• Title/Summary/Keyword: moving distance

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The effects of the methods of eye gaze and visual angles on accuracy of P300 speller (시선응시 방법과 시각도가 P300 문자입력기의 정확도에 미치는 영향)

  • Eom, Jin-Sup;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
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    • v.17 no.2
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    • pp.91-100
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    • 2014
  • This study was to examine how visual angle of matrix corresponding to the physical properties of P300 speller and eye gaze corresponding to the user's personal characteristics influence on the accuracy of P300. Visual angle of the matrix was operated as the distance between the user and the matrix and three groups were composed: 60 cm group, 100 cm groups, and 150 cm group. Eye gaze methods was consisted three conditions. Head moving condition was putting eye gaze using head, pupil moving condition was moving pupil with the head fixed, while the eye fixed condition is to fix the eye gaze at the center of the matrix. The results showed that there was significant difference in the accuracy of P300 speller according to the eye gaze method. The accuracy of the head moving condition was higher than the accuracy of pupil moving conditions, accuracy of pupil moving conditions was higher than the accuracy of the eye fixed conditions. However, the effect of visual angle of matrix and interaction effect were not significant. When P300 amplitude of target character was measured depending on how you stare at the target character, P300 amplitude of the head moving condition was greater than P300 amplitude of the pupil moving condition. There was no significant difference in the error distribution in head moving condition and pupil moving condition, while there was a significant difference between two eye gaze conditions and fixed gaze condition. The error was located at the neighboring characters of the target character in head moving condition and pupil moving condition, while the error was relatively distributed widely in fixed eye condition, error was occurred with high rate in characters far away from the center of matrix.

Postural Control in Brain Damage Patients According to Moving Surround (뇌기능 장애 환자의 가상영상(Moving Sorround) 자극에 따른 자세 균형 제어)

  • 김연희;최종덕;이성범;김종윤;이석준;박찬희;김남균
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.233-244
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    • 2002
  • The purpose of this study is to assess the ability of balance control in moving surround using head mount device and force platform and to examine the clinical usefulness of COP parameters. Fifteen patients with stroke and healthy persons were participated. COP parameters were obtained as total path distance, frequency of anterior-posterior and medial-lateral component by FFT analysis, weight-spectrum analysis in the two different conditions; (1) in comfortable standing with opened or closed eyes, (2) in virtual moving surround delivered using HMD to four different moving pattern. In virtual moving surround setting, moving pattern was composed of close-far, superior-inferior tilting(pitch), right-left tilting(roll) and horizontal rotation(yaw) movement. In all parameters, the reliebility of COP analysis system was significantly high. Also, the construct validity compared between fifteen patients with stroke and normal persons was excellent in virtual moving surround condition(p

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Dynamic Nearest Neighbor Query Processing for Moving Vehicles (이동하는 차량들간 최근접 질의 처리 기법)

  • Lee, Myong-Soo;Shim, Kyu-Sun;Lee, Sang-Keun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.9 no.1
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    • pp.1-8
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    • 2010
  • For three and more rapidly moving vehicles, they want to search the nearest location for meeting. Each vehicle has a different velocity and a efficient method is needed for shifting a short distance. It is observed that the existing group nearest-neighbor query has been investigated for static query points; however these studies do not extend to highly dynamic vehicle environments. In this paper, we propose a novel Dynamic Nearest-Neighbor query processing for Multiple Vehicles (DNN_MV). Our method retrieves the nearest neighbor for a group of moving query points with a given vector and takes the direction of moving query points with a given vector into consideration for DNN_MV. Our method efficiently calculates a group nearest neighbor through a centroid point that represents the group of moving query points. The experimental results show that the proposed method operates efficiently in a dynamic group nearest neighbor search.

A k-NN Query Processing Method based on Distance Relation Patterns in Moving Object Environments (이동 객체 환경에서 거리 관계 패턴 기반 k-최근접 질의 처리 기법)

  • Park, Yong-Hun;Seo, Dong-Min;Bok, Kyoung-Soo;Lee, Byoung-Yup;Yoo, Jae-Soo
    • Journal of KIISE:Databases
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    • v.36 no.3
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    • pp.215-225
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    • 2009
  • Recently, various methods have been proposed to process k-NN (k-Nearest Neighbors) queries efficiently. However the previous methods have problems that they access additional cells unnecessarily and spend the high computation cost to find the nearest cells. In this paper, to overcome the problems, we propose a new method to process k-NN queries using the patterns of the distance relationship between the cells in a grid. The patterns are composed of the relative coordinates of cells sorted by the distance from certain points. Since the proposed method finds the nearest cells to process k-NN queries with traversing the patterns sequentially, it saves the computation cost. It is shown through the various experiments that out proposed method is much better than the existing method, CPM, in terms of the query processing time and the storage overhead.

Video object segmentation using a novel object boundary linking (새로운 객체 외곽선 연결 방법을 사용한 비디오 객체 분할)

  • Lee Ho-Suk
    • The KIPS Transactions:PartB
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    • v.13B no.3 s.106
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    • pp.255-274
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    • 2006
  • Moving object boundary is very important for the accurate segmentation of moving object. We extract the moving object boundary from the moving object edge. But the object boundary shows broken boundaries so we develop a novel boundary linking algorithm to link the broken boundaries. The boundary linking algorithm forms a quadrant around the terminating pixel in the broken boundaries and searches for other terminating pixels to link in concentric circles clockwise within a search radius in the forward direction. The boundary linking algorithm guarantees the shortest distance linking. We register the background from the image sequence using the stationary background filtering. We construct two object masks, one object mask from the boundary linking and the other object mask from the initial moving object, and use these two complementary object masks to segment the moving objects. The main contribution of the proposed algorithms is the development of the novel object boundary linking algorithm for the accurate segmentation. We achieve the accurate segmentation of moving object, the segmentation of multiple moving objects, the segmentation of the object which has a hole within the object, the segmentation of thin objects, and the segmentation of moving objects in the complex background using the novel object boundary linking and the background automatically. We experiment the algorithms using standard MPEG-4 test video sequences and real video sequences of indoor and outdoor environments. The proposed algorithms are efficient and can process 70.20 QCIF frames per second and 19.7 CIF frames per second on the average on a Pentium-IV 3.4GHz personal computer for real-time object-based processing.

Recognition method using stereo images-based 3D information for improvement of face recognition (얼굴인식의 향상을 위한 스테레오 영상기반의 3차원 정보를 이용한 인식)

  • Park Chang-Han;Paik Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.3 s.309
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    • pp.30-38
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    • 2006
  • In this paper, we improved to drops recognition rate according to distance using distance and depth information with 3D from stereo face images. A monocular face image has problem to drops recognition rate by uncertainty information such as distance of an object, size, moving, rotation, and depth. Also, if image information was not acquired such as rotation, illumination, and pose change for recognition, it has a very many fault. So, we wish to solve such problem. Proposed method consists of an eyes detection algorithm, analysis a pose of face, md principal component analysis (PCA). We also convert the YCbCr space from the RGB for detect with fast face in a limited region. We create multi-layered relative intensity map in face candidate region and decide whether it is face from facial geometry. It can acquire the depth information of distance, eyes, and mouth in stereo face images. Proposed method detects face according to scale, moving, and rotation by using distance and depth. We train by using PCA the detected left face and estimated direction difference. Simulation results with face recognition rate of 95.83% (100cm) in the front and 98.3% with the pose change were obtained successfully. Therefore, proposed method can be used to obtain high recognition rate with an appropriate scaling and pose change according to the distance.

Double-Gauss Optical System Design with Fixed Magnification and Image Surface Independent of Object Distance (물체거리가 변하여도 배율과 상면이 고정되는 이중 가우스 광학계의 설계)

  • Ryu, Jae Myung;Ryu, Chang Ho;Kim, Kang Min;Kim, Byoung Young;Ju, Yun Jae;Jo, Jae Heung
    • Korean Journal of Optics and Photonics
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    • v.29 no.1
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    • pp.19-27
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    • 2018
  • A change in object distance would generally change the magnification of an optical system. In this paper, we have proposed and designed a double-Gauss optical system with a fixed magnification and image surface regardless of any change in object distance, according to moving the lens groups a little bit to the front and rear of the stop, independently parallel to the direction of the optical axis. By maintaining a constant size of image formation in spite of various object-distance changes in a projection system such as a head-up display (HUD) or head-mounted display (HMD), we can prevent the field of view from changing while focusing in an HUD or HMD. Also, to check precisely the state of the wiring that connects semiconductor chips and IC circuit boards, we can keep the magnification of the optical system constant, even when the object distance changes due to vertical movement along the optical axis of a testing device. Additionally, if we use this double-Gauss optical system as a vision system in the testing process of lots of electronic boards in a manufacturing system, since we can systematically eliminate additional image processing for visual enhancement of image quality, we can dramatically reduce the testing time for a fast test process. Also, the Gaussian bracket method was used to find the moving distance of each group, to achieve the desired specifications and fix magnification and image surface simultaneously. After the initial design, the optimization of the optical system was performed using the Synopsys optical design software.

A Study on the One-Way Distance in the Longitudinal Section Using Probabilistic Theory (확률론적 이론을 이용한 종단면에서의 단방향 이동거리에 관한 연구)

  • Kim, Seong-Ryul;Moon, Ji-Hyun;Jeon, Hae-Sung;Sue, Jong-Chal;Choo, Yeon-Moon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.87-96
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    • 2020
  • To use a hydraulic structure effectively, the velocity of a river should be known in detail. In reality, velocity measurements are not conducted sufficiently because of their high cost. The formulae to yield the flux and velocity of the river are commonly called the Manning and Chezy formulae, which are empirical equations applied to uniform flow. This study is based on Chiu (1987)'s paper using entropy theory to solve the limits of the existing velocity formula and distribution and suggests the velocity and distance formula derived from information entropy. The data of a channel having records of a spot's velocity was used to verify the derived formula's utility and showed R2 values of distance and velocity of 0.9993 and 0.8051~0.9483, respectively. The travel distance and velocity of a moving spot following the streamflow were calculated using some flow information, which solves the difficulty in frequent flood measurements when it is needed. This can be used to make a longitudinal section of a river composed of a horizontal distance and elevation. Moreover, GIS makes it possible to obtain accurate information, such as the characteristics of a river. The connection with flow information and GIS model can be used as alarming and expecting flood systems.

k-Nearest Neighbor Querv Processing using Approximate Indexing in Road Network Databases (도로 네트워크 데이타베이스에서 근사 색인을 이용한 k-최근접 질의 처리)

  • Lee, Sang-Chul;Kim, Sang-Wook
    • Journal of KIISE:Databases
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    • v.35 no.5
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    • pp.447-458
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    • 2008
  • In this paper, we address an efficient processing scheme for k-nearest neighbor queries to retrieve k static objects in road network databases. Existing methods cannot expect a query processing speed-up by index structures in road network databases, since it is impossible to build an index by the network distance, which cannot meet the triangular inequality requirement, essential for index creation, but only possible in a totally ordered set. Thus, these previous methods suffer from a serious performance degradation in query processing. Another method using pre-computed network distances also suffers from a serious storage overhead to maintain a huge amount of pre-computed network distances. To solve these performance and storage problems at the same time, this paper proposes a novel approach that creates an index for moving objects by approximating their network distances and efficiently processes k-nearest neighbor queries by means of the approximate index. For this approach, we proposed a systematic way of mapping each moving object on a road network into the corresponding absolute position in the m-dimensional space. To meet the triangular inequality this paper proposes a new notion of average network distance, and uses FastMap to map moving objects to their corresponding points in the m-dimensional space. After then, we present an approximate indexing algorithm to build an R*-tree, a multidimensional index, on the m-dimensional points of moving objects. The proposed scheme presents a query processing algorithm capable of efficiently evaluating k-nearest neighbor queries by finding k-nearest points (i.e., k-nearest moving objects) from the m-dimensional index. Finally, a variety of extensive experiments verifies the performance enhancement of the proposed approach by performing especially for the real-life road network databases.

Moving Distance Measurement System using a Accelerometer Sensor (가속도 센서를 이용한 이동거리 측정 시스템)

  • Park, Seung-Hun;Lee, Jung-Hoon;Kim, Sung-Woo;Lim, Jae-Hwan;Ryu, Jee-Youl
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1300-1305
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    • 2012
  • In this research, we propose a momentum measurement system using the accelerometer sensor, MCU, and Bluetooth to measure the exact momentum. The proposed system can figure out information for the real time travel distance. We performed various experiments, and analyzed the results using the proposed momentum measurement system. In the simulation experiments, we compared the reliability and accuracy for the existing momentum measurement systems from the analyzed results. The proposed system showed travel distance error of less than 8% as compared to the existing system with the error of approximately 13%. We expect that the proposed system apply to the commercial products.