• Title/Summary/Keyword: multi server

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Cryptanalysis and improvement of a Multi-server Authentication protocol by Lu et al.

  • Irshad, Azeem;Sher, Muhammad;Alzahrani, Bander A.;Albeshri, Aiiad;Chaudhry, Shehzad Ashraf;Kumari, Saru
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.1
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    • pp.523-549
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    • 2018
  • The increasing number of subscribers and demand of multiplicity of services has turned Multi-Server Authentication (MSA) into an integral part of remote authentication paradigm. MSA not only offers an efficient mode to register the users by engaging a trusted third party (Registration Centre), but also a cost-effective architecture for service procurement, onwards. Recently, Lu et al.'s scheme demonstrated that Mishra et al.'s scheme is unguarded to perfect forward secrecy compromise, server masquerading, and forgery attacks, and presented a better scheme. However, we discovered that Lu et al.'s scheme is still susceptible to malicious insider attack and non-compliant to perfect forward secrecy. This study presents a critical review on Lu et al.'s scheme and then proposes a secure multi-server authentication scheme. The security properties of contributed work are validated with automated Proverif tool and proved under formal security analysis.

Rsearch in Server Striping policy for Parallel Video Server System (Parallel Video Server system을 위한 Server Striping 정책에 관한 연구)

  • 구태연;김길용
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.576-578
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    • 2000
  • 현재의 대부분의 VOD System에서는 Single Server System의 제약인 확장성과 안정적 서비스를 제공하기 위해 Multi-Server System을 사용하고 있다. Multiple Server에 Video Data를 Striping한 구조를 Parallel Video Server Architecture라 한다. 본 연구에서는 Parallel Video Server System 상에서 Data의 Striping Policy에 대해 고찰해보고 이때 발생하는 load balancing과 redundancy 문제의 해결책을 제시하였다. 또한 이를 실제 local Network 시스템에 적용하여 구현하였다.

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The optimizing in fuzzy queueing system(Multi-server) (퍼지 대기행렬에 있어서 최적화(복수창구))

  • 이교원
    • Journal of the Korean Institute of Intelligent Systems
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    • v.10 no.2
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    • pp.168-174
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    • 2000
  • All the visiting customers makes a queue and then can be served at an unoccupied server, in the queueing system of multi-server. The customer and server, however, have a conflictive feeling of satisfaction at all times. To solve the problem, in this paper, it is proposed that new design method of server number to maximize the satisfaction level of customer and server by the hzzy concept which is applied to the queuing system.

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Prediction-based Dynamic Thread Pool System for Massively Multi-player Online Game Server

  • Ju, Woo-Suk;Im, Choong-Jae
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.876-881
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    • 2009
  • Online game servers usually has been using the static thread pool system. But this system is not fit for huge online game server because the overhead is always up-and-down. Therefore, in this paper, we suggest the new algorithm for huge online game server. This algorithm is based on the prediction-based dynamic thread pool system. But it was developed for web servers and every 0.1 seconds the system prediction the needed numbers of threads and determine the thread pool size. Some experimental results show that the check time of 0.4 seconds is the best one for online game server and if the number of worker threads do not excess or lack to the given threshold then we do not predict and keep the current state. Otherwise we apply the prediction algorithm and change the number of threads. Some experimental results shows that this proposed algorithm reduce the overhead massively and make the performance of huge online game server improved in comparison to the static thread pool system.

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A Job Scheduling Method for Digital Contents Delivery Service System using a Idle Computing Resources (유휴 컴퓨팅 자원을 이용한 디지털 콘텐츠 전송 서비스 시스템에서의 작업할당기법)

  • Kim, Jin-Il;Song, Jeong-Yeong
    • The Journal of Engineering Research
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    • v.7 no.1
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    • pp.29-36
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    • 2005
  • In multi-server environment, We have to design a mechanism that selects appropriate servers for processing each service request while maximizing server throughput and minimizing average response of service requests. In this paper, we propose a job scheduling method for courseware delivery system using a idle computing resources on LAN. The proposed scheduling method propose an approach that uses client service request time, server available period and server load of requested service as guidelines of server selection. Comparing the our approach method to conventional one, experiments that the proposed approach provides better performance.

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Mutual Anonymous Authentication Using Smart Cards in Multi-server Environments (다중서버 환경에서의 스마트카드를 이용한 상호 익명 인증)

  • Yoo, Hye-Joung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12C
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    • pp.1021-1028
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    • 2008
  • In a network environment, when a user requests a server's service, a remote user authentication system using smart cards is a very practical solution to validate the eligibility of a user and provide secure communication. In these authentication schemes, due to fast progress of networks and information technology, most of provided services are in multi-server environments. However, there are no studies in multi-server authentication schemes using smart cards providing mutual anonymity so far. In this paper, we propose a novel user authentication scheme using smart cards providing mutual authentication and mutual anonymity for multi-server environments. Our proposed scheme achieves the low-computation requirement for smart cards and a user can use permitted various services in eligible servers by only one registration. Also, this scheme guarantees perfect mutual anonymity of participants.

Server and Client Simulator for Web-based 3D Image Communication

  • Ko, Jung-Hwan;Lee, Sang-Tae;Kim, Eun-Soo
    • Journal of Information Display
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    • v.5 no.4
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    • pp.38-44
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    • 2004
  • In this paper, a server and client simulator for the web-based multi-view 3D image communication system is implemented by using the IEEE 1394 digital cameras, Intel Xeon server computer and Microsoft's DirectShow programming library. In the proposed system, two-view image is initially captured by using the IEEE 1394 stereo camera and then, this data is compressed through extraction of its disparity information in the Intel Xeon server computer and transmitted to the client system, in which multi-view images are generated through the intermediate views reconstruction method and finally display on the 3D display monitor. Through some experiments it is found that the proposed system can display 8-view image having a grey level of 8 bits with a frame rate of 15 fps.

Multi Server Password Authenticated Key Exchange Using Attribute-Based Encryption (속성 기반 암호화 방식을 이용한 다중 서버 패스워드 인증 키 교환)

  • Park, Minkyung;Cho, Eunsang;Kwon, Ted Taekyoung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.8
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    • pp.1597-1605
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    • 2015
  • Password authenticated key exchange (PAKE) is a protocol that a client stores its password to a server, authenticates itself using its password and shares a session key with the server. In multi-server PAKE, a client splits its password and stores them to several servers separately. Unless all the servers are compromised, client's password will not be disclosed in the multi-server setting. In attribute-based encryption (ABE), a sender encrypts a message M using a set of attributes and then a receiver decrypts it using the same set of attributes. In this paper, we introduce multi-server PAKE protocol that utilizes a set of attributes of ABE as a client's password. In the protocol, the client and servers do not need to create additional public/private key pairs because the password is used as a set of public keys. Also, the client and the servers exchange only one round-trip message per server. The protocol is secure against dictionary attacks. We prove our system is secure in a proposed threat model. Finally we show feasibility through evaluating the execution time of the protocol.

The Node Scheduling of Multi-Threaded Process for CC-NUMA System (CC-NUMA 시스템을 위한 다중 스레드 프로세스의 노드 스케줄링 설계 및 구현)

  • Kim, Jeong-Nyeo;Kim, Hae-Jin;Lee, Cheol-Hoon
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.488-496
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    • 2000
  • this paper describes the design and implementation of node scheduling for MX Server that is CC-NUMA System COMSIX, the operating system of MX Server, is designed to suit for CC-NUMA Architecture. MX Server consists of up to 8 nodes, and each node is connected by SCI ring. This node scheduling scheme considers data locality for performance improvement of Oracle8i DBMS on the CC-NUMA architecture. For DBMS such as Oracle8i, a multi-threaded process may be run to tie on particular disk. We have developed a CG binding function that the multi-threaded process bound the node. Currently, We don't have an available CC-NUMA Platform. Instead of MX Server, we developed the Node scheduling scheme for multi-threaded process to suit server platform on the PC test-bed and tested completely.

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A Job Scheduling Method using Fuzzy Concepts in Multi-Server Environment (다중 서버 환경에서의 퍼지 개념을 이용한 작업할당 기법)

  • 정연돈;김종수;이지연;오석균;이광형;이윤준;김명호
    • Journal of the Korean Institute of Intelligent Systems
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    • v.7 no.5
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    • pp.8-13
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    • 1997
  • In multi-server environment there are many servers which are able to process job requests. So we bave to design a mechanism that selects appropriate servers for processing each job request while maximizing server throughput and minimizing average response time of requests. Conventional methods ac~ opt the load of each server as criteria of server selection. that is, they select a server whose load is not bigger than the others. In this work we propose an approach that uses the degree of server performance, server load and the estimated service time of requested job as guidelines of server selection. We incorporate fuzzification techniques and expert knowledge in this approach. Comparing the performances c~f our approach to that of conventional one, experiments show that the proposed approach provides better performances.

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