• Title/Summary/Keyword: motion of objects

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REAL-TIME DETECTION OF MOVING OBJECTS IN A ROTATING AND ZOOMING CAMERA

  • Li, Ying-Bo;Cho, Won-Ho;Hong, Ki-Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.71-75
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    • 2009
  • In this paper, we present a real-time method to detect moving objects in a rotating and zooming camera. It is useful for camera surveillance of fixed but rotating camera, camera on moving car, and so on. We first compensate the global motion, and then exploit the displaced frame difference (DFD) to find the block-wise boundary. For robust detection, we propose a kind of image to combine the detections from consecutive frames. We use the block-wise detection to achieve the real-time speed, except the pixel-wise DFD. In addition, a fast block-matching algorithm is proposed to obtain local motions and then global affine motion. In the experimental results, we demonstrate that our proposed algorithm can handle the real-time detection of common object, small object, multiple objects, the objects in low-contrast environment, and the object in zooming camera.

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A motion descriptor design combining the global feature of an image and the local one of an moving object (영상의 전역 특징과 이동객체의 지역 특징을 융합한 움직임 디스크립터 설계)

  • Jung, Byeong-Man;Lee, Kyu-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.898-902
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    • 2012
  • A descriptor which is suitable for motion analysis by using the motion features of moving objects from the real time image sequence is proposed. To segment moving objects from the background, the background learning is performed. We extract motion trajectories of individual objects by using the sequence of the $1^{st}$ order moment of moving objects. The center points of each object are managed by linked list. The descriptor includes the $1^{st}$ order coordinates of moving object belong to neighbor of the per-defined position in grid pattern, the start frame number which a moving object appeared in the scene and the end frame number which it disappeared. A video retrieval by the proposed descriptor combining global and local feature is more effective than conventional methods which adopt a single feature among global and local features.

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Tracking a Selected Target among Multiple Moving Objects (다수의 물체가 이동하는 환경에서 선택된 물체의 추적기법)

  • 김준석;송필재;차형태;홍민철;한헌수
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.363-363
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    • 2000
  • The conventional algorithms which identify and follow a moving target using a camera located at a fixed position are not appropriate for applying to the cases o( using mobile robots, due to their long processing time. This paper proposes a new tracking algorithm based on the sensing system which uses a line light with a single camera. The algorithm categirizes the motion patterns of a pair of mobile objects into parallel, branching, and merging motion, to decide of which objects the trajectories should be calculated to follow the reference object. Kalman Filter is used to estimate the trajectories of selected objects. The proposed algorithm has shown in the experiments that the mobile robot does not miss the target in most cases.

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Scenario-based 3D Objects Reuse Algorithm Scheme (시나리오 기반의 3D 객체 재사용 알고리즘)

  • Kang, Mi-Young;Lee, Hyung-Ok;Son, Seung-Chul;Heo, Kwon;Kim, Bong-Tae;Nam, Ji-Seung
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.302-309
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    • 2006
  • This paper propose a practical algorithm to reuse and expand the objects. This algorithm is based on the Motion Path Modification rules. We focus on reusing of the existing motions for synthesizing new motions for the objects. Both the linear and the nonlinear curve-fitting algorithm are applied to modify an animation by keyframe interpolation and to make the motion appear realistic. We also proposes a framework of the scenario-based 3D image synthesizing system that allows common users, who envision a scenario in their minds, to realize it into segments of a cool animation. The framework is useful in building a 3D animation in game programming with a limited set of 3D objects.

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Motion analysis within non-rigid body objects in satellite images using least squares matching

  • Hasanlou M.;Saradjian M.R.
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.47-51
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    • 2005
  • Using satellite images, an optimal solution to water motion has been presented in this study. Since temperature patterns are suitable tracers in water motion, Sea Surface Temperature (SST) images of Caspian Sea taken by MODIS sensor on board Terra satellite have been used in this study. Two daily SST images with 24 hours time interval are used as input data. Computation of templates correspondence between pairs of images is crucial within motion algorithms using non-rigid body objects. Image matching methods have been applied to estimate water body motion within the two SST images. The least squares matching technique, as a flexible technique for most data matching problems, offers an optimal spatial solution for the motion estimation. The algorithm allows for simultaneous local radiometric correction and local geometrical image orientation estimation. Actually, the correspondence between the two image templates is modeled both geometrically and radiometrically. Geometric component of the model includes six geometric transformation parameters and radiometric component of the model includes two radiometric transformation parameters. Using the algorithm, the parameters are automatically corrected, optimized and assessed iteratively by the least squares algorithm. The method used in this study, has presented more efficient and robust solution compared to the traditional motion estimation schemes.

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Implementation of 3D Motion Display Viewer Based on Kalman Filter Using the 9-Axis Sensor (9축-센서를 활용한 칼만필터 기반 3차원 모션 디스플레이 뷰어 구현)

  • Moon, Seongjoo;So, Kyoungyoung;Ko, Kwangman
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.12
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    • pp.585-588
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    • 2015
  • The technical challenge of 3D image display using the wireless sensor were applied to variable areas and scopes. This techniques need to very accurate location and speed informations and recognitions to moving objects. The tracking challenges of the moving objects location that combined 3D location and speed sensor were applied to sports and healthcare areas. This areas seek to the accuracy and collections and tightly related to image display and analysis techniques. In this paper, We developed the 3D motion display that can be monitor moving objects on the 3D virtual space. For this works, we constructed the database that collected informations through 9-axis sensor and demonstrated the result of 3D motion display on the Window based environments.

Semantic Representation of Moving Objectin Video Data Using Motion Ontology (Motion Ontology를 이용한 비디오내 객체 움직임의 의미표현)

  • Shin, Ju-Hyun;Kim, Pan-Koo
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.117-127
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    • 2007
  • As the value of the multimedia data is getting high, the study on the semantic recognition and retrieval about the multimedia information is strongly demanded. In this paper, we build the motion ontology and adopt it for representing the meaning of the moving objects in video data. By referencing the WordNet structure, we extend its semantic meaning based on the reclassification of motion verbs, which are used to represent the semantic meaning of moving objects. The represented information is receded in OWL/RDF(S). Here, we could expect the 'Is-A' and 'Equivalent' reasoning of the data as we use the ontologies. And the semantic representation about the moving objects is possible through the video annotation using ontology. And we tested the accuracy of the system comparing with the key-word based system. As a result, we could get the approximately 10% improvement of the system performance.

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Content Based Mesh Motion Estimation in Moving Pictures (동영상에서의 내용기반 메쉬를 이용한 모션 예측)

  • 김형진;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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Tracking Method for Moving Object Using Depth Picture (깊이 화면을 이용한 움직임 객체의 추적 방법)

  • Kwon, Soon-Kak;Kim, Heung-Jun
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.774-779
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    • 2016
  • The conventional methods using color signal for tracking the movement of the object require a lot of calculation and the performance is not accurate. In this paper, we propose a method to effectively track the moving objects using the depth information from a depth camera. First, it separates the background and the objects based on the depth difference in the depth of the screen. When an object is moved, the depth value of the object becomes blurred because of the phenomenon of Motion Blur. In order to solve the Motion Blur, we observe the changes in the characteristics of the object (the area of the object, the border length, the roundness, the actual size) by its velocity. The proposed algorithm was implemented in the simulation that was applied directly to the tracking of a golf ball. We can see that the estimated value of the proposed method is accurate enough to be very close to the actual measurement.

Motion planning with planar geometric models

  • Kim, Myung-Doo;Moon, Sang-Ryong;Lee, Kwan-Hee
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10b
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    • pp.996-1003
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    • 1990
  • We present algebraic algorithms for collision-avoidance robot motion planning problems with planar geometric models. By decomposing the collision-free space into horizontal vertex visibility cells and connecting these cells into a connectivity graph, we represent the global topological structure of collision-free space. Using the C-space obstacle boundaries and this connectivity graph we generate exact (non-heuristic) compliant and gross motion paths of planar curved objects moving with a fixed orientation amidst similar obstacles. The gross motion planning algorithm is further extended (though using approximations) to the case of objects moving with both translational and rotational degrees of freedom by taking slices of the overall orientations into finite segments.

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