:PartA
    • /
    • v.8A no.4
    • /
    • pp.287-292
    • /
    • 2001
  • Multimedia service systems should have efficient capacity to serve the growing clients and new data. In the general streaming services, users can endure the small amount of time delay at the beginning of service. But they want to have good quality of service. A streaming server tries to transfer video files to clients from a repository of files in real time. The server must guarantee concurrent and uninterrupted delivery of each video stream requested from clients. To achieve its purpose, many stream servers adopt multi-processors, sufficient memory, and RAID or SAN in their systems. In this paper, we propose a Linux-based parallel media streaming server. It is superior to the other systems in the storing structure, fault-tolerance, and service capacity. Since this system supports the web interlace, users can operate easily through the www. This system uses unique striping policy to distribute multimedia files into the parallel storage nodes. If a service request occurs, each storage node transmits striped files concurrently to the client. Its performance is better than the single media streaming service because of the parallel architecture.

  • PDF

An Improved Multi-Keyword Search Protocol to Protect the Privacy of Outsourced Cloud Data (아웃소싱된 클라우드 데이터의 프라이버시를 보호하기 위한 멀티 키워드 검색 프로토콜의 개선)

  • Kim, Tae-Yeon;Cho, Ki-Hwan;Lee, Young-Lok
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.6 no.10
    • /
    • pp.429-436
    • /
    • 2017
  • There is a growing tendency to outsource sensitive or important data in cloud computing recently. However, it is very important to protect the privacy of outsourced data. So far, a variety of secure and efficient multi-keyword search schemes have been proposed in cloud computing environment composed of a single data owner and multiple data users. Zhang et. al recently proposed a search protocol based on multi-keyword in cloud computing composed of multiple data owners and data users but their protocol has two problems. One is that the cloud server can illegally infer the relevance between data files by going through the keyword index and user's trapdoor, and the other is that the response for the user's request is delayed because the cloud server has to execute complicated operations as many times as the size of the keyword index. In this paper, we propose an improved multi-keyword based search protocol which protects the privacy of outsourced data under the assumption that the cloud server is completely unreliable. And our experiments show that the proposed protocol is more secure in terms of relevance inference between the data files and has higher efficiency in terms of processing time than Zhang's one.

Reliable Hybrid Multicast using Multi-layer Transmission Path (다계층 전송경로를 이용한 신뢰성 있는 하이브리드 멀티캐스트)

  • Gu, Myeong-Mo;Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.1
    • /
    • pp.35-40
    • /
    • 2019
  • It is important to constantly provide service in real-time multimedia applications using multicast. Transmission path reconstruction occurs in hybrid multicast using Internet Protocol (IP) multicast and ALM in order to adapt the network status to things like congestion. So, there is a problem in which real-time QoS is reduced, caused by an increase in end-to-end delay. In this paper, we want to solve this problem through multi-layer transmission path construction. In the proposed method, we deploy the control server and application layer overlay host (ALOH) in each multicast domain (MD) for hybrid multicast construction. After the control server receives the control information from an ALOH that joins the MD, it makes a group based on the hop count and sends it to the ALOH in each MD. The ALOH in the MD performs the role of sending the packet to another ALOH and constructs the multi-layered transmission path in order of priority by using control information that is received from the control server and based on the delay between neighboring ALOHs. When congestion occurs in, or is absent from, the ALOH in the upper MD, the ALOH selects the path with the highest priority in order to reduce end-to-end delay. Simulation results show that the proposed method could reduce the end-to-end delay to less than 289 ms, on average, under congestion status.

An Implementation of Device Connection and Layout Recognition Techniques for the Multi-Display Contents Delivery System (멀티 디스플레이 콘텐츠 전송 시스템을 위한 디바이스 연결 및 배치 인식 기법의 구현)

  • Jeon, So-yeon;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.8
    • /
    • pp.1479-1486
    • /
    • 2016
  • According to the advancement of display devices, the multi-screen contents display environment is growing to be accepted for the display exhibition area. The objectives of this research are to find communications technology and to design an editor interface of contents delivery system for the larger and adaptive multi-display workspaces. The proposed system can find existence of display devices and get information without any additional tools like marker, and can recognize device layout with only web-cam and image processing technology. The multi-display contents delivery system is composed of devices with three roles; display device, editor device, and fixed server. The editor device which has the role of main control uses UPnP technology to find existence and receive information of display devices. extract appointed color in captured picture using a tracking library to recognize the physical layout of display devices. After the device information and physical layout of display devices are connected, the content delivery system allows the display contents to be sent to the corresponding display devices through WebSocket technology. Also the experimental results show the possibility of our device connection and layout recognition techniques can be utilized for the large spaced and adaptive multi-display applications.

A Study of a Seamless Handover between Near-Shore Area and a Harbor (근해 영역과 항구 사이의 Seamless 핸드오버에 관한 연구)

  • Ha, Sang Hyuk;Min, Sang Won;Park, Sun;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38C no.3
    • /
    • pp.327-333
    • /
    • 2013
  • In this paper, we propose a QoS information collection method at the information server in maritime networks with multi-network interfaces, and a route selection scheme based of the measured predictive QoS information comparing with parameters requested from a mobile node in a ship entering into a harbor from near-shore area. By changing network conditions and applying various application bandwidths, we check the operation of our proposed scheme and measure its performance of the original and proposed schemes in the viewpoints of the received packet traffic and end-to-end delays.

Implementation of Web-based Reporting System (웹 기반 리포팅 시스템 구현)

  • Kim, Young-Kyun
    • Journal of the Korea Computer Industry Society
    • /
    • v.7 no.5
    • /
    • pp.495-502
    • /
    • 2006
  • This paper describes how to implement reporting system for web-based information system. Reporting system is the S/W module that user is able to produce output of data in formal format. In Client/Server system, remote user can make formal output with client-side reporting component module. This client reporting component is usually system dependent. With web based information system, intranet, evolving, this client/server system need to he migrated to web-based reporting system. Reporting system component support multi-processing and real-time text/graphic output of server data. Ant Client can save or pint web page of client module. Especially, for real test its function and user interface, this reporting component is adopted in real network management system. The result shows that this reporting system component is very smart and excellent for real time web based monitoring system.

  • PDF

Design and Implementation of Client-Server Model on Virtual Real-time Interactive Distributed Simulation Environment Using Web (웹을 이용한 가상 실시간 상호작용 분산 시뮬레이션 환경엣 클라이언트-서버 모델의 설계 및 구현)

  • Jeong, Jin-Rip;U, Yeong-Je;Jeong, Chang-Seong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.1
    • /
    • pp.57-65
    • /
    • 1999
  • The simulation which is larger scale, complex and interactive with clients treat a lot of messages. It can be thinking more efficient distributed simulation than sequential one. The training simulation with multi-users is geographically distributed, and required high cost to operate and maintain system as increasing user requirements. The adaptation of web technology to the simulation can be a way to solves it without cost added. But dynamic web environment can causes causality error of events. This paper is concerned with client-server model, which supports interaction between distributed simulation server and web browser, and it is implemented by Java distributed object model. the result have shown that the distributed simulation is performed correctly on dynamic environment.

  • PDF

Multi Event Server Architecture for Hierarchical Event Service under Ubiquitous Network Environment (유비쿼터스 네트웍 환경에서 계층적 이벤트 서비스를 위한 다중 이벤트 서버 아키텍처)

  • 신준헌;박준호;강순주;최준용
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.29 no.4B
    • /
    • pp.424-434
    • /
    • 2004
  • Ubiquitous network consists of various devices using several heterogeneous protocols and requires seamless communication between devices. This paper proposes a new hierarchical event service and multiple event server architecture to implement the service under ubiquitous environment. The proposed event service classifies devices by logical and physical location to abstract the idiosyncrasy of used protocols, and reduces network load. Due to the design consideration, the proposed architecture removes transfer of duplicated event data effectively. As a result, we can guarantee the reliable event delivery. The prototype multiple event server architecture was implemented according to the proposed idea and evaluated its performance under a home network test bed.

Game Design of Online Sutda using 3-Tier Structure

  • An, Syungog;An, Sung-Ho;Jung, Jinyoung;Kim, Soo-Kyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.9
    • /
    • pp.55-60
    • /
    • 2015
  • This paper introduces a program structure that minimizes the client's business logic by reducing the client's specifications as a way of minimizing the limitations of online game platforms. The objective of this thesis is to design an online game that is based on a 3-tier client/server structure, and thus using this 3-tier structure to ultimately create an online Sutda game that anyone can enjoy. The progression of newly released games is highly based on the mobile market and the number of online games being launched is decreasing. As the mobile game market grows, more and more multi-platform games are being developed and target platforms within online games are greatly diversifying. Through these situations, this thesis minimizes the client's business logic through a 3-tier structure of application-middleware-database, and also proposes an online game client/server that allows three or more users to participate simultaneously through the server.

Video switching system for multiple channel network camera processing of 1 channel video server (1채널 비디오 서버의 다중 채널 네트워크 카메라 처리를 위한 영상 스위칭 시스템)

  • Son, O-Seop;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.05a
    • /
    • pp.76-79
    • /
    • 2010
  • Internet of the Web-based Home Securiy, ITS (Intelligent Traffic System), the tourism industry, production field, etc In many fields, using a network camera imaging system has been spotlighted and Accordingly the demand for network cameras is growing rapidly. in order to control it according to the video server complex has a costly problem. In this paper, according to an increasing number of cameras cost and complexity of the video server problems to solve information from video cameras through multi-channel input single-channel multiplex and the fact that switching is handled and Also, the system automatically switches the image data is implemented.

  • PDF