• Title/Summary/Keyword: modeling software

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A Study of VR Interaction for Non-contact Hair Styling (비대면 헤어 스타일링 재현을 위한 VR 인터렉션 연구)

  • Park, Sungjun;Yoo, Sangwook;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.367-372
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    • 2022
  • With the recent advent of the New Normal era, realistic technologies and non-contact technologies are receiving social attention. However, the hair styling field focuses on the direction of the hair itself, individual movements, and modeling, focusing on hair simulation. In order to create an improved practice environment and demand of the times, this study proposed a non-contact hair styling VR system. In the theoretical review, we studied the existing cases of hair cut research. Existing haircut-related research tend to be mainly focused on force-based feedback. Research on the interactive haircut work in the virtual environment as addressed in this paper has not been done yet. VR controllers capable of finger tracking the movements necessary for beauty enable selection, cutting, and rotation of beauty tools, and built a non-contact collaboration environment. As a result, we conducted two experiments for interactive hair cutting in VR. First, it is a haircut operation for synchronization using finger tracking and holding hook animation. We made position correction for accurate motion. Second, it is a real-time interactive cutting operation in a multi-user virtual collaboration environment. This made it possible for instructors and learners to communicate with each other through VR HMD built-in microphones and Photon Voice in non-contact situations.

Numerical study on the foam spraying for AFDSS applicable to initial fire suppression in large underground spaces (지하대공간 초동 화재진압에 적용가능한 자율형 소화체계의 폼 분사 해석 기법 연구)

  • Park, Jinouk;Yoo, Yongho;Kim, Whiseong
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.23 no.6
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    • pp.503-516
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    • 2021
  • Autonomous fire detection and suppression system requires advanced technology for complex detection technology and injection/control technology for accurate hitting by fire location. Also, foam spraying should be included to respond to oil fires. However, when a single spray monitor is used in common, water and foam spray properties appear different, so for accurate fire suppression, research on the spray trajectory and distance will be required. In this study, experimental studies and numerical analysis studies were combined to analyze the foam spray characteristics through the spray monitor developed for the establishment of an autonomous fire extinguishing system. For flow analysis of foam injection, modeling was performed using OpenFOAM analysis software, and the commonly used foaming agent (Aqueous Film-Forming Foam) was applied for foam properties. The injection distance analysis was performed according to the injection pressure and the injection angle according to the form of the foam, and at the same time, the results were verified and presented through the injection experiment.

A Study on AR Algorithm Modeling for Indoor Furniture Interior Arrangement Using CNN

  • Ko, Jeong-Beom;Kim, Joon-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.11-17
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    • 2022
  • In this paper, a model that can increase the efficiency of work in arranging interior furniture by applying augmented reality technology was studied. In the existing system to which augmented reality is currently applied, there is a problem in that information is limitedly provided depending on the size and nature of the company's product when outputting the image of furniture. To solve this problem, this paper presents an AR labeling algorithm. The AR labeling algorithm extracts feature points from the captured images and builds a database including indoor location information. A method of detecting and learning the location data of furniture in an indoor space was adopted using the CNN technique. Through the learned result, it is confirmed that the error between the indoor location and the location shown by learning can be significantly reduced. In addition, a study was conducted to allow users to easily place desired furniture through augmented reality by receiving detailed information about furniture along with accurate image extraction of furniture. As a result of the study, the accuracy and loss rate of the model were found to be 99% and 0.026, indicating the significance of this study by securing reliability. The results of this study are expected to satisfy consumers' satisfaction and purchase desires by accurately arranging desired furniture indoors through the design and implementation of AR labels.

Analyzing the impact on logistics outsourcing success for Ugandan food processing firms through third-party logistics service providers' capabilities (제3자 물류 서비스공급자의 역량을 통한 우간다 식품 가공업체의 물류 아웃소싱 성공에 대한 영향 분석)

  • Alioni, Christopher;Park, Byungin
    • Journal of Korea Port Economic Association
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    • v.38 no.4
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    • pp.45-64
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    • 2022
  • Due to the recent and rapid globalization, logistics outsourcing has expanded globally and is seen as a means of creating a robust logistics system. However, many businesses continue to have difficulties with their logistics outsourcing contracts, which compels them to reinstate the logistics function for internal management. This study aims to investigate how organizational capabilities of logistics service providers (LSPs), notably flexibility, integration, innovation, and technological capabilities, impact on the logistics outsourcing success in Ugandan food processing firms. Using a structured questionnaire survey, cross-sectional data collected from 211 food processing firms in Kampala - Uganda were analyzed by partial least squares-structural equation modeling (PLS-SEM) using SmartPLS 3.3.7 software to examine the theorized relationships. The study findings revealed that whereas the technological and innovation capabilities positively and significantly influence logistics outsourcing success, the effects of flexibility and integration capabilities were insignificant. Additionally, the importance-performance map analysis (IPMA) reveals that the technological capability is a priority capability, followed by the innovation capability if logistics outsourcing success is to be achieved. Conversely, flexibility and integration capabilities are of low priority.

Effects of particle size and loading rate on the tensile failure of asphalt specimens based on a direct tensile test and particle flow code simulation

  • Q. Wang;D.C. Wang;J.W. Fu;Vahab Sarfarazi;Hadi Haeri;C.L. Guo;L.J. Sun;Mohammad Fatehi Marji
    • Structural Engineering and Mechanics
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    • v.86 no.5
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    • pp.607-619
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    • 2023
  • This study, it was tried to evaluate the asphalt behavior under tensile loading conditions through indirect Brazilian and direct tensile tests, experimentally and numerically. This paper is important from two points of view. The first one, a new test method was developed for the determination of the direct tensile strength of asphalt and its difference was obtained from the indirect test method. The second one, the effects of particle size and loading rate have been cleared on the tensile fracture mechanism. The experimental direct tensile strength of the asphalt specimens was measured in the laboratory using the compression-to-tensile load converting (CTLC) device. Some special types of asphalt specimens were prepared in the form of slabs with a central hole. The CTLC device is then equipped with this specimen and placed in the universal testing machine. Then, the direct tensile strength of asphalt specimens with different sizes of ingredients can be measured at different loading rates in the laboratory. The particle flow code (PFC) was used to numerically simulate the direct tensile strength test of asphalt samples. This numerical modeling technique is based on the versatile discrete element method (DEM). Three different particle diameters were chosen and were tested under three different loading rates. The results show that when the loading rate was 0.016 mm/sec, two tensile cracks were initiated from the left and right of the hole and propagated perpendicular to the loading axis till coalescence to the model boundary. When the loading rate was 0.032 mm/sec, two tensile cracks were initiated from the left and right of the hole and propagated perpendicular to the loading axis. The branching occurs in these cracks. This shows that the crack propagation is under quasi-static conditions. When the loading rate was 0.064 mm/sec, mixed tensile and shear cracks were initiated below the loading walls and branching occurred in these cracks. This shows that the crack propagation is under dynamic conditions. The loading rate increases and the tensile strength increases. Because all defects mobilized under a low loading rate and this led to decreasing the tensile strength. The experimental results for the direct tensile strengths of asphalt specimens of different ingredients were in good accordance with their corresponding results approximated by DEM software.

A Study on Lip Sync and Facial Expression Development in Low Polygon Character Animation (로우폴리곤 캐릭터 애니메이션에서 립싱크 및 표정 개발 연구)

  • Ji-Won Seo;Hyun-Soo Lee;Min-Ha Kim;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.409-414
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    • 2023
  • We described how to implement character expressions and animations that play an important role in expressing emotions and personalities in low-polygon character animation. With the development of the video industry, character expressions and mouth-shaped lip-syncing in animation can realize natural movements at a level close to real life. However, for non-experts, it is difficult to use expert-level advanced technology. Therefore, We aimed to present a guide for low-budget low-polygon character animators or non-experts to create mouth-shaped lip-syncing more naturally using accessible and highly usable features. A total of 8 mouth shapes were developed for mouth shape lip-sync animation: 'ㅏ', 'ㅔ', 'ㅣ', 'ㅗ', 'ㅜ', 'ㅡ', 'ㅓ' and a mouth shape that expresses a labial consonant. In the case of facial expression animation, a total of nine animations were produced by adding highly utilized interest, boredom, and pain to the six basic human emotions classified by Paul Ekman: surprise, fear, disgust, anger, happiness, and sadness. This study is meaningful in that it makes it easy to produce natural animation using the features built into the modeling program without using complex technologies or programs.

Establishment of hydraulic/hydrological models in the Mekong pilot area using global satellite-based water resources data II - focusing on HEC-RTS/RAS model application (글로벌 위성기반 수자원 데이터 활용 메콩지역 수리/수문모델 시범 구축 II - HEC-RTS/RAS 모형 적용을 중심으로)

  • Cho, Younghyun;Noh, Joonwoo;Park, Sang Young;Park, Jin Hyeog
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.121-121
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    • 2022
  • 한국과 미국은 2018년 8월에 발표한 메콩우호국(Friends of the Lower Mekong, FLM) "메콩지역 수자원 데이터 관리 및 정보공유 강화에 관한 공동성명"을 계기로 메콩유역의 실시간 수자원 변동 모니터링 및 분석과 수자원 데이터 공동활용 역량을 강화하여 효율적이고 과학적인 수자원관리 지원과 함께 한국의 신남방정책과 미국의 인도-태평양 전략 시너지효과를 극대화하고자 메콩 주변국 재해경감 및 수자원 데이터 활용 역량강화를 위한 글로벌 위성기반 수문자료의 생산·활용 및 홍수·가뭄 등의 수재해 분석기술을 개발하고 있다. 여기에는 한국 K-water의 물관리 기술과 미국 NASA, USACE의 위성활용 및 수자원분석 기술을 접목하여 메콩지역의 체계적인 물관리 및 재해로부터 안전성 확보 기여에 목표를 두고 연구를 진행 중에 있다. 본 연구에서는 전 세계적으로 광범위하게 활용되고 있는 미공병단(USACE, U.S. Army Corps of Engineers)의 HEC software 프로그램을 메콩 시범지역(pilot area)에 적용하여 수리/수문모델 구축을 진행하고 있다. 구축되는 모형은 유역 상류 댐의 연계 모의운영 및 하류 홍수분석이 동시 가능한 HEC-RTS(Real-Time Simulation)로 이는 HEC-HMS, -ResSim, -RAS와 -FIA 모형이 순차적으로 결합된 수리/수문 모델링 시스템이다. 모형의 시범적용 지역은 현지 메콩위원회(MRC, Mekong River Comission)의 의견 등을 반영, 메콩강 하류지역(Lower Mekong) 본류 유역에 위성자료 활용 및 준실시간(near real-time)으로 댐 모의운영 등을 고려할 수 있는 JingHong댐(중국 란창강 최하류)에서 라오스 Xayaburi댐(메콩강 최상류)까지의 구간을 선정하였으며, 전년도에는HEC-RTS 중 HMS(Hydrologic Modeling System) 모형 적용을 중심으로 가용한 위성자료(GPM IMERG)를 활용하여 과거 홍수사상에 대한 모의를 고려한 강우-유출모형의 구축을 완료하였다. 이에 연속하여 금년도에는 동일유역 내 하천 단면 등이 확보된 Chiang Saen 지점에서 Xayaburi 댐까지의 구간에 대해 RAS(River Analysis System)을 구축할 예정으로 구축된 RAS 모형은 HEC-RTS에 포함되어 메콩 시범지역의 종합적 수리/수문분석에 적용될 예정이다.

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Suicidal Impulse caused by Stress in Korea : Focusing on mediational effects of Existent spirituality, Family Support, and Depression (한국인의 스트레스가 자살충동에 이르는 경로분석 : 실존적 영성, 가족의 지지, 우울의 매개효과를 중심으로)

  • Park, Jae Yeon;Lim, Yeon Ok;Yoon, Hyun Sook
    • Korean Journal of Social Welfare Studies
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    • v.41 no.4
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    • pp.81-105
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    • 2010
  • This study is aimed to investigate the effects of stress on suicidal impulse, considering the mediating effects of existent spirituality, family support, and depression. The data, collected from 1,000 adults were examined by the statistics software SPSS 17.0 and AMOS 17.0, in which descriptive statistics, structural equation model analysis, and multi-group simultaneous analysis are utilized. The study shows that, from the structural equation modeling, the stress has positive effects on depression and suicidal impulses, but negative effects on existent spirituality. Existent spirituality acts as a protective factor, negatively affecting the suicidal impulse. Depression has positive effects on suicidal impulse. Therefore, existent spirituality and depression have mediational effects on the relationship between stress and suicidal impulse. The results of multi-group simultaneous analysis imply that there are no age and sex differences. In conclusion, social workers need to make great efforts to exterminate stress, and treat depression at the first priority, because the depression is a major sign of suicide. As a protective factor, strengthening existent spirituality is a very effective way to prevent a suicidal impulse.

Measuring the Impact of Competition on Pricing Behaviors in a Two-Sided Market

  • Kim, Minkyung;Song, Inseong
    • Asia Marketing Journal
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    • v.16 no.1
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    • pp.35-69
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    • 2014
  • The impact of competition on pricing has been studied in the context of counterfactual merger analyses where expected optimal prices in a hypothetical monopoly are compared with observed prices in an oligopolistic market. Such analyses would typically assume static decision making by consumers and firms and thus have been applied mostly to data obtained from consumer packed goods such as cereal and soft drinks. However such static modeling approach is not suitable when decision makers are forward looking. When it comes to the markets for durable products with indirect network effects, consumer purchase decisions and firm pricing decisions are inherently dynamic as they take into account future states when making purchase and pricing decisions. Researchers need to take into account the dynamic aspects of decision making both in the consumer side and in the supplier side for such markets. Firms in a two-sided market typically subsidize one side of the market to exploit the indirect network effect. Such pricing behaviors would be more prevalent in competitive markets where firms would try to win over the battle for standard. While such qualitative expectation on the relationship between pricing behaviors and competitive structures could be easily formed, little empirical studies have measured the extent to which the distinct pricing structure in two-sided markets depends on the competitive structure of the market. This paper develops an empirical model to measure the impact of competition on optimal pricing of durable products under indirect network effects. In order to measure the impact of exogenously determined competition among firms on pricing, we compare the equilibrium prices in the observed oligopoly market to those in a hypothetical monopoly market. In computing the equilibrium prices, we account for the forward looking behaviors of consumers and supplier. We first estimate a demand function that accounts for consumers' forward-looking behaviors and indirect network effects. And then, for the supply side, the pricing equation is obtained as an outcome of the Markov Perfect Nash Equilibrium in pricing. In doing so, we utilize numerical dynamic programming techniques. We apply our model to a data set obtained from the U.S. video game console market. The video game console market is considered a prototypical case of two-sided markets in which the platform typically subsidizes one side of market to expand the installed base anticipating larger revenues in the other side of market resulting from the expanded installed base. The data consist of monthly observations of price, hardware unit sales and the number of compatible software titles for Sony PlayStation and Nintendo 64 from September 1996 to August 2002. Sony PlayStation was released to the market a year before Nintendo 64 was launched. We compute the expected equilibrium price path for Nintendo 64 and Playstation for both oligopoly and for monopoly. Our analysis reveals that the price level differs significantly between two competition structures. The merged monopoly is expected to set prices higher by 14.8% for Sony PlayStation and 21.8% for Nintendo 64 on average than the independent firms in an oligopoly would do. And such removal of competition would result in a reduction in consumer value by 43.1%. Higher prices are expected for the hypothetical monopoly because the merged firm does not need to engage in the battle for industry standard. This result is attributed to the distinct property of a two-sided market that competing firms tend to set low prices particularly at the initial period to attract consumers at the introductory stage and to reinforce their own networks and eventually finally to dominate the market.

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Stochastic Self-similarity Analysis and Visualization of Earthquakes on the Korean Peninsula (한반도에서 발생한 지진의 통계적 자기 유사성 분석 및 시각화)

  • JaeMin Hwang;Jiyoung Lim;Hae-Duck J. Jeong
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.11
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    • pp.493-504
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    • 2023
  • The Republic of Korea is located far from the boundary of the earthquake plate, and the intra-plate earthquake occurring in these areas is generally small in size and less frequent than the interplate earthquake. Nevertheless, as a result of investigating and analyzing earthquakes that occurred on the Korean Peninsula between the past two years and 1904 and earthquakes that occurred after observing recent earthquakes on the Korean Peninsula, it was found that of a magnitude of 9. In this paper, the Korean Peninsula Historical Earthquake Record (2 years to 1904) published by the National Meteorological Research Institute is used to analyze the relationship between earthquakes on the Korean Peninsula and statistical self-similarity. In addition, the problem solved through this paper was the first to investigate the relationship between earthquake data occurring on the Korean Peninsula and statistical self-similarity. As a result of measuring the degree of self-similarity of earthquakes on the Korean Peninsula using three quantitative estimation methods, the self-similarity parameter H value (0.5 < H < 1) was found to be above 0.8 on average, indicating a high degree of self-similarity. And through graph visualization, it can be easily figured out in which region earthquakes occur most often, and it is expected that it can be used in the development of a prediction system that can predict damage in the event of an earthquake in the future and minimize damage to property and people, as well as in earthquake data analysis and modeling research. Based on the findings of this study, the self-similar process is expected to help understand the patterns and statistical characteristics of seismic activities, group and classify similar seismic events, and be used for prediction of seismic activities, seismic risk assessments, and seismic engineering.