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http://dx.doi.org/10.3745/KIPSTB.2005.12B.4.459

Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers  

Hwang Doh-Yeun (전북대학교 컴퓨터공학과)
Lee Nam-Jae ((주)다이스넷 엔터테인먼트)
Kwak Hoon-Sung (전북대학교 전자정보공학부)
Abstract
The online game system could be largely divided into two parts: servers and clients. Clients accesses to a game server and analyzes the packets transmitted from a server. A game server manages users information and database. U a game server allows a new client to access the server to execute a game, it should accept the access request of the new client maintaining the online connection of the existing users. In this paper, we compare Process method and Thread method within the multiple jobs process methods of a server. Then we propose an asymmetric distributed multi server architecture that is adequate to asymmetric distributed architecture that is widely applied to most game servers. The proposed asymmetric distributed multi server architecture includes login server, game server, communication server and database server to perform its own feature independently. Comparing its other architectures, it shows better performance economically and technically. Especially it improves the stability and expandability of a server.
Keywords
On-line Game; Client; Thread; Process;
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