• 제목/요약/키워드: motion synchronization

검색결과 91건 처리시간 0.031초

Integer-Pel Motion Estimation for HEVC on Compute Unified Device Architecture (CUDA)

  • Lee, Dongkyu;Sim, Donggyu;Oh, Seoung-Jun
    • IEIE Transactions on Smart Processing and Computing
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    • 제3권6호
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    • pp.397-403
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    • 2014
  • A new video compression standard called High Efficiency Video Coding (HEVC) has recently been released onto the market. HEVC provides higher coding performance compared to previous standards, but at the cost of a significant increase in encoding complexity, particularly in motion estimation (ME). At the same time, the computing capabilities of Graphics Processing Units (GPUs) have become more powerful. This paper proposes a parallel integer-pel ME (IME) algorithm for HEVC on GPU using the Compute Unified Device Architecture (CUDA). In the proposed IME, concurrent parallel reduction (CPR) is introduced. CPR performs several parallel reduction (PR) operations concurrently to solve two problems in conventional PR; low thread utilization and high thread synchronization latency. The proposed encoder reduces the portion of IME in the encoder to almost zero with a 2.3% increase in bitrate. In terms of IME, the proposed IME is up to 172.6 times faster than the IME in the HEVC reference model.

ON CONTROLLING A CHAOTIC VEHICLE DYNAMIC SYSTEM BY USING DITHER

  • Chang, S.C.
    • International Journal of Automotive Technology
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    • 제8권4호
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    • pp.467-476
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    • 2007
  • This work verifies the chaotic motion of a steer-by-wire vehicle dynamic system, and then elucidates an application of dither smoothing to control the chaos of a vehicle model. The largest Lyapunov exponent is estimated from the synchronization to identify periodic and chaotic motions. Then, a bifurcation diagram reveals complex nonlinear behaviors over a range of parameter values. Finally, a method for controlling a chaotic vehicle dynamic system is proposed. This method involves applying another external input, called a dither signal, to the system. The designed controller is demonstrated to work quite well for nonlinear systems in achieving robust stability and protecting the vehicle from slip or spin. Some simulation results are presented to establish the feasibility of the proposed method.

Multi-Thread based Synchronization of Locomotion Control in Snake Robots

  • Rai, Laxmisha;Kang, Soon-Ju
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.947-950
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    • 2005
  • In this paper, we present an approach to control the locomotion of snake robot with concurrent programming model constructed using threads and semaphores. The multi-thread based concurrent programming model adds the flexibility to design and synchronize the movement of snake robots as compared with microcontroller and mechanical based approaches. We have designed a physical snake robot using LEGO sensors and actuator blocks and the wave motion of the snake robot is generated by multi-thread based concurrent programming under RT-Linux. The different robot movements in a desired direction along with different types of snake movements are achieved using angle sensors.

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EVOLUTION OF ORBIT AND ROTATION OF A PSEUDO-SYNCHRONOUS BINARY SYSTEM ON THE MAIN SEQUENCE

  • Li, Lin-Sen
    • 천문학회지
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    • 제51권1호
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    • pp.1-4
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    • 2018
  • We study the pseudo-synchronous orbital motion of a binary system on the main sequence. The equations of the pseudo-synchronous orbit are derived up to $O(e^4)$ where e is the eccentricy of the orbit. We integrate the equations to present their solutions. The theoretical results are applied to the evolution of the orbit and spin of the binary star Y Cygni, which has a current eccentricity of $e_0\;=\;0.142$. We tabulate our numerical results for the evolution of the orbit and spin per century. The numerical results for the semi-major axes and rotational angular velocities in the evolutional time scales of three stages (synchronization, circularization, and collapse time scale) are also tabulated. Synchronization is achieved in about $5{\times}10^3\;years$ followed by circularization lasting about $1{\times}10^5\;years$ before decaying in $2{\times}10^5\;years$.

ROBUST TRANSMISSION OF VIDEO DATA STREAM OVER WIRELESS NETWORK BASED ON HIERARCHICAL SYNCHRONIZATION

  • Jung, Han-Seung;Kim, Rin-Chul;Lee, Sang-Uk
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.5-9
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    • 1998
  • In this paper, we propose an error-resilient transmission technique for the H.263 video data stream over wireless networks. The proposed algorithm employs bit rearrangement hierarchically, providing the robust and exact synchronization against the bit errors, without requiring extra redundant information. In addition, we propose the recovery algorithm for the lost or erroneous motion vectors. We implement the encoder and decoder, based on the H.263 standard, and evaluate the proposed algorithm through intensive computer simulation. The experimental results demonstrate that the proposed algorithm yields good image quality, in spite of the channel errors, and prevents the error propagation both in the spatial and the temporal domain efficiently.

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캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템 (An Agent-based System for Character Motion Animation Control)

  • 김기현;김상욱
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제7권5호
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    • pp.467-474
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    • 2001
  • 사용자가 하나의 캐릭터 이상을 애니메이션 하기를 원할때 캐릭터들 사이에 충돌과 같은 기대되지 않은 동작 애니메이션을 생성할 수 있다. 그러므로, 이러한 문제가 적절한 제어 메커니즘을 이용하여 해결되어야 한다. 본 논문은 사용자의 의도를 반영한 애니메이션 시나리오를 표현하기 위해 캐릭터의 동작 애니메이션을 제어하는 에이전트 기반 시스템을 제안한다. 이 시스템은 3차원 공간상에서 캐릭터가 움직이는 경로에 따라 캐릭터들간의 충돌을 회피하고 동작의 형태를 조정하는 방법을 제공한다. 에이전트는 동작을 동기화하기 위해 다른 에이전트와 통신한다. 에이전트는 캐릭터의 동작을 조정하는 여러 지능적인 에이전트로 확장되어진다. 에이전트 시스템은 의도된 동작 애니메이션 뿐만 아니라 전체 캐릭터 애니메이션에 대한 동작의 스케쥴링을 가능하게 한다. 에이전트들의 정보를 전달하고 에이전트들의 현 상태를 추론하는 방법으로써 에이전트의 대화를 위한 페트리넷 분석을 이용하여 오토마타 모델을 디자인한다. 에이전트 기술을 이용하여 캐릭터의 동작을 제어하기 위한 에이전트 시스템을 구현한다. 인체 모델 캐릭터의 동작을 제어하는 예를 보이고, 동작 제어의 가능성을 보인다.

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듀얼 서보모터 구동형 프레스 시스템의 동기화 제어기법 연구 (A Study on Synchronization Control Technique of Dual-Servo Press System)

  • 나상건;권오신;강재훈;허훈
    • 한국생산제조학회지
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    • 제22권2호
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    • pp.206-215
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    • 2013
  • In this paper, a synchronization control technique of dual-servo motor driven press system is proposed. An independent cascade PID control technique has been applied to the conventional press system for advancement of control stability. However, it is not easy to reduce synchronous error using the independent cascade PID control technique when some different load disturbances are involved in each motor. The eccentric error of the slide caused by the problem degrade the control performance of the BDC(Bottom Dead Center). In order to achieve reduction of the synchronous error between two servo motors and accurate position control simultaneously, a new control scheme comprised with cascade PID control loop and cross-coupling loop is proposed. In simulation using Matlab SIMULINK, the AC servo system is designed. The control performance of proposed technique is compared with conventional control technique to the model of AC servo system. Also, the sub-scale model of dual-servo motor driven press system which can replicate the slide motion is constructed for experimental verification for the performance of the proposed control technique. The cross-coupling control technique reveals more precise and stable performances in the position and synchronization controls.

동기화를 이용한 동작의 적응성 향상 (An Enhancement of Adaptative motion using Synchronization)

  • 김상원;이기석;김용완;최진성;김하진
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2002년도 가을 학술발표논문집 Vol.29 No.2 (2)
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    • pp.412-414
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    • 2002
  • 정운동학을 이용하여 인간의 걷는동작을 표현함에 있어 제어의 단순화와 환경에 대한 적응성은 매우 중요하다. 무게중심을 이용한 동작제어방법은 제어의 단순화에 많은 기여를 하였으나, 환경에 대한 적응성은 크게 만족시키지 못하였다. 본 논문에서는 걷는 동작의 내부동작들을 동기화하여 환경에 대해 적응성을 높이는 방법에 대해 살펴본다.

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Design of Kinetic Typography Interaction based on the Structural Characteristics of Hangul

  • Lim, Sooyeon
    • International Journal of Contents
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    • 제12권3호
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    • pp.42-46
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    • 2016
  • Kinetic typography is technology such as color, scale, position of the letter changes dynamically with time and it communicates information with aesthetics and originality. The purpose of this study is to identify the design factors in the formativeness of Hangul and present and implement the interaction design method of unique Hangul kinetic typography based on the scientific structure of Hangul. We implemented the Hangul kinetic typography system, which varies in sizes and motion directions according to a viewer's movement and exhibited in a media art event. To do this, we used a viewer's skeleton information on typography synchronization. The results indicated that Hangul kinetic typography has potential not only as a means to communicate with viewers but also as a medium to show the artistic value of Hangul.

다자유도 구동스테이지와 비전시스템을 이용한 플립칩 본더 개발 (Development of the Flip-Chip Bonder using multi-DOF Motion Stage and Vision System)

  • 황달연;전승진;김기범
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1717-1722
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    • 2003
  • In this paper we developed flip-chip bonder using XY stage, liner-rotary actuator and vision system. We depicted the major parts of the developed flip-chip bonder. Then we discussed several problems and their solutions such as vision and motion control, pick-up module position accuracy, separation of chip from the blue taped hoop, etc. We used a post guide to improve the horizontal positional accuracy against the long arm. Also, we used an ejector module and synchronization technique for easy chip separation from the blue tape.

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