• Title/Summary/Keyword: multi server

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Development of RTSP Media Server Using IOCP &Multi-Thread (IOCP와 Multi-Thread를 이용한 RTSP Media Server 개발)

  • 김수진;김익형;권장우
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.767-770
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    • 2002
  • 본 논문에서는 RTSP 프로토콜을 제어하기 위한 서버 시스템을 IOCP 기반의 Multi-Thread 기법을 이용하여 구현하는 방법을 소개한다. 다수의 클라이언트에 대한 응답을 Thread로 구성하는 부분에서 Multi-Threading을 이용함으로써 수행 속도를 높이고 Winsock2에서 제공하는 IOCP(T/O Completion Port)를 이용하여 견고하고 확장이 용이한 RTSP(Real Time Streaming Protocol) 스트리밍 서버를 개발하였다.

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Analysis of Multi-thread Fool Utilization Scheme on the Apache Web Server (아파치 웹 서버에서의 다중 쓰레드 풀 활용 기법 분석)

  • Jeon Heung Seok;Lee Seung Won;Kang Hyun Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.21-28
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    • 2005
  • Web servers or web application servers, in general, adopt multi-thread model for efficient handling of many user requests. However, the multi -thread model always does not show the better performance than multi -process model. Sometimes, in a certain specific case, it can show worse performance than multi -process model. In this paper, to trace the cause of the decreased performance of multi -thread model, we experiment and analyze the performance of the multi-thread model by using two approaches. At first, we compare the performance of the multi-process model and multi-thread model for various application environments. Second, we observe the effects of variations of web server's dynamic directives, which are used to increase the flexibility of the web server for various system environments. For the experiments, we integrated a web client simulator, which was written by us, with the Apache 2.0 web server. This paper shows and analyze the results of the experiments.

The RELAY Module Design of Multi SNS Channel Auto Streaming Server (다중 SNS 채널 자동 스트리밍 서버의 RELAY 모듈 설계)

  • Ahn, Heuihak;Lee, Daesik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.213-219
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    • 2017
  • Streaming server is that an image produced in real time or a file form of image produced ahead consists of SNS service, and the relay module of streaming server includes output management module that set an output channel more than 2 and control transmission of video content. This thesis intends to suggest how to stream through plural output channel that contains output channel of external streaming server using relay module and do streaming provided to terminal receiving image, and streaming server, streaming system for this. Thus, by extending output channel sending out image to output channel of external streaming server, the scale of streaming server is not limited and the process allotting external streaming server into output channel sending the image becomes simple, so management of output channel becomes efficient even when sending several images.

An Anonymous Authentication with Key-Agreement Protocol for Multi-Server Architecture Based on Biometrics and Smartcards

  • Reddy, Alavalapati Goutham;Das, Ashok Kumar;Yoon, Eun-Jun;Yoo, Kee-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3371-3396
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    • 2016
  • Authentication protocols for multi-server architectures have gained momentum in recent times due to advancements in computing technologies and associated constraints. Lu et al. recently proposed a biometrics and smartcards-based authentication scheme for multi-server environment. The careful analysis of this paper demonstrates Lu et al.'s protocol is susceptible to user impersonation attacks and comprises insufficient data. In addition, this paper proposes an improved authentication with key-agreement protocol for multi-server architecture based on biometrics and smartcards. The formal security of the proposed protocol is verified using the widely accepted AVISPA (Automated Validation of Internet Security Protocols and Applications) tool to ensure that our protocol can withstand active and passive attacks. The formal and informal security analysis, and performance analysis sections determines that our protocol is robust and efficient compared to Lu et al.'s protocol and existing similar protocols.

Security Improvement on Biometric-based Three Factors User Authentication Scheme for Multi-Server Environments (멀티서버 환경을 위한 생체정보 기반 삼중 요소 사용자 인증 기법의 안전성 개선)

  • Moon, Jongho;Won, Dongho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.12
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    • pp.2167-2176
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    • 2016
  • In the multi-server environment, remote user authentication has a very critical issue because it provides the authorization that enables users to access their resource or services. For this reason, numerous remote user authentication schemes have been proposed over recent years. Recently, Lin et al. have shown that the weaknesses of Baruah et al.'s three factors user authentication scheme for multi-server environment, and proposed an enhanced biometric-based remote user authentication scheme. They claimed that their scheme has many security features and can resist various well-known attacks; however, we found that Lin et al.'s scheme is still insecure. In this paper, we demonstrate that Lin et al.'s scheme is vulnerable against the outsider attack and user impersonation attack, and propose a new biometric-based scheme for authentication and key agreement that can be used in the multi-server environment. Lastly, we show that the proposed scheme is more secure and can support the security properties.

AN APPROXIMATION FOR THE QUEUE LENGTH DISTRIBUTION IN A MULTI-SERVER RETRIAL QUEUE

  • Kim, Jeongsim
    • Journal of the Chungcheong Mathematical Society
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    • v.29 no.1
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    • pp.95-102
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    • 2016
  • Multi-server queueing systems with retrials are widely used to model problems in a call center. We present an explicit formula for an approximation of the queue length distribution in a multi-server retrial queue, by using the Lerch transcendent. Accuracy of our approximation is shown in the numerical examples.

A Study on the Service Rates of M/M/s Multi-server Demanding Queues (Multi-server Demanding M/M/s 대기행렬의 Service Rate 변화곡선에 관한 연구)

  • Kim, Seong-Sik;Jang, Jin-Ik
    • Journal of Korean Institute of Industrial Engineers
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    • v.6 no.1
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    • pp.1-7
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    • 1980
  • An exact solution technique for M/M/s multi-server demanding queue is introduced, and a general form of the curves representing service rates of the system is presented. As the number of customers in the system increases, the service rate is shown to increase initially, then decrease, and finally converge to a certain value. It is also shown that this phenomenon persists regardless of the numbers of servers and customer types.

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Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers (온라인게임 서버에서의 효율적인 클라이언트 접속 처리를 위한 비대칭 분산형 다중 서버 구조)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.459-464
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    • 2005
  • The online game system could be largely divided into two parts: servers and clients. Clients accesses to a game server and analyzes the packets transmitted from a server. A game server manages users information and database. U a game server allows a new client to access the server to execute a game, it should accept the access request of the new client maintaining the online connection of the existing users. In this paper, we compare Process method and Thread method within the multiple jobs process methods of a server. Then we propose an asymmetric distributed multi server architecture that is adequate to asymmetric distributed architecture that is widely applied to most game servers. The proposed asymmetric distributed multi server architecture includes login server, game server, communication server and database server to perform its own feature independently. Comparing its other architectures, it shows better performance economically and technically. Especially it improves the stability and expandability of a server.

Security Improvement to a Remote User Authentication Scheme for Multi-Server Environment (Multi-Server 환경에서의 사용자 인증 스킴의 안전성 향상)

  • Lee, Young Sook;Kim, Jee Yeon;Won, Dong Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.23-30
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    • 2011
  • Recently, Tsai proposed a remote user authentication scheme suited for multi-server environments, in which users can be authenticated using a single password shared with the registration center. Our analysis shows that Tsai et al's scheme does not achieve its fundamental goal of password security. We demonstrate this by mounting an undetectable on-line password guessing attack on Tsai et al.'s scheme.

An Efficient MMORPG Distributed Game Server (효율적인 MMORPG 분산 게임서버)

  • Jang, Su-Min;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.7 no.1
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    • pp.32-39
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    • 2007
  • An important application domain for online services is an interactive, multi-player game. In recent, many increase of users that use on-line services through networks have caused a heavy load to the server. In this paper, we propose a MMORPG(Massively Multi-player Online Role Playing Game) distributed game server using flayer-Cell. Our method provides efficient solution of a MMORPG distributed game server for large numbers of users. It is shown through the experiments that our method outperforms existing methods in terms of memory utilization rate and processing speed.