• 제목/요약/키워드: motion simulator

검색결과 384건 처리시간 0.025초

연약지반을 고려한 차량 실시간 시뮬레이터 개발 (Development of Realtime Simulator for Multibody Dynamics Analysis of Wheeled Vehicle on Soft Soil)

  • 홍섭;김형우;조윤성;조희제;정지현;배대성
    • 한국해양공학회지
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    • 제25권6호
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    • pp.116-122
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    • 2011
  • A realtime simulator using an explicit integration method is introduced to improve the solving performance for the dynamic analysis of a wheeled vehicle. Because a full vehicle system has many parts, the development of a numerical technique for multiple d.o.f. and ground contacts has been required to achieve a realtime dynamics analysis. This study proposes an efficient realtime solving technique that considers the wheeled vehicle dynamics behavior with full degrees of freedom and wheel contact with soft ground such as sand or undersea ground. A combat vehicle was developed to verify this method, and its dynamics results are compared with commercial programs using implicit integration methods. The combat vehicle consists of a chassis, double wishbone type front and rear suspension, and drive train. Some cases of vehicle dynamics analysis are carried out to verify the realtime ratio.

자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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HUMAN-IN-THE-LOOP EVALUATION OF A VEHICLE STABILITY CONTROLLER USING A VEHICLE SIMULATOR

  • Chung, T.;Kim, J.;Yi, K.
    • International Journal of Automotive Technology
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    • 제5권2호
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    • pp.109-114
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    • 2004
  • This paper presents a closed-loop evaluation of the Vehicle Stability Control (VSC) system using a vehicle simulator. Human driver-VSC interactions have been investigated under realistic operating conditions in the laboratory. Braking control inputs for vehicle stability enhancement have been directly derived from the sliding control law based on vehicle planar motion equations with differential braking. A driving simulator has been validated using actual vehicle driving test data. Real-time human-in-the loop simulation results in realistic driving situations have shown that the proposed controller reduces driving effort and enhances vehicle stability.

위성체 성능 시험 장치 개발에 관한 연구 (A study on the development of satellite dynamic simulator hardware)

  • 용상순;김영학;김진철
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국내학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.788-792
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    • 1993
  • The objective of this study is to develope a satellite dynamic simulator, which can test and analyze the performance of spacecraft attitude control, antenna pointing instruments, communication equipments and spacecraft components under the space environment. The satellite simulator can be used to predict the events such as malfunction and failure of satellites in space during operation and can be used to protect against emergencies. At first, the performance test system of attitude control is investigated which can simulate motion and verify stability of spacecraft. Our system consists of an attitude control main processor and a sub-processor including some real hardwares such as attitude sensors and actuators. In this paper, we describe the procedure of designing and manufacturing the dynamic simulator hardware, which consists of the central processor board, the sub-processor board and the sun sensor, and also communication between the components.

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주행 시뮬레이터를 이용한 차량 안정성 제어기의 성능 검증 (Evaluation of Vehicle Stability Control System Using Driving Simulator)

  • 정태영;이건복;이경수
    • 한국자동차공학회논문집
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    • 제12권4호
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    • pp.139-145
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    • 2004
  • This paper presents human-in-the-loop evaluations of vehicle stability control(VSC) system using a driving simulator. A driving simulator which contains full vehicle nonlinear model is evaluated by using actual vehicle test data on the same driving conditions. Braking control inputs for Vehicle Stability Control system have been directly derived from the sliding control law based on vehicle planar motion equations with differential braking. Closed-loop simulation results at realistic driving situations have shown that the proposed controller reduces driving effort of a driver and enhances stability of a vehicle.

감성공학 기법을 이용한 차량 시뮬레이터의 동적 성능 향상에 대한 연구 (Improvement of Dynamic Performance of Vehicle Simulator Using Human Sensibility Ergonomics)

  • 이상철;엄성숙;손권;최경현
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.312-312
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    • 2000
  • Human sensibility ergonomics is applied to evaluation of dynamic performance of a vehicle driving simulator. Vehicle, driving environment, and human perception models are constructed and integrated. Driving simulations are carried out based on these models. This study defines a set verbal expressions collected and investigates which are the most appropriate for describing the fidelity of translational and angular accelerations of the driving simulator. An statistical analysis is uscd to find correlation between the ergonomic sensibility and the cut-off frequency of the washout algorithm. This study suggests a methodology to obtain an ergonomic database which can be used for the performance evaluation of dynamic environments.

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가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator Using Virtual Reality Technique)

  • 장재원;손권;최경현;송남용
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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동역학 기반의 차량 시뮬레이터에 대한 감성공학적 접근 (Human Sensibility Ergonomics Approach to Dynamics-Based Vehicle Simulator)

  • 손권;최경현;엄성숙
    • 한국자동차공학회논문집
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    • 제10권2호
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    • pp.123-131
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    • 2002
  • Simulators have been used to evaluate drivers'reactions to various transportation products. Most researches, however, have been concentrated on their technical performance, thus this paper considers drivers'senses of moving on a vehicle simulator through the analysis of human sensibility ergonomics. A sensibility ergonomic method is proposed in order to improve the faithfulness of vehicle simulators. A simulator of passenger vehicle consists of such three modules as vehicle dynamics, virtual environment, and motion representation modules. To evaluate drivers'feedback, human feelings are categorized into a set verbal expressions collected and investigated to find the most appropriate ones for translational and angular accelerations of the simulator The cutoff frequency of the washout alter ill the representation module is selected as one sensibility factor Sensibility experiments were carried out to find correlation between the expressions and the cut-off frequency of the filter. This study suggests a methodology to obtain an ergonomic database which can be applied to the sensibility evaluation of dynamic simulators.

인간공학실험용 항공기 모의비행훈련장비 개발 (Aircraft flight simulator development for ergonomics test)

  • 오제상
    • 대한인간공학회지
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    • 제16권1호
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    • pp.97-105
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    • 1997
  • An aircraft simulator for ergonomics testing and pilot training was developed from the joint work Agency for Defense Development(ADD) and Daewoo Heavy Industry, LTD, in Korea at first time. It is basically to satisfy the requirements established by FAA-AC-120-40C ( 1995-JAN-26). The aircraft simulator will be used mainly for ergonomics testing and pilot training for basic trainer on ADD and Korea Air Force in near futrue. This simulator reproduces faithfully the cockpit and flight characteristics of the KTX-1 aircraft. It is one of the latest full flight simulators that have the CGI(computer graphic image) visual system and six degree of freedom motions system. Development efforts focused on user-oriented design approach for ergonomics testing and flight training of pilots. Main characteristics of each subsystem are described such as cockpit, instruments, control loading system, motion system, visual system, aural system, instructor operation station and aircraft simulation softwear.

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크레인의 진동 저감을 위한 제어기 개발용 시뮬레이터 (A simulator for development of controller for reducing vibration in crane)

  • 정경채;배진호;이달해;이석규;이해영
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1996년도 하계학술대회 논문집 B
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    • pp.1161-1163
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    • 1996
  • In this paper, a simulator is designed along with S/W package for crane controllers. Due to trolley's acceleration or deceleration, cranes inherently cause swing motion of the objects in transporting heavy objects. This swing not only deteriorates the crane handling safety but also increases the processing time. To overcome these drawbacks, the fuzzy rule-based simulator is developed with inhibitory swing at final action. The computer simulation shows that the swing at initial and final positions is removed fast with small position error. The proposed simulator can be used for handling object stablely and the study of effectiveness in unmanned operation of cranes.

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