• Title/Summary/Keyword: move network

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Mainstreaming of Students with Intellectual Disability in the Kingdom of Saudi Arabia: Special Education Teachers' Perceptions

  • Bagadood, Nizar H.;Sulaimani, Mona F.
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.183-188
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    • 2022
  • Educators have been making strides in the research into and practices supporting the policy of mainstreaming students with disability. A move towards including students with intellectual disability in community schools with all the other students can be seen in many countries' education systems, including that of the Kingdom of Saudi Arabia. The 'rights of the child' has been the main argument put forward by advocates of this policy in an attempt to move from the medical to the social model. This study argues that, although mainstreaming can be viewed as a positive trend toward effective education, its implementation remains somewhat problematic. It is believed that more investigative research into professionals' attitudes is needed to improve service provision and inform the administration of mainstreaming practices. The attitudes of special education teachers on the policy of mainstreaming are examined and emerging key themes discussed. Furthermore, challenges that continue to inhibit mainstreaming practices in Saudi Arabia are identified.

DeepPurple : Chess Engine using Deep Learning (딥퍼플 : 딥러닝을 이용한 체스 엔진)

  • Yun, Sung-Hwan;Kim, Young-Ung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.119-124
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    • 2017
  • In 1997, IBM's DeepBlue won the world chess championship, Garry Kasparov, and recently, Google's AlphaGo won all three games against Ke Jie, who was ranked 1st among all human Baduk players worldwide, interest in deep running has increased rapidly. DeepPurple, proposed in this paper, is a AI chess engine based on deep learning. DeepPurple Chess Engine consists largely of Monte Carlo Tree Search and policy network and value network, which are implemented by convolution neural networks. Through the policy network, the next move is predicted and the given situation is calculated through the value network. To select the most beneficial next move Monte Carlo Tree Search is used. The results show that the accuracy and the loss function cost of the policy network is 43% and 1.9. In the case of the value network, the accuracy is 50% and the loss function cost is 1, respectively.

Crossing the "Great Fire Wall": A Study with Grounded Theory Examining How China Uses Twitter as a New Battlefield for Public Diplomacy

  • Guo, Jing
    • Journal of Public Diplomacy
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    • v.1 no.2
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    • pp.49-74
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    • 2021
  • In this paper, I applied grounded theory in exploring how Twitter became the battlefield for China's public diplomacy campaign. China's new move to global social media platforms, such as Twitter and Facebook, has been a controversial strategy in public diplomacy. This study analyzes Chinese Foreign Spokesperson Zhao Lijian's Twitter posts and comments. It models China's recent diplomatic move to Twitter as a "war of words" model, with features including "leadership," "polarization," and "aggression," while exerting possible effects as "resistance," "hatred," and "sarcasm" to the global community. Our findings show that by failing to gage public opinion and promote the country's positive image, China's current digital diplomacy strategy reflected by Zhao Lijian's tweets has instead constructed a polarized political public sphere, contradictory to the country's promoted "shared human destiny." The "war of words" model extends our understanding of China's new digital diplomacy move as a hybrid of state propaganda and self-performance. Such a strategy could spread hate speech and accelerate political polarization in cyberspace, despite improvements to China's homogenous network building on Twitter.

Visual Navigation by Neural Network Learning (신경망 학습에 의한 영상처리 네비게이션)

  • Shin, Suk-Young;Hoon Kang
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.263-266
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    • 2001
  • It has been integrated into several navigation systems. This paper shows that system recognizes difficult indoor roads and open area without any specific mark such as painted guide line or tape. In this method, Robot navigates with visual sensors, which uses visual information to navigate itself along the road. An Artificial Neural Network System was used to decide where to move. It is designed with USB web camera as visual sensor.

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Robot soccer strategy and control using Cellular Neural Network (셀룰라 신경회로망을 이용한 로봇축구 전략 및 제어)

  • Shin, Yoon-Chul;Kang, Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.253-253
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    • 2000
  • Each robot plays a role of its own behavior in dynamic robot-soccer environment. One of the most necessary conditions to win a game is control of robot movement. In this paper we suggest a win strategy using Cellular Neural Network to set optimal path and cooperative behavior, which divides a soccer ground into grid-cell based ground and has robots move a next grid-cell along the optimal path to approach the moving target.

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A Study on Improvement of a Performance by Preventing the Ping-pong Effect when IP Handover (IP Handover 시 Ping-pong효과 방지에 따른 성능개선방안 연구)

  • Kim, Tae-Wan;Cho, Il-Kwon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8B
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    • pp.760-767
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    • 2009
  • While network evolution toward all IP based wired and wireless converged network is on the move, services are being progressed into converged and complex services from simply coupled services, and telecommunication operators are developing new technologies which enable users to move between heterogeneous networks without discontinuity of a current service. In this paper, we propose a IP handover mechanism which reduces ping-pong effect during IP handover between WLAN and CDMA2000 1x EV-DO Rev.A neworks. We present stability and enhanced latency of the proposed IP handover mechanism by experimentation. The mechanism was developed under the 3rd phase of BcN project.

A Global Path Planning of Mobile Robot by Using Self-organizing Feature Map (Self-organizing Feature Map을 이용한 이동로봇의 전역 경로계획)

  • Kang Hyon-Gyu;Cha Young-Youp
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.2
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    • pp.137-143
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    • 2005
  • Autonomous mobile robot has an ability to navigate using both map in known environment and sensors for detecting obstacles in unknown environment. In general, autonomous mobile robot navigates by global path planning on the basis of already made map and local path planning on the basis of various kinds of sensors to avoid abrupt obstacles. This paper provides a global path planning method using self-organizing feature map which is a method among a number of neural network. The self-organizing feature map uses a randomized small valued initial weight vectors, selects the neuron whose weight vector best matches input as the winning neuron, and trains the weight vectors such that neurons within the activity bubble are move toward the input vector. On the other hand, the modified method in this research uses a predetermined initial weight vectors, gives the systematic input vector whose position best matches obstacles, and trains the weight vectors such that neurons within the activity bubble are move toward the input vector. According to simulation results one can conclude that the modified neural network is useful tool for the global path planning problem of a mobile robot.

Why Do People Move to Cohousing Communities in Sweden? - Are there any Significant Differences Between the +40 Cohousing and the Mixed-Age Cohousing?

  • Choi, Jung Shin
    • Architectural research
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    • v.15 no.2
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    • pp.77-86
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    • 2013
  • Cohousing is based on collaborative network, or fictive kin in the community. It could facilitate the goal of self-sufficiency. This research aims to investigate the motivation of move to cohousing communities in Sweden, and to find out if there are any significant differences according to two different cohousing types; between the +40 cohousing and the mixed-age cohousing. The +40 cohousing is a kind of senior cohousing in which residents are supposed to be aged over 40. Questionnaire survey was applied and 242 collected data were analyzed by SPSS statistical program. Notable differences in demographic and dwelling variables are found between the 2 groups. There are more women, singles, academics, and small dwellings in the +40 cohousing than in the mixed-age cohousing. Referring motivation of move, "sharing common activity" and "idea of cohousing" are commonly noticed as the main reasons why people move to cohousing communities. Major difference between the 2 groups is that residents of the +40 cohousing tend to stress more on social interaction with neighbors than practical merit. On the contrary, ones of the mixed-age cohousing focus more on practical advantage than social interaction. As a conclusion, it is evident that motivation of move to cohousing communities is different by cohousing types, which have different residents' characteristics. Cohousing could contribute to elevate marginal group's quality of life as an alternative living environment. Therefore, cohousing design has to be tailored to adapt residents' specific needs of different life-stages. In order to implement cohousing model into other countries, for instance into Korea, it needs to experiment with the notion of transplanting selected cohousing principles to a public housing development. In the mixed-age cohousing where more dual income families with young children than conventional housing developments reside, residents would need more practical advantage than emotional support in the community, while as residents in the senior cohousing need vice versa.

Improvement of WEP Key transmission between APs, during STA Movement in Wireless Environment (무선 LAN 환경에서 단말 이동시 전송되는 AP간 WEP 키 전송 개선 방안)

  • Song, Il-Gyu;Hong, Choong-Seon;Lee, Dae-Young
    • The KIPS Transactions:PartC
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    • v.11C no.2
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    • pp.219-228
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    • 2004
  • Wireless LAN(wireless Local Area Network) is constructed network environment by radio in indoors or outdoors environment and that to use electric wave or light instead of wire to client such as PC(Personal Computer), notebook, PDA in hub(Hub) in technological side. Now, among IEEE 802.11 WG(Working Group), there is TGf(Task Group F) that develop standard protocol between AP's(Access Point). In this group, proposed IAPP(Inter Access Point Protocol) to secure interoperability between AP producing in different manufacturer, this offers seamless connectivity between STA by sharing Security Context information or Layer 2 forwarding information between AP without passing through re-authentication process when STAs(Station) move by protocol to secure mobility between AP that differ in equal serve network. In this paper, I wish to suggest method that change avenue of communication of message to block information leakage that can occur at security message or WEP Key transmission between above AP, and uses public key to offer wireless area security little more.