• Title/Summary/Keyword: motion controller

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Development of Automatic Optical Fiber Alignment System and Optimal Aligning Algorithm (자동 광 정렬시스템 및 최적 광 정렬알고리즘의 개발)

  • Um, Chul;Kim, Byung-Hee;Choi, Young-Seok
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.4
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    • pp.194-201
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    • 2004
  • Optical fibers are indispensable fer optical communication systems that transmit large volumes of data at high speed. But the aligning technology under the sub-micron accuracy is required for the precise axis adjustment and connection. For the purpose of precise alignment of the optical arrays, in this research, we have developed the 12-axis(with 8 automated axis and 4 manual axis) automatic optical fiber alignment system including the image processing-based searching system, the automatic loading system using the robot and the suction toot and the automatic UV bonding system. In order to obtain the sub-micron alignment accuracy, two 4-axis PC-based motion controllers and the two 50nm resolution 6-aixs micro-stage actuated by micro stepping motors are adopted. The fiber aligning procedure consists of two steps. Firstly, the optical wave guide and an input optical array are aligned by the 6-axis input micro-stage with the IR camera. The image processing technique is introduced to reduce primary manual aligning time and result in achieving the 50% decrease of aligning time. Secondly, the IR camera is replaced by the output micro-stage and a wave guide and two optical arrays are aligned simultaneously before the laser power intensity delivered to the optical powermeter reached the threshold value. When the aligning procedure is finished, the wave guide and arrays are W bonded. The automatic loading/unloading system is also introduced and the entire wave guide handing time is reduced significantly compared to the former commercial aligning system.

A Study on Intelligent Control of Real-Time Working Motion Generation of Bipped Robot (2족 보행로봇의 실시간 작업동작 생성을 위한 지능제어에 관한 연구)

  • Kim, Min-Seong;Jo, Sang-Young;Koo, Young-Mok;Jeong, Yang-Gun;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.19 no.1
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    • pp.1-9
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    • 2016
  • In this paper, we propose a new learning control scheme for various walk motion control of biped robot with same learning-base by neural network. We show that learning control algorithm based on the neural network is significantly more attractive intelligent controller design than previous traditional forms of control systems. A multi layer back propagation neural network identification is simulated to obtain a dynamic model of biped robot. Once the neural network has learned, the other neural network control is designed for various trajectory tracking control with same learning-base. The biped robots have been received increased attention due to several properties such as its human like mobility and the high-order dynamic equation. These properties enable the biped robots to perform the dangerous works instead of human beings. Thus, the stable walking control of the biped robots is a fundamentally hot issue and has been studied by many researchers. However, legged locomotion, it is difficult to control the biped robots. Besides, unlike the robot manipulator, the biped robot has an uncontrollable degree of freedom playing a dominant role for the stability of their locomotion in the biped robot dynamics. From the simulation and experiments the reliability of iterative learning control was illustrated.

Accuracy Simulation Technology for Machine Control Systems (기계장비 제어특성 시뮬레이션 플랫폼 기술)

  • Song, Chang-Kyu;Kim, Byung-Sub;Ro, Seung-Kook;Lee, Sung-Cheul;Min, Byung-Kwon;Jeong, Young-Hun
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.3
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    • pp.292-300
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    • 2011
  • Control systems in machinery equipment provide correction signals to motion units in order to reduce or cancel out the mismatches between sensor feedback signals and command or desired values. In this paper, we introduce a simulator for control characteristics of machinery equipment. The purpose of the simulator development is to provide mechanical system designers with the ability to estimate how much dynamic performance can be achieved from their design parameters and selected devices at the designing phase. The simulator has a database for commercial parts, so that the designers can choose appropriate components for servo controllers, motors, motor drives, and guide ways, etc. and then tune governing parameters such as controller gains and friction coefficients. The simulator simulates the closed-loop control system which is built and parameter-tuned by the designer and shows dynamic responses of the control system. The simulator treats the moving table as a 6 degrees-of-freedom rigid body and considers the motion guide blocks stiffness, damping and their locations as well as sensor locations. The simulator has been under development for one and a half years and has a few years to go before the public release. The primary achievements and features will be presented in this paper.

Vertical equipment isolation using piezoelectric inertial-type isolation system

  • Lu, Lyan-Ywan;Lin, Ging-Long;Chen, Yi-Siang;Hsiao, Kun-An
    • Smart Structures and Systems
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    • v.26 no.2
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    • pp.195-211
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    • 2020
  • Among anti-seismic technologies, base isolation is a very effective means of mitigating damage to structural and nonstructural components, such as equipment. However, most seismic isolation systems are designed for mitigating only horizontal seismic responses because the realization of a vertical isolation system (VIS) is difficult. The difficulty is primarily due to conflicting isolation stiffness demands in the static and dynamic states for a VIS, which requires sufficient rigidity to support the self-weight of the isolated object in the static state, but sufficient flexibility to lengthen the isolation period and uncouple the ground motion in the dynamic state. To overcome this problem, a semi-active VIS, called the piezoelectric inertia-type vertical isolation system (PIVIS), is proposed in this study. PIVIS is composed of a piezoelectric friction damper (PFD) and a leverage mechanism with a counterweight. The counterweight provides an uplifting force in the static state and an extra inertial force in the dynamic state; therefore, the effective vertical stiffness of PIVIS is higher in the static state and lower in the dynamic state. The PFD provides a controllable friction force for PIVIS to further prevent its excessive displacement. For experimental verification, a shaking table test was conducted on a prototype PIVIS controlled by a simple controller. The experimental results well agree with the theoretical results. To further investigate the isolation performance of PIVIS, the seismic responses of PIVIS were simulated numerically by considering 14 vertical ground motions with different characteristics. The responses of PIVIS were compared with those of a traditional VIS and a passive system (PIVIS without control). The numerical results demonstrate that compared with the traditional and passive systems, PIVIS can effectively suppress isolation displacement in all kinds of earthquake with various peak ground accelerations and frequency content while maintaining its isolation efficiency. The proposed system is particularly effective for near-fault earthquakes with long-period components, for which it prevents resonant-like motion.

A Human-Robot Interaction Entertainment Pet Robot (HRI 엔터테인먼트 애완 로봇)

  • Lee, Heejin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.179-185
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    • 2014
  • In this paper, a quadruped walking pet robot for human-robot interaction, a robot-controller using a smart phone application program, and a home smart control system using sensor informations providing from the robot are described. The robot has 20 degree of freedom and consists of various sensors such as Kinect sensor, infrared sensor, 3 axis motion sensor, temperature/humidity sensor, gas sensor and graphic LCD module. We propose algorithms for the robot entertainment: walking algorithm of the robot, motion and voice recognition algorithm using Kinect sensor. emotional expression algorithm, smart phone application algorithm for a remote control of the robot, and home smart control algorithm for controlling home appliances. The experiments of this paper show that the proposed algorithms applied to the pet robot, smart phone, and computer are well operated.

Implementation of an Interactive Advertising platform Using the Kinect (Kinect를 이용한 Interactive 광고 플랫폼 구현)

  • Kim, Kyung-hyun;Lee, Ki-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.89-92
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    • 2013
  • South Korea's advertising market in 2012, growing at a standard 10 trillion, but most advertising is in the form of one-way communication by advertisers. In this paper, at the time they are attracting the interest of consumers, more recent placement by Facebook or Youtube propose an advertising platform using the Kinect motion-sensitive controller that can communicate with consumers. In the proposed platform, by the simple enjoyment of the game accept ads without resistance, and can deliver content more effectively than advertising indirectly passing. Had occurred in the existing Windows forms drawing problem was solved by using the XNA game engine using the Facebook API was designed so that it can be integrated with SNS.The scored elements to attract the interest of the users with the introduction of the ranking system and the user's face image to extract added to the story line, and increased immersive.

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Nonlinear Control by Feedback Linearization for Panel Flutter at Elevated Temperature (열하중을 받는 패널플러터의 궤환 선형화에 의한 비선형제어)

  • 문성환;이광주
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.9
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    • pp.45-52
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    • 2006
  • In this study, a nonlinear control by feedback linearization method, one of nonlinear control schemes based on the nonlinear model, is proposed to suppress the flutter of a supersonic composite panel using piezoelectric materials. Most of the previous panel flutter controllers are the LQR(Linear Quadratic Regulator) which is based on the linear model. A nonlinear feedback linearizing controller proposed in this study considers the nonlinear characteristics of the system model. We use the actuator implemented by piezoceramic PZT. Using the principle of virtual displacements and a finite element discretization with the conforming four-node rectangular element, we first derive the discretized dynamic equations of motion, which are transformed into a nonlinear coupled-modal equations of motion of state space form. The effectiveness of the proposed method is also compared with the LQR based on the linear model through numerical simulations in the time domain using the Newmark method.

LED color control using Arduino and Human motion sensors (아두이노와 인체감지 센서를 이용한 LED 컬러 제어)

  • Kim, Sang Ki;Cha, Jaesang
    • Journal of Satellite, Information and Communications
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    • v.9 no.2
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    • pp.69-73
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    • 2014
  • Recent interest in the worldwide energy to increase, and energy savings of the energy for effective operation of the IT technology there is a demand. By using a low-power LED energy efficient energy use worldwide for a variety of studies have been conducted. In Korea, 20-30% of the domestic electricity consumption corresponding to the illumination in order to conserve energy used by various sensors associated with illumination control studies are underway. That is the next generation of energy began to pay attention to the LED light source, LED and Arduino In this paper, an ultrasonic sensor to control and want to maximize the energy efficiency of the management. Paper, the user is directly operating the separate controller that controls the LED light, instead of being recognized through human body detection LED light on / off to control the experiment and study verified. In this paper, we develop an interface that also allows them to maximize the efficiency of energy management and efficiency, accompanied by expansion of commercialization can be achieved.

The Fuzzy Steering Control Using a Slope Direction Estimation Method for Small Unmanned Ground Vehicle (경사방향 추정 기법을 이용한 소형로봇의 퍼지 조향 제어)

  • Lee, Sang Hoon;Huh, Jin Wook;Kang, Sincheon;Lee, Myung Chun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.6
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    • pp.721-728
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    • 2012
  • The tracked SUGVs(Small Unmanned Ground Vehicles) are frequently operated in the narrow slope such as stairs and trails. But due to the nature of the tracked vehicle which is steered using friction between the track and the ground and the limited field of view of driving cameras mounted on the lower position, it is not easy for SUGVs to trace narrow slopes. To properly trace inclined narrows, it is very important for SUGVs to keep it's heading direction to the slope. As a matter of factor, no roll value control of a SUGV can makes it's heading being located in the direction of the slope in general terrains. But, the problem is that we cannot directly control roll motion for SUGV. Instead we can control yaw motion. In this paper, a new slope driving method that enables the vehicle trace the narrow slopes with IMU sensor usually mounted in the SUGV is suggested which including an estimation technique of the desired yaw angle corresponding to zero roll angle. In addition, a fuzzy steering controller robust to changes in driving speed and the stair geometry is designed to simulate narrow slope driving with the suggested method. It is shown that the suggested method is quite effective through the simulation.

Comparison of learning performance of character controller based on deep reinforcement learning according to state representation (상태 표현 방식에 따른 심층 강화 학습 기반 캐릭터 제어기의 학습 성능 비교)

  • Sohn, Chaejun;Kwon, Taesoo;Lee, Yoonsang
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.5
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    • pp.55-61
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    • 2021
  • The character motion control based on physics simulation using reinforcement learning continue to being carried out. In order to solve a problem using reinforcement learning, the network structure, hyperparameter, state, action and reward must be properly set according to the problem. In many studies, various combinations of states, action and rewards have been defined and successfully applied to problems. Since there are various combinations in defining state, action and reward, many studies are conducted to analyze the effect of each element to find the optimal combination that improves learning performance. In this work, we analyzed the effect on reinforcement learning performance according to the state representation, which has not been so far. First we defined three coordinate systems: root attached frame, root aligned frame, and projected aligned frame. and then we analyze the effect of state representation by three coordinate systems on reinforcement learning. Second, we analyzed how it affects learning performance when various combinations of joint positions and angles for state.